I played DSL for about five years, and can't imagine what I was thinking. Roleplay enforced? Yes... vaguely. The problem is that the code doesn't support the roleplay (in fact intentionally prevents it) and that the attitude of the playerbase is in strong support of a world with little to no realism, simply because it's based on pulp fantasy. Many races, reclasses, clans and whatnot--but it's really all the same. Tedium for (theoretical) reward. It will take you at least 100 hours to get a character fully levelled, and once you have, you can go out to player-kill competently (PK before the highest level exists, but is never balanced--everyone knows the level of everyone else, like stock ROM). You actually need hours to level, and levelling isn't easy--levelling some races or classes is in fact very hard. Levelling consists of killing the same mobs, over and over again, until you've done it enough that you have to go somewhere else to do the same thing to a mob with a different name string, essentially. A holy priest of the Goddess of Love and Peace might kill a thousand goblins, a hundred flesh golems, and fifty woolly mammoths before being able to persue the priesthood. Brilliant! There is a new crafting system, possibly the worst crafting system I've seen in a MUD yet--you can spend a few thousand eggs (that equates to 1000+ hours of RL tedium--no kidding) to make an item that is presumedly slightly better than the one you can buy for 1.5 eggs. That, according to the admin, is a "challenge". You earn those eggs by doing "quests" for the "questmaster", which involves you running or gating to places in the rather large world to retrieve items such as "lost puppies" and "king's sceptres" ad infinitum. Each time you do this earns you less than 1/10th of an egg, and you have to wait five minutes between quests. This is what people do with thousands of hours of their lives that they will never, ever get back. There is some roleplay on DSL, but a lot of it is pretty infantile--paper-thin pretense, poor spelling, and Kings and Queens of fantasy empires who go around slapping people on the wrist for saying bad words or hurting one another's feelings. Some of the clans present some rather mature roleplay, including Shadow. PK is restricted to the clans, who magically cannot attack a member of one of the kingdoms or vice versa. I say magically in the sarcastic, OOC sense--there is no RP reason for this, or any of the other bizarre gameplay gaps obvious to even the casual intelligent player. PK can be entertaining, but mostly it degenerates to groups ganging up on one individual when he or she least expects it, hoping for an easy kill--it's rather easy to flee from just one attacker. AGL (the arena fights) are entertaining for participants and viewers, and are perhaps the game's only real saving grace. The administration is and...
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