Divine Blood
Fantasy-themed MUD (Multi-User Dungeon) founded in 1998.
Ranked 613rd of 757 worlds statistically.
Ranked 271st of 342 worlds in the Fantasy genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
0 (11 hours ago)

Maximum Connected:
0 (last 30 days)
Status:
UP

Version:
Diku

Average Connected:
0 (last 30 days)

Minimum Connected:
0 (last 30 days)
Connection Screen



                                WELCOME TO
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                                                                    V2.0

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             _,--'    __,-'      /,_,_v_Y_,_v\\-'       -Trinity

                             ROM Version 2.4b6

               Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
               Tom Madsen, Michael Seifert, and Sebastian Hammer
               Based on MERC 2.1 code by Hatchet, Furey, and Kahn
               ROM 2.4 copyright (c) 1993-1998 Russ Taylor

What is thy name? 
Description
Divine Blood is set in a medieval fantasy atmosphere. We offer 4 base classes, 4 remort classes, and 8 races. Players are allowed to customize each character to be unique from any other player. PlayerKilling is optional with a well balanced and sophisticated PK system. Players may join or create new clans, while having the option of purchasing clan enhancements such as more rooms, guards, shopkeepers, and more. The mortal levels range from 1-91, and remort system is functional. Immortal run quests and a Autoquests are also available, along with equipment bought with quest points. The Autoquest code has been specially modified for a PK/NON-PK mud environment. We have something for everyone. Anyone can easily learn to play Divine Blood whether you are newbie...
Read more at MUDConnect.Com

Links
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Language:
English [1] [2]

Codebase:
Rom] Rom24b6[Modified [1]
ROM - Adequately modified [2]
Rom [3]

Created:
1998 [2]

Location:
USA [1] [2]

Theme:
Medieval fantasy [1]
Fantasy [2]
Medieval Fantasy [3]

Category:
Medieval Fantasy [2]

Description:
Divine Blood is set in a medieval fantasy atmosphere. We offer 4 base classes, 4 remort classes, and 8 races. Players are allowed to customize each character to be unique from any other player. PlayerKilling is optional with a well balanced and sophisticated PK system. Players may join or create new clans, while having the option of purchasing clan enhancements such as more rooms, guards, shopkeepers, and more. The mortal levels range from 1-91, and remort system is functional. Immortal run quests and a Autoquests are also available, along with equipment bought with quest points. The Autoquest code has been specially modified for a PK/NON-PK mud environment. We have something for everyone. Anyone can easily learn to play Divine Blood whether you are a newbie to muds or a veteran of another code base. The only requirement is for players to follow the rules, use common sense, RP a little, and, most importantly, enjoy the game. Recent modifications to Divine Blood: * special non-pk/pk equipment * modified autoquest code for more balance * sophisticated pk system * modified clan system * room/obj progs * randomized stats on equipment per reset [1]
We just put in player housing, and have been fleshing out the clan and quest systems. We have a small but solid player base, averaging around 12 online. There are 8 clans who compete for clan favor, used to build up their areas. Our classes are still fairly close to stock; most time up to this point has been put into balancing skills and spells for pk, working on our remort classes, and adding new areas (the world is just over 50% original). I recently inherited the code base from its founder and imp of nearly 3 years, Drueth. I've been trying to ween the code off of snippets, removing a lot of legacy code from the quest and clan systems and rewriting the guts of the MUD, while at the same time trying to keep the "feel" of Rom. Anyway.. stop by and check us out. [2]
Divine Blood is a ROM-based MUD that has been under development for over 5 years, but still retains the feel of ROM. We have an advanced clan/PK system that is constantly being fine tuned. PK is completely optional. Players can purchase and modify their own homes, create clans, and quest for improved equipment and stats. There are 91 mortal levels, and players can choose to remort into a more powerful class once reaching level 91. There are currently 100 open areas, approximately 75% of those being original. We are constantly at work on new areas. [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Mud Magic
Divine Blood is an ever-changing environment, with many 'easter eggs' hidden throughout. The playerbase is mostly helpful when asked politely, and the PvP scene has been quiet of late. The level of interactivity in the game is outstanding, with mobiles willing to chat (to an extent) in all major cities. Players of all skill levels are welcomed, and there are several web pages devoted to assisting players with equipment and speedwalks. The immortal staff is extremely responsive, and open to new ideas. I highly recommend this MUD to anyone from 16-96 years of age, as there is occasionally some adult language used in OOC chat.
MudConnector.Com Review by on Nov 21, 2008
I been playing on DB off and on for just over a year, so i'm i guess i'm still kinda new. I've played several other muds and haven't found one yet that has the same amount of complexity through simplicity that DB has. The other players are all nice (save for the evil ones) and most are helpful. The imms are all very dedicated and fair. I reccomend this mud to anyone who is looking for a place to invest large amounts of time that could be used on something constructive.
TopMUDSites.Com Review by on Apr 21, 2004
I've been playing Divine Blood for a while, and I'm fully addicted to it. It has some of the best mobprogs I've ever seen, a huge thanks to the Immortal Xyliacai for that, she really knows what shes doing, You can play shell games, go fishing, listen to story-tellers, read about some of the good old players in the libary. There's always something to do. There are 4 classes which you can remort and get some cool spells or skills. All I can say it, try it out..
TopMUDSites.Com Review by on Apr 28, 2003
My Mortal name on Divine Blood is Kane (+ a few alts). I've like Jaden been playing Divine Blood for several years, I think I started late 1997 or early 1998. I've tried a lot of other muds. But I have yet to find any that can compare with Divine Blood. It's with colors, but not to many colors, just like I like it. Great RP a lot of the time, not many stock areas left. Always new areas on the way. You can remort your character (Remort- Knight, Rogue, Sorcerer and Priest). There isn't all the (according to my head) confusing start up choises. It's plain simple and old skool. Hardworking Immortals, trying to come up with new stuff, that makees it harder on us all ;-) Just like it should be. Great frindship between a lot of playeres. You can PK, there are 8 Clans to join, or stay loner. All in all, a great place to join up.
TopMUDSites.Com Review by on Jan 16, 2003
I control the hero level remort character Jaden on this mud, I've been playing Divine BLood for several years now and there really isn't a place I'd rather be. I've tried many other muds and nothing ever seems to compare with the environment of DB. The world is constantly growing and being improved upon thanks to an extremely dedicated immortal staff. There's always something to do whether it's fishing, gambling listening to one of the storytelling bards weave their tales.. and that's only for starters!
TopMUDSites.Com Review by on Jan 14, 2003