LA: A House Divided is an intense VtM-based game of politics. Though the overall system has been largely over-hauled from the original WoD game you will be amazed at how complex and intense this game can get. The advantage to the unique system is that all the information a player needs is included in extensive +news and +help files; no WoD books are needed when playing in LA. I've been an active player for almost four years now and whether playing a butt-kicking Brujah, a hideous Nosferatu, or an art loving Toreador have thoroughly enjoyed my experience. Each clan has its clan-specific disciplines which are hard coded to offer a sense of balance among the clans meaning no one clan is superior to the rest; even the Caitiff have advantages. Additionally, the admin and storytellers have always been professional, polite, and fair. The one frustration at LA: A House Divided is the thoroughness of the character creation process. Chargen can often take a few days to get through so you can't simply connect and start playing. However, after you build your character and his backgrounds to staffs approval you will be glad you waited it out. If you enjoy RP in an environment where the players run a large majority of the show then LA is the place for you!
– MudConnector.Com Review (Archived) by James on Mar 3, 2009
For me, LA is that one game I never stop thinking about. I've had characters on countless MU*s, but something always brings me back to the wonderfully streamlined code and amazing RP in LA. The plot is so dark and fiery that you'll always have something to do, and even the oldest players are still finding out secrets of a plot that's very unique and deep. The game is set up so that you don't need staff to make any dice rolls, and this is a major plus. Power to the players! When staff does get involved, it's a pleasant and fair experience. At the time of this review, we've just gotten a whole new line-up of Architects and Storytellers who are working around the clock to make this game more enjoyable. I can honestly say I've never found staff on -any- game that were as respectful and enjoyable to chat with than on LA Mush. In addition, there's staff and players around at all hours of the day and night. So no matter what your schedule is, you'll be able to find RP. That being said, it does take some getting used to. The system used is a variant on your average old World of Darkness rules. Certain things like Generation and Merits/Flaws have been reworked and are completely original. The back story of the game is also completely original, and has gotten rid of the sometimes overly constrictive White Wolf canon. When one does get used to the customized systems, it all seems to work together perfectly. Not only do these systems make the game run nicely without the constant attention of staff, but since all of the information needed to play is right there on the game - it makes creating a character and searching for information on the extensive +news files a breeze. There's really so much that I want to say about this game, and I can't praise it enough. It's kept my attention for nearly four years. Some of the many gems of the game include controllable grid locations that you can fight with other players for, an interesting +rumor system that gives you new information to play with everyday, and an outstanding influence system that puts you in full creative control of what your character can do behind the scenes. If that's not enough, throw in a status system that lets you damage or boost another person's reputation in real time. Still not convinced? Try the coded discipline and aura systems. With all of these things completely autonomous, you'll be left wondering why you haven't known about this place all along. So - If you like Vampire: The Masquerade, come check out Los Angeles: A House Divided. You won't be disappointed!
– MudConnector.Com Review (Archived) by Jack on Feb 19, 2009
When I first came to LAMush, I was overwhelmed by it for the most part, simply because they formed their own version of White Wolf's World Of Darkness storyline and altered alot of things within it drastically. Being a veteran WoDer for countless years prior, it threw me for a loop. However, once I got used to the system I soon realized that it was quite amazing what they have created here. The many portions that are hard coded into the game, such as domain, feeding, dice rolls and stat burns work to streamline the functionality of the whole thing, freeing up the staff to do what they are supposed to do, make the game fun, rather than killing 6 hours making mindless dice rolls. While other games boast player-driven plots, this place truly puts that term into practice. I've been here since 2005 and frankly, I've had approximately 2 scenes that were staff run, and they were just little mess-around plots to entertain us. The whole story, beginning to end, is written by the players, past and present, who's history and future become intertwined in such a way that it complements the WoD, and gives it a life I've yet to find in any other vampire mush. Rather you're a neonate or an elder, there is never a dull moment in Los Angeles. If you're looking for delicious vampire RP without all the attached tediousness and general garbage, come give this game a shot. It will surprise you.
– MudConnector.Com Review (Archived) by Chris on May 19, 2007