KushielMUX
Alternate Reality (Medieval France)-themed MUX (Multi-User eXperience) open from 2006 to 2009.
Address:

Db Size:
3991

Players Connected:
(N/A)

Maximum Connected:
(Unknown)
Status:
DEAD (17 years)

Version:
MUX 2.6.3.23

Average Connected:
1 (final estimate)

Minimum Connected:
(Unknown)
Connection Screen
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       ..  ((  || |\    (@\  \   |\ \.            | \ \_/ __) | | | (__ |__
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        |:.  `      ``\  /  ;.-  /   \)            |\   /|  || ||  \\ //
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--------.-..            `-------''  ..-.--------
         ``.`-..                ..-'.''           "connect <name> <password>"
            `---`..          ..'---'              connects you to an existing
               __.-``,````,''-.__                 character.
            ..,--'   |\  /|   `--,..
         ,.;-`       | \/ /       '-,..           "connect guest" connects you
       ,--'           X  X           `--,         to a guest account if one is
     -'`             / >< \             ``-       prepared.
                     \/  \/
                     /\  /\                       "create <name> <password>"
                    (  )(  )                      creates a new character.
                     \/  \/
                     /\__/\                       "QUIT" to log out and save
                     ;`  ':                       your character.
                   .`(    )`.
                      \  /                        "WHO" to see who is
                       \/                         currently on-line.
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Description
KushielMUX, based on the Kushiel's Legacy series of novels by Jacqueline Carey, focuses intently on political intrigue Roleplay based on the powerful, prosperous, and liberated country of Terre d'Ange, an alternate-timeline late Medieval France. The tools of political power are many and varied; personal influence, the authority to deal with people, the rumor mill, loyalty, even the use of one's own body as a weapon to gather intelligence - the Royal Court is always rife with plots within plots. Want to play as a noble or a politician or even potential royalty? Simply make a Feature Character and apply. Want to make something more simple? A peasant, a blacksmith, a Cassiline warrior-monk? Go ahead - none of these require approval or inspection first (Features do, since they begin with a good deal of authority and thematic ability). What more could you want in a game? Factions, NPCs, a well-described grid, friendly and experienced staff members, a brand new world to play in, change, and integrate yourself with, a rich and detailed setting, political intrigue, backstabbery, fetes and coronations, masques and balls. The potential is infinite. Even if you have never heard of the Kushiel's Legacy series, fret not -- our help and news files are large, easy to understand, and perfectly comprehensive and the Wiki is a perfect place to get started if you're new to MUXes or MUSHes. Come try KushielMUX out: kushiel.dreamspheres.net, port 7448, or visit our Wiki for more details and a MU*ing guide: http://www.kushielmux.com/wiki
- The Mud Connector (2009)

Language:
English [1] [2]

Created:
June, 2006 [1]
2006 [2]

Theme:
Alternate-historical late-medieval political intrigue [1]
Renaissance alternate-history political intrigue. [2]
Fantasy [3]
Other [4]

Location:
USA [1] [2]

Codebase:
[MUX] MUX 2.6.3.23 [1]
MUX [2]
TinyMUSH [3]
TinyMUX [4]

Description:
KushielMUX, based on the Kushiel's Legacy series of novels by Jacqueline Carey, focuses intently on political intrigue Roleplay based on the powerful, prosperous, and liberated country of Terre d'Ange, an alternate-timeline late Medieval France. The tools of political power are many and varied; personal influence, the authority to deal with people, the rumor mill, loyalty, even the use of one's own body as a weapon to gather intelligence - the Royal Court is always rife with plots within plots. Want to play as a noble or a politician or even potential royalty? Simply make a Feature Character and apply. Want to make something more simple? A peasant, a blacksmith, a Cassiline warrior-monk? Go ahead - none of these require approval or inspection first (Features do, since they begin with a good deal of authority and thematic ability). What more could you want in a game? Factions, NPCs, a well-described grid, friendly and experienced staff members, a brand new world to play in, change, and integrate yourself with, a rich and detailed setting, political intrigue, backstabbery, fetes and coronations, masques and balls. The potential is infinite. Even if you have never heard of the Kushiel's Legacy series, fret not -- our help and news files are large, easy to understand, and perfectly comprehensive and the Wiki is a perfect place to get started if you're new to MUXes or MUSHes. Come try KushielMUX out: kushiel.dreamspheres.net, port 7448, or visit our Wiki for more details and a MU*ing guide: http://www.kushielmux.com/wiki [1]
KushielMUX, based on the Kushiel's Legacy series of novels by Jacqueline Carey, focuses intently on political intrigue Roleplay based on the powerful, prosperous, and liberated country of Terre d'Ange, an alternate-timeline late Medieval France. The tools of political power are many and varied; personal influence, the authority to deal with people, the rumor mill, loyalty, even the use of one's own body as a weapon to gather intelligence - the Royal Court is always rife with plots within plots. Want to play as a noble or a politician or even potential royalty? Simply make a Feature Character and apply. Want to make something more simple? A peasant, a blacksmith, a wealthy merchant, a foreign traveller, a Cassiline warrior-monk? Go ahead - none of these require approval or inspection first (Features do, since they begin with a good deal of authority and thematic ability). What more could you want in a game? Factions, NPCs, a well-described grid, friendly and experienced staff members (including multiple coders and builders), a brand new world to play in, change, and integrate yourself with, a rich and detailed setting, political intrigue, backstabbery, fetes and coronations, masques and balls, regicides and invasions.. The potential is infinite. Even if you have never heard of the Kushiel's Legacy series, fret not -- our help and news files are large, easy to understand, and perfectly comprehensive and the Wiki is a perfect place to get started if you're new to MUXes or MUSHes. Come try KushielMUX out: kushiel.dreamspheres.net, port 7448, or visit our Wiki for many more important details and a MU*ing guide: kushielmux.com. [2]
KushielMUX, based on the Kushiel's Legacy series of novels by Jacqueline Carey, focuses intently on political intrigue Roleplay based on the powerful, prosperous, and liberated country of Terre d'Ange. A mystical France in an alternate history, Terre d'Ange is a land populated by the descendants of angels. In Terre d'Ange, the power shifts between the noble Houses, the Duchies of the country's seven provinces and the minor Houses constantly circling like sharks, waiting for blood in the water so they can make their move. And hanging over the squabblings of the country are Terre d'Ange's neighbours, who look to the d'Angelines with a mix of envy and resentment. The tools of political power are many and varied; personal influence, the energy to deal with many people, the rumor mill, loyalty, even the use of one's own body as a weapon to gather intelligence - the Royal Court is always rife with plots within plots. Our game, in specific, is high political intrigue mixed with large, arcing plots and stories. It's set 150 years after the end of the Kushiel's Legacy series. Things have changed somewhat - the Skaldi have become slightly more civilized, the Caerdicci have become more xenophobic, and there's a brewing war between the Hazaran (Mongols) and the Hanzu (Chinese) that is reaching its culmination in the West. The last of the Courcel line has died out with whispers of scandal attached, and a new royal family reigns to continue the tradition of monarchy. Yet doubt and scandal cling to this court as thickly as they do any, and new connections with the outside world leave the future of the country uncertain. The choices of characters range from high ranking nobles to scheming politicians, from seductive courtesans to wily spies, charming shopkeepers, devious criminals, playful gypsies, loyal Cassilines, fanatical priests, brave soldiers...stretch the limits of your imagination. Character generation is simple, and feature characters are still available for the ambitious! What more could you want in a game? Intrigue, NPCs, a well-described grid, friendly and experienced staff members, a brand new world to play in, change, and integrate yourself with, a rich and detailed setting, political intrigue, backstabbery, fetes and coronations, masques and balls, assasinations and invasions... The potential is infinite. With larger staff run story arcs and smaller scale player run plots running constantly, there is never a shortage of things to get involved in! [3]
KushielMUX, based on the Kushiel's Legacy series of novels by Jacqueline Carey, focuses intently on political intrigue Roleplay based on the powerful, prosperous, and liberated country of Terre d'Ange, an alternate-timeline late Medieval France. The tools of political power are many and varied; personal influence, the authority to deal with people, the rumor mill, loyalty, even the use of one's own body as a weapon to gather intelligence - the Royal Court is always rife with plots within plots. Want to play as a noble or a politician or even potential royalty? Simply make a Feature Character and apply. Want to make something more simple? A peasant, a blacksmith, a wealthy merchant, a foreign traveller, a Cassiline warrior-monk? Go ahead - none of these require approval or inspection first (Features do, since they begin with a good deal of authority and thematic ability). What more could you want in a game? Factions, NPCs, a well-described grid, friendly and experienced staff members (including multiple coders and builders), a brand new world to play in, change, and integrate yourself with, a rich and detailed setting, political intrigue, backstabbery, fetes and coronations, masques and balls, regicides and invasions.. The potential is infinite. Even if you have never heard of the Kushiel's Legacy series, fret not -- our help and news files are large, easy to understand, and perfectly comprehensive and the Wiki is a perfect place to get started if you're new to MUXes or MUSHes. Come try KushielMUX out: kushiel.dreamspheres.net, port 7448, or visit our Wiki for many more important details and a MU*ing guide: kushiel.wikispaces.com. [4]

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  2. TopMUDSites.Com
  3. PennMUSH Community Portal
  4. Mud Magic
I was very excited to see a game based off the Kushiel novel series since it was the closest to the sort of mu* theme I enjoy. I started simple, getting a feel of the game until I was comfortable with the progression of it's own plots and storyline. Unfortunately I may have arrived at a time when staff was changing and the major events occurring in the game were put to a halt. It happens. But eventually it worked out and the main story was completed to move forward. (even though no one could really participate in it) Those players who lingered around still helped to keep the game afloat and that is noble. Unfortunately that is the extent of my compliments. From my own gaming background I have a peeve against staff occupying many of the high leadership roles. I understand when games first begin those roles help guide and prepare the environment but afterward, players are trusted to continue it on. It doesn't seem that way to me. But this may be how some mu*s are nowadays. Here I am almost convinced that staff (those with PC's active on the grid) want to keep the game as staff ran through their PCs without taking care of the rest of the characters who are not involved with their own PCs. That job is up to the players it seems. I dislike the complete stray from the series in allowing a de Morhban to occupy the throne. In the examples we've been given through the series, I would have assumed a line descendant from Elua would be next if the de la Courcel's had died out without an heir. Still, not my story, so I would not let it bother me. I do have concerns about characters regurgitating scenes, ideals, and clips straight from an HBO series. I thought this was Terre d'Ange? Not The Tudors. There are cliques, strong groups who roleplay with each other and will occasionally bring themselves out to keep the 'I'm not exclusive' illusion from weighing in with truth. After a short while the game can become boring with it's lack of TP's that don't focus on Mary-Sue sleeping with Johnny Bravo and who is pregnant with what's kid and countless virgin auctions. I see efforts are made here and there but nothing strong enough to encourage the political aspect of the game. Which in itself could be fantastic if only individuals would think outside the box. I still continue to play on occasion, but I'm not entirely enthusiastic about it anymore. I enjoy deep plots that involve politics and conflict that would challenge other characters. It's unlikely to happen here yet I'll continue to hope it does.
MudConnector.Com Review (Archived) by on Sep 4, 2008
I totally see what you mean about politics and agree wholeheartedly. There is a lack of actual political intrigue on the game. There have been times when staff and players alike have tried to bring some, but ultimately, it was met with disinterest with a lot of the playerbase. I think, though, that you are putting the blame on the wrong people. I fully believe that this is not staff's fault at all. (With the exception of one TP that should really be wrapped up by now.) The main problem I see is too many of the popular players do not want any sort of conflict or anything that deviates away from them looking perfect/cute/lovable/likable. Also, a HUGE problem I have found is that a lot of players simply do not want to be involved in anything that does not revolve around their own characters. This makes coming up with any sort of TP difficult, as either it is met with disinterest, or a few people barging in and making it all about them. As for how the de Morbhans came to the throne...that came about even before I started playing there, when there were different staff. You can't expect to just retcon everything that happened before that may not have been exactly thematic. You just have to roll with things. Personally, though I think the Royal Vote was rather ridiculous, I think having a Kusheline King suddenly, after generations, brings lots of opportunities, if only people would see that!(Staff has, as well as the Royals, tried repeatedly to throw out hooks about that, but no one bit.) As for the whole 'Tudors' accusation. I can see where you get that line of thinking. However, if you actually PLAYED with the characters in question, instead of just listened to disgruntled OOC chatter or glanced at the wiki, you would see that they are NOT playing the Tudors. They are very much their own characters. As for staff having the majority of FCs...have you looked at the +gov? There are LOADS of FC slots available and only one which is trying to get filled. Yet no one, NO ONE, is actively seeking an FC position, save for two people. Yes, this means, you, whoever you are. And staff that play the FCs? They are players, too, and had those characters before they became staff, as far as I know. You think it is fair to require them to give up their character just because they became staff? Again, personally, I have RP'ed with them, and I think they do wonderfully and are very fair. None of them, as far as I have seen, have abused their power in any way or let their role as staff interfere with their IC actions. In conclusion, when it boils down to the problems on this game, I fully think it is not staff's fault, but the fault of disinterested, self-centered players. After a while of no one is biting, wouldn't you stop trying, too?
MudConnector.Com Review (Archived) by on Sep 23, 2008
I couldn't agree more, the cliquishness and behind-the-scenes politics drove me away from it for good.
MudConnector.Com Review (Archived) by on Sep 28, 2008
In light of some of the slightly negative reviews KushielMUX has gotten recently, I thought I would write my own. So let me start off by saying: I really, really enjoy this MUX. I have been RPing for about eight years, on various chat clients and forums, but I had never once heard of a MUX, or MUD, or anything of the sort. Reading up on Jacqueline Carey's official website (the author of the novels this MUX is based on), however, I came across a link to KushielMUX. Curious, I looked into it, and was absolutely thrilled to find out that these sort of RP havens exist. And so, I took my first leap into MUXing with KMUX. The game has a pretty decent-sized playerbase. There is almost always someone around willing to play a scene, with the exception of early, early hours of the morning. And nearly every player I've come across has been kind and courteous. Of course, there are *always* exceptions to this-- people who like to stir up a little drama, or people who are easily offended-- but this is inescapable, even in real life. In this game, these people are a very, very small minority (think, two or three) in a group of fantastic people. I've learned to simply steer clear of these particular people, IC and OOC, to avoid any trouble. Also, there are quite a few very, very talented RPers who play here, in terms of composition, depth, and even grammar. Nothing pleases me like a player with good grammar. ;) I like to think of myself as a pretty good RPer, but some of the players here blow me out of the water, as far as creativity and wit go. I love the challenge of playing with people who are supurb writers-- and this MUX boasts those type of players. The staff here is the best. Passionate, efficient, and friendly. I have to give a particarly shout-out to staff member Cherubim. Whenever I have an issue, she is particuarly friendly and helpful, and works with me to solve the problem in a way that works for everyone. I've only had one bad experience with a staff member. I had suggested a character idea to this particular staff member, and asked the staff member to read over it and work with me to whip the character into shape, so that this character could help fill a void in the Night Court scene. However, instead of working with me, this staff member flat out rejected my character, citing a few petty reasons why it just wouldn't work for him. After trying (and failing) to convince this staff member to rethink his decision, I began to get the feeling that the staff member had some sort of personal attachment to this particular House of the Night Court, and didn't want to see it in anyone's hands but their own. This was pretty disconcerting, as I'm of the belief that the game's theme belongs to *all* players, and not just certain staff/players. All players should have the opportunity to contribute to theme, and not be rejected simply because they don't have a particular staff member's vision in mind. But that is just my opinion, and I've since gotten over that incident. (By the way, that void in the Night Court is *still* not filled, and I get the feeling that it's being 'held' for a certain player. Kind of uncool, but I'm over it.) That is, in all honesty, the only negative thing I have to say about this MUX. People have complained that there is too much TS on KushielMUX but, c'mon-- it's a game based on an erotic medieval fiction novel, so what do you expect? :) There are plenty of people who do not engage in TS, so it's easy to find people to play with if you'd rather not dabble in it. But accusing people who play courtesans of doing nothing but TS is a little redundant, I think. :) As an added bonus, most players on the MUX are extremely passionate about and dedicated to their characters. For example: they take the time to flesh out their character's pages on the *very* comprehensive Wiki page KMUX boasts, many keep detailed Livejournals featuring their characters, etc. It's so much fun to go through and read about different characters on an OOC level; to get an idea of what sort of diverse relationships lie between characters on the MUX. You can tell that the players put a lot of time and heart into their characters, and care very much about their reputation and integrity. I know I care about mine as such. All in all, KushielMUX is a fun and comprehensive game, with tons of opportunities for some really great play. Each of my characters has evolved so much, just in these past 6 months I've been playing-- with all the play I've been involved in, it's like I've been writing a small novel, featuring each of them. And to top it all off, I've met some really great people, who I enjoy talking to and spending time with, even outside of RP. So, give KushielMUX a chance. I strongly believe that you make your own experience there: if you are a pessimistic and overly-dramatic player, you will probably be received poorly. If you're a fun and laid-back player, you'll definitely be welcomed with open arms.
MudConnector.Com Review (Archived) by on Apr 4, 2008
Well, even if there's been a lot about this MU already, I was asked to do my own review, so here it comes. I started at the game when some friend dragged me over, because she wanted to RP with me and the other game we were playing at before, really sucked badly. Nevermind that, I found most people to be nice from the start and kind of helpful to someone who didn't know anything about the theme to begin with. I tried to get involved into RP as soon as possible, even though I have it hard finding that which interests me, because even nowadays most of the RP is only about personal relationships, love stories or... TS. You can have a lot of TS on the game if that is what you're looking for instead of a serious RP experience, since half of the grid is obviously playing courtesans. Some might do other things than TS with those chars, but they are sadly a minority in the big mass. Big mass? Well, that's actually the next concern I have, certainly a lack of a big enough playerbase to even get some serious TP going where everyone can have fun. And those who are playing there seem to prefer their love stories and TS like mentioned above, instead of political or intriguing RP. Well, there were some tries to get some political TPs going, but those were mostly poorly planned by some players, who then got upset when things didn't turn out their way and they went and found their own home - where I don't play, JFYI, because it's even worse from the impression I got when I logged on and even went into chargen. Well, to conclude, I would say that the game has potential with the setting it has. It's rather on the verge of dying if there isn't a big influx of new players soon enough. So please, if you consider the theme interesting, and ignore all the BS of the past, give it a try and log on. Hope you'll enjoy it and stay.
MudConnector.Com Review (Archived) by on Mar 13, 2008
This review is a long time coming. I'm pleased to have been a player on KMux for the last year or so. In that time, I've pretty much completely stopped playing the game that I had played for the seven years prior, one that I always enjoyed immensely. KMux is that good a game. For one thing, it's based on a very playable world. It's close enough to our own to be easy enough to integrate into quickly but with vast enough differences to be truly interesting. If a new player isn't familiar with the Kushiel's Legacy series, it's not a big concern, partly for the reason of familiarity and partly because the players and staff are pretty helpful for those details that new players might not have yet acquired. It's easy for a game based on a well-established world to become elitist, to look down upon those who aren't as well versed. That is not a problem here. The players are, for the most part, top-notch. There are some excellent role-players on KMux, and that ends up rubbing off even on the new players. The only time when it might be hard to find some RP is in the wee hours of the morning. As time passes, the game continues to grow immensely, and most of the time there's plenty to choose from for play. One thing that cannot go without being mentioned is how involved many of the players are in the game. It's not just the game itself that's active. A number of players have poured a lot of time into journals and wikis and external sites and icons and videos and you name it. This is a game that the players obviously love very deeply, and that shows in every thing about it. The staff is a unique situation (at least compared to other games that I've played). Most of them are relatively new to administering games but are long-time text-game players. I really think this is a wonderful thing for this particular game. It's new and it's growing and the staff is very much invested in making it continue to grow and get better. Most of them don't even have another game to play or to administer. There have been a couple of bad apples in the bunch in the past, but they've both left now. What's left is as pleasant a staff as you could hope to work with. If there's any complaint, it's that as the game grows, the staff is not growing. I would suggest some more people to take some of the load. There are thousands of games out there, and like many of you, I've tried hundreds of them. In my first ten years of playing, there was only one that I thought was good enough to play for the long haul. Now, I've moved on to something that's even better RP-wise and with a lively and vibrant community to boot. Most of the players of this game, myself included, clearly love it, and that just makes it better for all of us.
MudConnector.Com Review (Archived) by on Jan 19, 2008
I began playing at Kushiel with little knowledge of the books upon which the setting was based, but was quickly given help to find my footing in the world of Terre D'Ange. I was immediately struck with how welcoming everyone seemed to be, and for a time I felt right at home, that I had finally found a place where I could settle and give everything that I had to the setting. It was endorsed by the author of the books; how bad could it be? Admittedly, the roleplay was more or less all very good within the first couple of weeks, and I found myself making a few alts thanks to the open alt policy. As I work from my own desk, I was present every waking hour and available, especially as the one character that I played with prominent social position. Unfortunately the good would not last. The first and most prevalent problem was that of an extremely puerile clique that dominates most of the OOC relations of the MUX, one of whom takes inordinate interest in keeping a fictitious 'period' consistent. This would not be such a problem if said person had even the faintest clue as to what actually constitutes said period, or at least the equivalent in our world as the MUX completely skips the Dark Ages and takes other liberties too. It would also not be quite so problematic if the scrutiny were consistent, but it is not; mainly small details are picked out for not being 'period', while greater and more glaring factors to a student of fashion history are ignored. As long as the characters favourably seen by the clique are allowed to have their dress-up fantasy, everything is fine. Others are put under a more severe spotlight. The same player also takes exception with anyone not working within the bounds she should like them to, and her attitude is exemplary of several players and staff members there, with a 'tattletale' philosophy: rather than talk it out with you directly, they prefer to ask staff to step in and give you grief about it. And speaking of spotlight, here again we meet with sophomoric stunts, wherein certain characters -- without any regard for those running the scenes or having planned them -- will hijack scenes and totally ruin them for everyone involved. At the behest of a staff member, I ran a scene myself, a party, and it took only two characters to ruin it with their completely incongruous play that, in less than ten minutes, caused virtually everyone else to leave the premises entirely. After the event was a complete disaster, I was justifiably upset, but my attempt to turn it into constructive support, to help people understand that they ought to have courtesy and respect between players, was met simply with a refusal to apologise and an extremely stubborn attitude of 'it's my right to destroy any scene I feel isn't interesting enough'. As if that weren't enough of a reason to feel detracted, the players are not the only bad part. While there are a few very good players, and very likable, they are completely overwhelmed by the ones who are neither good nor likable. But the staff, or lack thereof, is truly the most lamentable aspect: barely two staffers are on with any regularity, neither of which has the capability of dealing with the playerbase's needs adequately. The headwiz is rarely on and was chosen for unknown reasons, since she runs other games and refuses to 'micromanage', which is to say that she refuses to involve herself in the vast administrative problems of Kushiel's poor staff model. The other staffers do not bear mention because either they are never on, or they simply don't contribute anything useful to the active grid. After being available for about a month, nearly every hour of my waking, I was waylaid on the way to bed by one of the two staffers ever on and essentially chewed out for not doing something that I had been expected to do. Unfortunately however, that was not made clear to me in the month's time they had before running the event; no, it was only three days before the event itself that I was given heavy criticism at what I had not done, because I did not know to do it. I eventually ended up telling him that I was tired and felt put on the spot (as I was), and to please speak to one of the only two other people who had bothered to help me with the planning of the event, neither of which, I might add, were staff. The next day the headwiz decided to jump on the grief bandwagon, as apparently my desire for sleep, so that I might address the issue with a clear mind, was 'inappropriate', and that I should have told him everything he wanted to know, despite not all of it being known to me. When I explained what had happened, I got more lip service and found out later that an accidental misposting by her to the public channel accused me of monopolising the event's planning -- when not a single person other than the two previously mentioned had made any offer of assistance. And that was the last straw. I left them with the event to run, since apparently they fancied they could run it better than I. I left seven vacancies of characters, too. I wasn't the only one. One friend of mine came to play and was more or less shut out of all of the roleplay from the start, due to playing a commoner. Another attempted to apply but was given undue criticism, first by the aforementioned busybody player (who accused him of being me signed in as a guest), and then later by the less pleasant regular staffer. Apparently being mistaken for someone else is a great concern at this place, judging by the other reviews; do these staff not understand how to use the WHO and look at IP address? It appears that they are not only spread too thin, but also totally inexperienced at their duties. But of course, on the last day I logged in, just to make sure that I hadn't left anything undone and made all my farewells, I was assailed by another staffer, one who remains invisible all the time and contributes nothing to my knowledge to the grid. Of course I was given yet more grief at requesting an apology from the one who waylaid me on my way to bed, and being dissatisfied with the backhanded one received from the headwiz. Of course there was the 'staff are just volunteers' speech, but save it. I've been staff, I know exactly what staff are. When staff are becoming unhappy and players are leaving in droves -- this place has a massive turnover -- that is a signal that something is wrong. Whatever your ideals for a place, there comes a time to realise that your administration is not working. Your few active staffers are being spread too thin, and your players are not having fun. That is when it ceases to be a viable game. Perhaps one day Kushiel will learn this. But I doubt it. Look for it to dwindle to that group of five or so players who dominate and quickly ostracise any who do not prostrate themselves. Lack of staff support won't help. This is one MUX that will quickly fold under the weight of player rotation and bad staffing. Stay away if you have any self-respect or a desire for good staff.
MudConnector.Com Review (Archived) by on Jan 7, 2008
I'm not surprised to see this review here in the least. The only thing that surprises me is that it took so long to post. Fortunately, players the quality of the one who wrote this review are rare. The inconsistencies arise quickly even just in the review, much less in the play of the person in question. 1. If the reviewer admits to being unfamiliar with the books, where does he get off saying that no one knows anything about the period? Let me translate: 'I tried to do things that were inconsistent with the world and someone told me about it. That made me mad because I couldn't do whatever I wanted.' 2. If the reviewer is offended by the way someone plays, why does he invite that player to a public scene? The player in question was one of the oldest players in the game and had always played his character consistently. Not only does the reviewer whine about it here, but he attacked the player with such vitriol through forum and 'I swear it's in character' journal posts that this long-standing player quit. I'll translate again: 'I wanted a public scene but I wanted everyone to play the way that I wanted them to. They didn't and that made me mad.' 3. Yes, the player was on a lot. However, from the time that he was turned down romantically by another man, the character in question was never logged in. Not until three days before the event he was to run, at least. I should point out that after he quit, the person who took his place did wonderfully at running the same event with only two days to prepare. Translation: 'I didn't pay attention to what I agreed to do and people mentioned it. That made me mad and made me want to blame someone else.' 4. The reviewer, by his own admission, started playing in December, 2007, and quit around New Year's Day. Yet in that month, he's able to speak expertly about 'players leaving in droves' and 'turnover'? I've played since December, 2006, and I can say without pause that the playerbase is five times bigger now than it was when I started. That doesn't speak much to the possibility of the population dwindling like he predicts. Translation: 'I had a bad experience and that made me mad. Now I want to believe that I wasn't the only one.' The reviewer is the unfortunate reality in the world of online text games. Every now and then you'll have someone who believes that he is the gods' gift to gaming. Every opinion he has is the opinion of an expert. Every idea he has must not only be considered carefully by staff and players but must be implemented in all due haste. As a player of KushielMUX, I feel some urge to apologize, because in leaving our game, he's sure to be showing up in one of yours soon.
MudConnector.Com Review (Archived) by on Jan 19, 2008
I am not any of the people mentioned in this review, but I did know the player who wrote this review. While there is a grain of truth in many of the accusations, a lack of willingness to communicate and cooperate on the player's part made coming to reasonable outcomes very difficult, as I discovered when I had a misunderstanding with him (which is not mentioned in the review). I am not one of the five or so players 'who dominate,' having not been around very long and lacking any strong position of power IC, but I have yet to find myself the target of harassment. I'd advise everyone who reads this to take it with many grains of salt, and try out a character to decide for themselves.
MudConnector.Com Review (Archived) by on Jan 19, 2008
The first comment, likely done by staffer Raziel -- who has since been responsible for driving at least two separate people from the game, who came to me later and said that they were sorry for doubting my grievance with him -- or by obsessive player Evangeline -- who has made her own mark for obsession and gathered cliques that have driven a mighty share of players away -- is fairly easy to address. 1. If my review were actually read, it would be clear that I stated that it was one player in particular who obsessed over a fictitious standard of 'period', and that this player was completely inconsistent with her application of said standards; as a person familiar with French fashion history -- and this game is allegedly based in a fictional version of medieval France -- I can say with great authority that, in fact, the player and a staffer I could name were both completely acting out against others not because of any real period concerns, but for personal reasons instead. 2. A public scene is just that: a scene open to the public. It was also the idea of aforementioned staffer Raziel, who now apparently shows that he actually had no idea what he was talking about in mentioning the idea, in the first place. 3. Never logged in? We come again to the issue that the staffers there apparently not only aren't active much, but they also don't know how to use the WHO listing. Regardless, the character was logged in almost daily. I'm not sure of the romantic turn-down that's being discussed here, or why the fact that it was supposedly by a male is an issue at all in the setting -- probably another twisted and misconveyed rumour, which the staff and playerbase here are good at massacring people over -- and the person mentioning it probably isn't either, so I'll just brush past it. As for not being logged in, I was logged in daily on several characters, and although I didn't always have every character logged in because I was doing actual scenes (and can't do seven scenes at once) and wanted to make sure I was giving my best. The character in question, however, was logged in at least once daily to check mail and to speak to others. After taking a short break of about three days from the character, due to the Christmas holidays, he was back in full force for no less than three to five hours ever day. In that period of time, over a week between that and the major event, it was only a couple of days before the event that I was even contacted about the event itself. Even if I hadn't logged in the character since this completely fabricated event (when was this supposed to have happened?), any decent staffer would be able to check the WHO and see that I played the character. It wasn't a secret, either, and it's no excuse in any case. It's just another attempt to misdirect in order to try and pawn off responsibility on someone else. 4. Well...no, actually. Kushiel's poor staff and hostile playerbase have led to another MU* actually opening due to people being disgusted with Kushiel MUX's practises, staff, and cliques of hateful players. And one has only to look at Kushiel MUX's wiki to see the vast amount of departed characters, for one reason or another. And personally speaking, in the three weeks after my departure, I have had contact with no less than four people who also left, one fairly recently and the other two before that. The second is one likely from Evangeline's own flock, unhappy that in my time on Kushiel, I did not pursue her character. Ooh, sorry about that, especially after the group application idea that I was willing to go through with her didn't work out...because she refused to work with the other two of us involved. Honestly, these replies say a lot about the people at this MUX. They are both very indicative statements that attempt to misguide the reader and both sound compelling...until you go back and actually read the original review and see that, in fact, they haven't really addressed any of the issues, just phrased things carefully enough to misguide careless eyes that may just be flicking over the reviews. I don't need to justify myself; the existence of another MU* entirely, founded by the vast crowd completely disgusted by Kushiel MUX's state, really does an admirable job of that for me. And to be honest, while I don't know everything and admit it, as a player of MU*s for over ten years, I do know a few things about playing one. As someone who has staffed and even fulfilled headwiz positions on more than one game, I do have some not inconsiderable knowledge about this. One picks it up in time. In any case, judge as you will. Take everything with a grain of salt, it's true. But don't be surprised if you go to Kushiel MUX and find yourself leaving not too long after, because it's uncomfortably like a grade school experience, and one run by the most inept faculty you have ever seen.
MudConnector.Com Review (Archived) by on Jan 28, 2008
Since a review has not been put up of late, I might as well submit one. Overall I throughly enjoy playing on this MUSH. I was brought to it by my husband at a request to play a supporting character for him and it stuck. I felt quite welcomed when I came on and though at times made to feel like a dork for not knowing something, when it was discovered that I was /really/ new to MUSH, it was quickly remedied and I was helped. The game has flourished even more since I started on there, plots have some and gone, new characters made and some characters passed on. As a thorough fan of the series of books that the game is based off of, there are some departures of canon, but when you're placed 150 years in the future, a future that the author has yet to write about, it's to be expected. There are historical inaccuracies, but then again, this world is not based in our real world. It's an alternate universe where the dark ages didn't happen, where christianity is not the glaring presence that it is in our history. Go in expecting Kushiel with a twist, not expecting the renaissance. Overall, I still enjoy playing on here. Some days it's slow, some days it's not. Some days plot advances, some days it does not. Every aspect of the book is presented here from the struggle between the temple of Naamah and the night court over who reins proper in Naamah's affairs, the barkeep running the local seedy tavern and the secrets displayed within, or to the crown and the war that reigns over the region right now. There's a little something for everyone. If you want to play a small part or play a large part. I invite you to come on in, look around, try on the shoes of a character, and sit down for a while. If you don't like it, you don't need to stay, but if you do, you just made new friends and just became the part of a really good book that never ends.
MudConnector.Com Review (Archived) by on Nov 28, 2007
I started playing on KushielMUX in late June of this year. My mother had died just a day or two before, and for some reason in that particular moment I felt a need for escapism and from one of my familiar haunts. I wanted to go someplace new, someplace fresh. The info on KushielMUX caught my eye when I was browsing wikipedia, particularly the fact that the game had been given permission by the author, which is often not the case with many games. Overall, I fell in love with the game. I was welcomed with open arms, got numerous compliments about my RP, and my PC was immediately integrated into the lives of various characters. At first I was sceptical about a game that would frequently let someone just desc, set RPprefs, and go straight IC without any review, but much to my pleasure, the quality of the majority of the players was amazing. I've now racked up over 800 hours on this game. Suffice to say, my experience has been good. The one misconception I'd like to clear up theme wise, is that this game is not 'historical' as such, but 'historical fantasy', and so the occaisional inconsistency is to be expected. As it is, this is a fantasy world with a very different social structure then that of the real world, or even our real world's history - like religious prostitution not only being acceptable, but a desirable occupation for one's children - (think along the lines of Firefly/Serenity's Companions) and so new players should do their best to be open to the idea of such revisions in thinking for the sake of IC context. I know there have been earlier grumbles about the game, and I'll try to keep my comments brief on those. I honestly believe that if someone were to come up with a legitimate, viable reason for a plot against the king, staff would have no problem with picking up the plot and having players run with it. The key words here are 'legitimate' and 'viable'. As with any game, conflict is important for it to thrive, and if IC development rather then meta-OOCly enforced circumstances support a reason for there to be unrest, well...game on!
MudConnector.Com Review (Archived) by on Sep 29, 2007
I love Muds and usually don't play muxes. But I like to keep an eye on the games that pop up here, and this KushielMux was clearly the subject of a lot of strong feelings. I thought it might be a good idea for an unbiased observer to take a look at the game. I logged on as a Guest, and told the players and staff that I saw the game on mudconnect.com, and that I wanted to see what it was like. They told me that I shouldn't believe the negative reviews, and I told them that I would make up my own mind. Then I told them that I like plots with lots of intrigue, and they told me that the game has those. Since most of the bad reviews were about the most power players apparently being kept in power through OOC manipulation and refusal to allow plots against them I asked if there were any plots against the King. Everyone went quiet. I then asked if I could play a character that plots against the throne to see how they reacted. One of the admins immediately told me to leave, and kicked me off. I did not expect such a clear and direct response to my inquiries. Usually in a conflict, both sides are at least partially right, but I can't see any evidence to suggest that the pro-KushielMux party has any points here, since they reacted that way. It looks like this is actually just what the detractors say it is. I just wanted everyone seeing this mess to get an unbiased review.
MudConnector.Com Review (Archived) by on Sep 27, 2007
Only three comments to this review, and they are brief. 1. I find it suspect that someone truly logged into a game after reading reviews to 'find out the truth'. While everyone loves investigative reporting, its just not a usual thing to find in the MUX reviewing community. I could be wrong. But that sends up a few flags. 2. I have staffed off and on on this game for a while, and I certainly have access to the boards that discuss disciplinary actions and boots and sitebanning. I never heard anything about this incident. I asked about it and was told that there was an occasion or two when guests looking to incite issues logged in to take up the banner of a few banned players (most noticeably from proxy servers) that were kindly asked to leave. If it turns out that this player was not doing so, then that was a mistake. I understand that there was a period of discontent, and its likely that the staff were on edge as it was going on. Sometimes people get too trigger happy, and hopefully that period is over now. 3. I encourage anyone who has gotten this far and read reviews of this game, who hopefully did so because they are interested in checking out the gaming experience, to give it a try before making flash judgements. We who are experienced in the world of gaming know that there will always be fans, and always be people who end up hating what has been created. (and too often, spending their time spreading their hate around rather than moving on to something they do enjoy.) You can't please everyone all the time. But if you are a gamer who is looking to try something different, please stop by and check the game out to decide for yourself. I'm confident that most will not be disappointed.
MudConnector.Com Review (Archived) by on Jan 21, 2008
I'd take the last 2 reviews with a grain of salt. The first was by a player who when things didn't go the way they demanded they go. The other was banned after no less than 8 players reported them for OOC abuse. I came to the game expecting it to be full of nothing but TS and Night Court interaction, because lets face it, this is the internet, and allegedly the internet is for Pr0n, and the books deal with sexual themes. But I was pleasantly surprised to find a base of strong roleplayers who engaged in political, intrigue, and other sorts of rp. I was able to make a character who doesn't get involved in sex at all, and still find quality RP any time I felt like engaging in it. I have been able to advance my characters' personal stories and have enjoyed my time there greatly. I have found some spectacular players to interact with, and have watched more and more come to the game, and the activity level rise, the grid expand, and the quality of RP overall improve. The staff is interested in both knowing how the players feel about the game, resolving conflicts, and making changes which and clarifications when necessary. I highly recommend playing there.
MudConnector.Com Review (Archived) by on Sep 22, 2007
I have been playing on KushielMUX for a long time, way back since the game consisted of a handful of players logging on every day without much focus or direction, yet still often managing to have a great time. When I came to start playing, I was already very active in another rpg, and thought of Kushiel as more of a lark than of anything else. However, over time I grew to adore the game, enough so that I volunteered to be put on staff to help out newbies in getting set up more quickly so we would better be able to retain characters and grow. I think that overall the playerbase is wonderful. There are clear expectations for courtesy and consent (a must in my opinion on any game that has such a breadth of adult subject matter). And for the most part people follow them, players treat each other with courtesy and draw lines to keep ooc and ic apart. There will always be a few times where those situations come up anyway. When they do, I think that they are handled slowly and with thought so that people are heard out and player opinion is taken into account the few times staff have to make overarching decisions. In terms of the rp quality, I have seen players on this game who set me in awe. There really is the feeling of writing a novel, of engaging in something layered and meaningful. Each character is well developed and thought out, and digging into them through interactions is for me just as exciting as the larger run plots such as court intrigues or foreign wars. The staff, even when overstretched, do try to meet the needs of the players. The players themselves are wonderful about this and often hardly require the presence of staff at all anyway, so able are some players to keep plots and intrigue and interest going all on thier own. Overall, I am able to say this is a game that I am very proud to be a part of. Come check us out!
MudConnector.Com Review (Archived) by on Sep 22, 2007
Don't bother. That's my advice for anyone considering this MU*. If you're a huge fan of the setting, you'll find it thoroughly butchered since most of the admins haven't read the books anyway. They've added firearms, Genghis Khan, Moors, and made Terre d'Ange an absolute monarchy, the King was *elected*, vassals and the Night Court have no real independence, etc. If they didn't still persist in calling it Terre d'Ange, no one would be able to recognize it as having ever been related even nominally to Carey's books. If the setting isn't that important, don't worry, the game itself is terrible as well. All the original players have quit or been banned on spurious grounds by an OOC clique (including several admins) who have completely monopolized the place. Their plots get run, their actions succeed, and no on else gets any consideration at all. Better alternatives would be to try to create a Kushiel-themed area on Shang or some other more generic MU*. Most of the problematic people on Kushiel's Mux have been banned from Shang anyway.
MudConnector.Com Review (Archived) by on Sep 3, 2007
Ummm..... The Staff actually is very explicit about Canon. And there has been only one banning that I am aware of. There is no Genghis Khan...I have seen no moors myself, and there are not firearms. It is true that a lot of original players have left due to different things, but not *all of them* Personally, the above post is completely false that I am shocked someone posted it at all. Wow.
MudConnector.Com Review (Archived) by on Sep 27, 2007
Briar, I was on before you were, and Moors and firearms were both BIG parts of the game. As was the Hazaran, clearly lead by Ghengis Khan. While the opinion parts of his review might be up to debate, firearms, Mongols, and Moors are not; those are indeed truly deviations from Kushiel cannon that exist in this game.
MudConnector.Com Review (Archived) by on Sep 28, 2007
It seems like a pretty common complaint on any of these game sites that when people leave a game they haven't had fun on, they cite 'cliques' as the problem. Cliques are everywhere, including reality. I have yet to see any rpg that doesn't have several. If one holds a lot of power, that just kind of reflects real life. Rebel against them, join them, ignore them. Same options. As far as canon, you get this on lots of games too. 'omg, balrogs don't have wings.' Sometimes you just have to go with the flow. I'd be more annoyed at a game that spent all its effort trying to get everyone to follow the rules of some authors world. Where's the room for adding your own ideas? Me, I play here and have a great time.
MudConnector.Com Review (Archived) by on Jan 21, 2008
I spent a year on Kushiel Mux, playing as Roland, Prosper, and Tybalt, before I was banned. And surprisingly, my overall opinion of it still remains quite high. The vast majority of the players are good people, the world is well-constructed and vast, and nowadays the earlier problems of tinysex dominating the game aren't as bad; there is a much wider selection of opportunities available, and most of the players are willing to help you find a place that works for you. If you are a fan of courtly elegance and splendor, you will love this game. The vast majority of roleplaying remains focused around the Court and the Night Court, with very little elements among the commoners or middle class. There is a war storyline going on which some players were quite enjoying, although most paid it no mind. Unfortunately, the good points don't extend to the players behind the most powerful characters, or to the admins (in some cases, these are the same people). Attempts to start roleplaying elements that are potentially harmful to the players with the most power are always met with hostility and bullying, causing most people to back down before they try, and other people to get banned. Newbies often have a very hard time finding play, and most of the characters who were most helpful for bringing them into the fold are gone now, so that makes it harder still. In general, courtiers and Night Court courtesans are the characters who will have the easiest time finding a place, although nowadays it is getting harder for courtesans because there are so many of them that some are getting left out. If you focus on playing either with a minor character who never gets involved in politics, or a courtier who is always on the side of the Crown, then you will likely enjoy KushielMux. Otherwise, I would recommend finding another game to play. It pains me to steer anyone away from this game that I loved for a year, but I'd rather them not face the same heartache I did on discovering just how ugly the OOC manipulation can be. It is a beautiful game that is nearly perfect, save for a rotten core.
MudConnector.Com Review (Archived) by on Aug 26, 2007
I joined this game with the intent of assisting the above poster's enjoyment and aims of play. I completed a character for play on the MUX and left it sitting for a month or so, then was bugged into logging onto the game to make up a post about a political matter in the game, the nature of which was unimportant and minor. I was not, admittedly, very interested in the game, having only read about 1.25 of the books, but I was assured it did not matter. So I made the post, messed around in their public channel for a little while, perhaps an hour or two. I left then, having spoken to a grand total three players who were not Jimmy Groove, having received only pointedly terse and impersonal conversation for the most part. The next day I was IP-banned, I suppose on suspicion of being Jimmy Groove, who was banned the same day for 'OOC harassment', which frankly I don't believe, knowing him. So I played for all of three hours total considering the creation phase and was hated openly for about two of those hours. This has never happened to me before. Ever. Never before doing anything with this game have I been hated in a personal sense by a group of people I have never met. It was enlightening. I would not consider playing this game again for a per-word salary. I'm sure that a lot of the players are nice people, but being HATED out of character in a GAME in which the play is generally about dress-up balls and free love in the late Medieval era is ridiculous, regardless of who the other persons think I am. It should not happen under any circumstances in the bounds of a game. I'd advise you to keep away from this one, but do it if you want to; you might even have fun, if you don't ever oppose the clique controlling the game. 'Play as thou wilt,' so long as you don't incur the wrath of like four or five jerks.
MudConnector.Com Review (Archived) by on Sep 4, 2007
I joined this game with the intent of assisting the above poster's enjoyment and aims of play. I completed a character for play on the MUX and left it sitting for a month or so, then was bugged into logging onto the game to make up a post about a political matter in the game, the nature of which was unimportant and minor. I was not, admittedly, very interested in the game, having only read about 1.25 of the books, but I was assured it did not matter. So I made the post, messed around in their public channel for a little while, perhaps an hour or two. I left then, having spoken to a grand total three players who were not Jimmy Groove, having received only pointedly terse and impersonal conversation for the most part. The next day I was IP-banned, I suppose on suspicion of being Jimmy Groove, who was banned the same day for 'OOC harassment', which frankly I don't believe, knowing him. Lets take a peek at this objectively. This guy logged in, wasn't interested in playing, was badgered into getting involved in political rp by a 'friend' even though his own character, he admits here, had existed for no more than three hours. People suspected him of being instead not himself, but the person that got banned for using ooc means to get an ic job done. OOC means like...getting your friends who aren't actively playing the game to log in and make posts in your favor? If you're going to play a game, play it! If you're not...then let the players play it. I don't see how getting annoyed that people didn't let you mess with their game in an ooc way can possibly make up a legitimate review.
MudConnector.Com Review (Archived) by on Dec 15, 2007
Anyone who enjoyed reading Jacqueline Carey's Kushiel's Legacy series should come and take a look at KushielMUX. The world is very descriptive, and true to the rich environment portrayed in the novels. Administration are friendly and helpful, and do many things to ensure that new players can jump right in and enjoy themselves. The playerbase is friendly as well, and growing more and more each day. With Carey's plug on her website, fans of the novels help the community to continue to grow. The game is filled with romance and intrigue, and boasts a unique plot system that allows players to get involved in the various storylines going on. Come and join us in our growing phase, and be a part of the immersive world as it unfolds!
MudConnector.Com Review (Archived) by on Jan 3, 2007
When I first arrived on Kushiel MUX, I was greeting by enthusiastic administrators and players, all of whom were very willing to get me started playing on the grid. While I admitted that I had no initial experience with Kushiel's Legacy, they pointed me in the direction of some very helpful theme files. These files give a good introduction to the game, and they are so thorough that one doesn't have to become acquainted with the novels in order to play there. Ms. Carey herself even gave the administration permission to utilize her theme and setting for this game. If there is any praise that I can give the admins, it is that they are well grounded in the theme of this world. However, I would recommend the novels. Not to make this review an advertisement for Carey's works, but I just started reading them, and I am well into the second one. They are deliciously witty, full of intrigue and seduction. Truly, Carey's works are great fantasy fiction and alternative history. Unfortunately, I would not recommend this game. As I began to explore the grid, I found it extremely hard to initiate or create roleplay with anyone, save for only two players and their alts. Most of the key players on this game are so cliquish that newcomers are shunned from assiociating with them. Furthermore, to exacerbate this dilemma, much of the roleplay on this game is sexually based. While rp of a sexual nature is a given for this game as Carey's novels are extremely sexual (the main protagonist and narrator of the novels, Phedre, is a courtesan), tinysex makes up a large majority of this game's rp economy. Granted, I know what some people who are familiar with this genre are going to say: 'What did you expect, Mike? Catholic Nunnery MUX?' The problem lies in the lack of alternative for other players. Not only does this alienate those players who feel uncomfortable roleplaying sex, it prevents the development of political intrigue plots and the development of other non-sexual based factions, such as the Order of Cassiel, a monastic group which adheres to a strict oath of celibacy. These are all common tropes in Carey's universe, and unfortunately they are terribly lacking in this game. Still, the game was only created June of 2006, so I will give them that. However, if they wish to attract more players and fans of this genre to the game, they better start changing some things, or find their playerbase dwindling to only that clique.
MudConnector.Com Review (Archived) by on Dec 24, 2006
While it's true there is some TinySex on KushielMUX, none of this is public (in fact, it's against the rules for sexual play in public). We've had several discussions thus far with players (I am the main game admin) about how TinySex affects the overall roleplay of the game; assuming the reviewer played the game mid-to-late December as shown on his 'played since' date, this was a period when the majority of our players were away for Christmas. I'm fairly certain he didn't exactly stay around and see how the game worked - the Cassiline Brothers are present and there's quite a lot of non-sexual RP around (I am a player as well as an admin). The +gov list (a list of the 'feature characters' a player can play) are vast and none of them have anything to do with TinySex. We have a +plots system to keep track of tinyplots as well as a number of bboards as well, both of which are used regularly. So I confess I am a bit confused; perhaps the reviewer only talked to two people before leaving. And finally, the 'clique' aspect is simply because there were few players around at the time. People tend to find regular RP partners, and the more players that are around the better chance you'll find people that are compatible with your RP style. In addition, the admins ALWAYS listen to a player's complaints, and if the reviewer had of came to us with his instead of simply quitting, we could have discussed how to fix things like mature adults.
MudConnector.Com Review (Archived) by on Jan 3, 2007
I was only recently on Kushiel Mux, and it seemed exactly like this fellow describes it, only there wasn't as much tinysex. I still couldn't get into a plot and almost everyone ignored me, with the exception of two characters played by one person and one character played by another. After one of the two people I played with got banned, I didn't see any reason to stay there anymore. This review and the more recent two hit the nail on the head with that place. It's a shame, because the Mux is constructed very well. But the admins are unresponsive, the players are stuck up, and the game doesn't move at all.
MudConnector.Com Review (Archived) by on Sep 4, 2007
Fans of Jacqueline Carey's 'Kushiel' series should definitely check out Kushiel Mux. Set into the future of the world fleshed out in her books, Kushiel Mux allows you to immerse yourself in the fantasy roleplay environment as a character in the City of Elua at Terre D'Ange. The admin and players are very friendly and ready to help newbies make their mark. You can play as a 'feature' character - esteemed members of the nobility, diplomats from foreign lands, etc, and participate in an admin-guided plot line with tons of RP events. The game also allows players to build their own homes, and fully customize their characters for a truly unique roleplaying experience. Come visit us! You'll love it!
MudConnector.Com Review (Archived) by on Nov 8, 2006