Darker Realms
Fantasy-themed LpMUD (Multi-User Dungeon) founded in 1990.
Ranked 394th of 754 worlds statistically.
Ranked 152nd of 324 worlds in the Fantasy genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
0 (a minute ago)

Maximum Connected:
5 (last 30 days)
Status:
UP

Version:
LPMud

Average Connected:
1 (last 60 days)

Minimum Connected:
0 (last 30 days)
Connection Screen


             Welcome to Darker Realms - LPMud (version 3.1.6-DR),
                   opened and operating since June of 1990.

                    The Founders are Lucifer and Raistlin.
            The Elder Wizards are Emrys, Galeck, Ulysses, and Unk.
              The Senior Wizards are Freya, Shamgar, and Norbert.

     Report any complaints/comments/criticisms to Emrys in the post office,
           or e-mail dr@darkerrealms.org. Your input is appreciated.

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                  Mud has moved hardware.  Excuse our dust.

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Description
Darker Realms opened in 1990 and is quite possibly the oldest still-running LP style mud in the USA. DR was the first mud to offer quest-based advancement, and still maintains a large number of challenging and interesting quests. Although a number of guilds have cropped up, DR is still based on the traditional LP mudlib. Ergo, it lends a classic feel to what we believe is a classic game. There are about 600 active players, but rarely more than 25 or so on at a time. DR has almost never been down for more than a weekend, and recently moved to a much faster machine, so it probably *isn't* the slowest LP in existance anymore :)
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Average Players Connected By Hour
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Total Players Connected By Genre
Average Players Connected By Day
Average Players Connected By Season
Total Players Connected By Server Type
Location:
USA [1]

Codebase:
LPMud with custom modifications [1]
LP [4]

Category:
Swords and Sorcery worlds [2]

Server Type:
LP [1]

Theme:
Mixed, mostly fantasy [1]
Other [4]

Description:
Darker Realms opened in 1990 and is quite possibly the oldest still-running LP style mud in the USA. DR was the first mud to offer quest-based advancement, and still maintains a large number of challenging and interesting quests. Although a number of guilds have cropped up, DR is still based on the traditional LP mudlib. Ergo, it lends a classic feel to what we believe is a classic game. There are about 600 active players, but rarely more than 25 or so on at a time. DR has almost never been down for more than a weekend, and recently moved to a much faster machine, so it probably *isn't* the slowest LP in existance anymore :) [1]
Darker Realms is quite possibly the oldest LP-style mud in the USA. Started in early 1990, DR has never been down for more than a weekend and still features most of the original cast of gods and coders. Although a number of guilds have cropped up, DR is still based on the traditional LP mudlib. Ergo, it lends a classic feel to what we believe is a classic game. There are about 1500 active players (cleaned monthly), but rarely more than 25 or so on at a time, (and most of us are playing various card games (spades, yahtzee, poker, bridge)). DR recently moved to a much faster machine, so it probably *isn't* the slowest LP-style world in existance anymore :) [2]
Darker Realms is an lpmud that has been around for a long time. It currently has 5 open guilds, and lots of fun waiting to be had:) [3]
Darker Realms opened in 1990 and is quite possibly the oldest still-running LP style mud in the USA. DR was the first mud to offer quest-based advancement, and still maintains a large number of challenging and interesting quests. Although a number of guilds have cropped up, DR is still based on the traditional LP mudlib. Ergo, it lends a classic feel to what we believe is a classic game. There are about 600 active players, but rarely more than 25 or so on at a time. DR has almost never been down for more than a weekend, and recently moved to a much faster machine, so it probably *isn't* the slowest LP in existance anymore [4]

  1. MUDConnector.Com
  2. Pueblo/UE World List
  3. Zuggsoft MUD List
  4. Mud Magic
I have been playing Darker Realms for about one year now, and although I have taken some long breaks, I eventually find myself back at it. My highest character is level 13 (not too good =p), but it would be probably nowhere if DR wasn't so newbie friendly. The first thing I found lovely about the game was the character creation. You enter a name, a password, and your sex, then you start playing. I had only tried one MUD before DR (can't recall the name) which had a ridiculously long creation screen, especially if you have never mudded before and have no idea about what Race, Sub-race, Sub- sub race, class, sub-class, etc. to chose. You chose your guild ('class') as you play the game and become familiar with how to play it. There are two newbie areas in the game, as well as several puzzles that can be done for experience. High level players have also been friendly and willing to help get those first few levels. I briefly mentioned guilds above. Guilds are basically what another RPG might call a 'class', your stats and abilities (even the way you talk in some) change when you join one. Other than the Alchemist's guild, which is actually on the Newland-town map, they all require you to find the hidden guild hall before joining it. Some guilds require a quest, others require a fee to join. There are 7 guilds, the Alchemist's, Cybertech's, Mage's, Paladin's, Shape-shifter's, Dragon's, and Barbarian's guild. This is much preferable to the 400+ classes that might be offered by other MUDs, who require you to chose before ever setting foot in the game. Another thing about Darker Realms that I find attractive is that player advancement is not based solely on killing everything in sight, but also in taking time to solve heroic quests, such as slaying the Minotaur, saving an Explorer from a dragon, or playing Solitaire. These quests often involve role-play, puzzle solving, and exploration. Like hall... Read More
MudConnector.Com Review by on Sep 11, 2009
I first stumbled upon the darker realms while doing semi-random searches and trying out muds. It was the first mud that I was able to 'walk' into and try out without major time investment. I have since invested more than a little, ok a great deal of time in my attempt to unravel it's secrets. There is no PK at DR. I like that. The gameplay is fairly simple at first with the typical character creation cycle followed by the seemingly dizzy stumbling about trying to get oriented with the three main areas. I have since discovered many other areas to explore, with some being hidden only by a boat ride or opening a door and others quite well hidden, with the entrances eluding me to this day. There are several guild choices and each has it's strengths and weaknesses. Some are easy to join, requiring only that you find the main guild hall to sign up, while others have entrance quests and are hidden. The rewards for aligning yourself within a guild are well worth the effort and add strength and individuality to your character. Advancement is by solving quests and gaining experience through battle with monsters ranging from the usualogres, elves, dragons and the like to more exotic creatures such as the terminator and bugblatter beast of rahl and even a smurf or two. The quests vary in difficulty and thus in reward. Some quests are dangerous and can cost you your life unexpectedly. The quest system is well defined and a review system was recently updated to show the difficulty and playability of each quest. There are several special events put on by the Wonderful and friendly staff at DR. These are usually placed around holidays and are often on a weekend. During these events you might encounter some interesting real time games going on like Wheel of terror(fortune) and sometimes quest point trivia. Holloween brings out a demon that runs amok terrorizing the entire world until somebody kills grin).... Read More
MudConnector.Com Review by on Mar 13, 2005