The Cryosphere is a mission-based, actively-updated, AberMUD-inspired game. Advancement in the game's ranking system is only achieved by completing missions (or quests), which start out as straightforward and become increasingly complex and challenging! Upon completion of all our missions, we invite players to contribute new context to the game (such as a new mission) in order to be promoted to Captain (our equivalent of Wizard). We have lots of features... equipment saving, multiple dynamically generated wilderness areas for different planetary surfaces, a dynamic reset system for the game world, spacecraft, cybernetic implants, player-owned accomodation, simulated missions, hallucinogenic drugs and many more. Join the Navy! See the Universe! Die in a swamp on a distant alien hellhole! ---- The year is 2063. Decades ago, space was opened up, for exploration, for development, and for colonisation. Now, the forces of competing nation-states are scrabbling to expand into the galaxy, fortifying and industrialising former frontier worlds, and searching for potential alien allies. One such system, located near the border of the demilitarised zone between British and French space, has been thrust into great importance, and now is host to an impressive military presence. But not all is well, banditry and piracy are still rife, the development of the system barely begun, and the uneasy peace with the French starting to break down. As a raw recruit to the Royal Space Navy, you must pass through the Academy, and then work your way up through the ranks by performing missions, eventually reaching the rank of Commander. Cryosphere is a Sci-Fi themed MUD that has been built from scratch, with some Aber influence. We have equipment saving, stores, banks, insurance, hospitals, wilderness, an integrated ship and docking system, simulators that you can safely train in, an academy for new players, an original scenario, and many unique missions.
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