Almaren
Fantasy-themed MUD (Multi-User Dungeon).
Voted 654th on MUDConnector.Com.
Address:

Db Size:
(Unknown)

Players Connected:
(N/A)

Maximum Connected:
0 (final 30 days)
Status:
DOWN (6 days)

Version:
Diku

Average Connected:
0 (final 30 days)

Minimum Connected:
0 (final 30 days)
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                            Almaren
    A derivation of the old classics Eltanin and Challenger.
                            HnS 1.0

Diku Mud was created by some badass Danes named:
Hans Henrik St{rfeldt, Katja Nyboe, Tom Madsen,
Michael Seifert, and Sebastian Hammer.

Read "help newbie" for info on what to kill first.

What name do you wish to enter the realm with? 
Description
Almaren is a derivation of the ancient (and alas, dead) DikuMUD of Eltanin, which saw it's day in 1991-1992. Almaren was designed to support human interaction in the form of quests and player killing. We recognize that killing monsters is, simply put, trivial, and that phase of playing the game is to be taken merely to learn the MUD in preparation for participating in quests and acquiring better (limited!) equipment through PK. There are 7 distinct classes. Class lines are not now, and never will be blurred by multiclassing or by sharing too many skills. Mages are mages, and Warriors are warriors. Equipment exists in both random, and standard limited form. This allows (and in fact, encourages) healthy PK to exist to circulate such...
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Location:
USA [1]

Theme:
Generic Fantasy [1]

Codebase:
Diku/HnS 1.0 [1]

Description:
Almaren is a derivation of the ancient (and alas, dead) DikuMUD of Eltanin, which saw it's day in 1991-1992. Almaren was designed to support human interaction in the form of quests and player killing. We recognize that killing monsters is, simply put, trivial, and that phase of playing the game is to be taken merely to learn the MUD in preparation for participating in quests and acquiring better (limited!) equipment through PK. There are 7 distinct classes. Class lines are not now, and never will be blurred by multiclassing or by sharing too many skills. Mages are mages, and Warriors are warriors. Equipment exists in both random, and standard limited form. This allows (and in fact, encourages) healthy PK to exist to circulate item's such as the Goblin King's crystal shard, and Miko's titanium ring. Randomly created equipment is well distributed throughout the world such that one is not required to compete for the limiteds if desired. [1]
Almaren is a mud that has been around on and off for a couple of years. It has recently been put up PERMANANTLY so there are no more character wipes. Almaren is based on Elantin and HnS 1.0 code that is pretty much extinct. There are never over 5 players on Almaren, so stop on by...-Midj (mortal) [2]

  1. MUDConnector.Com
  2. Zuggsoft MUD List
Almaren is a great, challenging MUD with a very oldschool feel. Each of the 8 class has distinct abilities, and while each class is powerful on its own, they are much more powerful when combined in a group. The items on Almaren are one of my favorite features. There are random potions, scrolls, armor, weapons available throughout the game. Rangers can make leather armor out of hides skinned from corpses, and warriors can forge metal armor from chunks of metal. But the best equipment is limited to one or two instances and must be gained through competition. The MUD is very stable and never crashes. The playerbase is very friendly and goes out of their way to answer questions and help people level.
MudConnector.Com Review by on Jun 26, 2008