Buffy Mud
Buffy/Angel-themed MUD (Multi-User Dungeon) open from 2004 to 2025.
Address:

Db Size:
(Unknown)

Players Connected:
(N/A)

Maximum Connected:
0 (final 30 days)
Status:
DEAD (8 months)

Version:
Custom

Average Connected:
0 (final 30 days)

Minimum Connected:
0 (final 30 days)
Connection Screen

Would you like colour? (Y/n) COLOR is ON!
                            ,-"^^\                       /^^"-,
                         ,'   ___\                     /___   ',
                        /    /,---,         O         ,---,\    \
                       |    //     '-.   _o/0\o_   ,-'     \\    |
                       |   ;|         \ (0\|W|/0) /         |;   |
                       \   ||       |\_) \-_-_-/ (_/|       ||   /
                        \  | \  , \ ;    ,-,^,-,    ; / ,  / |  /
                         '\_\ \\ \ \ \  /   '   \  / / / // /_/'
                               \\ \ \ \ \       / / / / //
                                ''-\_\_\ \     / /_/_/-''
                                       '  ', ,'  '
                        ____                  ___     ___             
                       /\  _'\              /'___\  /'___\            
                       \ \ \L\ \   __  __  /\ \__/ /\ \__/  __  __    
                        \ \  _ <' /\ \/\ \ \ \ ,__\\ \ ,__\/\ \/\ \   
                         \ \ \L\ \\ \ \_\ \ \ \ \_/ \ \ \_/\ \ \_\ \  
                          \ \____/ \ \____/  \ \_\   \ \_\  \/'____ \
                           \/___/   \/___/    \/_/    \/_/   '/___/> \  
                                                                /\___/
                                                                \/__/
                                                         __     
                                   /'\_/'\              /\ \    
                                  /\      \    __  __   \_\ \   
                                  \ \ \__\ \  /\ \/\ \  /'_' \  
                                   \ \ \_/\ \ \ \ \_\ \/\ \L\ \
                                    \ \_\\ \_\ \ \____/\ \___,_\
                                     \/_/ \/_/  \/___/  \/__,_ /

The year is 2012, just over six years have passed since a powerful demonic entity came
to the large crater that was once known as Sunnydale, attracted by the remnants of
dark power emanating from the site. Using formidable magicks of time-folding the
demonic being reached back eight years into the past and ripped forth the town of
Sunnydale, intact, and with it the Mouth into Hell. With the Hell-mouth re-opened
it did not take long for the forces of evil to begin to gather in the town above
it and as they mustered so too did Champions flock from the world over to combat
them and so the town repopulated with these new arrivals...
New arrivals such as yourself, with the power to save the world...or end it.
What name do you go by?
Description
Set after the tv show, in a Sunnydale that has been reconstructed using powerful magics of time folding; Buffy Mud is the closest you can come to experiencing living on the hellmouth. The code and RP work seamlessly together to create a singular experience. If you're looking for a place to go to get your Buffy fix, or just looking for a unique and different mud, where you can experience advanced code and a rich rp environment this is the place for you. Buffmud features: -4 Races(human, demon, vampire, halfdemon) -10 classes -Over 300 completely custom skills and abilities -A richly populated map of sunnydale, featuring over 100 areas including such notable locations as breaker's woods, the espresso pump, the magic box, and course...
Read more at MUDConnect.Com

Links
Average Players Connected By Week
Average Players Connected By Season
Language:
English [1] [2]

Codebase:
Custom [1]
Custom - Martial arts based modern code [2]

Created:
2004 [2]

Location:
Canada [1]
USA [2]

Theme:
Buffy the Vampire Slayer [1]
Based on Buffy the Vampire Slayer [2]

Category:
Horror [2]

Description:
Set after the tv show, in a Sunnydale that has been reconstructed using powerful magics of time folding; Buffy Mud is the closest you can come to experiencing living on the hellmouth. The code and RP work seamlessly together to create a singular experience. If you're looking for a place to go to get your Buffy fix, or just looking for a unique and different mud, where you can experience advanced code and a rich rp environment this is the place for you. Buffmud features: -4 Races(human, demon, vampire, halfdemon) -10 classes -Over 300 completely custom skills and abilities -A richly populated map of sunnydale, featuring over 100 areas including such notable locations as breaker's woods, the espresso pump, the magic box, and of course the bronze. -Code to develop your characters 'normal life' including careers, customisable houses, apartments and shops as well as clothing, tattoos and jewelry. -14 different statistics to develop in each character unlocking abilities ranging from magics, martial arts styles, demon powers, to building and using ranged weaponry. Here's an example of one of our combat rounds: You jump up and tuck, letting Scarlock's push kick shoot under you. You deliver a left semi-circular high kick, the instep of your foot connecting with Scarlock's head. Scarlock tosses his head backwards, evading your crescent kick by a fraction. Scarlock snaps his left leg forward hard, slamming it into your midriff. You snap your right elbow viciously into Scarlock's nose. You throw a right roundhouse punch impacting solidly with Scarlock's jaw, making him spit blood! Scarlock blocks your chop with his forarm and jabs you in the face with his free hand. You duck under Scarlock's cross-jab and punch him in the stomach with your right fist, making him cough blood! You smash Scarlock's feeble attack out of the way and taking a powerful step forward you kick him square in the chest sending him flying. Scarlock goes hurtling through the air to the south. Scarlock hits the ground hard. You walk in after him. The staff and players of buffymud are dedicated to creating interesting rp and stories much like that seen in the television shows and are always happy to welcome and aid newcomers. [1]
Buffy Mud has been going for a few years now and is the only mud of it's type, RP enforced with a rich modern paranomal atmosphere filled with vampires, demons, werewolves and other nasty things that go bump in the night. It also features a completely custom written code base to support this world, players can learn martial arts moves, magic, mod their guns or give their demons wings or other demonic attributes to do battle against or with the forces of darkness. [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
Okay, I?ve played BuffyMUD for a long time, since about halfway through the Beta phase. Having recently given up on BuffyMUD entirely, I?d like to share why. The grid is ridiculously small, which isn?t as much as drawback as it would seem, as you will spend almost all of your time in either the Bronze (a dues ex machine to force character interaction, since only in the Bronze and Demon Bar under it can you regenerate hit points at a reasonable rate). The pbase is also equally small, which is only a drawback in that you know that you are always playing with the same people, to the point that you recognize their new characters or alts on sight. The ?extensive tunnels? are simply a grid that follows exactly the street grid above it, contains no descriptions, and leads nowhere interesting except for three locations: the demon bar, the demon spa (where demons and vamps go after losing a fight to a mob or PC) and the demon market ( a single room shop, like all other shops in the game except for the weapons shop and the mall. The rest of the locations vary in room number, but none exceed five except the Bronze, the Mall, the Demon Bar, and the Hospital/Demon Spa. Also, mobs do not spawn in certain areas any more than on the street, so often hunting becomes a routine of ?leave the Bronze, kill a vampire or two on the road, go back to the Bronze, rest, repeat?. The tunnels are absolutely as pedestrian as the streets in this manner. I would consider the overall feel of the game not ?intimate? but ?cramped?. Character customization is superficial and negligible. Ethnicity and accent never come into play, except for the occasion in character joke, or walking stereotype. Stats are uniform, and available to every race and class, albeit with experience costs based on classes. Race is basically just an RP tool, except for Demons and Half-demons, who get their own skillset of expensive, but cool skills that are dearly bought using a different cost system than the rest of the skills. But basically, there are only a few successful character builds, those most suited to combat and pk, since the game focus is as much or more on combat and pk than roleplay. The battle between good and evil is hardly epic, and is often reduced to vampires and humans throwing childish insults at each other in the Bronze. Few characters are truly good or evil, with most people preferring to play in the morally ambiguous gray area. Such characters are only defined as being on a specific side by the presence or lack of a soul, which is coded into each race. You cannot be an evil human unless a character removes your soul. The MUD also has a history of slayer-vampire romances and in general the atmosphere is dark and grey, with only a soul separating the good from the bad. only... Read More
MudConnector.Com Review by on May 4, 2012
Thank you, reviews like this are very helpful. To know that the admins are controlling the high powered players and making life miserable for the rest of the players is information I'd like to have before I play a MUD - knowing this, I don't intend to keep playing.
MudConnector.Com Review by on Apr 1, 2006
Everything stated in this message is true. While Buffy MUD might very well be the most complete built MUD of its type, the paranoia of the administration coupled with their iron-like clenched fist over it keeps it from being the complete RP environment they promise. There are other RP text based games.
MudConnector.Com Review by on Aug 21, 2007
Wow, six years later and the game is largely unchanged. I have put a lot of effort into my characters and even donated money to it to get perks and things. But recent changes and new characters run by imms have made me seriously want to leave it behind. My advice is still to just find another game out there, this one will draw you in with shiny stuff and promises of a fun time. And by the time you realize all the problems that exist in the game you might not even want to leave. It is sad that a game with so much potential has to be ran into the ground by the staff.
MudConnector.Com Review by on May 4, 2012
In way of introduction, I've been playing Buffymud for a rather long time of and on. I've always thought that it was an especially promising game because of the way it's designed and how much freedom is given to players to create their own stories. Because I believe Buffymud's best attribute is it's code, I'll mainly be addressing those features that really make this mud pop and not rather transient aspects such as the playerbase. The main draw of Buffymud for me in the earlier years was just how much control and code support players were given to design their own characters. Demons in particular have a rather wide array of customization available to them in the form of 'buffs' they can take instead of more typical skills or spells. Things like giving your character a functional tail or wings that you could then describe independently from your main description was and is just so very appealing compared to what you find on a typical mud. This leads to tremendous diversity in the types of creatures you can create either from your own mind or based on existing fiction. On top of this there's an additional system which is based on killing mobs within aggro areas. Techniques are obtained every other kill or so and can be used to customize you character further, regardless of race. Despite the name, they're used to unlock a number of unique abilities such as the ability to fly without wings, resist or improve your ability to cause various types of damage, and select from a number of demon buffs without requiring you to have demon as a race. This allows for concepts such as a demon who is otherwise human except for having wings or a vampire whose advanced age has granted him clawed hands. There are a 104 different techniques and it'd be silly to go through them all, but I hope by bringing it up, some idea of just how versatile the system is becomes apparent. From what I can tell from playing, quite a number of builds are feasible so long as some idea of what those stats can do is kept in mind as well. The game has three physical stats, three magic stats, three demon stats, two stats for guns, two endurance stats, and researching which is used to look up player histories, concepts, and retrieve information on player events. Even though there are so many different attributes, players can often mix and match between as many as they like. Classes limit some options and control what skills can be purchased, but are mostly responsible for the cost of training each stat in particular. Demons and half demons are the only ones who are able to invest in the demon stats, but otherwise, any distribution is legitimate as long as it makes sense to the player. Unless you over invest in one direction, I think you'll be hard pressed to make a build which isn't at competitive... Read More
MudConnector.Com Review by on Aug 3, 2010
To start with, I'm going to explain the way a Buffy MUD experience would be. First, character creation may seem quick at first, but once you get into the chargen area you realize this MUD has a lot of customization, and your description could be well written, very long, or very short. Then you will leave the area and find yourself on the grid. The first thing that will be introduced to you is your NPC nemesis. For some players, this has been the reason they had left, but for me, the NPC nemesis is a good distracting and they are customizable enough for you to add flavor to your character, and behind the scenes showdowns that you can post as fiction on the forums. You'll also get an NPC guide, who you can also customize, who's main function is to alert you when your nemesis is doing something against you. The grid is fairly small in comparison to most MUDs, as stated in many of the past reviews, but at the same time, it's enclosed enough that it's easy to find RP, and extensive enough where an individual can hide themselves so they can plot or get experience without being bothered too much. Combat is automated fluidly, and certainly looks nice, though it can be a bit spammy. Donating money will give you access to customized attacks that you can make look as good as you would like. Styles run the paper/scissors/rock code mentioned in past reviews, and an intelligent player can get by, but the name of the styles are rather useless and no one has ever made an effort to RP the style names out. The magic system is brilliant, but limited, though playing a magic character can be rewarding. Most everyone in the game starts off mastering a dozen different martial art styles, which is sort of odd, but styles again are usually dismissed as something to make fighting more tactical, something I think is more of a player issue then an immortal one. Demon attributes are extensively customizable and fun, and I really enjoy it. Many of the complaints I've noticed in the reviews are of the immortals having mortal characters. Nowadays, however, I've not seen evidence of an significant immortal interference in player plots as of late, and if the immortals do have mortal characters, they rarely make things less interesting for me, and if they do, it may be to challenge players. In fact, I wish the staff was more involved in RP, player Villains are nice, but the Buffy spirit would be captured if there were more one shot Villains then just the guests players run just to test out builds or beat up someone they OOCly don't like. Yes, I think my biggest issue with Buffy Mud at the moment is the playerbase. While the game allows creative freedom, it would be nice to see some limit to this, at least a limit that fits the BuffyVerse better. have... Read More
MudConnector.Com Review by on Aug 3, 2010
Buffy MUD is set in the town of Sunnydale, California which happens to be centered under a hell mouth, and a whole lot of mystical energy. If you've seen the show, you know the story. You might also know that in the Television series it was destroyed. Well, they brought it back. They don't explain how, something big happened, poof. Which is sometimes the case in Buffy, so that's fine. In this game you generate your own character from a selection of races and classes, thrusting yourself into the buffy world. Okay, first I'll get the unprofessional stuff out of the way. CHEATING: Ever since I started here it's been whispered, rumored, accused, etc that the staff abuse their positions here to make horrendously overpowered characters that rule the game. I can't confirm or deny this, but I'll tell you... What I know: In early beta phase, I witnessed the staff member 'Scarlock' trade character names with his mortal, 'Loki'. Scarlock then became a very powerful half-demon tiger warrior who abruptly smashed all opposition within days. (Including myself, and a friend who at the time were top vamps.) NOW. This doesn't mean he cheated, because being staff, he might have just understood the game better than we did and used this to his advantage. I also saw, repeatedly, in my on/off play time here characters of the suave and successful type, well dressed, rich, etc, who suddenly swoop in and take over. These I have suspected as being Tyr, the main admin. While the other stereotype tends to be the crude, brutish, and foul- mouthed (F this, F that! F'in F!) villain that walks about being bad and causing trouble. These I usually suspect are Scarlock/Loki's alts. AGAIN, I don't really have proof, and in my most recent play times on the game it seems that these stereotypes have disappeared, so I also suspect the cheating has stopped (If it ever existed). But anyone who had played as long as I have, in the earlier times, will probably tell you (Read the past reviews) that there was cheating, a very annoying staff pet named Jacob (Who I think still plays), and the OOC channel being removed because people were calling them on their antics. (It has now been replaced with a different channel that you have to pay to access.) But, then again... maybe the vast majority of the player base were just all liars at that time. Okay, now that we have the ugly out of the way, let's get to the good, and the bad. GOOD: CUSTOM Characters: Out of almost every game I've played, Buffy MUD has the best options for customization. As a half demon, or demon you can purchase horns, skins, tails, claws, wings, defense mechanisms, offense mechanisms, and give each of them their very own brief description. It also includes 'changeto' and 'changefrom' descs, so as a half demon when you 'transform' or 'shift' between your human and demon form. You actually... Read More
MudConnector.Com Review by on Jun 28, 2010
How Sunnydale was brought back is explained as soon as you log onto the game. Reading is FUNdamental, kids. Cheating - Every player that shows up on this MUD and has a modicum of style, class, or roleplaying talent is accused of being an imm, or an 'imm pet'. No exceptions. Bugs - It is astounding how often people scream 'This is a Bug!' when something doesn't work the way they want it to. Even after an imm explains the misunderstanding of how a certain piece of code works, if someone wasn't online to see the explanation, then the complaints continue. Why health and movement wouldn't be one stat is beyond me - Do you not get tired when walking/jogging/running across an entire city? Have a little respect for realism. Injury timers - Why yes, when you end up in the hospital, you have to wait a while before running back out the door. If you break your arm or leg, or get stabbed in the stomach, you're going to need time to heal. This prevents people from getting into fights, getting beaten up, and running back out of the hospital to fight the person again immediately as if nothing had ever happened to them. The Bronze is neutral ground. If you don't want to associate with people you just fought, there is a demon bar, directly underground, with the exact same healing rate - so your comment about it having the best healing rate is wrong. It has one of the best healing rates. Idle checks prevent botting - 'nuff said. Buffy MUD is an excellent game with immersive roleplay the likes of which I've never seen on any other MUD. The customization, innovative event commands, skills, locations - I could go on forever. But don't take our words for it - try the game.
MudConnector.Com Review by on May 11, 2010
A demonic entity magically brings it back, poof. He's neither identified, explained, and is used as a convenient plot tool. Cheating - If roleplaying talent consists of awful repeated stereotypes and overplayed concepts then, yes. I did say that the cheating wasn't confirmed, and as far as I was concerned it had dissipated. But a few years ago, much of the playerbase believed it existed. Bugs - Entering one area and leaving it to appear on the other side of the map isn't a bug? Just one example that I used. Movement in health was a controversial move that I won't argue about. Personally, I don't like it, and realism must be restrained when playing a game. Otherwise it isn't FUN. Injury Timers - It wasn't so much about the fairness of the long timers, but when you tend to get thrashed often they can be a major inconvenience, and generally offputting towards the game. The Bronze is directly above the demon bar. They are connected through a ladder that lets you travel between the two. It's the same area, and it takes just as much effort for the people you avoid to follow you. You seemed to have missed the point entirely. Why should a bar (or bars) of all places have the highest healing rates as opposed to any safe place? Better than a hospital. But more importantly boxing all of your playerbase into one area is a bad idea when 50 percent are at war with the other 50 percent. (Though usually they aren't that even.) Ultimately it comes down to the player actually trying it for themselves. But if you believe that I reviewed this MUD unfairly, take a look at the past reviews. The track record speaks for itself.
MudConnector.Com Review by on Jun 9, 2010
Buffymud is set after the TV show, Sunnydale explodes, then a while later is mysteriously returned due to magical means to the way it was. So what the game comes to is good, with the roles of slayers watchers etc against evil. To be brief, there?s two different sides of the game, what you see when you?re new under 'newbie protection' and then the truth of the game once that protection leaves. The Map The game is pretty much a single large map. There's about 50 'areas' on this map - such as 'US Army Base,' 'Jordan Cemetery' and 'The Bronze.' Most areas vary in side, but a significant number of them are 'boxes' - 40 room areas of nswe exits with ?aggro? NPC's wandering around. Despite the game being open for over 3 years, only a few streets (3 out of maybe 12) and perhaps 20 percent of the ?areas? have descriptions, everything else just room names. I feel this is just shooting itself in the foot, as one of the better things is the 'motorbike' riding code which unfortunately becomes little more than a hassle when you?re repeatedly crashing into walls because the streets suddenly come to an end without any warning. Additionally, there are also bugs where you just enter a room and are left with absolutely no exits to leave and are trapped until you?re randomly attacked and get sent to hospital. Despite this large(ish) map there is only really a single place people can ?hang out?. The Bronze, the bar which is one of the two areas in the game (the other being your bought home) where you can heal. Overall I?d say that from my experience that trying to rp anywhere else except from those two places is essentially a death (or at least hospitalization) sentence. Levelling and Skills There is actual reason to leave the bar however, as your character is given random tasks to perform - missions. Completing these missions. (get this item, give it to someone, go somewhere and kill something) as well as XP for killing NPCs. This XP then goes into a pool which you can go spend on your skills. Nice, in theory. From what I have seen, however, the missions don?t really 'scale' up as you increase in level, in difficulty or in rewards, meaning that relatively early on (level 30 where the newbie cutoff is around 14-18) you become stuck with a slog to gain one additional stat point as the XP amounts to gain new skills increases. The other major thing about levelling is supposed to be something called 'nemesis events.' Again, it?s something nice in theory, every player is assigned an NPC nemesis who about 3-4 times a day does a plot that you?re supposed to stop. However, again, the implementation is very poor. The ?reason? of going to stop them is supposed to be ?double exp? NPCs to kill thereby making it easier to level. In my experience, the NPC?s less... Read More
MudConnector.Com Review by on May 7, 2008
This review has been written by someone who just got frustrated one year ago. For the map, not all rooms have descs because they don't need one, but you can always see where you are, where you're going and if you can go on or have to turn. Anyway, the map isn't too big and after a few weeks you'll eventually be able to remember the names and places easily. For the strong players preying on newbies, after newbie protection you have to watch your back in a roleplaying way. That is if you're killing an innocent and a good player sees you, chances are he'll whip your butt. If you go around pissing everybody... your butt will be sent to the hospital. If you stay quiet and kill out of sight you'll almost never get attacked by other pc's, that way you can just train until you're stronger and ready for pvp. There's alot to this mud hidden from sight and I'll write a review soon. Just another quick note...staff are most of the time Invisible.
MudConnector.Com Review by on May 7, 2008
Buffymud is set in the town of Sunnydale, California a few years after the end of the show, people who haven't seen the show shouldn't worry though, it's basically just this world, but with real supernatural forces, most of whom reside in Sunnydale. There's a back story to explain it, but you can read that in the game. One of the first great things about this game is the amazing level of creative freedom given to the players, while you are constricted to a set of races and classes, you can completely customize your stats, as well as special abilities called techniques. You can have basically any history you choose, describe your hair, eyes, build, height, as well as a normal desc and focused descs for different parts of your body. You can also go under false names, often several at once, demons can customize their skin color as well as how their demonic attributes such as horns look. You can even create your own languages and create almost completely customized outfits. People have made characters as widely varied as robots, zombies, even dragons with ease by using this system. While it's not strictly speaking a feature I guess, it is really cool that the world is such that you can make pretty much any character that you think of, limited only by your imagination. Something I like about the game is how much it relates to real life, you can actually make yourself in this game, just a you who moved to Sunnydale and likely uncovered some sort of supernatural powers, you can even generally talk about real life events and movies and things if you want to, but doing it all as your characters, and there's just something amusing about try to talk to a big red demon of the apocalypse about the latest Kevin Smith movie. One of the first things you'll likely do is leveling, unlike many muds with set zones for levels on Buffymud you can patrol pretty much anywhere in the game and you'll encounter mobs walking towards you or sometimes fighting other mobs, you also constantly have missions to complete, and many people will do their missions and just kill vampires and demons and the like on the way to and from their mission. You don't level up in the traditional sense, you train one of your stats, and every five trains gives you a level, there's an amazing amount of freedom in how you want to customize your character from this system, you can make a slayer who's proficient in magic, or a witch who also knows how to use a gun and throw a mean roundhouse. Obviously a pure magic witch of the same level is going to be a lot better in magic though. The system is capless, you can keep on leveling forever, but it does get progressively harder as you go up, so even new players can get pretty close in level to the one's been... Read More
MudConnector.Com Review by on Dec 27, 2007
To my mind this is a very interesting but heavily biased review. if you've played this game for any length of time - I invested about 1200 hrs, and my wife invested about 2000 hrs playing on BuffyMUD - it's obvious just what is wrong with the review above. Each of the arguments in this review, pro OR contra the MUD's qualities, have been presented on the MUD's forum or internal note system by its main administrator. Many of them are even worded in the exact same way as when the chief admin spouted them. That suggests that either the chief admin himself wrote this review of his own MUD, or he asked someone close to him to. It seems every time there's an independent, critical review of BuffyMUD, especially if it's on one of the major MUD networking sites, the BuffyMUD administrators go there and post a super peppy, positive review like the one above, in order to counter the negative publicity. (In academic media theory this is referred to as a "diffusion strategy".) I've seen this happen before, including on BuffyMUD's own forum (!). I've observed that it's usually the case that the chief admin, Tyr, masquerades as one of his in-game characters' player when he posts this counter-information. This is especially problematic as Tyr and all his administrators claim that they do not play mortal alts on BuffyMUD. The truth as I've observed it is that the immortals (admins) of BuffyMUD play as powerful characters on BuffyMUD, and that they abuse their imm powers of information gathering, or setting stat or possesion boosts, (experience, money or equipment) to get ahead and outdo their actual playerbase. But the reviewer I'm commenting on has already adressed complaints such as mine, calling them "delirious conspiracy theories". Is he right? Am I writing this to try and torpedo a perfectly good MUD? Hardly. The cheif immortal, Tyr, has provided us players with ample evidence of his hidden abuse.He has, for instance, mischanned through his mortals alt(s) OOC channel, continuing conversations he was involved in on his immortal account, thus clearly proviing that he does play mortal characters on the MUD. This in spite of Tyr's consistent and loud denial of his playing on his own MUD. On the contrary, he's proved beyond reasonable doubt that he does play, and that he does play the most powerful/successful characters on his own MUD. He also manages to do this without investing much time as a player - levels, money and titles simply "seem to come easy" for the characters of himself and his small group of admin friends.. Other imms, recruited from the player base and with close ties to myself and my wife, have explained the behind-the-scenes machinations of Tyr et alia. There are IM logs in circulation, of which I possess copies, of Tyr discussing his abuse with trusted players/admins. In my opinoin these double standards turn Buffy MUD into a penalistic, power tripping, ego boosting tool designed lift... Read More
MudConnector.Com Review by on Dec 1, 2007
I am, by no means, a MUD expert. I was asked onto BuffyMUD by a friend and was swept away by the people there. And, I'll say this: the absolute best thing that BuffyMUD has is a helpful, creative player base, most of whom respect RP over PK or levelling and work hard to give life to the code. Levelling is fairly easy. Besides mobs, there's also missions available and occassionally one can get an automission that will lay tons of XP upon you, allowing less combat-oriented characters a chance to level up. The code itself is fun and has a lot of good elements to it: The races, for instance, are fun and well-balanced and while the classes are at times limiting in their construction, everyone has the ability to customize their character more or less to their liking, provided they have the sufficient XP and in-game money to afford the new skills/upgrades/whatever. The PK system is fun and the combat quick and easy. The commands available are simple enough to understand and actually killing a character is difficult in the extreme and, in theory, quite dangerous. The magic system is fun and utilitarian, bestowing fun abilities as well as giving magic-oriented characters some ability to stand up in a MUD that is based largely around physical beatdowns. However, the code is not without it's problems. As noted in a previous review, social attacks (largely things to mess with people without actually hurting anyone/thing) are level-based rather than stat-based, so a character with limited knowledge of hand-to-hand combat is able to fend off the attacks of a lower-level bruiser by nature of... I don't know. There are other problems, to be sure. But they're minor. For the most part, the MUD is twenty tons of fun. There's good people and always something to do, even if people aren't on. However, there are two large, glaring problems. The first is that while minor suggestions are taken up, larger suggestions and requests for assistance are often met with hostility, if they are met at all by the administrators. The second, and most important, problem is (as has been noted before) the RAMPANT AND FLAGRANT favouritism that pollutes the MUD and makes it VERY difficult to continue playing if your character wishes to make a significant difference in the gameworld at large. Offenses that are cause for character deletion for some players are laughed off for others. And while the administrators keep their mortal characters (and never mention who they are and, in fact, delete characters and ask people to leave for mentioning publicly who they are or for speculating publicly who they might be) secret, they always Always ALWAYS win. The only time any of the administration loses is to one of their own and any attempts to change this or speak out against it are slapped down with semantic wordplay and/or outright hostility. Have I left because of an instance of this? Yes. After months of playing having... Read More
MudConnector.Com Review by on Aug 10, 2006
Thats it, I quit, this game is loaded with shit.
TopMUDSites.Com Review by on Jun 19, 2006
If you’re tired of unrealistic commands and ‘pretending’ in a mud, then I would encourage you to try BuffyMud. With a showering system, real health sucking jobs (because don’t all jobs suck somehow?), and various other custom structures, it is the only mud out with true originality. The completely customizable house, clothes, and weapons system makes it easy to show your own originality in your character, as well. From set up, you’re allowed to pick your character’s stats and attributes, even down to a soulless human, all along the Buffy, The Vampire Slayer guidelines. A large description area gives plenty of space to create a character that is truly an individual. Half demons and demons are allowed to personalize their demon stat features after gaining, from customized wings, horns and tail. After that, you’re ready to hit the mall and either buy pre-described clothing, or create your own description from stock clothing in the tailor shop. Choose a short term job, or even a profession, from the list of twenty-two jobs so that you can rent your new dream house, apartment, or penthouse suite. Buy a sword, knife, crossbow, gun or any other customizable weapon and start battling good or evil, depending on your character’s lifestyle. Pick on a variety of wimpishly easy beginner mobs and progress to mobs that even veterans cringe at. Kill off certain roaming mobs to gain keys to entering the Hellmouth, for the good at heart, or the Initiative, for the evil doers, but take your friends, because these aren’t solo areas. Plan intricate storylines and be ready to interact with a number of interesting personalities to create roleplaying experiences. Your roleplay is limited only by your own imagination. Pick your own skills, from extra mean fighting skills for slayers and soldiers to transformation spells and curses for the witches and warlocks. Choose an elemental set for your demon character and cause storms and rain fire across Sunnydale. Be sure and pick up some martial arts, as most of the mobs are pretty skilled, and you can neutralize their styles by changing your own. While you’re resting in the Bronze, and letting your bank account accrue interest, pick up a beer, water, coke, or vodka to go with your snack of buffalo wings to onion petals. After a while of fighting, go wash off all the blood spatters and change into a fresh set of clothing, and restyle your hair in any way you want at home. Come to Sunnydale and make new friends, or perhaps a mortal enemy that wants to kill you. Both are equally fun and entertaining. Don't be afraid to ask questions! Plenty of people are more than willing to help you along the way.
TopMUDSites.Com Review by on Jan 6, 2006
Okay, I’ve played BuffyMUD for a long time, since about halfway through the Beta phase. I recently read Hazgarn’s review, and found it to be misleading and uninformed. Having recently given up on BuffyMUD entirely, I’d like to correct this disinformation. First, we’ll look at what Hazgarn said, and then I’ll present how it really is. Hazgarn said: ==Location== The arena is much smaller than that of most other MUDs, confined to the town of Sunnydale, but the local is fully and faithfully realized in the spirit of the shows on which it is based. The small scale and enforced focus on roleplay make for an intimate feel. Faces become familiar, and the sense of being part of a real world full people interacting with one another.Not that there is any shortage of places to be. Streets several rooms long span the city, leading to interesting locations often ripped from the show itself. The Bronze, Sunnydale High, the college, The Magic Box, even the Hellmouth and the Initiative base are present and accounted for. Others include the Demon Bar, the local mall, movie theater, city features such as the courthouse, police station and hospital, restaurants, parks and--of course--cemeteries. Extensive tunnels twist and turn under the city's streets, full of danger How it really is: the grid is ridiculously small, which isn’t as much as drawback as it would seem, as you will spend almost all of your time in either the Bronze (a dues ex machine to force character interaction, since only in the Bronze and Demon Bar under it can you regenerate hit points at a reasonable rate). The pbase is also equally small, which is only a drawback in that you know that you are always playing with the same people, to the point that you recognize their new characters or alts on sight. The “extensive tunnels” are simply a grid that follows exactly the street grid above it, contains no descriptions, and leads nowhere interesting except for three locations: the demon bar, the demon spa (where demons and vamps go after losing a fight to a mob or PC) and the demon market ( a single room shop, like all other shops in the game except for the weapons shop and the mall. The rest of the locations vary in room number, but none exceed five except the Bronze, the Mall, the Demon Bar, and the Hospital/Demon Spa. Also, mobs do not spawn in certain areas any more than on the street, so often hunting becomes a routine of “leave the Bronze, kill a vampire or two on the road, go back to the Bronze, rest, repeat”. The tunnels are absolutely as pedestrian as the streets in this manner. I would consider the overall feel of the game not “intimate” but “cramped”. Hazgarn said: ==Roleplay== Roleplay is mandatory. There are no tells, and though players are able to communicate through cellphones. How it really is: That’s pretty much true. There is a tell system, “question”... Read More
TopMUDSites.Com Review by on Dec 30, 2005
I can't honestly say my experience with MUDs is extensive. I've played on five or six, usually for the space of about an hour or two. I rarely come back a second time... That said, I have been absolutely hooked on this game. My love is rather lengthy, so if you wish you can skip to the bottom section marked ==Summary== for pros and cons. ==Location== The arena is much smaller than that of most other MUDs, confined to the town of Sunnydale, but the local is fully and faithfully realized in the spirit of the shows on which it is based. The small scale and enforced focus on roleplay make for an intimate feel. Faces become familiar, and the sense of being part of a real world full people interacting with one another. Not that there is any shortage of places to be. Streets several rooms long span the city, leading to interesting locations often ripped from the show itself. The Bronze, Sunnydale High, the college, The Magic Box, even the Hellmouth and the Initiative base are present and accounted for. Others include the Demon Bar, the local mall, movie theater, city features such as the courthouse, police station and hospital, restaurants, parks and--of course--cemeteries. Extensive tunnels twist and turn under the city's streets, full of danger ==Roleplay== Roleplay is mandatory. There are no tells, though players are able to communicate through cellphones. Characters are incredibly customizable. Even within the bounds of your race, steps can be taken to make your character stand out by choosing a subrace (ethnicity, or species if you're a demon) and an accent to color your speech. Demon characters in particular are varied in appearence, able to define it almost however they please, including features such as horns, wings, claws that can be attained. Half-demons can change between human and demon forms, and can choose what their transformation will look like. Custom strings can be set for the eyes and build, and hair can be set and reset in a similar fashion to fit your character's mood. From weapons to clothing, items can be bought, altered, and adjusted to create a unique look. Clothes get dirty, or even covered in blood, so make sure you have extra outfits at home. Frequent the gym to improve your character's appearance. Get a job and earn money by mixing drinks, working as a lawyer or doctor, or even catching kittens. A housing system also exists, though real-estate prices are competitive to say the least. But everyone starts with a generic house. Alignment is starkly polarized between good (people with souls; humans and half demons) and evil (the soulless; demons and vampires) with scarcely the narrowest margin in between. Interplay on the most basic level hinges on the battle between good and evil waged in the city's streets. ==Races and Classes== There are four races: Human, Vampire, Demon and Half-Demon. Each is played widely different, with separate rules attatched. Naturally, vampires cannot go out after without... Read More
MudConnector.Com Review by on Dec 27, 2005
Sarah Michelle Geller gives her stamp of approval to this dynamic, amazing, ballsy mud. Sunnydale never looked so exciting with um ..vampies,vampires and more ....vampires. The slayer kicks butt, and more butt. Whoa, the slayer? Wasn't that a harcore metal band? GEEZ, all this buffy knowledge - been a while since I have been into it.
TopMUDSites.Com Review by on Dec 24, 2005
I can't honestly say my experience with MUDs is extensive. I've played on five or six, usually for the space of about an hour or two. I rarely come back a second time... That said, I have been absolutely hooked on this game. My love is rather lengthy, so if you wish you can skip to the bottom section marked ==Summary== for pros and cons. ==Location== The arena is much smaller than that of most other MUDs, confined to the town of Sunnydale, but the local is fully and faithfully realized in the spirit of the shows on which it is based. The small scale and enforced focus on roleplay make for an intimate feel. Faces become familiar, and the sense of being part of a real world full people interacting with one another. Not that there is any shortage of places to be. Streets several rooms long span the city, leading to interesting locations often ripped from the show itself. The Bronze, Sunnydale High, the college, The Magic Box, even the Hellmouth and the Initiative base are present and accounted for. Others include the Demon Bar, the local mall, movie theater, city features such as the courthouse, police station and hospital, restaurants, parks and--of course--cemeteries. Extensive tunnels twist and turn under the city's streets, full of danger ==Roleplay== Roleplay is mandatory. There are no tells, and though players are able to communicate through cellphones. Characters are incredibly customizable. Even within the bounds of your race, steps can be taken to make your character stand out by choosing a subrace (ethnicity, or species if you're a demon) and an accent to color your speech. Demon characters in particular are varied in appearence, able to define it almost however they please, including features such as horns, wings, claws that can be attained. Half-demons can change between human and demon forms, and can choose what their transformation will look like. Custom strings can be set for the eyes and build, and hair can be set and reset in a similar fashion to fit your character's mood. From weapons to clothing, items can be bought, altered, and adjusted to create a unique look. Clothes get dirty, or even covered in blood, so make sure you have extra outfits at home. Frequent the gym to improve your character's appearance. Get a job and earn money by mixing drinks, working as a lawyer or doctor, or even catching kittens. A houseing system also exists, though real-estate prices are competative to say the least. But everyone starts with a generic house. Alignment is starkly polarized between good (people with souls; humans and half demons) and evil (the soul-less; demons and vampires) with scarcely the narrowest margin in between. Interplay on the most basic level hinges on the battle between good and evil waged in the city's streets. ==Races and Classes== There are four races: Human, Vampire, Demon and Half-Demon. Each is played widely different, with seperate rules attatched. Naturally, vampires cannot go out dawn... Read More
TopMUDSites.Com Review by on Dec 24, 2005
Greetings, Buffy & Angel Fans! Sun Lian Chen here - an avid lover of both shows and the Mud I'm here to tell you all about. As the Website (which, I don't think has had much if any attention since I myself started playing...) states, we are based on the Buffy Universe. That said, our race and class selection is taken directly from that. You can choose from the Human, Half-demon, Vampire and Demon races. Your sub-race, ofcourse is determined by you. With classes, the options are based upon what race you choose. Humans can become Slayers, Witches, Sorcerers, Watchers and Soldiers. Halfdemons can only be Warriors (at some point that could change, possibly). Vampires can be Fighters or Witches/Sorcerers. Demons can be either Devils or Brutes. In keeping with a modern theme, and also to help keep things in character - there are no tells, but rather we all have cell phones. And since cellular technology is a booming business, the Coders at BuffyMUD have made some of the most recent advances available to us such as text messaging as well as using our phones like a walkie-talkie. Other such 'modern' perks would be our internet cafe, and our Town Hall - which possesses a computer through which you can research others in the game. The MUD itself, is set within Sunnydale. Featuring multiple locations for which roleplay can occur - other than the streets or tunnels beneath the city itself, are: Stacy's Gym, The Magic Box, Town Hall, Internet Cafe, Sunnydale Highschool, UC Sunnydale, The Bronze, The ER, The Mall..and quite a few more. Now, I'm sure you all want to know...but what about the combat?! Combat in Buffy MUD is somewhat automated. When you train and gain new skills and abilities, most of them such as martial arts attacks, are automatic. Spells and special abilities are like any other thing, and must be initiated by the player. But combat is in my opinion, one of the best features Buffy MUD has to offer. You can learn from the schools of Kung Fu, Karate, Kick Boxing and Aikido. Within those schools however, are dozens and dozens of different forms with which to use. And what would these forms be without eye-popping attacks like: Front kick, back kick, jump spin kick, flying double kick, wall kick, backflip kick, uppercut punch, backhand, hook punch, roundhouse punch, falling star punch, shoulder throw, hurl and -SO- many more. As for Magick...since I know it was a major area of interest to me personally ... Magick itself is nicely growing by small leaps and bounds. With enough training, you can conjure arcs of lightning to electrify, balls of fire to engulf, beams of light to burn and blind - not to mention mastering the ancient art of Vodun and creating dolls of your enemies to curse them from afar. Other applications of magick include, improving the healing rate of yourself or others, erecting magical barriers, turning annoying people into rats, the... Read More
TopMUDSites.Com Review by on Apr 26, 2005
Don't let the lack of website updates fool you. This mud is very much alive, and constantly being updated. It's extremely fun, and the whole community is very social. Very cool combat system, and quick to learn as well. Although knowledge of BtVS/Angel isn't needed, it is helpful for when you're playing, especially for RP purposes. The number of players is small, but seems to be growing everyday. Very helpful, professional, and fun imms as well. I definitely recommend this mud for those who want something new and exciting, and especially recommend it to Buffyverse fans.
MudConnector.Com Review by on Feb 21, 2005
I was very excited to see a Buffy MUD out that I even grabbed one of my friends and dragged him to it with me. We went through chargen which seemed a tad off. The basic "You are like Buffy Summers" line when it says you can be a demon, vampire, etc (But it does provide those classes!) The MUD is in Beta now. The website isn't fully finished nor are the classes (I wanted to pick watcher, but it wasn't done yet. *tear*.. Again! Beta!) From how it looks currently, it could possibility present one of the first Buffy MUDs out there that I could see myself playing when it becomes more complete.
TopMUDSites.Com Review by on Oct 29, 2004
I was initially excited to see a Buffy based mud, since I'm a HUGE fan of the series. I think its addition to TopMUDSites might be a little premature, though - when I went to check out their website, most of it consisted of half-finished pages with notes like "Remember to add newbie tips here". This didn't really make me feel like starting a character, since there was little to no background information for me to work with. I went on, though, and found that the character creation process expressed the same lack of thought: the website says you can play demons, vampires, etc, while the character creation tells you that you should remember that you are a character like Buffy Summers. I'd picked a name that seemed a simple but good ogre-demon one to me, only to have an imm start fussing at me about it as soon as I picked it, in a way that didn't seem very newbie-friendly. A simple "I'm not sure that name works for us, can you explain your reasoning" would have been a whole lot more welcoming. At that point I just gave up and decided to come back in a few months. Did I give the MUD a fair chance? Probably not. But if you can't manage to present a professional face on your web presence, if you have immortals that start in on players before they've even finished the app process, you may not be ready for prime time yet. I look forward to seeing the mud when it's fleshed out, though, and wish you the best of luck.
TopMUDSites.Com Review by on Oct 28, 2004