Well, Sagas uses a player roster system, so you pick a character from a roster and play it. Which is all fine, I suppose, problem is sometimes you pick up characters that have already been played, and thus are expected to RP within certain boundaries, often you get, 'Hey! You're back!' and then they wonder why you act differently from the previously played player, very difficult for anyone to try to accomplish. The Staff are courteous, but are not very fair in handling the players. Some can be downright rude and mistreat the players, hiding behind the usual, 'This is OUR game.... don't like it, don't play here.' Which I guess is true to an extent, but hardly conducive to getting players. RP is pretty lengthy, lots of good poses and all that, but very difficult for new players to break into the various factions. Lots of RP cliques and such. If you're not in a major faction, you'll find yourself sitting in cantinas that no one visits or on a ship with only one other player who rarely logs on. I think Sagas is a good game for a group of players, but I would not recommend it to newer people on their own.
– MudConnector.Com Review (Archived) by Snog on Feb 3, 2008
As a player who has been with Star Wars: Sagas since its opening, I can't say enough good things about what the players and staff have achieved. It's just a fantastic game. Star Wars: Sagas does have character statistics (D6 system) and space code, but for the most part, the game focuses on roleplay. There's no automated combat or things of that nature - it's all RP'd. This was, to me, a fantastic change of pace after having been on so many SW games where people were more concerned with blowing each other up. At the time of this writing, Sagas is approaching the events of A New Hope. We've had a long and successful period of roleplay leading up to that moment in history. The powers of the Imperial Senate have slowly been taken away, and very soon, it will be extinct. Palpatine's military has begun to seize control of what few liberties the citizens of the Empire still had, and Grand Moff Tarkin prepares to unveil a weapon of terrifying power. In the shadows, however, unlikely individuals have foreseen what's to come and are fomenting a Rebellion. It's classic Star Wars. All characters on Star Wars: Sagas are pre-generated. This means that the staff has written them for you. They come with basic information, a background, stats, relationships to other characters, and even secrets that you can only see once you're playing them. You're probably thinking that the idea of pregenerated characters is limiting, as most people do at first. I've never really heard any complaints from those who've given it a chance, though. With dozens of characters available to choose from, it's tough to -not- find one you'd like. Feature characters even pop up on the roster from time to time! Both players and staff are extremely friendly, so don't hesitate to drop in and look around. Exciting times are upon us, and we'd hate for you to miss out! - Player of Tarkin
– MudConnector.Com Review (Archived) by Kuroyama on Dec 4, 2006
I've played on many, many MUSH's over the years, and I've always enjoyed a good Sci-Fi theme, with Star Wars probably being my favorite. My first game was a Star Wars based MUSH, and after it went down I haven't really had a focus for my roleplay. However, in the short time I've spent on Sagas its quickly become my primary game and a continuing source of excellent rp. The first thing many veteran MU*ers will notice is the Staff's choice to make all characters pre-generated. This means that you look at a roster of characters of all different races, ages, and sexes and choose one that you want to play. The characters are all incredibly well thought out and many have contacts and story hooks to be explored the second you hit the grid. Although this may cut down slightly on the creation process of making a personalized character it offers many benefits. The first one I noticed was that as soon as I logged on I got a page from one of the people on my contact list asking me to role play and telling me about the recent activities of my group, this immediately got me into the game and I consider it one of the prime features of the MUSH. The time period is also one of my favorite parts of the game, many older Star Wars MUSH's have already long gone past the events of the original movies. This game is still a year before the battle of Yavin. There is a chance to shape the destiny of the Galaxy, by joining either the monolithic Empire or the ragtag Rebellion. Or you can be an independent, let the political idealists fight each other while you enjoy living in the Star Wars universe. The game has an excellent skill and xp system based on voting. The space system is very intuitive and easy to use, even for a rabid anti coded systems person like me. The people are friendly and the staff are always helpful, this is the best Star Wars themed MUSH out there, come check it out at, mush.swsagas.net port 1138
– MudConnector.Com Review (Archived) by Duncan on Oct 18, 2006
Star Wars: Sagas has provided me with something no other Star Wars MUSH could do... gave me a home for Star Wars-themed RP. Having been a player and an administrator on a couple other Star Wars MU*s, I've seen themes get shredded apart and stories stomped on because of administrative indecision. Sagas, on the other hand, has a staff that has a vision of what they want to accomplish. To this end, they created a system that I've never experienced before on a MUSH: Pre-fabricated characters. On first glance, having to pick a character to play from a roster doesn't give one a feeling of creativity. You didn't create the character, the quirks, the relationships... how is this character yours? As a long-time roleplayer, I actually had a reservation or two about this. However, once I obtained my character off the roster, and studied the character over and over, I realized something. This is going to be a challenge for me. Can I do the character justice and bring something to the game? Each scene I have with my character, I approach it more seriously than I have in any other MUSH I've played on. Sagas has provided me with fulfilling RP in more ways than one. It's the first game that I've played on where I had a scene where I experienced a feeling of anxiety as my character got put into a position that could have been detrimental to him (I've found the more I play my character, the more that I care about doing the character justice, and building upon various plotlines). The players on Sagas are all top-notch. Each person I have had the privilege to RP with have been some of the best RPers I've run across during my time playing these sorts of games. The staff are friendly and helpful, and I have found to be quick with responses. All-in-all, Star Wars: Sagas is an excellent game, and I readily encourage anyone interested in Star Wars-themed RP to give it a shot.
– MudConnector.Com Review (Archived) by JeffG on Sep 30, 2006
Perhaps 2006 is rather late in the history of MU* for something like this to come along, but the fact that it has come at all is indeed inspiring. Star Wars has never truly had an adequately roleplay space in MU*land. Whereas a plethora of games have existed over the years, a rather consistent set of problems has plagued them all: exclusive roleplay cliques, cardboard-cutout zealot characters, OOC antagonism, and indeed a lack of originality. Sagas shows great promise in the area of solving these problems. The game uses the @roster system of pre-generated characters, Original and Feature Characters both coming with pre-written backgrounds and a network of relationships. Roleplay is not 'dictated' on Sagas, but rather characters are given a firm background and you can be assured that your story 'fits' somewhere in the grand arc of the coming war. This solves one major problem of other Star Wars MU*s: your persona is largely irrelevant, unless you're lucky enough to be involved in the major plotlines or cliques. Playing an Original Character on Sagas, I've had the opportunity from the get-go to engage in meaningful roleplay with Features. This is refreshing and very new to me, even after years of MUSHing: we can only hope that the game will remain this open, and that Features will continue to make themselves available to the general playerbase. One truly feels to be a part of the Star Wars story here, and indeed one is: you've already been written in! Sagas is currently playing before the formation of the Rebel Alliance. Palpatine is consolidating his power after the formation of the Galactic Empire, and the Senate is soon to be faced with impossible questions and unsurmountable problems. The establishment of martial law is not far off, and now is the perfect time to join the game: the last battle-march of Star Wars roleplay.
– MudConnector.Com Review (Archived) by ClairV on Feb 27, 2006