Areth
Fantasy-themed MUD (Multi-User Dungeon) open from 1996 to 2026.
Address:

Db Size:
(Unknown)

Players Connected:
(N/A)

Maximum Connected:
(Unknown)
Status:
DOWN (4 days)

Version:
Diku

Average Connected:
0 (final estimate)

Minimum Connected:
(Unknown)
Connection Screen


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\Available 24/7/365 at   \@@***&X&&&&&&&X&***@@/    .    \_/    .   .   . 
+\mud.areth.org port 6000  \@@&XXX&&&&&XXX&@@/     .    /   \
  \65.98.193.167   port 6000 \XXXXXXXXXXXXX/    +     +    .   +    .  .
                                XXXXXXXXX
/========================================================================\
|   Based on Envy 2.0.  DikuMud was created by: Han Henrik Staerfeldt,   |
|  Katja Kahn, Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer  |
\========================================================================/

     PLEASE make sure you read the MOTD as you log in. It contains
          IMPORTANT information that you should be aware of!
              -*IGNORANCE OF THE LAW IS NOT AN EXCUSE*-


What is your name? 
Description
The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth into which dimensional anomalies deposit beings from other worlds, times, or even realities. If you've never seen Great Dragons, Predators, Kzinti, and Klingons slaying wizards protected by legions of acid-blooded Aliens, play Areth and you will. Game-wise, Areth's a fair and challenging game environment. Immortals are strictly forbidden to aid *any* mortal in gameplay, give out free equipment, or level their friends. Everything on Areth, except for the boost to level 2, is earned by the player's own innate skill on a level playing field. This annoys twinks who schmooze their way to the top on other muds, but we're not interested in them anyway. On the other hand, players looking a...
Read more at MUDConnect.Com

Links
Language:
English [1] [2]

Codebase:
[Envy] 30% Envy, 70% Custom [1]
Envy - At least 75% original code [2]
Envy [3]

Created:
1998 [2]

Location:
USA [1] [2]

Theme:
Medival Fantasy, Sliders at high levels [1]
Typical fantasy [2]
Medieval Fantasy [3]

Category:
Medieval Fantasy [2]

Description:
The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth into which dimensional anomalies deposit beings from other worlds, times, or even realities. If you've never seen Great Dragons, Predators, Kzinti, and Klingons slaying wizards protected by legions of acid-blooded Aliens, play Areth and you will. Game-wise, Areth's a fair and challenging game environment. Immortals are strictly forbidden to aid *any* mortal in gameplay, give out free equipment, or level their friends. Everything on Areth, except for the boost to level 2, is earned by the player's own innate skill on a level playing field. This annoys twinks who schmooze their way to the top on other muds, but we're not interested in them anyway. On the other hand, players looking for a fair, challenging game environment are well rewarded here. We have 12 classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion, Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently over 300 functional skills/spells, and by the time the rest of the class work is done there will most likely be around 450. We're also looking for a few talented builders. Talented means being able to build using a text editor, not MZF or OLC. [1]
Areth MUD is definitely a world unto itself. What will probably stand out the most is that there is no immortal interference on players' behalves. While on many muds immortals spell up players or give them items, play favorites, etc... Areth immortals are forbidden to materially aid players (unless of course there's a code glitch involved). This means that when someone makes it to Master level, everyone knows they did it on their own merit. There are presently 9 active classes, with 11 planned. 15 races, both traditional fantasy types (elf, dwarf, dragon, drow, etc) and more unusual ones (Predator, Kzinti, Klingon, Protoss). The recently-designed areas also feature extensive mobprog interaction with numerous mini-quests, and what many players have called the best mudschool they've seen. If you log in however, you'll probably note that there aren't many players on. The problem with having a mud which mostly gets played by college students is that when they aren't at school in computer labs, usually they're not on the mud. The good news is that this is pretty easy to fix - just keep playing, more people will show up. [2]
The universe of Areth is a dimensional eddy, a Sliders-esque parallel Earth into which dimensional anomalies deposit beings from other worlds, times, or even realities. If you've never seen Great Dragons, Predators, Kzinti, and Klingons slaying wizards protected by legions of acid-blooded Aliens, play Areth and you will. Game-wise, Areth's a fair and challenging game environment. Immortals are strictly forbidden to aid *any* mortal in gameplay, give out free equipment, or level their friends. Everything on Areth, except for the boost to level 2, is earned by the player's own innate skill on a level playing field. This annoys twinks who schmooze their way to the top on other muds, but we're not interested in them anyway. On the other hand, players looking for a fair, challenging game environment are well rewarded here. We have 12 classes planned, 9 are currently available: Cleric, Mage, Paladin, Psion, Rogue, Samurai, Ninja, Martial Artist, and Warrior. There are presently over 300 functional skills/spells, and by the time the rest of the class work is done there will most likely be around 450. We're also looking for a few talented builders. Talented means being able to build using a text editor, not MZF or OLC. [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Mud Magic