Ah, AustinMUD. My first MUD. I played here on and off for maybe 5-6 years, and the only reason that I stayed was that I didn't know of the vast amounts of other MUDs out there. Here is what I think of Austin: Fairly repetitive game. There is little to no customization, and the skill/spell system is very dull and static. Updates and improvements are far between, often years go by with no noteworthy changes. Class balance is ridiculous, PvE was very pointless up the recent addition of "random items" (think Diablo2 items with random mods) and attaining the "best" equipment is easy. Easy enough that many people hoard piles of it in their bank vaults and give it away to their friends when they need it. The MUD has no economy, there are very few truly valuable and coveted items. Leveling up is boring - you kill a set amount of monsters, gain some levels, face new monsters that have basically improved the same as you, so you won't notice much of a difference. You cast the same spells (or a new version of your previous spell with a different name and a slightly higher damage). Melee-type characters can go through the entire game using maybe five different abilities, several classes are utterly useless or have uses in few specific situations. The IMMortal pantheon has changed countless times during the years. Players have the option of applying for immortality once they have reached the maximum (70) level. There are a handful of good IMMs, and a throng of IMMs who are abusive, oppressive, treat their mortal friends with favorism and go out of their way to punish their former enemies because they can now do it with no chance of retaliation. Usurpers, abusers, bullies and oppressors - several IMMs caused me to quit the game numerous times because they destroyed the joy of playing for me. Piss off a player? You risk having them turn IMM and follow you around an look for an excuse to punish you. The PvP environment was good once. It was fun, fairly balanced and somewhat easy to learn. However there is no reward for winning, except that you may gain experience points if your opponent was criminal/outlaw-flagged (which is easily avoided by hiding somewhere and waiting until the flag expires), and since there is a maximum level with no further advancement, this "reward" is fairly redundant. So, the PvP was fun until people started turning against each other. Spam-killing their enemies not for the PvP but to penalize them by causing loss of levels, punish them for offenses that had nothing to do with PvP, and basically blocking them out of the PvP game because you can basically force someone to log off by hunting him exclusively. In a game with spells that show you where your enemy is, and spells that take you to their location or summon them to yours, a PvP system that allows you to continually them...
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