DragonBall: Infinity
Dragon Ball Z-themed MUD (Multi-User Dungeon) founded in 2004.
Ranked 174th of 780 worlds statistically.
Ranked 4th of 10 worlds in the Dragon Ball Z genre statistically.
Address:

Db Size:
54011

Players Connected:
8 (10 minutes ago)

Maximum Connected:
19 (last 30 days)
Status:
UP

Version:
SmaugFUSS 1.9

Average Connected:
7 (last 30 days) ▲17%

Minimum Connected:
0 (last 30 days)
Connection Screen



Welcome to the DragonBall Infinity.  A MUD based on the DragonBall,
DragonBall Z, and DragonBall: GT anime and manga universe.

DragonBall Infinity (DBI) v3.0 (BETA) [SMAUG Code Base]
Code by: Kilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu (DBI) 3.0.0
  Original Code by: Goku(Warren), Melora, Islvin, Karma (DBS v2.5)
                       
Areas by: Kilan, Hao, Veritas, Fenris,  Ranmyaku, Talling, Gohan, Sasuke,
              Bojack, Borfin, Sixteen, Picard, Rhys, Luke, Arcimedes, Nell,
                 Khonsu

  Original Areas by: Ubuu, Melora, Thirteen, Bardock, Islvin, Koronto,
                      Ferrin, Dabura, Scyrok, Viola, Kalia

==============================================================================
Dragon Ball Z and all logos, character names and distinctive likenesses
thereof are trademarks of Toei Animation.  2000 Bird Studio/Shueisha,
Toei Animation.
SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,
Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.
Original MERC 2.1 code by: Hatchet, Furey, and Kahn.  Original DikuMUD code by:
Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer
==============================================================================
Enter your character's name, or type new:
Description
As you may have heard, the DragonBall Saga codebase leaked a while back. We got ahold of the code and started up our own MUD. Before you judge, please note that Warren, the original owner of the Saga codebase, has given permission for us to use the code. DragonBall and DragonBall Z are highly popular anime series', based off the manga created by Akira Toriyama. DragonBall GT was not created by Toriyama, but is still just as popular as the original shows and mangas. DragonBall Infinity offers several of the things seen in the popular series. Races such as Saiyans, Nameks, Bio-Androids, Androids, even Ghettis; and more races are still in the works. Skills and abilities such as Super Saiyan, the Kamehameha wave, Attack,...
Read more at MUDConnect.Com

Links
Average Players Connected By Hour
Average Players Connected By Week
Average Players Connected By Day
Average Players Connected By Season
Language:
English [1] [2] [3]

Codebase:
[Smaug] Heavily Modified [1]
Smaug - Heavily Modified [2]
SmaugFUSS 1.9 [3]
Smaug [4]

Created:
2004 [2] [3]

Family:
DikuMUD [3]

Sub Genre:
DragonBall [3]

Gameplay:
Hack and Slash [3]

Location:
Canada [1] [3]
USA [2]

Theme:
DragonBall/Z/GT [1]
Dragonball/Z/GT [2]
Dragonballz ( dbz ) [4]

Category:
Anime [2]

Genre:
Anime [3]

Game System:
Custom [3]

Description:
As you may have heard, the DragonBall Saga codebase leaked a while back. We got ahold of the code and started up our own MUD. Before you judge, please note that Warren, the original owner of the Saga codebase, has given permission for us to use the code. DragonBall and DragonBall Z are highly popular anime series', based off the manga created by Akira Toriyama. DragonBall GT was not created by Toriyama, but is still just as popular as the original shows and mangas. DragonBall Infinity offers several of the things seen in the popular series. Races such as Saiyans, Nameks, Bio-Androids, Androids, even Ghettis; and more races are still in the works. Skills and abilities such as Super Saiyan, the Kamehameha wave, Kaioken Attack, and much more features bring the series straight to your computer. We feature an exclusive RolePlay storyline, derived from the series themselves. RolePlay is highly encouraged, with new plot twists forming every day. Come, join us. We are confident you'll like our MUD. [1]
Dragonball Infinity is a Dragonball World MUD, we have several races, including Saiyans and Androids. We have extended and encouraged Roleplaying with rewards given out for RP. The game is Text Based but has many colors. The immortal staff is hard working and friendly and the game itself is quite newbie friendly. In fact we have a newbie council [NC] that's sole purpose is to help new players get used to our world. We welcome anyone who wants to try our game, it is a family MUD so swearing is not allowed but we have a channel that will allow you to speak in any way you like. So come, join us in our latest RP Saga or just enjoy the awesome areas we have in store. [2]
A long-standing spinoff of Dragonball: Sagas, the codebase of which we received from the original owner with permission to use it, DragonBall: Infinity is a far cry from its humble beginnings with far more than its predecessor could ever hope to achieve. Multiple coding changes enhance the gaming experience. With the right training, design your own attack! Obliterate your opponents with abilities of your own design. Move faster than the speed of sound with the Zanzoken ability and leave your foes in the dust. Many players also enjoy the player killer (PK) aspect of the game. While hardly a necessity, since some choose to go the safe route and never undertake PK at all, PKers will discover their skills are put to the test as they hunt - and are hunted - by the best of the best. Collect certificates of death and show off your prowess! Roleplay as well is a joyous addition. Players constantly mold the universe to their liking, with fresh twists, turns, and events to keep it interesting. Can YOU handle the dark invasion of the Dark Goddess's forces? Or will you choose a different route and assist them in conquest and their hunt for revenge? Clans, too, are available for the organization-hungry player. Fight for right and defend the universe as a member of the Hidden Angels! Or partake in cruelty and evil as part of the Dark Dominion. Or board the gigantic flagship, the Moonbeam, and follow your own goals as a member of the Silver Faction. Or maybe you're a quester? Fear not; DragonBall: Infinity has a myriad of brain-teasers and legendary rewards just waiting for you! Travel to Yardrat and be tested by its inhabitants, scaling the Temple in search of the coveted Instant Transmission technique. Or learn the secrets of Arlia's past as you undertake three separate destinies. Or for the more maze-oriented there's Frieza's Castle and the rewards that await! Builders are always creating fresh areas for players to explore. So come on in and give us a try! We promise you you won't be disappointed. [4]

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The mechanics are okay, honestly the only reason to join the playerbase is the population. Otherwise, the admins and favored players bot all day and talk about it on the ooc channel.. My character was deleted for focus ki/meditate 'botting' though I was at my computer, without talking to me, having a discussion, issuing a warning or anything. Be warned! There's a HUGE CHANCE you'll spend a day, week, month, year on this game grinding your PL and having fun, and then log on one day to see your character deleted because an admin or favored character accused you of something without you being able to defend yourself.
MudConnector.Com Review by on Jan 15, 2015
I mean, botting is pretty cut and dry on this MUD. I've been a player for ages, and when someone is actually botting, they get punished. You agree to the rules at the very start of the game and there's even a question about how many triggers you're allowed to have (hint: The answer is none). Yes, people openly jest about botting because they've been there forever and those that have been there forever have seen players come and go quickly because they're too lazy to type in two or three letter commands, and instead set up the client to do it for them. The point of playing the game is to achieve progression by yourself, not allow a program to do it for you. If you don't want to have fun and actually play, learn, and enjoy the game yourself, then feel free to go join a community that allows or actually does ignore botting. I hear that there are plenty of them. But if you want to join a community that actually interacts, has a personality, and wants you to enjoy playing for the sake of playing, then give DB:I a try; without the botting and triggers. Chances are you'll become addicted.
MudConnector.Com Review by on Dec 23, 2014
I honestly got banned for simply asking questions and correcting a few GMs. The only reason this mud is popular is cause they go mud to mud recruiting already dying Player bases. It makes me sad as a classic dbz mud fan.
MudConnector.Com Review by on Jan 8, 2015
For about a year now this mud has been going through a steady decline in players, and in entertainment. When I originally joined this mud, it was by far the most enjoyable place to be. As it progressed, the improvements to both the mud areas and certain aspects (ie mainly RP) made this mud a great place to be. The main issue as of late is that the administration is SORELY lacking. Whereas there used to be a full, involved staff, it has gradually dwindled down into 4 main people, and unfortunately only one of those doesnt talk down and belittle the players. Whats even more unfortunate, is that this one person doesnt happen to be the owner, and holder of all the power of the mud. If you speak out against him, he'll make racist jokes or find a way to insult you then play it off as a joke. Another administrator constantly insults people and 'flexes his powers', by making them quit out or changing their names. And he happens to be the next most 'powerful' admin. The final person was raised from a player to builder status to...whatever they want to consider him. He also likes to insult and quit people, but he claims 'its only friends who can take it.' The 4th administrator has been around from before Ive been there, and hes probably been the nicest person there is. Unfortunately he cant be on all the time. As mentioned before, I like the place. But because of the administrative indifference its become more of a trip through high school where you're bullied or picked on for expressing your opinion, or being of a certain race or such. Even writing a review citing my opinions will most likely get me ridiculed.
MudConnector.Com Review by on Jul 24, 2014
I agree 99% with Grif. This mud was ok to take up idle time, lots of hack and slashing to get more powerful. Though you can never get as powerful as any of the Immortal's characters since they cheat regularly and brag about it too! Any time global events happen weaker, out of clique players will be forcequit out repeatedly to keep the Imm's friends advantage in those events. Any time you kill one of their alternate characters, the IMM will simply log a different one of their characters to relentlessly hunt you, no matter what their own rules say about multi-interaction and pkrevenge with alts. You will be bashed for anything and everything, think of the worst internet trolls with all the time in the world, and pack them all into one MUD where they have some 'power' and you'll get dragonball infinity. The only point I disagree with Grif is that its less like highschool and closer to elementary school with a limited adult's vocabulary. Also, Pokemon take priority in Dragonball Infinity... I know I know, nothing like dragonballbut well that's just how it is there, grade school stuff. I have logs of the main Admin Rendo giving his buddy Cosor all sorts of perks and explaining how to abuse bugs of the system to maintain a monopoly on dragonballs. Logs of Maverick sending people to his blog to get quest info, because he agreed that the questinfo rule was too rigid before he was promoted to a builder/IMM. Logs of IMM Ryune getting a 1 in 100,000 drop item due to a bug told to him by IMM Gordo cause he changed the drop rate to 1 in 1000 for a few days for his buddy. I also have logs of Raykar pking Maza and Cosor back to back, which is the one time that cheating wasn't needed.
MudConnector.Com Review by on May 1, 2012
Raykar and Grif have a bit of a sour reputation with most of the playerbase. Even today invoking Raykar or Grif's name in conversation is akin to an insult. There is no cheating that happens on DBI. We build the areas, so there is no denying that admins have an advantage when it comes to determining quests and knowing drop rates. As for Ryune getting a 1/100,000 drop (it's actually 1/1,000,000, and there are now ways to farm this drop) was a fluke in which the drop rate program was written improperly. Ryune just happens to farm jewel shards more than anyone else on the MUD (by a landslide). I would be happy to explain Raykar and Grif's situations and mindsets to anyone who enters the MUD, as will any other admin, and most of the playerbase. Suffice to say they are not exactly shining examples of maturity in the MUD (the fact that Raykar needed to complain about people liking Pokemon should be evidence enough of that) and have developed long, deserved reputations. Of all the people to complain about cheating...
MudConnector.Com Review by on Jul 19, 2014
When I started playing DBI I wasn't that impressed, but being a fan of Saga I just wanted to play. There were never any players on during my allotted gaming time. This was mostly due to me being European. Although I am not a fan of change, a lot of the changes are for the better. There are many things in DBI that I wished existed in Saga. During this last month I have come to really enjoy DBI and made some friends, most of the people are great. The playerbase started off small but has started growing again, so even with my weird Euro time I still see many people. Good job Imms at DBI and thanks for letting me play.
MudConnector.Com Review by on Aug 3, 2013
I used to play on this mud many years ago. While the mud had always been great, I decided that I was bored with it and quit some two years back now. However, as of late I've had a lot of extra time. So on a whim I decided to try and log back on. I was a little surprised to see that the mud was still running with a moderately sized player base. Although my characters were long since deleted due to inactivity, I decided to make a few new ones. Although I retained a decent amount of information about the mud, I still could not remember everything. Luckily, the current players and staff have been more than helpful. While they are fewer in number now, they still provide more than I could need. The current staff (while minimal) is extremely active, and still seems to be dedicated to making the mud a better place. In addition, the players really seem to be committed to helping each other out (Well, most of them!). Overall, my return experience here has been extremely positive. I would highly recommend this mud to anyone who shares an interest in DBZ.
MudConnector.Com Review by on Aug 2, 2013
I've been playing on DBI for quite some time now and I find it to be a good place to play. It has its moments that wear on you for a bit, but I always have a good time, regardless of what goes on. I admit that I tend to take a small break from time to time, but I always come back because I love it there. DBI is one of the best DBZ MUDs that I have ever played and despite what other people say, we're one of the liveliest MUDs out there since the majority other DBZ MUDs are either dead or not even running anymore. We're still going strong and I'd like to see it continue running for many more years. As for the admins, they personally don't bother me and I like them all. They do what needs to be done and get it done. I've never had an issue with any of them. I see nothing wrong with what they're doing and I think they're doing a good job, so keep it up, guys. The fact that new things are still being added makes me happy because there will be more to do later on for newer players and veterans. Overall, DBI is an enjoyable place to be and I encourage new people to come and play with us.
MudConnector.Com Review by on Jan 28, 2013
Let's start by clearing the air about these rumors of 'cheating' or whatever that seem to be floating around periodically. One must consider that Administrators code the mud, and as such, yes some of them might send their morts through an area they have coded and completed a quest in that area, this is something I would do as well. However I have no reason to believe that any one coder has shared information of their areas with any other coders. That being said, while one administrator may have superior knowledge over one area, they would be at the same level as the rest of us for any other quest to be undertaken. Most of these quests are in fact simple to figure out, and simply a pain in the butt as far as getting the drops to happen, involving a lot of camping or farming sometimes, which is to be expected or the quests would be too easy. It hurts my brain when people say 'oh this is impossible' or 'oh there's no way to figure that out.' I have gone through three quests already and am working on two more, all they took was a little bit of sitting back and reviewing the information presented to me. On occasion I did have to go off and do something else until it dawned on me, and yes on one of them I had to re-watch an episode of the T.V. series to acquire the information needed, but over all I find the questing experience well worth the payout. Now on to the player base. At worst the guys can be a bit hectic or touchy, but not really without reason (I.E. being pushed into that state). Admittedly I have willingly sparked what I would consider to be a few highly heated debates (most would call them arguments, some might go so far as to say full out fights), with the sole purpose of testing the limits. Sorry guys, just had to know. Now I have a very good understanding of how most would react to certain things, which help because a majority of things that fall into my humor can be somewhat on the edge of acceptable. In all the player base is calm mannered and fairly nice. They do have a dry humor at some times but that is to be expected online. The Admins... hoo boy here we go. Really the only thing I can say about them is they do what they can to put out the fires while still maintaining some breed of normality in their daily lives. It can be hard with problems ranging from coding fixes to the rest of us just being assholes from time to time in our own little ways. I can honestly say I do not envy them. I'd give this place a thumbs up overall. It's a fun game with a friendly environment. Just don't expect everything to be handed to you.
MudConnector.Com Review by on Jan 28, 2013
For the most part its a very well constructed game, With recent changes to PK it seems to have become more friendly for new players. Newbie areas are quite well built. Most players are quite supportive. Questing varies from very easy and straight forward, to ones even advanced questers still take sometime to figure out. Equipment in DBI is almost a funny joke. It seems one person can wear hundred items if you can find enough of the proper wear locations and layers. The equipment in DBI has no personal flare. Since none is custom except for by name. It makes it more of just who gets luckier in PKs when both people have exactly the same equipment and race. The owner, Nice guy. He will log a mortal and PK the piss outta you if you do stuff that isn't a rule violation, but is frowned upon. Ehhh, not so bad really. Rendo makes funny things happen. Now lets get started on the rest of the staff. RP Admins are all pretty cool. For the most part they keep the place civil. A few of them had come from being very respected players and roleplayers. RP admins have not very much power so abuse is minimal. Luke=Nice guy and i think he builds too. Rizion=Pretty much keeps to himself and does RP. Nygmus=Welllll, you just need to meet him for yourself. Coders. Ha! I've only seen Picard twice in my time here. Rendo will fix small things occasionally. Builders. Nell=Nice Immortal. Doesn't talk on OOC much. Ryune= A very nice Immortal, is always willing to help or answer questions. Keeps his mortals and work separate. Sometimes he gets confused about which window he is in. Loves Asians. Borfin=Thinks he can do whatever he wants because he is a Immortal. Watch out for him. Also likes to abuse Immortal powers to make fun of mortals. Rakam: He isn't so bad. Once you get used to him, his attitude is easily gotten past. Helpfilers. Novideus=He is gone now, was a crappy helpfiler and a serious PK jerk. Saeji= The new Helpfiler. Is really good. Makes great helpfiles. If you see one that needs fixing he is on it. Also will answer most questions.
MudConnector.Com Review by on Aug 22, 2010
Dragonball infinity is a dragonball mud that has been being polished for years. It originally began right after the fall of the DB Saga mud which took a downfall after some changes that no one seemed to like. Thankfully DBI (dragonball infinity for those who weren't paying attention) came in to keep the ball rolling. DBI started out as basically any clone did (although it's been years now) and has become something A LOT more. It is hardly fair to call it a clone at this point. Each race on DBI is uniquely done and in line with the DB universe, you won't be finding any megamans or bleach characters here. All characters or able to gain ki by 'focusing' which turns current energy into a larger max, and allows all characters, given enough time, to be able to have as much ki (which is like mana or energy) as they possibly have time for. Some races even get power level gains for meditating. People are even able to spar their own splits, but this is balanced out by their spar timer in which you are able to spar as many times as you want, but only every few minutes. There are 16 unique races here and definitely one that you'll find to your liking, wheter it's the hydians who gain increased damage and gains in the sun or the thought bending kanassians. Some people dislike the game for the 'slow' power level gains, but really people should understand it's all relative, and there are many players who have made it well into the 100's of trillions. There is no lack of areas to gain in and it just takes a bit of time to get used to your surroundings. This is also THE place to go if you are looking to RP. The rp in this mud offers rewards for your 'ooc' character as well as your 'in rp' character. The imms have made it so that for all purposes your character has no control over how strong your rp character is, and they do this through a tier system, and while the rp may seem a little hard to get into at first it is definitely well worth it. To me DBI has become the MUD that continues on from what DBS would have been if it had not screwed up so badly. It has become something much more rewarding and fun, with A LOT more features and is definitely worth checking out for anyone, DB fan or not.
MudConnector.Com Review by on Aug 22, 2010
It seems that this mud just doesn't want to become great. They've made it illegal to talk about any sort of information regarding any type of dropped equipment that's rare because they strictly enforce a no-help-on-quests policy that most of the time doesn't involve the item being dropped. They are NOT NEWBIE FRIENDLY and will call you an idiot for being one. If you decide to play a pkillable player, the characters online will try to kill you whenever they can because they can. There is also very adult material talked about on every channel. If you want to join a mud that is no fun and where you get insulted for just trying to play, this is the one for you. I spent more than 100 hours, it doesn't EVER get good.
MudConnector.Com Review by on Feb 14, 2010
A very well put together mud, with unique systems that define this out of all the other DB muds out there. My favorite is the structured rolePlay system they created after the last player wipe. It has tiers to gauge players against each other, rather than just random vague notions. There is a mostly fair Player Kill system that evolves. It has a tendency to favor the more experienced players, and is the cause of several disputes over harassment. A bounty system is also in place, where a player can set up a bounty for anyone over a certain power level, and Hardcore characters collect on this by killing the bountied player. One does have the option to buy off the bounty, if a character isn't waiting at a bounty office to kill them. And unfortunately there is always that one person who is strong enough to kill you. There is a timer for this. Unfortunately the bad side to this mud is the administration. The main force behind the mud, Rendo, is a man who usually is very unwilling to compromise to what his player base wants. I say usually because I have seen him cave in, albeit very unwillingly. He usually chalks the issues up to people whining and complaining however, and lets people do what they want. Rules are changed around on the fly, sometimes without any explanation. Taken at face value, the changes may seem minor, but stepping back and looking at the bigger picture, its obvious that some changes are made to benefit a certain group of people. I've seen several new players be run off this way, simply because of the lack of support. Some players will sit online all day and have several alts so its possible to pick off enemies no matter what range they are in, and it isn't considered harassment. Not all of the administration is a failure however. Several admins are just held back for some reason or another, when they could really be used to let the mud shine. A great mud if you are willing to put up with being harassed or don't mind the owner doesn't really care too much about his player base.
MudConnector.Com Review by on Dec 11, 2009
Before I begin, I'd like to say Andalar's review is for the most part fair and what he has said about me is true in a specific light, with the only thing that's 100% false is that I don't care about the playerbase. The way I run and the direction I take DBI in is the direction I want. Many people like this, while others will dislike it. That's simply how things work, as there will always be someone who doesn't like what you're doing or how you're doing it. To say I don't care about the playerbase is absurd, especially when they're providing free entertainment at their own personal expense. The biggest issue that occurs between myself and specific players is they don't like X thing, and want me to change it. They never give compelling arguments as to why it should be changed, but they do it, usually for their own safety. DBI has evolved over the years and I've taken it into a more player vs player based game, over one involving solo grinding. You can still become powerful going solo, but interactions with players, for skills, powerlevel, other items are primarily where you will get most of your strength. The issue most people have with this is a lot of the player killing that goes on. This is a MUD based on DragonBall. DragonBall had villains. DBI has villains. People don't like dying. People thinking dying over and over shortly after the allocated 'safe timer' is harassment. According to the rules the DBI staff has come up with, as well as the coding restrictions, this is not harassment. There are 3 player killing flags. Red/HC which means anyone can attack you, Yellow, which means anyone within 5x your base can attack you, and White which means anyone within 1.5x your base powerlevel can attack you. In the case that you're out of any of those ranges, a bounty can be placed on a target and as long as they have a PK flag on, and everyone gets a PK White flag at 100k base, though the bounties can only be attempted on when they are 10 billion base, the player is treated like they have a PK Red flag. Now you may be thinking, hey this seems unfair. You can buy the bounty at 2x the cost, with an overall increase of 5% everytime you buy the bounty, and then you get a 2 hour bounty free timer, or you can accept your death and get a 6 hour bounty free timer. The average powerlevel less for a player is roughly 2-5.5% on a death and gaining back that little powerlevel in the 2-6 hour time frame shouldn't take even an average player that much time. With all these checks in place, pissing someone off and having them come after you for whatever reason, like they need one though, this is DragonBall afterall, is not harassment. Now, let's say you don't like PK. added,... Read More
MudConnector.Com Review by on Dec 11, 2009
I've played Dragonball:Infinity for a long time now, a really long time. I think it's long overdue that I write a review for an awesome mud. So, I'll do so... But I can't gut the flaws and awesome of DB:i without gutting every category of it. Gaining in DBi Gaining is great, there are so many different ways to gain. You could medgain (Meditation gain) which is quite simply, lazy gains. Split sparring with is sparring with a split form and can be done with any form of split form. Sparring is also, obviously an option along with gravity training and mob killing. There is also the HBTC which increases your gains by quite a bit, allowing you to gain faster but can only be used for 15 minutes every 3 days. One of the best systems I've seen with no gripes about it, although it can get boring if you do it for hours on end, but with so many alternatives... How can you go wrong? Quests on DBi Are well put together and done in areas. I've seen muds where they do the 'You accept a quest from a questmaster, kill a mob and get QP (Quest points)' but DBi's quest system is based on areas in which you get the quest and follow the story... The problem with some of these is that they can be so vague you could play in the area for a full day and not be able to continue... RolePlay on DBi I'll start with the begining; A problem that has plagued DBi since I started and before I ever even touched or looked at Roleplay. The bio you need to begin RolePlay will take forever to get authed or even looked at, and if and when it does it may be turned down... Which is very disheartening. Fairness in RP isn't an issue until you get up to tier2 which is difficult to explain. But in the roleplay system there is a 'DODGE OR DIE!' method of combat which is very unfun. If someone is running around with an ability to generate a ki sword, slash at you with a high tier ability and you dodge it... They tend to complain that you are godmoding. RP Admins... Are generally very unfair and unfun. You will find yourself quite often in situations with the RP Admins that leave you looking at your screen going 'WTF?' for reasons such as they seem to pull very odd and unfair advantages/abilities for their own NPCs out of places that do not seem to make sense at the time. From a player stand point, it almost seems like they pull these high end tiers out or unfair technologies out of thin air JUST BECAUSE THEY CAN, no joke, you will often find yourself up against an NPC that is not only 10x stronger then the strongest RPer iRP, but they will randomly pull out technologies that virtually make them invincible. I admit though, two... Read More
MudConnector.Com Review by on Oct 28, 2009
I tried to play this mud, they seemed uninterested in new players. They did not greet me, no one was willing to help me. They just were using profane language in gossip channel and being generally immature.
MudConnector.Com Review by on Oct 28, 2009
I've played quite a few DBZ related muds, and I'm searching for one that feels like a good home for me. I'm going to go through rating them on a scale of 1-10 as a personal record, but possibly as something to guide other people towards the DBZ muds they will like. Gaining: 10/10 Gaining powerlevel is about as seamless as you can expect. At some point, it does get a little tedious, but with a fair amount of item drops and more than a couple places to gain at wherever you are in powerlevel, this is about as good as it gets. You don't gain too fast or too slow, either... giving you a sense of accomplishment without feeling like you're crawling at a snail's pace. EQ/Drops: 10/10 EQ is pretty well done, plays an important part, and isn't too dificult to aquire. Quests: 7/10 Some quests are unnecessarily tedious, others feel broken, and others expect you to guess so specifically as to what's done next that it's more luck than skill. There are a bunch of good quests, but a few bad ones really bring the quest rating down. RP: 4/10 RP has potential, but there isn't enough info on races. Bios take days (in some cases nearly a week) to get authed, and if you get denied, it's extremely heart wrenching to know that you have to wait another long period of time before you can begin to RP. Getting denied is far too easy, because you're supposed to start off as a trained fighter, but without any special moves or abilities... yet in the case of some races, it's necessary to start off with one (namely tuffles). Not enough information is given about some races for you to successfully create a bio in one try... which points back to a painfully long waiting time. Some notes on the boards tell players to wait for RPP points to be given for some RPs, which suggests they are either short staffed on RP admins, or need to find RP admins who have more time to devote to their jobs on the mud. The RPs themselves, however, look fairly fun and there are plenty of competent players to RP with. The system for RP is probably one of the best I've ever seen, too. PK: 7/10 PK is odd in DBI. Some races (Bio Droids and Tuffles) need PKs for abilities and/or powerups. You'll find people selling off PKs of their chars for different things, which is actually kind of cool. However, the less popular or new people are going to have a harder time in PK. The powerlevel loss is about right, so it's not devestating, but you still would prefer not to die. Waiting for players that you can actually kill to get your powerups is pretty annoying, and you really won't be getting any other powerups in the meantime, which creates a pretty bad stall time in a couple races since you're going have... Read More
MudConnector.Com Review by on Oct 5, 2009
From the time I spent there, DBI is full of power hungry immortals that are only nice to the people that suck up to them. Don't come to this mud unless you like being ignored or just like to watch other people make distasteful jokes. Truly a garbage of a mud in my opinion. They've went down and had player wipes twice since I started. Each time I came back for a friend. Bad decision on my part. Just not worth the time at all.
MudConnector.Com Review by on Sep 23, 2009
[ 47] Vairen: Sonny Date: Wed Apr 22 22:36:07 2009 To: all Caught Sonny botting med/focus ki - destroyed and two week banned. I do believe that covers why this review is so negative. He was deleted and banned for breaking the MUD's rules. We are so power hungry, we enforce our OWN rules. That is all. :)
MudConnector.Com Review by on Apr 29, 2009
I was by no way botting and nothing was said to me. One second I was meditating and the next I was booted and banned. No warning or explanation. Someone just walked in and assumed I was botting? I'd suggest you get a grip on your players and immortals because if you handle all your new players with false accusations and any less courtesy then that. Then it's not going to make it much longer in my opinion. All this time I was under the impression that I was banned just because I didn't fit in. Nice to know it was false accusations.
MudConnector.Com Review by on May 4, 2009
I happen to be bumping this, but at least it's not a forum.. If someone gets banned for botting, it is possible for anyone to claim that they were online during that time, actually PLAYING the game, rather than using a bot. Warning of explanation? You were definitely warned when you made your first character. In fact, it was even mentioned in a QUIZ that beginners had to complete. So warned? Yes, you were. Explanation - once again, the 'warning' told you everything. It did mention that DBI did NOT allow any bots (and other things). False accusations? Hardly - people don't just WALK in and accuse you of botting. I've experienced some bot checks - no one just came into where I was and checked whether I was botting or not. All the admins that I have met are friendly, and if they disliked you for any reason, think about the way you behave and interact with other players on the MUD. In fact, you back my comment up yourself - you thought you were banned because 'you didn't fit in'. If you were an admin, and someone kept going around to people and making them aggravated, use channels to swear and say random things.. What would you do? That's not called 'fitting in'. It's more like trying to get kicked off the MUD. Also, sections from your original review: 'power hungry immortals that are only nice to people who suck up to them. I don't recall myself sucking up to people, yet I still communicate with many 'power hungry' players. Ignored? I was barely ignored. The only times no one replied to my questions was when there was about 4-5 people on. Distasteful jokes? I find them quite hilarious, on my part. Perhaps, you just have a different taste compared to other people. This is NOT something that you should use as a reason for disliking this MUD. Once again, the primary reason that would explain why you were 'ignored' and treated unfairly by 'power hungry' people is due to your own behavior. Think about it, and do not insult this MUD or any other with such selfish remarks. The comments that you made about this MUD is completely based on what you thought about SOCIAL things. A proper review would have been to carefully analyze the basic construction and design. Social reasons would have been a minor part. Social reasons that are not based on selfish reasons, to be exact. In the future, be careful of what you write, and rather create your own MUD and display your perfection the MUD world. *Ryoukaiiz.* (Kradia)
MudConnector.Com Review by on Sep 20, 2009
I've been playing this MUD for a while, and it's one of the best I've ever played, if not THE best. It has many different aspects to keep one involved in the game: IE roleplay, questing, gathering items or just straight up gaining. The admin are usually amicable, unless you don't follow the rules. Anytime someone has a question, there is usually a flock of people to answer them, or provide any help they can. The quests range from ridiculously easy, to 'I want to tear my hair out and beat whoever made this' hard. And while the quest info rule puts a little hinder on finding stuff out, it also makes you think for yourself instead of relying on someone else for the answers. Roleplay has been reformatted since I first joined, now ranking the rpers based on their in-rp experiences. Long gone is the shenanigans of overpowered characters from the start just doing what they want. Now everything is in a nice tiered system that makes people earn their abilities. The races are fairly diverse, where only a few are truly more powerful than the rest. The skill sets and racial traits give a new player many choices upon creation. Stop in and check it out for yourself though.
MudConnector.Com Review by on Jul 5, 2009
How did this mud get rated so high when, after multiple days of connection attempts, you still can't connect to it? I came to play after the recommendation of a friend who also plays, and followed the links through Mud Connector. I understand that downtime occurs, and that hosts can shut down unexpectedly, but I have been trying to connect for the better part of 3 or 4 days. Seems like they might have shut this one down...
MudConnector.Com Review by on Jul 5, 2009
The MUD isn't down. The only major downtime we had was when my ISP decided to make some policy changes and I was without internet access for about a week. No access for me, means no access for the players. It has been resolved and there are no foreseeable issues that will cause a longer than normal down time. I apologize, but we're still around. :D
MudConnector.Com Review by on Jul 4, 2009
I've been an active member of Dragonball Infinity since almost the start. I witnessed a lot of changes over the time I've spent on there. I've tried other DBSaga clone muds, and this one is the one I found the best. All of the admins are reasonable people. If you break the rules, you get owned, but if you play by the rules, you can make some new mates. The changes since the last pwipe have almost been on a daily basis, constantly refreshing the experience, with some awesome new things being implemented. I would thoroughly recommend this mud to anyone from the old schooler from Dragonball Saga to someone new who just has an interest in this type thing. Also, if i'm online and anybody needs assistance, don't be afraid to ask.
MudConnector.Com Review by on Jul 3, 2009
DBI is a great mud, with a great set of players and admins alike. Having recently come back to play after an extended vacation, I am reminded of all the reasons why I enjoyed playing here in the first place. The mud is constantly growing and progressing, there is always something new to check out, a new area to explore with new quests to figure out or an overhauled event mechanic such as space wars or the saiyan invasions. Balance seems to be more of a priority now than in the past, I see many new changes to racial transformations and attacks, aimed at bringing them in line with others. In the past you would see a majority of players all flocking to one or two races, while now it seems much more diverse and to me that says a lot. Quests seem to be aimed less at making 'the hardest most frustrating quest ever' and more at making interesting and fun experiences for the players, which is a change that I personally love. But this does not change the fact that the 'quest info' rule, which basically forces you to ignore other players asking for help on a quest, really puts a damper on the sense of community (for me any way). I am the kind of person who really enjoys helping out others, and to me this rule is an artificial roadblock with no real reason to exist. But enough on that. The roleplaying community on DBI is excellent, as is the system of rewards and the new RP tier system, which allows you to work your way up the RP power ladder. This new system really helps eliminate the 'can he do that?!?!' factor that seemed to crop up all the time in the past, taking huge chunks of time to get settled and really just ruining the continuity of an RP session, among other things. All in all I really believe this is the best Dragonball mud around, and aside from the one issue with the 'quest info' rule, I can not think of anything about DBI that I do not like. Well that's about it for this review, I hope if you read this you will stop on by and see how you like it for yourself... You won't regret it :)
MudConnector.Com Review by on Jul 3, 2009
I would have loved to have provided a more detailed review of this game, but unfortunately my experience only lasted about 15 minutes before I was kindly asked by an immortal to 'gtfo'. Upon logging in, you see the typical creation screen that would be seen in most any other DBSaga derivative. After creating my character, I was informed that in order to do anything in the game, I would be required to read 66 announcements on the game's announcement board. These announcements contain such informative information such as 'you're on your own for the weekend, I made plans with my wife'. I realize that a DragonBall MUD is not really designed to be taken all that seriously, but after voicing my distaste with that code-enforced policy, I was asked to, in the offending immortal's words, 'gtfo'. Perhaps when the immortal staff shows a greater respect toward growing their playerbase, they will propel their MUD to a higher level. As it stands, now, DragonBall Infinity only represents a failed promise, and it will not be able to sustain itself if its implementers take such a perspective toward their playerbase.
MudConnector.Com Review by on May 3, 2009
To start with, my sincere apologies that something like this EVEN happened. The mud reboots at 4am and I get kicked off at 4am until I login sometime around 8am MUD time. Things that happen between 4am and the time I log back in often go unnoticed by me, and only when something is brought to my attention does it actually get any investigation. I didn't have to spend any more than a few minutes to see what happened. What happened is absolutely ridiculous, childish, and you're right. We don't stand a chance if this is how new players are treated when they complain/argue/whatever about policies existing in the game, baseless or not. I assure you, this matter will be taken care of immediately. I am extremely disappointed with this staff member's actions, and I'm very frustrated garbage like this happens when I'm not around to monitor the mud for all of four hours. I've changed the reboot time as a precaution so hopefully my presence will be enough of a deterrence for the ridiculous behavior. Now, on to the policy. I understand that it's a GIANT pain in the butt, but there were SO many times people would NOT read announcements and would complain about being punished or about whatever it is because they failed to read it. You can SKIP the announcements by reading the last note posted so you're not stuck going through all of them, however it's your responsibility to understand any changes that are posted in them. Yes, some announcements are trivial, mostly by me, but most of the time they're relevant to the MUD and should be read to keep everyone up to date with some changes. I understand if you are completely against trying DBI out again, but I do ask you stop by to see that everything I said in this response was lived up to, and that the way you were treated will not be tolerated in the future. Take care.
MudConnector.Com Review by on Apr 29, 2009
I love when people write reviews about our mud and tend to leave out important facts, such as logging on and ranting about the system which is in place to keep our players informed of changes that could have huge affects on their characters. Yes, not all announcements are of 100% importance but they are written for a reason. As for the 'GTFO' that Mikor here very carefully pointed out, it would have been polite, or at least somewhat honorable, to put the rest of what I said as well. After hearing this player insult the mud, myself and anyone else who supported the gnote system for thirty minutes I said. 'Well if you are just going to pick at our game and players u can gtfo.' Generally I would have silenced Mikor from the start when the conversation about the gnotes changed to a bashing contest on who likes it and who doesn't by hurling profane insults. But don't take my word for it by any means. I wasn't the only admin on at the time and several other players were on as well. All in all, my review of this review is as follows... Nothing out of the ordinary from a player who breaks rules and is trying to make themselves look in the right.
MudConnector.Com Review by on Apr 30, 2009
A mind-numbing grind with a decent playerbase and some interesting areas to go through, DBI is your typical Saga clone with a few twists. When viewing it as such be sure to keep in mind that the basic battle system you see during the first two hours of play or so, is not likely to change much throughout your stay. Even at endgame levels (read: 10trillion powerlevel+, which is the equivalent of 'experience' and measures your character's strength) gameplay remains somewhat stagnant and offers very little variety. Expect PK battles to be extremely short lived and reliant on who gets the first attack in. The administration is typical of most DBS clones, so don't expect anything new there; immature and unfriendly except to potential new players and even then only for a short time. Short tempered and extremely biased; there have been multiple records of administrators cheating upon their 'morts', or player-characters, doing things such as giving them free experience (powerlevel), extreme pieces of gear, and scouting for information to give them the upper edge. These records even go so far as to include the former owner of the MUD. Builders are encouraged to continue adding to the area frequently; but even these new additions are stagnant and offer very little 'new' experience to the game. There are only a few mind-teasers or anything relatively interesting aside from 'kill minion kill minion kamehameha' spam for weeks on end, and the developers are very fond of extremely low percentage drops to keep their playerbase interested. If you want anything decent, expect to roll a 100 sided dice once an hour and pray for a 1 to show up - and those are the easy drops. Burn an hour or two here, then avoid it like the plague.
MudConnector.Com Review by on Apr 28, 2009
Gameplay on DB:I is very good. It's an expansive world, many unique races with a great set of race abilities as well as ability and skill lists, including a fully creatable signature attack which is cheaply 'bought' with RP points (given for good roleplaying) -- though, that really is 'the trick' to it. There's a large variety of mobs to go after, a huge universe to explore, and the RP system is detailed and fantastic. On the downside, the Immortals seem preoccupied and busy most of the time, and even rather grumpy at times. Some of the players are exceptionally nice and helpful, though there are a few I've run across who seem less than willing to be friendly to a 'n00b' such as myself. I was big on Dragonball (a little) and DBZ (quite a bit) when I was in high school, but my memory isn't that great. As a result, there are quests for necessary skills that I'm clueless about, as it seems these are expected to be common knowledge. Additionally, every time I play, there are frequent times when it seems as if the MUD is going through a 'mini-reboot', correcting bugs or changes or whatnot, and is accompanied with a little message about it 'feeling like it's happened before.' This can get irritating in the middle of trying to stay alive, or being focused on a task. If it were me, I'd put these off until the next reboot, but it's not me. All in all, on a 1-10 scale, I give it: *Gameplay: 7/10 *Friendliness: 4/10 (though this could just be my own unique experience) *Variety/Uniqueness: 9/10 *Addiction Level: 8/10 Bottom line, I recommend giving it a good try.
MudConnector.Com Review by on Jan 5, 2009
DragonBall: Infinity sets itself apart from the clones that rose from the ashes of DragonBall Saga quite well. Much respect to the administrators throughout the years that have ensured its survival by throwing original ideas in with pure skill at what they do, as opposed to botched creativity and futile attempts to make lackluster areas and quests as I've experienced on other Saga codebase derivatives. It's true, that on this MUD you are not given everything you need to flourish right off the bat. You're expected to learn just as well as the others have that have played in the past, much to some player's dismay. It's truly not a travesty to have to actually play a game to get good at it, to experience things for yourself as opposed to getting everything secondhand vicariously through other means. Exploring areas, using your pure logic to solve quests, to find areas to gain are all good aspects of the MUD that are encouraged by not only the players but the staff as well. The infamous instant transmission quest seems to be a popular one that people seem to complain about. I, myself, have figured this one out on my own, and it's certainly not as tedious as others make it out to be one bit. True, you may have to go through it a couple times and actually THINK to proceed, but that's what it's good for. No sense in having a useless quest that shows everything right there for you, that couldn't in any honest sense be considered a quest at all. An extensive race selection from the stretches of DragonBall, DragonBall Z, and DragonBall GT are another spectacle of this great MUD. Well-planned ideas and great coding have prevailed throughout their creation, as no other DragonBall MUD I've played comes close to the dynamic ingenuity of the administrators, as in the past I've also worked for possible DBI competition. Along with the races also comes their racial ranks. All races as of the day I'm writing this with the exception of Tuffles and Konatsus have ranks, most coming with an actual function besides the honor of being considered one of your race's best warriors out there. Player-killing opportunities could also be considered an honorable mention while considering this MUD. You are offered hardcore and softcore as playing abilities when you create your character, not deviating one bit from its DBSaga roots. Hardcores are at a great advantage to softcores in my opinion, with the fact that you can kill any time you want without having to change flags, there are no alignment restrictions on your equipment, and you are barred from most hi score boards, leaving your character in pure ambiguity as to how powerful it might or might not be. Softcores, however, are not totally left behind in the dust. If they choose, they aren't required to playerkill. They also receive more stat points (so I'm told), which are to their great advantage. Lastly, all mechanics... Read More
MudConnector.Com Review by on Sep 2, 2008
Dragonball Infinity is an overall poor mud with a playerbase that is very good. This is the only thing that makes DBI worth even taking a second look at. If you like player to player interaction, this is the place to be. If you like a game that has any kind of interesting points, don't like to be constantly antagonized by the immortals for no reason, or like quests that are possible to complete, then this is NOT the place for you. For example, the quest to gain instant transmission is quite literally impossible. No NPC gives you any clue as to how to complete it. You spend practically all week trying to get instant transmission and the only way to complete the quest is to instant message a player who has it outside of the MUD and have them tell you the solution. This requires you to gain friendship with someone who has it and go out of your way to forceably cheat a quest which otherwise can never be completed. Nobody is allowed to tell you inside the 'game' either, thus making IT an impossible feat for anyone willing to be knocked down over and over by useless crap and player-bashing immortals. Overall I would say don't even think about trying this MUD.
MudConnector.Com Review by on Sep 2, 2008
If you're going to do a review, at least have the bravado to use your game name and not an alias that's never been used in the game. On to my point now. Playerbashing by the Imms at DBI does occur to some extent. It all depends on the situation. If a person, and I think I know who you are, is constantly asking an immortal to break our own rules and help them with a quest and then go on an INSANE rant and start bashing themselves, you can bet an Imm will bash back. We don't spend countless hours trying to make DBI as fun and enjoyable as we can only to have people call us assholes and other expletives. Respect is a two way street and if you don't earn it, don't expect to be treated with it. That's a life lesson, not just a DBI rule. Secondly, the IT quest and any other quest on DBI. DBI implemented the NO QUEST INFO rule for a variety of reasons. Quests are a good way to advance your character with skills and or some of the best gear in the game. DBI isn't some widescale game like World of Warcraft. We have a general playerbase of 10-25 people at any given time, and our feelings are that quests should be done on your own without any help. It's a test of YOUR abilities as a player, and if you can't complete a quest, then maybe you're lacking the skills to think abstract. The IT quest is far from impossible, in fact a lot of other DBZ based MUDs have the area files for the quest, FOR IT, so get used to it somewhere else. The quest is excellently written, requires a little bit of common sense, and reading comprehension. All quests in DBI, not just the IT quest, are completable. It's up to you look for clues and make sure you SPOT them when an NPC tells you things you NEED to know. I take negative and partially biased reviews seriously. I am the owner of DBI and I make sure to set the record straight. DBI has its problems, but what MUD doesn't? We try our best to offer the best DBZ mudding experience and I and the playerbase feels that's what we've accomplished. Take Cherice's review at face value. S/he got upset that they were unable to complete a quest, openly admitted in their review that they ASKED people on messengers, and then got mad at the staff when we enforced our own rules of not revealing the information and more likely than not, defended ourselves from their verbal assault. Come try DBI for yourself and make your own opinions.
MudConnector.Com Review by on Jun 18, 2008
Cherice's review is right on. I got to the IT quest myself, it is impossible to complete in the manner in which the administration demands. Besides it being a STOCK area, it was never an area designed to be designated as a strict, you can't talk about so and so, area. It was an area designed on freely shared information between players, guiding each other along, perhaps even with help from immortals. Basically, the area if you judge it as a stand alone quest area is trash. There are no descriptors and the keyword for the final stage of the temple does not exist unless you look at the source. There is no indication speech is required, in fact the quest is misleading. Moonbase is very poor. Most of the areas are trash when judged upon questing area criteria. They were never supposed to be that. The players don't even answer questions when you ask them about syntax, everyone on the mud just ignores you if you are talking about a quest even if you don't ask direct quest information. Yes, just turn away from this mud and better yet, start up a new Saga clone that is more true to the original. Aka, not trying to be elitist in you can't have this skill because you're obviously not good enough to get this. Speaking as an old Saga player, I have to say 'lol'. This is the way people with no real achievements, feel good about themselves. Or are a veteran and know what they are doing from beforehand, from the old Saga. The only reason Dragonball Infinity is so small is because it IS an elitist fest, so yeah, if you are a new player to a 'Saga clone' and/or lack knowledge of the DBZ universe, then look elsewhere. Besides the above admin just blatantly calling the player stupid for not figuring it out in the first place, aka, unable to deal with 'abstract reasoning', you have just seen Dragonball Infinity right there for what it is. Yeah, it's not them, it's obviously you, the player, who has the problem. Stuck-up administration. For a stock clone, with nothing new, that for the most part sticks to the original Saga (and this is the only piece of the game that shines), the direction they are trying to take the game is not only laughable but downright offensive to players who like a friendly, helpful athmosphere in which to play and have fun in. And RP freely to their heart's content. Not have fun dictated upon them. YOU WILL DO IT OUR WAY OR NOT AT ALL AND YOU'RE GONNA LIKE IT! There is no freedom in this game to just have fun and play, because of the incredible attitude of the administration regarding quests, none of which are their own. The admin even points a player out to look into stock area codes instead of being allowed help from fellow players in game or even themselves, order... Read More
MudConnector.Com Review by on Jul 7, 2008
First off. LOL!!!!!!!! Alright, back to business. Once again we have another 'coward' who has to use an alias to post their comment. Keyan has never been a playerfile on DBI, so that right there should be clear indication of this 'players' intentions. So let's go over some of these 'issues'. For starters, the IT quest is not a STOCK area. It was created and designed by Kilan, and has been used in many if not all DBS based MUDs. It is an original DBI area, not STOCK. Not only does the ENTIRE area have descriptions, but the quest is 100% able to be completed. It is my, and my staff's view that quests should be challenging, so where exactly is the challenge if you just find out how to do it from another player? How does this improve your skills on DBI if you can't even figure out one of the more SIMPLE, yet complex quests in the game? Regarding syntax, if it's related to a quest, you will not receive help, as per our rules. I'm sorry if you find them too strict, but as I previously said, if it's too hard for you to do, then don't do it. We recently offered an RP Reward that allows you to obtain skills for RPP, so you can buy Instant Transmission if you're unable to complete the quest. As for the 'elitism' and 'size' of DBI. DBI has one of the most consistent and active playerbases out of all DBZ based MUDs. Our players are also some of the most mature, loyal, and helpful players you will find. They do answer your questions, but if you act like a child, why should they help you? What makes you think you have any rights to information if you log on and treat people like crap? As for our 'stock' code. Saiyr, and you should know who he is, for those that didn't he was one of the coders for the original DBS, stated MANY years ago that DBI is the most advanced DBS derivative there is. So you can only imagine that over the years more code has been added. We have a custom skill/race system that allows us to create whole races in game without the need to code. We've had many requests for this code as it's one of our most powerful features. If you call that 'stock' then you surely live in a faery tale world. :) 99% of the areas and code are DBS/DBI based. We've used a few snippets here and there and given credit where it is due. So your absurd accusation is unfounded and fictitious. Once again, we have a case where a player, or quite possibly a 'rival' admin from another DBS based MUD, has posted a review about DBI. They fail to use their REAL player name, because it's easier to post anonymously and hide behind their wall. Please take their comments, and even mine, as pure bias. witness... Read More
MudConnector.Com Review by on Jul 12, 2008
There are a few things in these reviews that I do not agree with, and I would like to share that with the TMC Community. Firstly, DBI has had a no quest help rule for a long time now and that is not going to change. It's the way our MUD is run, it's the only way that makes sense based on many of the quests in the game. What's the point of having quests and forcing people to play for their in-game rewards if everyone gives everyone else the answer? We might as well just line up a row of merchants and have them sell every item and skill in the game for free. Quests are important, they are meant to give players something to do and fun ways to expand their characters. That being said, they are not all easy. The IT quest is NOT a stock area. No idea where anyone got that idea. It was built by Kilan specifically for DBI2.0, was installed then and was even voted on by the players as the best area in the game. You may be able to call it 'stock' now because DBI has allowed other clones and codebases to take and use the area, or because the DBI codebase has been leaked a couple of times. But it was not a stock area, it was specifically built for DBI, and YES, IT IS HARD. Seems to me that a very large percentage of our playerbase has completed it though. Seems to me there were other players completing this quest at the same time these players were complaining it was impossible. I, myself, made and ran a test mortal player through it to make sure that it worked properly and that these players weren't experiencing bugs, which they weren't. Quests are not always just 'go here, do this, get this, take it back'. It is not DBI's fault if that's what you are used to. The IT quest requires INVOLVED READING of room descriptions, item descriptions and much out-of-the-box thinking. Again, this quest has been part of DBI for a long time and I can guarantee you that 95% of the playerbase that attempts it does complete it, without any help. Now, when you spam questions after being told that asking about quests is against the rules, you're going to get silenced. When you're silenced, create a new character to bash the imms, that's punishment evasion and some imm bashing...You don't expect to be treated the way you're treating others? I'm sorry, but you get what you give on DBI. I was there, I saw the whole thing, I was involved, and this is just a story of a couple of players who didn't want to accept that something was working properly, simply because they couldn't figure it out. It's always the kids who get picked last for baseball that don't like playing the sport.
MudConnector.Com Review by on Jul 18, 2008
First, the IT quest. You make wild assumptions that the area is a 'stock' area not designed for solo-attempts, not to mention, by definition of 'stock', the area is not. I designed the area for DBI, and it was released during one of the few codebase leaks, and almost immediately snatched up by whoever wanted to try their hand at running a MUD. I'd like to point out that upon implementation of the area, due to the quest being that which the ultimate goal is an almost critical skill, I put those rules in place. The ultimate expansion of 'no quest info' resulted from those rules. There are plenty of clues scattered through the areas, and like Rendo said, you have to keep an eye out for them and(as most quests are) PAY ATTENTION TO EVERYTHING SO YOU DON'T MISS A CRUCIAL PIECE OF INFORMATION. Some parts of the quest require common sense, which is apparently not as common as it should be. Other parts of the quest require exploration - namely the Moonbase - which isn't a very difficult concept to grasp. So the overall quest isn't easy. Big deal. It wasn't meant to be. As for most of everything else, I won't even bother getting into mostly for the fact that it has already been covered and resolved elsewhere. I will say this, though. Read carefully. WE ARE NOT TRYING TO BE DRAGONBALL SAGA. We don't care what DBS did, we don't care what DBS wanted to do. We're doing what we want with the MUD, the way we feel things should be done. If you don't like it, don't play here. I say that with no hostility. There are plenty of other MUDs out there you can play. I'm sure you'll find one that suits your desires, whether it be mindless soloing to level up as far as you can, or a basic chat room where senior players and staff alike throw around insults and pretend they're the greatest thing since sliced bread. I'm sorry you found DBI so displeasing. But know that we aren't going to change how we do things just because you couldn't figure something out. Confusing quests in actual video games cause the same problems, and you don't see the staff of Ubisoft or Square Enix doing anything to make it easier on you. DBI is not a MUD in which you can train easily then idle around, screaming 'I R TEH BETTAR DEN YUO, TUCH MI PEEN'. It is challenging and, at times, thought-provoking. Not your cup of tea? Oh well.
MudConnector.Com Review by on Jul 19, 2008
It's foolish to think that the instant transmission quest is what DBI revolves around. It certainly isn't a hard one to figure out if you've been gifted with an adept mind. However, for those who just want everything thrown at them without actually playing and experiencing, maybe even going back three or fifteen times to find something you might not catch onto the first time, I would say is a ridiculous demand. So, I suppose it's a shame in most who are reading this' mind that here at DBI we won't fork over every little detail and actually make you think and explore to go complete something. Although, I could be wrong...
MudConnector.Com Review by on Aug 31, 2008
Dragonball infinity is another DBS clone, but it has had a fair amount of work put into it. It has a few features which set it apart form other clones. The first thing DBS fans would notice is there is no maximum ki limit. Skills in DBS were balanced around a focus/ki ratio, the less focus a move required made it cost more ki to balance it out, however since DBI has removed this limit, 95% of all the skills in the game are completely useless, since the strongest move for the lowest focus is always the move you'll use over and over, since the ki needed VERY quickly becomes irrelevant. Also, the ability Ki Heal which used to take ALL of your Ki to heal someone to full can be used 100 times in a row if you have enough ki. The vast majority of quests in the game (the quest to obtain Instant Transmission comes to mind) are the most horribly designed and coded quests I have ever seen. I do like the attempt to actually add quests for the players to do, but most of them are colossal wastes of time. Androids are required to do multiple quests to obtain their powerup chips, however the quests are buggy and not even worth the hassle to do, but nobody has bothered to fix them yet. Essentially, the quests are a gimmick added to say they have quests in the game. The game is fun for a while. The gaining formula from DBS was cut in half, so your gains decrease every 1.5x a mobs PL as opposed to every 2x, which in itself isnt a bad thing. The gaining is slower but its the same for everyone, so it just means you dont hit the trillions as quick. The problem with this is, all the old DBS gaining areas STILL have not been updated for this modified formula. This mud stops gaining you PL at 5x a mobs PL, but all the areas still have mobs that increase in increments of 10x, meaning you actually can only use the area for half the gaining you need, which becomes very frustrating. There are several all new areas, however, and if you eventually learn your way around the mud for most PLs you can still compensate for this. There is a problem with some races, however, since Bio-androids for instance gain half their PL during the fight and the other half upon the death of the opponent (absorbing them through the tail like cell), once you are stronger than the strongest mobs in the game (about 15t-20t are the mobs PLs) you hit a brick wall and can never gain faster. Sparring is typically the way you gain at these PLs which Bio-androids only get half gains from, since they do not kill their opponent. This means that no matter how hard you try, without paying people a substantial amount of gold daily to let you spar you... Read More
MudConnector.Com Review by on Aug 27, 2008
Congratulations on writing your review Xyphen, you didn't disappoint! On to business. Yes, the skills are mostly unbalanced with the maxless ki system, that's true. This issue is going to be addressed in the upcoming playerwipe. I could fix it now, but people would complain about being forced to focus all day just so they can use skills again. As for being able to ki heal constantly. That will also be addressed for the playerwipe. I'm aware of a lot of the balance issues but you must realize. We haven't pwiped in 3 years. Drastic changes like this will be met with a lot of resistance and hatred, so it's better to leave it as it is now and have a 'few' haters. Most of the 'quests' in game are well done. The IT quest is used by many DBS derived codebases because it's done so well. Occasionally issues come up, but they are addressed when needed. Keeping your mouth shut about issues surely is a good way to NOT have your problems taken care of. :) There are only a handful of DBS original areas left over, and yes, they have not been adjusted to the new gains system, however there's a skill called suppress that allows you to lower your powerlevel so you can continue to gain on the weaker NPCs before you adventure forth to the stronger ones. Bio-Androids don't get this skill, and Xyphen's main race was a Bio-Android so this is why he's complaining about it. Bio-Android's are required to kill to obtain their skills, via pk or through NPCs, NPCs having a greatly reduced chance of acquiring a skill. On top of that, there are many areas that cover the powerlevel gaps that exist in the DBS areas, so with a little exploring, you're quite fine with gaining powerlevel non stop. It just takes a bit of adventure. There are only TWO bugged android quests, it was a poorly designed DBS original area that will be removed for the playerwipe. Very few, if any androids actually take the time to complete the quest. Because some people have the rewards from the quest, it will remain in until the wipe. Regarding our quest stuck rules. You are allowed to TELL what AREA a quest or item drop is in, but that is all. You cannot discuss which mobs start the quest or what mobs drop what items. This is to encourage exploring and to keep the game fresh when new areas are installed. If you have issues with our rules regarding this, you're by no means obligated to stay and play. DBI's staff feels this is the best way to address quests since it will only allow those with the skills and ability to finish the quest and reap the rewards... Players can ask for help on a lot of things. They can ask where to gain at X powerlevel, syntax issues, just about anything that IS NOT quest related. Yes, it seem... Read More
MudConnector.Com Review by on Aug 5, 2008
I applaud your blatant misinformation and lack of knowledge in your own mud. In reality, bio-androids DO have suppress from the start like everyone else, and I definitely had it. I'm not saying you cant ever gain at all in these areas, I'm saying it's painfully slow since you have to suppress to do it. You can get to 100 trillion PL on mobs that are 100pl with suppress, the issue is the TIME it takes. ONLY two of the android quests are bugged. The ones that are longer than saying 'i want my new chip.' Some people would call that ALL of them. Next, I didn't distort the issue at all. I NEVER said my gains were up 25% OR 50% OR 25-50%. The only numbers I ever used were saying mine were up up to 300%, and then said I was sure it was a bug because the max I could see Rendo adding was 30%, so I just assumed he added an extra 0 or misplaced a decimal by 1 digit(I said this with Rendo online and listening by the way). So by the second or third time I told Rendo when he told me to BLANK OFF, I didn't care that it was a bug. To quote Rendo's post 'Eventually I told him it was not a bug, it was fine'. Replace 'it was fine' with 'now !^%@ OFF' and its close enough. I know it seems absurd in retrospect, since a player did the right thing and reported a bug that was beneficial to him MULTIPLE times and yet EACH time was ignored or insulted. The problem is Rendo, that IS what happened EXACTLY how it happened.
MudConnector.Com Review by on Aug 26, 2008
As far as DBZ muds go DragonBall: Infinity is by far the most versatile. Good gain system, good Roleplay system and generally helpful people if you are just starting. Rules closely monitored and overall gameplay is enjoyable.
MudConnector.Com Review by on Aug 19, 2008
Like many DBZ Muds this is based on the Saga codebase, which I played many moons ago. If this is likely to put you off, don't let it. The basic mechanics of the two are where the similarities end. The races seem much more balanced, as do the skills. The Immortals are both friendly and fair. The quests are well written. But by far the crowning achievement of DBI is its playerbase. Personable and helpful, many go out of their way to help a new starter. And a lot of the most regular players are avid RPers. What some people may call a quiet MUD, actually allows for greater interaction between players, forming friendships... and friendly rivalries. The improvements made since Saga are manyfold and the players much less likely to be immature little [Self-Censored]. I have yet to find a better DB Mud, and I will be staying for while. Still unsure, check it out anyway, what's one hour just to see whether you like something that could provide you with months of entertainment. Gehu - The Goth Namek.
MudConnector.Com Review by on Jul 30, 2008
I have been playing Dragonball Infinity for a couple of months now, and I am rather impressed by the involvement of the staff. There is always someone on who can answer questions. The gains are well paced, insuring that you don't become too strong too fast. They have many races and planets. Changes are always occuring, so something new is always popping up. Overall, this is one of the better Dragonball muds i have played.
MudConnector.Com Review by on Jun 16, 2008
I felt like putting up a review for DBI. I'm Picard. For those who don't know me i'm the main coder for DBI. Rendo helps and such, but all the life changing events are driven by me. Dbi has become such a radically different place since i've touched it. We have a massive skill system in place as well as awesome ships and a lot of areas. More massive things are in the works. We have an automated dragonball system that releases the earth / namek balls. I'm currently working on redoing the entire clan system to make it all user friendly. Basically my goal in coding is to code so i don't have to code. I rewrote the entire skill system so builders could 'build' skills and i wouldn't have to code them. I still have to code some stuff for skills but NOTHING like i used to. It may seem like a lot of work to redo things etc... But this way its a lot harder for people to break the mud attempting to code. I was on a temp leave to fix my personal life. Its going great and i'm devoting all my free time to do what will hopefully make dbi last a very long time. I'm sure there are other muds who've done what we are going to do, but we have the userbase and people like what we are currently doing. That will help us gain a larger foothold. So if you want to help be part of a massively growing and expanding mud, come join dbi. We do take user comments to heart and any bug that is found is squashed immediately.
MudConnector.Com Review by on Apr 9, 2008
Get ready to experience a MUD like no other. Dragonball: Infinity is just that - I've played several DBZ muds, but none have been quite as good as this. It's user-friendly, the staff and players are helpful, and it's really a fun environment. Apart from that, there are good items, activities, and quests to keep you entertained for a long while. There are also many races with several different transformations and techniques that make this a very unique game. Furthermore, it's been going for years and still maintains a large playerbase (usually about 20-30 people online during the day, 5-15 at night), so you know ithas to be good. Check it out, and look me up or pretty much any of the experienced players in-game for questions on how to get started on the greatest DBZ MUD out there, Dragonball: Infinity.
MudConnector.Com Review by on Feb 20, 2008
Well, I have played many DbZ based muds, but this one is the most interesting I have ever played. First of all DBI is very newbie friendly. When I started playing it was a little confusing at first, but with the numerous helpfiles and the willingness of the playerbase to help with any questions you may have it was fairly easy to get into the learn how everything works. Unlike some dbz muds I have played there is always something going on in the world of DBI. The RP system is one of those things, whether you like RP or not the storylines are always fun to follow or even if you like questing there are numerous quest of all difficulty to explore. If you are not a biggie on RPing or questing, no problem. There are plenty of other things to do on DBI, whether it be sparring/pking with other players, or chatting with the playerbase of DBI(which they have a pretty good pb all of which are very friendly). What I like the best of DBI is the unique race selection. Every race of DBI has its own personal skills and abilities, as well as a numerous amount of races to choose from. Whether you like to play a Demon, a Tuffle, or even a Hydian. The races are also very balanced having their weaknesses and strengths, so there isn't one PWN ALL race. So if you're looking for a good DB mud to play come try DBI. I am confident that you will like it, I played another DBZ mud for four years and switched to DBI aftering playing it for a day. You will not be disappointed!
MudConnector.Com Review by on Jan 20, 2008
Dragonball Infinity is a very interesting place. I can't really say much about the playerkilling: we have a lot of unique code and such in place, but I'm an RP admin, and that's what I know. We have a very interesting roleplay system that's always in motion, always changing. There's always new developments and storylines going on, it's very dynamic. Aside from that, the players are a lot of fun. You can always find someone to chat with about virtually any topic, from vintage games to the latest 360 release. DBI is easily the most fun of the Dragonball-based muds I've tried, and it's also easily more enjoyable than most any other mud I've ever played. I've stuck with it for longer than I have for any other MUD, which is something special: I've been MUDding for ten years.
MudConnector.Com Review (Archived) by on Dec 24, 2007
DB:I was probably the most uniquely coded and highly entertaining mud I've ever played on. They really deserve a higher pbase than they currently have. The drop rate code, which is not set to a very high number, ensures to keep the economy strong. Money is actually worth something, as it requires luck to get the item you are looking for to drop. The pbase is mature and amusing, I made plenty of friends in my short stay so far. The race system is also uniquely coded. There was like 12 races to choose from, including Saiyan, Icer, Human, Halfbreed, Konatsu, Kanassian, and Android to name a few. The races are extremely well balanced and if you ever have a problem, all you need to do is send a note to the coders and they take care of it. I only did a few quests, but they were well thought out and definitely challenging. The PVP system is also fantastic. With the balance between races, it takes fighting to the next limit. Test your skills ? You can spar. Want to take revenge ? Hunt them down, find them, let them know you are not the be messed with. So there you have it. DB:I Is not just a solid mud offering you an escape and allowing you to compete to be the strongest person in the universe, it also provides you with: A great player base, dedicated immortals, amazing code which keeps me there, a fantastic economy which allows any and all players to get what they desire with enough money, fun quests (even when you are frustrated you can't figure it out), and a sense of competition. I don't even care for DB muds too much, but this one grabbed me and wouldn't let me go. Anyone looking, or NOT looking for a new mud should still try this one out. It is definitely the best option out there for the genre.
MudConnector.Com Review (Archived) by on Jan 12, 2008
Dbinfinity, you've read my submissions about it for a while now. I'm still promoting it. So here goes another promotion. Dbinfinity holds the best environment for any person who loves to play db muds. It's areas and pl range are very immense and great to explore and it's rp system is highly encouraged with rp done everyday. The quests are a bit rough, but well worth the patience and time taken to complete it. The players are great, they have the best attitudes i have ever seen in my time of playing db muds, as well as other muds such as godwars, medieval, circle, fantasy. and even war muds. These guys have the best attitudes. The immortals are hardworking and well adapted to the duties an immortal needs to do. Everyone is quick to help newbies in need, so there's no regret asking questions.
MudConnector.Com Review (Archived) by on Jul 7, 2007
I'm currently...well was a player of Dragonball: Infinity. I was recently banned for 'botting' which for anyone who doesn't know is using triggers to gain experience or improve yourself in some way and leaving it on (i.e. Overnight to gain lots of PL). Now I wasn't exactly botting, but this isn't about me. I do admit that DB:I is a fun MUD. I was only there a short time but most of the people were quite nice. I did get help when I asked for it a few times but I got help nonetheless, which is better than alot of other MUDs out there. DB:I is fun by creating many different RPs, along with quests. Like I said though, I wasn't there long. The realistic thing about it is that the skills do take a little while to master, but its alot better then mastering them all in a day and then being bored while gaining PL. One really bad thing about DB:I is the crashes. I'm not quite sure on the most recent changes, but it has crashed quite a bit in only two nights. The main bad thing about that is when you really want to play you can't. Now its only down for the maximum time of like, ten minutes, but sometimes when you log on you could have lost (in my case) about five to ten thousand PL. One Imm was fairly nice and took time out of his coding to just help me, which I thought was pretty nice. It definitely made me want to play alot more. So I think if I had to give DB:I a score I'd give it around a B+. The Crashes weren't so much bad as they were annoying.
MudConnector.Com Review (Archived) by on Mar 22, 2007
I've decided to submit my review of Dragonball: Infinity. I've been playing there for a little while now and being a long time saga player on another mud I thought I'd like to give it a try. I was pleasantly surprised to find a pretty large playerbase and a bunch of friendly and very helpful admins. My time here has been quite fun. One thing that I find disturbing is that Androids don't get IT ever... but you can't always get what you want. XD Another thing is there has been a bit of crashing lately but that's due to the improvements that have been going on. If you think DBI is just another saga clone you'd be dead wrong. There are great quests which are fun and pretty easy to get into. Also there is alot of good RP'ing going on at all times of the day. I, myself, have never RP'd, but I think I might get into it after seeing it in action. So I guess I'd say I definitely reccommend it! Have fun! =D
MudConnector.Com Review (Archived) by on Feb 16, 2007
When I first started playing DB:I, I thought it was just going to be another 'routine' time-kill, but as I began to play more and more, I noticed it was very different from other Dragonball type MUDs. With many unique skills, items, and players, DB:I is a genuinely fun MUDing experience. The players are very newbie-friendly, offering help with areas, such as 'Where is the scouter shop?' or 'Is there a trigger phrase for this NPC?' There are also many quests, such as the Forgotten Eras quest, which takes place in a battle worn planets past. Also there is the Instant Destruction quest, in which the Yardratians reach out for your help to stop the evil Baal from destroying the universe with the power of Instant Transmission. The rules of this MUD are very basic, but some may call them 'strict' as to how they are enforced. I was banned recently, which was a very tragic experience for me *sniffle*, but I still think about the players to this day. Many of the people I knew were really cool. There are alot of funny players, anime-loving players, and rum-obsessed player(s). DragonBall: Infinity also offers awesome RPing, with some admin-run events, and admin-assisted RPing, in which an admin may RP as an NPC to help you deepen your storyline. In order to RP(roleplay) you must first have an admin authorize your bio, just to make sure you don't stink up the CHAT, CHAT OOC, and ROLEPLAY channels.
MudConnector.Com Review (Archived) by on Jan 27, 2007
I've been playing Infinity for a while. Started about a week after DB: Lore crashed (Great RP mud until it died). Anyway, as on every other Saga mud you gain powerlevel and there's no cap. Makes it where there's always someone stronger, thus there's always a goal to aim for. Anyway, I'm a huge RP'er on whatever mud I play, and this mud is no different. The RP story line is run most of the time by competent administration and has to do with things other than just the basics. 'Baddie comes to Earth with intent to PWN/Baddie gets Pwned' I loathe those types of muds... Moving along, the players are mostly polite and help newbies out. I know with Lye I was hooked up. RPing at 1k pl and all the highbies who RP'ed helped me out with equipment. It was great. However, as with most muds you occassionally have morts who are just idiots. Mostly twelve to fourteen year olds who haven't hit puberty. Cynyc... Crymsin... *coughs* The staff deal with them as effectively as they can, but they're still around. It's an inevitability. As for quests and all the junk, there's alot of it. I'm not a huge quest freak so I can't talk alot about it, save for the immy quest. I personally like Space Wars because the spaceflight system reminds me of a Gundam mud I use to play. Meanwhile, overall it's a decent experience and a fun way to kill time while you're body is broken. Or maybe it's just while my body is broken. Others will enjoy it even when they're not broken. Tip of the day: Don't drive under eighteen wheelers... Trust me on this one.
MudConnector.Com Review (Archived) by on Jan 13, 2007
This mud is, as it says, a DBS clone, however it has had a fair amount of work put into it. There are several new areas, quests, and items added into the game. It is entertaining and does not take a whole lot of brain power to grind PL and is something to do while multitasking. There are 3 issues I had with the mud when I played. 1) If you dont RP don't bother playing, if you do have at it. The RPrewards give you any of the best items in the game, including custom items. 2) Because of the heavy RP focus, the actual gameplay and PK aspects of the MUD are severely imbalanced but the immortals do not care. Since their mortal alts are the strongest in the mud the balance issues dont affect them (And when I managed to kill one of their alts, a 'nerf' followed on whatever move I used, oh look it affects them now). 3) Lack of effort on most of the immortals. At any given time there are as many immortals online as players, 5-10 online at a time. One (I believe 1) of the immortals has been working a fair amount on skills and other coding issues, but none of the muds helpfiles are ever kept even remotely up to date. Files still exist documenting moves from the original DBS when the moves may have been drastically changed or removed entirely. Basically, they are overstaffed and dont DO anything other than abuse immortal privileges. I decided to stop playing since I've gotten back into another game and got myself banned today for telling the immortals what I thought (on the 'freedom of speech channel, which is no different than any other channel since they moderate it and still silence/hell/ban you whenever they feel like it). Granted I knew I was going to get myself banned long before I spoke, but I figure it's just not worth spending that much time on a mud run by 12 year olds.
MudConnector.Com Review (Archived) by on Jan 1, 2007
Rendo- Nothing I said in my orininal post was a lie, save the age of the average immortal. The immortals really dont DO anything, and as much s you'd like to justify it by trying to be mysterious 'Oh yeah we're working on stuff that nobody knows about but us, and in the meantime we ignore the most basic work that needs to be done', paraphrased to be sure, but dead on. The helpfiles are horribly out of date or nonexistent, and quite frankly the immortals/players aren't helpful at all to new players unless they constantly spam a channel until someone answers them out of irritation. You'd think the 'newbie council' would be more 'newbie friendly'. I bring this up because it's extremely taxing as a new player to try and figure out exactly what a move does or how the game works. Ok, maybe the immortals do care about balancing, as you claim, however regardless of how much they care, they don't care enough to actually DO anything about it. I did not exaggerate when I said there are often as many immortals as players on, you'd think SOMEONE would get around to fixing SOMETHING. Final note to Rendo: I am not frustrated because I was banned, I became too frustrated BEFORE I was banned, (Namely the Adrian/Talling incident) and it was at that point I decided to write a review. Had I not been banned after that incident I would still have written this review and not returned. Your understanding and acceptance of this fact is unnecessary, I'm simply correcting your statement. Kilan- On the contrary. The crap about immortals 'following rules to the letter' is a blatant lie. I was challenged to a PK fight on the wrong channel (ooc, when you get through the newbie area you must answer a question telling you challenges are to be made on wartalk) and was under NO obligation to meet Adrian (immortal alt) for a duel as long as I was out of safe gaining PL, which I was. Talling then transfered me out of the Gete Star to Adrian for him to kill me. It was at that point the line was crossed and I made a conscious decision to get banned, or failing that to just leave. If you review the logs you'll notice. The real problem is that...lets say 'some'...of the immortals are obsessed with what little virtual 'power' they have. They try to act all tough and it comes off as pathetic. Constantly when 2 people are arguing instead of saying 'take it to FOS', or 'take it to tells' you get 'drop the subject. now.' and further attempts at macho crap when all the immortals really care about is trying to make themselves feel like they have control of people. 'Vendetta' against RPing isn't exactly correct, though I'll admit I'm not a fan. The only real reason I brought up RP was because it seemed to get plenty of attention when basic gameplay aspects of PK and of the mud itself desperately needed work. Final note to Kilan: While I'm not exactly sure who you are, understand that the underlying problem here is that my original post (once again save the age range) was accurate. While you may not like me saying any of these things you attack me because I got myself banned, yet I didn't lie. The best items ARE obtained primarily through RP, and on the off chance an imm runs a quest, and the smaller chance that it has the potential reward you want, and the even smaller yet chance you win the quest to obtain the item you want, someone else who RPs gets to pick and choose what they'd like, or design items themselves. (Also, the few quests there are that are worth doing can be interesting but are poorly designed) Readers- Rendo encouranges you to still try the mud and I am not saying don't try it. Simply be warned it isn't newbie friendly, the helpfiles wont tell you anything, and it can be frustrating to get answers from players. The immortals word is 'law', and even if you use the Freedom of Speech channel they'll still silence/hell/ban you as they see fit. None of this is untrue to the slightest degree. If you're used to that kind of setting and need a place to kill time then its really not that bad.
MudConnector.Com Review (Archived) by on Jan 13, 2007
Firstly, didn't Crymsin get banned mainly for making a racial comment? And secondly, how can you say that the admins do no work when Talling just recently built an all new Satan City? Third, every admin on the MUD is 18 or over, and I can prove it. Just because you got banned, you're bashing the MUD. I got banned a while ago, and I was kind of angry at first, but I just wrote a pretty decent review, and I still occasionally vote for DBI. And yes, the game isn't much fun without RP, but what MUD is? And the whole helpfile thing is taken care of, thanks to Rendo's girl. Lastly, the statement about the admins characters being the most 1337 is pretty true, but did you ever think that maybe it's because they work hard to earn that PL? Suck it up and quit acting like a 12 year old girl.
MudConnector.Com Review (Archived) by on Jan 27, 2007
I've been playing DBI for quite some time now, and I played DBS before it. I enjoyed DBS quite a bit, but I must say that I enjoy DBI even more. As both an Admin and one of the premiere players, I can honestly say that there is never a lack of new things to go do, or new places to find. As has been mentioned, there is no current top to how strong you can me. Some may think that this would make RP one-sided and no fun when one of those stronger players was on, this is not so. Generally, power level isn't mentioned IRP. At most, we go by the Ranking system that is in place, and transformations, while making you a tougher opponent, don't always mean that you're gonna win a fight. Also, the RP system has seen some revamping. There are new rewards, and new traits and abilities that become available IRP once you have attained enough RP points. PK, while common, isn't non-stop. You can safely play your char without too many worries of someone coming along to take your life. There are, however, a few hardcore pkillers, but with our pk system, you are quite safe unless you want to fight. Also, 'same pl' pkilling is becoming predominant, meaning you both get to as close to the same power as possible before the fight. This brings much more skill into the pkilling, instead of just mindless grinding on mobs. All in all, DBI is the best DBZ mud of any codebase that I've ever played. I wouldn't trade it in for anything.
MudConnector.Com Review (Archived) by on Dec 4, 2006
First of all, I want to say that I am a GodWars fanatic and have been for over six years. When I first stumbled upon this mud I was looking for some change from the monotonous GodWars gameplay I had long grown tired of. Well, ever since I joined DBI I haven't gone back to anything else. This mud is easily one of the best muds out there. See, in my opinion, I rate muds firstly, by the pbase and by admin activity. In this mud there are always at least 10 people on when I log during the afternoon. Usually the chat channel is quite active and with so many imms online, events such as trivia, are frequently held. Secondly, I look for unique muds. I have encountered many muds where the code seems to be exactly the same as any other one out there. DBI is the exception. This mud has some excellent coders who work to improve the mud on a daily basis, and so far this mud has the most customization options I've encountered in a DB mud. There are clans, custom ships, homes, equipment, and extra special rewards to people who collect role playing points through quality roleplay. Oh, roleplay is also a great factor in DBI. Roleplay is highly encouraged, though you do not have to participate in order to enjoy the mud itself. If you do choose to participate, the roleplay is truly of quality and the admins keep track of it to make sure everything is in order. Also, some of the hottest items in the mud are available solely through roleplay, so its definitely a good idea to consider it. If you're looking for a great DragonBall mud, I suggest DBI. Not only are the new maps and quests awesome, but the mud grows every week, attracting new players from all around. Come join now and be a part of the greatest DB mud out there, DragonBall: Infinity!!
MudConnector.Com Review (Archived) by on Nov 17, 2006
Hi there! I'm Luke, the Head RP Admin from Dragonball:Infinity. I'm also a player however, and personally players come first in my opinion since the MUD is nothing without them. DBI has great enviroment for a MUD and is quite easily one of the best if not THE best spin off from the DBS codebase. Our code is top notch, with huge leaps and bounds away from DBS and other clones. We have new races like Hydian, we're working on putting in skills and such for the new ranks, the clans while mostly RP oriented for the moment are being developed into something exciting. There are alot of projects in development, but the basics are more or less hammered out with tweaks happening every day (like the new android chip quests!). The playerbase if for the most part very good, there are a couple people who can be aggravating, but like in Monami's review, that's common for all MUDS. People will usually help new players and get you going in the right directions. The new newbie academy and several beginning items and quests are designed for new players to help orient them quicker and help them become sucessful. PL gaining is the same basic concept from DBS with a few more tweaks to make it a little harder (because mindlessly grinding on mobs gets to repetitive, I think we all agree). I think the greatest part of DBI is the Roleplaying. Of course my opinion is biased, being the Head RP Admin, but even as a player I enjoy it. There are so many rewards and useful items/zeni/things that can only be aquired through RP that you almost hurt yourself not to try it. The imms are more than willing to help you along, turning some of the worst RP'ers into some of the best (Sauron, one of our playerbase, is a perfect example of this -ask anyone-). It's a good MUD, and you'll enjoy yourself if you stick around long enough to figure it out which isn't long. Come join us!
MudConnector.Com Review (Archived) by on Oct 23, 2006
Dragonball Infinity, simply put, is the best dragonball Z mud in the world. It used to be that Dragonball Z World: Reloaded could claim that title, and I for one thought it would be difficult to find a mud to place that home when I found out it was gone. But I am happy to say that Dragonball Infinity is a worthy successor to that title. Now to tell you why! Dragonball Infinity has a huge universe to explore- many planets, many areas, and many items, all of which are useful, and all of which are exciting. In my time at the mud I have been astounded by the variety of equipment there is to collect, the amount of places there are to explore, and the friendly attitude of the players in helping newbies to settle into this gigantic universe. Of course, there are also a variety of clans, all with in-game rivalries, and roleplaying goals. Speaking of roleplaying, this is probably the biggest draw of the game to me, there is an amazing variety of rewards available for your hard-earned roleplay points which, unlike some places, seem to be given out quite regularly for quality roleplaying. The atmosphere in roleplaying is relaxed, and fighting, though it is a major draw, is not by any means the only thing to do. When it does happen, however, the willingness of the RP staff to allow players to use exciting attacks from their own imagination is a great boon. Another huge original feature of this game is the custom 'Signature Attack', to allow some of the RP creativeness to spill over into the game, spending those hard-earned RPP, you can create your own attack within the game. This is the first time I've seen this, and it is very well implimented. As though that wasn't enough, there is even a ranking system in place for each individual race, allowing powerful characters to claim recognition amongst members of the same species. There are plans for each rank to grant a special bonus, which has already been implimented in several races, yet another draw to the game. As well as this, although there is no limit on power, I have never found this daunting. It is true that to reach the higher levels of strength you must invest a lot of time in the game, but I have never felt that it is going to be impossible for me to get to that higher level. Roleplaying and quests for various items provide a welcome distraction from the constant training, as well, so if that does get boring, you can be sure there will be another element for you to enjoy until you are motivated to return to training. All of these great points are only improved by the genuinely helpful and caring staff. There are many muds where the wizards become distant from the pbase, but nowhere is this less true than in this mud. Here, all the wizards, as are the majority of the players, are helpfull, sociable people. I hope that you too decide to come and try out the Dragonball Infinity experience.
MudConnector.Com Review (Archived) by on Oct 19, 2006
Dragonball Infinity started out with an easy enough idea in mind; A place for fans of the DBS codebase and game to continue spending their relentless hours playing. They even decided to try and make the MUD more RP orientated, with new rewards and a system in which roleplaying increased a players gains. After being around from when they started, the builders have introduced a lot more areas to go with the originals from DBSaga. The code, has changed a lot as well. Each race has perky new skills, and with the ‘new’ racial ranking system that they’re currently working on, and slowly implementing, there is an actual incentive to stay ahead of others instead of just being able to brag about being stronger than someone else, or being able to kill them and the like. Raising your powerlevel isn’t all that hard to figure out, if you’ve played the original DBSaga, or any of the other spin-offs; its all practically the same, just different areas to gain off now. The original roleplaying system, which lets face it wasn’t all that complicated to begin with, has been replaced with an exciting system, in which you have to be rewarded with roleplaying points in order to invoke the new ‘skills’. This does make things more complicated mind you, but hey, what better way to RP than with complications?. No more, is there a hundred different people all firing off Kamehameha’s at each other. Now each person has their own unique attacks – basically renamed alist skills, with a few odd twists here and there. DBI has also incorporated RP into in-game, by introducing a ‘signature attack’, which costs you a certain amount of RPP to make an entirely custom attack. You set the damage, the focus it requires to use, and the amount of energy used. Nifty idea, if you ask me. Now the playerbase has slightly dropped off since i’ve been back. But don’t think that a bad thing. I’m sure they’ll all be back once the new ‘changes’ have been made. Either that or we’ll get new players to grace DBI with their presence. The ‘Newbie Council’ does run here, but it seems like its just an extra channel for most people on it. I rarely see a NC member helping people out. Sure, the odd occasion, but most of the time its random people of the MUD being friendly and helping each other out. I honestly think that the NC is a waste here, and should be revamped, or taken away from the MUD entirely. Now it all isn’t amazing. Some areas could be improved; like the RP rewards for one. The current reward system seems so linear. You basically ‘buy’ what you see on the list, so its not unlike spending money at a shop in game. The items you can acquire throughout the game, RP-Rewards, quests, super-mobs, and however else you can get them seem a bit too overpowered for my liking. But, that’s just my logic, which doesn’t represent the rest of the p-base. In saying that though, you do need decent items in order to get really strong. A few of the areas I’ve visited in game have very strong—if not overpowered mobs, and not having good stats will get you killed. The playerbase does have its few jerks, but honestly, which MUD doesn’t? Some rules can be over-enforced, and if an admin has an opinion on the situation, you have to abide by their decision no matter what the rules themselves say. Annoying at most, but not really game threatening. The staff is competent, with only a few that don’t really seem to do anything but play mortals or screw around basically. Its almost that being female grants you immunity from certain rules, or exempt from criticism. It does help to make friends here to ask for help with things, like quests or just general gaming questions. In saying all that, I find DBI a great place to spend my free time, trying in vain to get those ‘1337’ items that all the stronger characters seem to have doubles of, and trying to get on level terms. DBI compared to the original DBSaga, well, it’s a tight one. Maybe DBI ahead in the 3rd quarter by 5.
MudConnector.Com Review (Archived) by on Oct 18, 2006
In my time playing on DragonBall: Infinity, both as a player and an administrator, the playerbase and staff has never ceased to amaze me. Day after day after day I find old friends and new acquaintances that enhance the gaming experience. Of course, there is, infrequently, the odd troublemaker, as there is on every MUD, but these are mostly of the type who log on for about three minutes before being dealt with. An ever-expanding DragonBall Z - and other worlds - universe with builders who know how to do their job, do it quickly and do it well, means there are always new places to explore, new items to obtain and new puzzles to solve. A roleplay system that is very indepth - unlike many DragonBall Z muds, which offer little more than fighting, fighting, and more fighting, storyline advancement is highly encouraged and players are usually well rewarded for unique thinking. Coding changes that make the mud unique are always emerging. Where else are you going to find Nameks who grow so great simply by meditating their lives away? Kaios, who either oversee the worlds or seek to destroy them, based on their whims... Demons, Ghettis, Magic- Demons, such as Majin-Buu, Hydians like Zarbon, the list goes on and on. And the classes are so well balanced that nearly any player of any skill level can have the time of their life on the race they adore. Or, design your own attack and obliterate your opponents with it! DragonBall: Infinity, of the many MUDs I've played for years on end, continues to bring new experiences and new inspirations to me daily. The playerbase is more than willing to help out a new player with information regarding commands, and the Newbie Council is always there to lend a helping hand if someone needs it. For new MUDers, experienced players and those seeking a new game to whittle the time away, I highly recommend DragonBall: Infinity.
MudConnector.Com Review (Archived) by on Jan 17, 2006
Can you please explain what you mean by 'Kaios, who either oversee the worlds or seek to destroy them, based on their whims...' During my time there I saw no such thing implemented for a Kaio, or used to that extent in RP. What exactly are you referring to? One last thing. 'And the classes are so well balanced that nearly any player of any skill level can have the time of their life on the race they adore.' What do you mean classes? There are no classes to my knowledge. Only different races you can play, but being that you mention both classes and races in the same sentence, it is somewhat confusing.
MudConnector.Com Review (Archived) by on May 5, 2006
Hi, I've been playing this mud for about 4 months and let me tell you, it pwns. When I first tried mudding I tried several different muds, mostly DB but I tried a few others and they have NOTHING on this one. The immies are nice (for the most part) the builders are creative and incredibly active. It seems like we have a new area at least once a week. And the other players are friendly and helpful. I deffinately recommend this mud for mudders of any rank. If you join us you wont be disappointed. Forged Let me know if my review convinced you to try.
TopMUDSites.Com Review by on Jan 11, 2006
I have tried a few different dragonball muds but this one outstrips them all. Its fun, the people are cool and the skills and abilities pwm. If you're looking for a fun way to waste a ton of time....this is the best waste of time I can think of.
TopMUDSites.Com Review by on Nov 23, 2005
I saw DragonBall: Infinity on THC's top 10 today and I decided to give it a shot. The first thing I noticed was that you can't even ask for help if you need it for about the first hour. And you can't save for quite some time either. This was defintely a problem because the MUD rebooted about every 30 seconds to 5 minutes and I had to constantly remake my character over and over again. I now refuse to play here and I would suggest the creators rethink the newbie issues.
MudConnector.Com Review (Archived) by on Nov 13, 2005
Perhaps one of the most engrossing MUDs I have played in a long time. The RP system and playerbase are fantastic, and very down-to-earth. Being able to obtain rewards simply for doing what I love most is wonderful as well. I also love the fantastic additions to the game - such as signature attacks! Create and design your own attack for your character to use, and obliterate mobs and PK rivals! Besides the traditional races, Dragon Ball Infinity has added some new perks of its own - such as the Magic-Demon, and the Kais. Become the Supreme Kai and rule over all you survey... or a monstrous pink blob like Buu and obliterate anything you choose! The players are all great people as well. Everyone has a positive attitude, making for a very enjoyable experience.
TopMUDSites.Com Review by on Oct 3, 2005
Hello there, I'm known as Chosen on the DragonBall: Infinity MUD. I'm currently the Head Coder, working on further enhacing the codebase day in and day out. I would just like to take a few moments to explain to you a little bit about our MUD. DragonBall: Infinity, or DBI as it is better known, isn't just another DBS ripoff. It was derived from the DragonBall: Saga codebase like many others yes. However, the code has been revamped, tons of new areas and planets have been put in, and many other enticing features have been implemented to increase the level of fun and excitment you get from playing DBI. Currently the MUD is undergoing an upgrade from DBI v1.0 to DBI v1.5, which will totally blow your minds at all the additions. If you've never checked out DBI before, come on over and create a character and get to know our staff and pbase. In a short amount of time, the MUD will be even greater than what it was before. Also, unlike some MUDs out there that implement new code and then don't do anything to it ever again, DBI is constantly working on new additions to make it a better place for players. So before you judge us by our name or codebase we derived from, check us out and then make your opinion, that's all we ask. Thanks for taking your time to read this, and just think, if you wasted this much time reading about the MUD, think how much more fun you'd have actually playing it. -Chosen Sama The Chosen One
MudConnector.Com Review (Archived) by on Apr 8, 2005
When I first started at DBI, I thought, 'Yeah right, just another crappy Saga clone'. As I got more and more into the game, I saw that I could fend for myself, and gain friends and help quickly. To this day, I'm happy I've stuck with Infinity instead of a different, horrible clone. Infinity has many new areas, items, skills and tweaks, and quests to see in the game. The good-hearted immortals have created new new quests, such as tag, Spacewars and of course, a Dragon Ball hunt for players to experience. New equipment and things are here for the players to see every day. We have a large playerbase at DBI, made up of the highbies and lowbies, veterans and newbies respectively. Each time you log on, you receive something new to do, and more players to hang out with. As if this wasn't already pretty nice, the newly developed Newbie Council aids new players from the beginning to Infinity. Lots of people, items, areas, races, skills and such await you in this MUD. I suggest you try it instead of any other DBZ MUD out there.
MudConnector.Com Review (Archived) by on Feb 19, 2005
This mud is great. It has all the play styles of Saga we all have grown to love but the staff member have worked so hard that once you play it you can barely notice how it's code was based off warrens. The staff member work hard to make this mud so enjoyable for everyone. Since my days of playing only 1-2 people have failed to get along. They are always adding new exciting areas that now make you think instead of just going to your max pl and smiting everything. Play this mud and you wont be disappointed (newbie friendly too).
MudConnector.Com Review (Archived) by on Feb 4, 2005
Since its inception in September of 2004, Dragonball: Infinity has been offering an increasingly definitive DBZ mudding experience. With its staff of hard-working immortals, more quests and areas are put in every month. As of the date of this review, nine areas have been approved and installed. North City, the desert of Vegeta, and Papaya Island with its fair and boardwalks, are all new additions to the world of Dragonball: Infinity. Four different Dragonball hunts (Shenron, Porunga, Ultima Shenron and the Shadow Dragon Hunt) have been created, with Porunga and the Shadow Dragon Hunt nearing completion. Spacewars is a popular addition, with several different styles of play available. Tag is an old favourite with many players. The roleplay aspect has been enhanced, with the RP staff creating a plausible future for the DBZ/GT timeline. Many helpfiles have been created to help newbies in RP take their first steps confidently. Rewards to encourage Roleplay are also part of it, with one item (a chip for Androids) available only through RP. RP traits are interesting additions found on DBI, attainable by anybody. With staff working hard and the players friendly, welcoming and full of knowledge, the MUD is worth the time. Come wield the Power Pole or wear Daio Piccolo's Sash alongside the players of Dragonball: Infinity.
MudConnector.Com Review (Archived) by on Feb 1, 2005