CyberASSAULT
Sci-Fi-themed MUD (Multi-User Dungeon) founded in 1992.
Ranked 215th of 786 worlds statistically.
Ranked 11th of 30 worlds in the Sci-Fi genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
6 (an hour ago)

Maximum Connected:
11 (last 30 days)
Status:
UP

Version:
TbaMUD

Average Connected:
5 (last 30 days) ▲67%

Minimum Connected:
1 (last 30 days)
Connection Screen

Attempting to Detect Client, Please Wait...

[Client] Unknown | [Colors] Ansi | [MXP] No | [MSDP] No | [ATCP] No



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     ___           _______.     _______.     ___      __    __   __  ||:||.__________.
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Based on tbaMUD/CircleMUD, Created by Jeremy Elson. A derivative of DikuMUD which was created by:
Hans-Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer.
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By what name do you wish to be known? __
Description
Pain slams into you as you open your eyes. The radioactive desert sands blister your skin and suck away your last ounces of strength. Struggling to your feet you take inventory: wounded body, a chaingun with one last clip of ammo, one fragmentation grenade, and the iron will to look past those odds. Corpses of Blackhand's entire regiment litter the ground around you. Only a few survivors remain, and calling them survivors is a stretch. Wild bolts of lightning blast across the sky, announcing the death of Yet another of the reborn. In the tracks left by the lightning,graceful, metal wings can be seen, beating against the gray clouds. She is coming for you, the reborn. Slapping your last clip into your chaingun, watch...
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Links
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Average Players Connected By Week
Average Players Connected By Day
Average Players Connected By Season
Language:
English [1] [2] [3]

Codebase:
[TBA] Extremely Modified [1]
tbaMud - Circle30bpl11 converted to tba3.60 [2]
TbaMUD [3]
Circle [4]

Created:
1992 [2]
1996 [3]

Family:
Diku [3]

Sub Genre:
Blast and Slash [3]

Gameplay:
PvE Limited PvP [3]

Location:
USA [1] [2] [3]

Theme:
Adult [1]
Sci-fi / Post Apocalyptic. One of a kind [2]
Sci-Fi [4]

Category:
Post Apocalyptic [2]

Genre:
Post Apoc/Sci-Fi [3]

Game System:
Custom [3]

Description:
Pain slams into you as you open your eyes. The radioactive desert sands blister your skin and suck away your last ounces of strength. Struggling to your feet you take inventory: wounded body, a chaingun with one last clip of ammo, one fragmentation grenade, and the iron will to look past those odds. Corpses of Blackhand's entire regiment litter the ground around you. Only a few survivors remain, and calling them survivors is a stretch. Wild bolts of lightning blast across the sky, announcing the death of Yet another of the reborn. In the tracks left by the lightning,graceful, metal wings can be seen, beating against the gray clouds. She is coming for you, the reborn. Slapping your last clip into your chaingun, you watch as the avenging angel drops out of the sky and lands before you, folding her wings around her body like a cloak. A Black metal hand draws a white blade from the glinting scabbard at her hip. As the avenging angel raises the blade to strike, you compress the trigger and begin firing. A hail of bullets wash over the winged woman, most just bouncing off her black skin like sand in the wind. Grimly, you pull the pin on the grenade and hold your last hope in your hand. You may be dead a minute from now, but you are determined not to go alone... This is your last stand, this is war, this is, CYBERASSAULT... CyberASSAULT Features: -A post-apocalyptic, sci-fi theme including holographic simulator areas and tons of real world/pop-geek-culture references. -Fast-paced melee, grenade or clip-dependent gun combat! -Multiple ammunition types. Scopes and weapon attachments. -A great active Immortal staff!! -Bionic implants,player owned storage bays, houses, PK (limited) -Amazing progression system. Instant rewards upon progression. -item customization, gear that levels with you! -player, mob, ongoing and imm-run quests. Holiday quests! -Tons of custom skills and psionics. -An awesome fun non-stock world! Always growing. -Large newbie area with plenty of quests to get you started. -Limited RP, if any at all. Come hang out and shoot the proverbial shi* -hundreds of NPC given quests with Quality rewards. -Custom weapons! -custom gear shops -player museum of past legends of CyberASSAULT! -New players daily. -Quest shops -Vehicles with GPS (so you can save locations!) -Taxi cabs for you lazy mortals! -Happy hours! Imm triggered and self started. -Custom event system, allowing players to obtain super equipment with event shards! -Crafting and item salvaging. Create powerful gear. [1]
Pain slams into you as you open your eyes. The radioactive desert sands blister your skin and suck away your last ounces of strength. Struggling to your feet you take inventory: wounded body, a chain-gun with one last clip of ammo, one fragmentation grenade, and the iron will to look past those odds. Corpses of Black-hand's entire regiment litter the ground around you. Only a few survivors remain, and calling them survivors is a stretch. Wild bolts of lightning blast across the sky, announcing the death of Yet another of the reborn. In the tracks left by the lightning,graceful, metal wings can be seen, beating against the gray clouds. She is coming for you, the reborn. Slapping your last clip into your chaingun, you watch as the avenging angel drops out of the sky and lands before you, folding her wings around her body like a cloak. A Black metal hand draws a white blade from the glinting scabbard at her hip. As the avenging angel raises the blade to strike, you compress the trigger and begin firing. A hail of bullets wash over the winged woman, most just bouncing off her black skin like sand in the wind. Grimly, you pull the pin on the grenade and hold your last hope in your hand. You may be dead a minute from now, but you are determined not to go alone... This is your last stand, this is war, this is, CYBERASSAULT... CyberASSAULT Features: -A post-apocalyptic, sci-fi theme including holographic simulator areas and tons of pop-geek-culture references. -Fast-paced melee, grenade or clip-dependant gun combat! -A great active Immortal staff that's always working!! -Bionic implants,player owned lockers, PK (limited), remort system, remort special classes -item customization, player, ongoing and imm-run quests -lots of custom skills and psionics -an awesome fun non-stock world! -a great newbie zone! For the advanced or newbie MUDder. -RP Friendly!! -hundreds of quests. -Custom scripted weapons! -custom gear shops -Player museum of past legends of cyberassault! [2]
Aliens! Again, even more than there were last time: they seem to materializeout of the very grains of the radioactive desert sand. Venomous yellow eyes. The black gunmetal glint of laser pistols as they close in for the kill. There's nowhere to run, and nothing to rely on but your MAC 17 machine gun. What a way to save the human race. Roam the deserts outside of town. Find out why neon lights can't even compare to the glow out there. Pistols, rockets, submachineguns, lasers weapons, and running are all the magic you need. Hey, learn some survival skills that just weren't in the Boy Scout Manual. MORE REAL THAN YOUR WORST NIGHTMARE! CyberASSAULT features: * Clip-dependent weapons (along with your trusted hand-held weaponry) * Close to 60 Psionics, close to 40 Skills * Classes of Borgs, Crazies, Mercenaries, Stalkers * Remort Classes of Highlanders and Predators * A truly Sci-Fi theme, evident in all aspects of the game. [4]

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I had searched and searched for a new mud to play. I'm not new to MUDs, having played them for a long time (20+ years), but I was looking for something new. I'm a big Sci-Fi fan and went on the lookout for a Sci-Fi MUD. I wanted to fulfill these criteria: * Futuristic/Sci-Fi * Crafting * Adult * NON-RolePlay * Projectile based weapons, in addition to melee I had stumbled across some really cool MUDS (MUSH's really) that had everything I was looking for, but they were Role-Play servers. Luckily I found CyberAssault, and I'm really glad I did. You can role-play if you want, there's some stuff to support that such as housing, but it's not necessary. CyberAssault is small. There are usually 4-10 people playing at any time. The admins are really cool people, and very responsive to player feedback. The userbase is newbie friendly, questions will get answered if people aren't AFK. The setting is future, post-apocolyptic, Mad-Max meets Shadowrun. There are simulations that you can enter to go to some different settings though, such as Doom, the Starship Enterprise, or Highland where Beavis and Butthead live. If you get sick of the future theme, jump in one of the SIMs and go clear that area. The admins have been really receptive to player suggestions. The MUD runs TBAMud, which is one of the most popular codebases right now, it's being actively developed and the version that CyberAssault runs is highly customized. I had asked about weapon attachments and within a week we were testing out some cool new red dot scopes for our guns. These will then be distributed into the world as blueprint drops. Here are the features that CyberAssault has that were exactly what I was looking for: * Theme: Futuristic/Sci-Fi/Shadowrun/Terminator - CHECK * Crafting: There are blueprints you can buy or get from mob drops. You can then prospect materials from different places that randomly pop up across the map. Some of these prospect claims you'll have to defend while your drill does the work. Do you have a lot of junk taking up bag space? You can donate it, but you can also salvage it and break it down into its base components. * Quests: Lots of quests. You'll run into a lot of NPCs that will give you quests, some are retrieval quests, others are goals like setting off M-80 firecrackers in different places to stick it to the man. You'll get currency, XP and also questpoints that you can spend on quest items. * Vehicles: There are myriad of different vehicles in the game, and the main advantage of a vehicle (beside it being neato keen to be riding a motorbike down the street) is that you can use it's GPS system to set different destinations. * Progression: The classes (Mercenary, Crazy, Stalker, Borg, Caller, Predator, Highlander) each break down into 2 remort classes where you can focus on either defense or offense, and then after another... Read More
MudConnector.Com Review by on May 14, 2016
CyberASSAULT is my guilty pleasure mud. It's where I go when I need a little mindless hack and slash, shoot -em up style. It doesn't have to be mindless though. It's as mindless or as complex as I want to make it. I can login for a few minutes and kill some badass mobs, or I can login for a few hours and do some events, or run some quests and gain questpoints for special equipment. The best items come when you gain shards from rift mobs. These are events that happen globally and aliens step through rifts and invade. When the players defeat them, the mud rejoices and we get 2x exp for an hour. It's great fun. The game does away with all the hassle and character maintenance of other muds. Who wants to sleep all the time? Who wants to eat and drink all the time? When I login, I want to just jump into carnage, and Cyberassault lets me do that because you don't need to sleep or eat. If you do decide to sleep and eat, you get massive bonuses though, but you certainly don't need to. The quests here are very engaging. They run from easy to very difficult! There's a little bit of everything. The immortals are great and very helpful. New areas and quests are always created. Holidays are insane with the amount of muds that can populate the mud. The world is detailed and complex. Taxis are fun, but you shouldn't really need them. There are portals all over. Money used to be unimportant, but now it's very important and you need a LOT of money to buy some items. It makes collecting money much more interesting than before. They have fixed a lot of problems mentioned in previous reviews, some come try it out. Combat is a real treat. It can be very complex, or very simple, the choice is yours! My favorite strategy is to find a mob 2 rooms away. I then move one room closer to it and lay a lot of proximity mines down. I then move back to the original room which is 2 rooms away from the mob and snipe it from 2 rooms away! The mobs goes, 'whaaa?' and try to chase me down, but it runs into my proximity mines and SPLAAAT, there goes the mob. It's a real treat. Of course it's always funny when the mob wanders into the room while I'm laying down the mines, then they trigger the mines when I'm in the room and everyone gets blown up!! So you gotta be fast sometimes. If you're looking for a fun mud that has plenty of death and carnage and quests, along with world events and tons of different equipment combinations, come try Cyberassault.
MudConnector.Com Review by on Aug 23, 2014
Let me preface this by saying that I've been playing the game for under a year now and have generally enjoyed my time. Nevertheless, this is my attempt of an unbiased review of CyberAssault and not as a fanboy. Let's start with some of the negative things CyberAssault does wrong so we can get those out of the way and focus on the positives. Many of these negaives are also positives, as I'll explain. 1. No organizations or clans. While the playerbase may not be large enough to support such a feature, it would still be nice to have the option as I have talked to several players that have been interested in the feature. 2. No vehicles. This is a post-apocalyptic world and the perfect chance to ride around in motorbikes or even tanks. No such mechanisms exist, but it's possible one is in the planning stages. 3. Taxi Cabs. Taxi cabs are a very nice feature and it gives the illusion of riding the taxi to many different areas of the mud, negating the need for directions (it's not a vehicle you can drive). Unfortunately the time it takes to hail a cab is excruciatingly long. Player complaints of this feature have fallen on deaf ears, the reasoning being the taxis are a luxury,and they really are since you don't have to walk to places. It would still be nice to cut the wait time in half and it wouldn't lessen any of the fun. 4. Immortals. The immortals are generally laid back and cool. They follow the spirit of the law, well until they decide they don't want to any more. Then you just have to hope your punishment is light and fair, and sometimes it's not. 5. Progression skills. A while back, the class and skill system was completely revamped into more of a skill tree. While great in theory, this gave many classes the same skills, limiting the uniqueness of classes to a few select skills and class-specific equipment. For examples, borgs are almost identical to mercernaries, save a few skills and pieces of equipment. To combat this, there was a plan to create progression classes and progression skills. While I'm sure this is still (hopefully) in the works, this has turned into a 'vaporware' type situation. At the moment, the only reason for remorting is equipment (and a few stat points). 6. The world. The game employs many exit loops to give the appearance of a larger area, which I'm never a fan of. The world in general is small. This is a work in progress as they are adding new areas all the time. 7. Cities. The main city's name is Motown, as in R & B music Motown. To this day, I have no idea why they decided to put a musical name on a post-apocalyptic sci-fi town. 8. Map. The ascii map is the standard tbamud map and is buggy, but it's better than no map. 9. Money. is... Read More
MudConnector.Com Review by on Sep 23, 2012
After re-reading my review again, I fear I may have been unnecessarily harsh. The idea was to give a thorough review, but to be honest I got sort of burned out by the time I got to the positive points and I really didn't do them justice. The positives definitely outweigh the negatives by a landslide, I just didn't expound on them. For instance, there is an unique vehicle system currently being built, taxis are quicker, and the world is much larger than I thought it was. Every mud has it's negatives and this one is constantly improving to focus on the fun aspect of playing. (no food/thirst/rent required is ftw) I mean it has area of effect grenades, sniping from perches, land mines, the strategy involved is numerous. There's some good stuff going on. If there's an ounce of post-apoc fandom in you, I'd urge you to try it out for a day or two and see if you don't get hooked.
MudConnector.Com Review by on Aug 16, 2012
After re-reading my review again, I fear I may have been unnecessarily harsh. The idea was to give a thorough review, but to be honest I got sort of burned out by the time I got to the positive points and I really didn't do them justice. The positives definitely outweigh the negatives by a landslide, I just didn't expound on them. For instance, there is an unique vehicle system currently being built, taxis are quicker, and the world is much larger than I thought it was. Every mud has it's negatives and this one is constantly improving to focus on the fun aspect of playing. (no food/thirst/rent required is ftw) There's some good stuff going on. If there's an ounce of post-apoc fandom in you, I'd urge you to try it out for a day or two and see if you don't get hooked.
MudConnector.Com Review by on Aug 15, 2012
I began playing this MUD perhaps a week ago. I was instantly welcomed by an exceptionally friendly IMM staff and led to a Holiday quest. The TMC review of this is a bit out of date, as the helpfile system is quite complete and helpful as of this review. The playerbase is smallish, but fairly active, and the IMMstaff seem to be working behind the scenes. There seem to be far more than enough quests and such to keep people who like that sort of thing happy, remorting is not made insanely difficult, equipment is plentiful and reasonable to get, and other players helpful in acquiring it and selling it cheaply on the mudwide market/auction system. I can not say enough how much fun I have been having here in the past few days. If you are a fan of hack and slash, high bodycounts, and not a fan of rampant PK or forced half-hearted RP, this place will probably make you happy. This MUD also features options for blind players with screen readers specifically (a category at least one or two active players make use of), for those who are require it, and would be reasonably good for a total MUD newbie to start on, regardless.
MudConnector.Com Review by on Jul 8, 2012
What a great mud. I played originally many years ago - it was great to remember certain areas that had been upgraded throughout the years. The mud has greatly expanded in content over the years and has a great new website! One of my favorite parts about the mud is the cyber punk atmosphere and the whole post-apocalyptic theme along with it. The areas are well-made and not just generic and boring - you can tell that effort was put into their creation. And, of course, most of the player base are witty and sarcastic - just my style. Immortals are helpful and the events surrounding holidays they host are always a great time! Ciya online soon!
MudConnector.Com Review by on Apr 22, 2012
A great game for those who like war related games. Good staff, and newbie friendly. A lot of areas and a lot of quests. Many weapons and armor to choose from also. This game is so awesome its unreal.
MudConnector.Com Review by on Jul 12, 2011
I found CyberAssault back when I was in college and loved the atmosphere of the game. There weren't many games that I saw that had all original content or equipment like energy weapons, lightsabers, chainguns (and saws), katanas and many more. I took a break from MUDS in general for a few years but recently came back and started up CA again. The classes in CA are very nice. I could decide to be a borg and find durable, biomechanical replacements for all my squishy, fleshy parts (at the cost of what psionic ability I had) or I could go the other route and embrace my burgeoning psionic talent and psychically shred my foe's mind. You can all be a stealthy stalker or a jack-of-all-trades mercenary, each with their own strengths and weaknesses. Upon reaching level 30, you can choose to start over as one of the reborn. Do it again and you can select to play one of the two (current) advanced classes. The zones vary from content inspired by existing sci-fi books and movies to all original content. The imm are friendly and value feedback on new content and critiques on existing content. I've also been enjoying the new quest system. New quests are being added frequently and there's always something to do. Quest will sometimes reward power equipment or questpoints (redeemable for powerful equipment). In the end, CyberAssault is a fun game that I always seem to come back to. Hope to see you there! -Rator
MudConnector.Com Review by on Jul 12, 2011
As a new player, I can say CyberASSAULT is one of the friendliest muds I've ever played. All the players are very knowledgeable and more than happy to assist in any questions or problems you might have. Players vary from the very new, to the legends that have been there since the beginning. There is always someone around to talk to despite being a smaller mud. The areas are great and very unique! I really enjoy searching through all the areas to see what mobs are there, where the hidden rooms are, what new treasures can be found, and figuring out the area puzzles. They are updated frequently and new ones are also being created, and I was able to beta test a new area to get a first look at all the new content soon to come. The environment of the game is also one of my favorite factors of the game. It is really thrilling, fighting for your life through the use of automatic weapons, as well as the use of equipment slots not seen in other muds, such as nose ring, implant, face, and new ones coming like chipjack. Remorting is something to look forward to making your character much more powerful. There are 4 basic classes; with 2 additional classes for people have 2x remorts under their belt, with special abilities that can only be obtained by remorting. Lastly, the quest system is really neat with two different methods in place. The first method is an auto quest, where a different token will be place somewhere in the mud and if you obtain 10 unique pieces, you can assemble them for a very strong quest item. The other method is handed out by one of the representatives, where a different objective is personally assigned to you, and if carried out successful, rewards will be given. Just a few of the quest types given are bounty hunter, scavenger hunt, and mud trivia. Overall this mud is really enjoyable, and full of very friendly people. The mud itself is full of many unique pieces of equipment, areas to explore, and monsters to kill. Whether it be hanging out, or killing everything in sight, CyberASSAULT is definitely a mud everyone should check out.
MudConnector.Com Review by on Jul 12, 2011
CA is even better now! There are hundreds of jobs/autoquests one can complete, many specially-scripted weapons and armors, a brand new class, and a more balanced combat system! We also now have functional gambling, fishing and mining, and best of all, the old deathtraps are toned down and we're now rent-free! We're now seeking talented and dedicated builders, so come, check us out, and become aprt of something great. cyberassault.org 11111
MudConnector.Com Review by on Jun 26, 2011
I have been mudding on CyberASSAULT through most of it all, this place has always been home. No matter what, I always come back. The people are awesome, the theme unique, and the gameplay addictive. Through pwipes and years, I have never stopped with CA, most muds get boring, this one never seems to. I have tried over 500 muds off of mudconnect, most of which were diku, merc, rot, rom, circle... This is a modified code that I completely love, and is now totally stable. Come check it out, bug me and I'll help you get started if you see me online. I look forward to seeing you. -Drakko (REP)
MudConnector.Com Review by on Sep 24, 2007
CyberASSAULT is a really nice, laid back mud. The playerbase is somewhat small, usually varying from 2 to 9 people online at a time. However, the players are all really friendly and generally willing to help a newbie out with anything they might need. The IMM staff is friendly and I've averaged at least 2 quests a week since I've been playing. The feel of the mud is sci-fi hack and slash. The mud has lots of varied areas to keep hunting interesting, as well as some quests for gear that keep things varied. Character customization is done through practicing psionics (spells) and skills, as well as purchasing bionics that augment your character. If you're looking for a fun, sci-fi themed mud with friendly players, you should give CyberASSAULT a try.
MudConnector.Com Review by on Mar 4, 2007
Let me start by saying that CyberASSAULT is one of the best muds of its type that I have found. The exp rates for a character are fast enough to make remorting a reasonable goal for even a inexperienced mudder, but slow enough that it does not seem 'too easy'. Also, a character may remort many times, resetting their level to one but giving them many advantages, and at their second remort they may become one of two advanced classes, predator and highlander. The playerbase is a bit small, but the community is extremely newbie friendly, and will more often than not assist a player in need. All in all I would definitely suggest CA as a mud to look at for those who enjoy a friendly community and user-friendly gameplay.
MudConnector.Com Review by on Dec 10, 2006
I've been a player on CA for about 6 years now, and every time I try to quit I keep coming back. It's not a huge mud, but has very varied zones, ranging from Beavis and Butthead to Doom, and everything in between. The player base is small, but very friendly and willing to help out new players. There is always at least one implementor on, often two or three at a time. The basics of the mud are pretty easy to pick up with an excellent newbie zone called boot camp to fill you in on the specifics of this mud. There is an automatic quest system, and occasional quests run by immortals. Level based equipment means that you'll be able to kill bigger and bigger things as time goes by. PK is restricted to higher levels, and remorting is possible (starting over with bonuse statistics/skills) which opens the door for highlander and predator classes. So come on out and try it, and tell em Fitz sent ya ;)
MudConnector.Com Review by on Feb 24, 2006
I've played this mud off and on, first joining the playerbase back in the mid-90's. Back then I was impatient and I found the rental system to be quite limiting. It does urge the players to be active to maintain their equipment, or else all is lost if they're idle for too long. While I was never a fan of rental systems, I've come to find that it's only a minor aspect of the game. There are tons of areas to explore, and you're free to develop your character however you please. However.. Like the mud's description in the listing, the mud hasn't seemed to have been updated in 2 years. At least, not cosmetically. I can't say for certain if there have been any changes, but the place seems much the same as it did, pre-Y2K. This isn't necessarily a bad thing, but it can be a turn-off for those who enjoy an environment that is thriving and always changing. All in all, however, CyberASSAULT seems a good place to immerse one's self in a futuristic sci-fi environment.
MudConnector.Com Review by on Jun 25, 2005
The coments posted by the anonymous player are mostly not true. There are new areas going into this mud all the time now, and the rent system is fixed with the awesome addition of lockers. The mud is still very friendly and the immortals are very well disciplined. Although there still isn't a huge playerbase, CyberASSAULT has the staying power that will make you come back and back and back for more. If you give this mud a week i guarentee you will never want to leave it. I loe CA, and you will too.
MudConnector.Com Review by on Feb 24, 2006
CyberASSAULT is the best MUD i have ever played, and my fellow players all agree. Check it out. You will love it. The atmosphere is fun, the players all friendly and the immortals are active which makes CyberASSAULT a fun place to come and kill a few mobs and relax. Although CA is pretty much strictly hack & slash, there are alot of great reasons to keep playing even after you reach the highest level. CA has an excellent remort system. The world is fairly large and all sci-fi and is always being updated. When the immortals feel like questing, there are sweet quests to partake in, such as color wars, race track, trivia, freeze tag, and so many more, but if there are no imms on and you want to quest, search the world for rainbow tokens and trade them for questpoints at the questmaster! Sick and tired of melee combat? How about a M16? fully clip dependent and probably one of the best gun codes ever written, made only for CA! I could list reasons all day long, but i dont need to... Come give it a try if you are circlemud friendly, i'm sure you will like it! -Bosstone 3x Remort and Veteran CyberASSAULT ADDICT!
MudConnector.Com Review by on Dec 27, 2005