Aldria OpenMush
Fantasy (Steampunk, High-Fantasy)-themed MUSH (Multi-User Shared Hallucination) founded in 2008.
Ranked 768th of 850 worlds statistically.
Ranked 322nd of 357 worlds in the Fantasy genre statistically.
Address:

Db Size:
509

Players Connected:
0 (13 minutes ago)

Maximum Connected:
1 (last 30 days)
Status:
UP

Version:
PennMUSH 1.8.3p10

Average Connected:
0 (last 30 days)

Minimum Connected:
0 (last 30 days)
Connection Screen
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                                    _|
Version 1.8.3 patchlevel 9
-----------------------------------------------------------------------------
Use create <name> <password> to create a character.
Use connect <name> <password> to connect to your existing character.
Use 'ch <name> <pass>' to connect hidden, and cd to connect DARK (admin)
Use QUIT to logout.
Use the WHO command to find out who is online currently.
-----------------------------------------------------------------------------

Description
Aldria Open Mush... The first of its kind. The world of Aldria is as open as it can be, when you arrive there, you'll find a place where players create the present and future. Little has been written about the lands' past and present, less has been written about the races that roam the lands, and why is that? It is because this mush is made by the players. As more join, as more things happen, the rules will be written. How will magic work? The first to write it down will provide the base for those that follow, ever expanding, ever getting better and constantly adapting to the new realities. As of now it is known that there 5...
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Language:
English [1]

Created:
December, 2008 [1]

Codebase:
PennMush [1]

Location:
Germany [1]

Server Type:
MUSH [1]

Theme:
Fantasy steam-punk high-fantasy [1]

Description:
Aldria Open Mush... The first of its kind. The world of Aldria is as open as it can be, when you arrive there, you'll find a place where players create the present and future. Little has been written about the lands' past and present, less has been written about the races that roam the lands, and why is that? It is because this mush is made by the players. As more join, as more things happen, the rules will be written. How will magic work? The first to write it down will provide the base for those that follow, ever expanding, ever getting better and constantly adapting to the new realities. As of now it is known that there are 5 different 'nations' in the world. As time passes, some might vanish, others might appear... But the starting place for all, the one nation already partly set to stone is a magical kingdom on a mesa, one that resembles any other fantasy kingdom. And that's where your story starts (for now). [1]

  1. MUDConnector.Com