I've been playing Dragon's Exodus for a long time. Sometimes I get distracted and find myself doing something else for a few months, but I always find myself coming back. However, when I come back, it's not because of the 14 classes or the ability to multi-class (which is awesome, by the way). It's not the unique racial abilities for each of the 18 races (Halflings are the best), either. It's not even the constant upgrades, updates and changes that are being implemented on a weekly basis. Honestly, what keeps me coming back over and over is the social aspect. I've known many of these people for most of the time I've been playing. Some of them I'm just getting to know. I consider my clanmates my friends, and I even kind of like the players in goody-two-shoes clans like Harmony. (Even if their characters ARE schmucks. :P) The immortals are active and talkative, the players know one another personally and the roleplay is pretty awesome when it's going. The social aspect of Dragon's Exodus is something no other MUD can offer. It's unique. Yes, a little in the 'special' way, but more in the good, fun-place- to-hang-out way. Whether or not you come hang out with us is up to you. I'm not going to tell you what to do, but if you're looking for a good long-term place to hang out and the kind of MUD you'd bring home to your mother, I highly recommend checking it out.
– MudConnector.Com Review (Archived) by Rigo on Feb 24, 2011
Dragon's Exodus is currently one of the only two EOS codebase MUDs out there. I'm not nearly as 'old' as a lot of the higher level characters but by no means am I considered a newb anymore. At times the older players can be crass and maybe even a little rude to some of the little guys, but then there are always a few shining examples of players that are the opposite and go to help those said little guys without them having to ask more than once. Some pros: 'DE' is undergoing some intense changes to make it more player friendly, especially for its higher level characters. For a long time the slists, or skill lists, were unbalanced, with the majority of the skills and spells near the bottom, leaving very little to look forward to. For a short spell when astral walk and portal were moved to be more selective spells and not accessible by -all- players things became a little rough for the guys who didn't know how to walk, but honestly, for me, it only forced -me- to learn the game maps a little better... even though the maps needed updating (and have since mostly been done). Roleplay is encouraged, though a good portion of the playerbase appears to be more hack n' slash orientated. Personally, I -love- roleplay and will sacrifice time away from leveling up to 200 (my current goal) to write or participate in live-action, which the MUD supports both. If one wants to write out in prose form, rather than do live stuff, they have a board specifically set aside for those who wish to post. However, if that same person wants to do live- action, the MUD has a command for that, as well. A couple cons: Though RP is encouraged, it has a habit of dying out every now and then and has slow, dry periods. Some seem to think that RP wars are the only thing that gets RP going when that is not the case. There is, however, an RP guild that attempts to help spur on IC interaction. The playerbase is small. ...But that is why we have coders and builders working tirelessly to improve the game to bring new people in. You should check it out.
– MudConnector.Com Review (Archived) by Valeris on May 7, 2010
Over the last year or so I've become extremely bored playing the same games over and over. Particularly WoW and Guild Wars. To me, they seem to be nothing more than a group of twelve-year-olds. Maybe it is due to me being quite a bit older than most of the players I see there. One of the more mature players told me about a mud that she played upon and the idea of a game where I can let my imagination roam freely intrigued me. I spent quite a bit of time looking over material about muds and what they are. Going through the different games lists of the various sites, I started playing the different types of code bases offered. I had more fun playing Envy and its family tree than any other. I started playing around on EoS games...In which there are only two. Go figure. But of the two, I enjoy playing Dragon's Exodus more. To me, playing Dragon's Exodus now that they have performed quite a bit of coding changes makes it a better game to play. I do not like having everything handed to me on a silver plate. It took me less than two hours to get to a point in which I could have a spell that would take me to ANYONE in the game. Two hours??? Seriously. A spell such as that would be more of a high level magic spell than one that you could learn in a few hours of playing. Well, from an RP point of view a spell which lets you go from one point to another would be a higher level spell to learn. Which is why I like the fact that they made it into a higher level spell. You do have some people whining about the fact that they have to 'walk' everywhere. Ummm....portals....Which can lead you to minutes of where you want to go. In general, I enjoy playing here because I like the atmosphere. There are not a bunch of childish people complaining about stuff left and right...Which is quite annoying. I do not see bunches of people danc- ing about in there alltogether like I saw on Guild Wars. Thank the gods for that one. The gaming staff I like. There is only one problem I have playing here. And that is that there are not enough players. Which I do not understand as the game is actually a better place to play now than what it was. At least from my point of view. But, like I stated above, I do not like having everything handed to me on a silver platter.
– MudConnector.Com Review (Archived) by Shidas on Oct 16, 2009
Want a game that successfully managed to alienate half its player base, especially new players, by raping the class skills? Then this one is for you. Honestly? Unless you REALLY love to RP, or really enjoy spending mindless hours wandering the world, only to take a wrong turn and get killed by an aggressive mob that you have no hope of defeating, stay away from this one. Sorry guys, that's just how I see it.
– MudConnector.Com Review (Archived) by Me on Aug 4, 2009
Hello Fellow Mudders, I tried multiple other muds and was never able to fully understand anything nor was there friendly player or a helpful staff. Dragon’s Exodus has these things and it makes for a GREAT experience. It caters to all players whether you wish to play in character as a dwarf warrior all the time, go on adventures through RolePlay Notes, or if you just prefer to hack and slash your way to becoming a Champion of Dragon’s Exodus as a Level 250 character. Additionally clan related play allows for further interaction and expansion of your character. It is all there and more. So I would urge you to join me and the rest of our community in Dragon’s Exodus.
– MudConnector.Com Review (Archived) by Restavon on Jan 2, 2009
I started playing this game not that long ago and I find it quite entertaining. The players are willing to aid you when you have questions, and there are some who will offer free spell-ups without asking. Particularly when you are a 'newbie' such as myself. I enjoy the ease and use of the game commands, which are explained in various help files. The helpfiles themselves are easy to navigate as well which makes searching for information easy to do. Just recently, they updated the player races and their classes which I now greatly enjoy as I am an Ogre druid/werewolf. Roleplay is not mandatory which I appreciate. There is nothing I dislike more than when I have to read the fine print of a muds description to research my character so it is 'legal' to play it the way I wish to play it. The other thing that I like, is that I was able to use the name that I have, Zougranakrah, and not have anyone make fun of the name. I do not like it when I attempt to roleplay on a mud by choosing a good name, and then have it be made fun of by the players or staff. I can understand it when the administration staff decides that a players name is detrimental to the game as a whole. Such as someone who would name themself after a well- known fantasy character. When you use a name such as that you force yourself to roleplay the same way to live up to that name. With that in mind, I wish future players of the Mud to live up to my example and choose a name which is suited to the way they wish to RP their character. The only negative outlook on this game that I find is that there are currently very few high-level spells or skills. However, I have learned that the admin staff is researching information to add in these higher level skills to better reflect the Mud's 250 mortal levels. When that is accomplished, I believe that this will be a superb game to play for anyone and everyone who needs to find a place to call home.
– MudConnector.Com Review (Archived) by Zougranakrah on Jun 14, 2007
This world is such an addictive place to play, tons of stuff to do and lots of options for characters. The combat system in the game is simplistic which makes it very newbie friendly, and leveling is not hard at the beginning which helps to not scare away new people. There aren't many rules in the game and the ones that do exist are not hard to follow and by no means unreasonable, come up with an original name and such. I dont feel this is something that is to hard to ask of the players. Most player are friendly and are more than willing to help out the newbies of the game. This is helped along further by the mentor system that has been introduced into the game. Naturally you cant expect these people to hold your hand though. If you're looking for an original world, with fun staff and player, and millions of things to do and see, check out Dragons Exodus, you won't be disappointed.
– MudConnector.Com Review (Archived) by Rayst on Mar 1, 2007
I started playing this MUD a few days ago and I'm already addicted. It's a huge world with lots of stuff to do. I've been questing the almost the whole time I've been playing and it's easy and fun. One drawback is a lot of times people don't respond to questions or comments, which really stinks if you don't know what you're doing. Sometimes it feels like I'm playing by myself with other people if that makes sense. It's still fun, I'm going to stick with it and hopefully make some friends.
– MudConnector.Com Review (Archived) by Takato on Feb 14, 2007
– MudConnector.Com Review (Archived) by Takato (or WAS) on Feb 14, 2007
– MudConnector.Com Review (Archived) by Kleothera on Apr 9, 2007
Dragon's Exodus... This is one of the few games that breaks the mold of a game. Being an EOSII codebase, the game has some very difficult code built into it. However, the coders have manipulated the code, adding many interesting features such as hooded cloaks, mortal homes (not easy to obtain by any stretch), an orchard area where you can kill crabapples...the list goes on. I started playing this game in the seventh grade, not understanding much about text-based games. Since I started playing, my WPM has shot from 25wpm to 80wpm. This game, especially more than others, built up my WPM. There are many lines of description for each room. I have seen games that pass three lines of text as a room. Most rooms in DE have six lines of text, twice the quality of the other games. To conclude, EOSII rocks and DE is a very strong game.
– MudConnector.Com Review (Archived) by Chri Gamer, Chrimon on Mar 22, 2006
Dragon's Exodus is not a game, it is not a MUD: it is a lifestyle. Once you start playing, you get to know everyone so well that they become your friends. The gameplay is very fun, and other players are very newbie-friendly. It is hard to find any other MUD to go to after you've played Dragon's Exodus, as nothing will be as unique and well-made as 'DE.' Fortunately, unlike some games, it has a set of players that play alot, so you actually get to know people, unlike some MUDs where the 'wholist' is about 40000-50000 lines long, and you never get to know people. There are many rooms, so your venturing will never be boring. Unfortunately, most people don't group with others, so it will be hard to find a group if you are interested in hunting with multiple people. This is just a very minor scratch in the game though, as this is probably the ONLY disadvantage in the game. If you want a game that you can play every so often, this game is NOT for you. But if you are looking for an addicting MUD that is a great game, and will satisfy your MUDding needs, you MUST play Dragon's Exodus. There are few things that I would like to change within the game that just might be done within the next few months. What I would like to see is the ability to earn ranks within the cities that the player is a member of. We already have player-owned houses, player-owned shops (though I have to admit that there are not many of them. cheap people. Making me do all the work. *sigh*). Over all I would say that playing this game is quite enjoyable and fun. And to all you naysayers...Burn in the bottomless pits of heck! Heck I say!
– MudConnector.Com Review (Archived) by Cearnos on Jan 18, 2006
While I am an old gamer, coder and builder, I arrived at DE (formerly DS) with the intent of escaping the Imm/Imp/Admin strains. After fumbling my first levels, a Mentor appeared and asked, 'New here?' I nodded my reply. Within a few minutes, this fellow not only had me set straight but supplied me with a few coins, food, a light, showed me a Map and some odds & ends in equipment. Following sound advice, I no longer struggled to adapt but found most all the players & Imms, not just Mentors, to be extremely helpful. Given a few months playing off and on, learning the whole while from experienced players and Imms, I now waste most my free time at work playing this game. Expect to find friendly players, thoughtful Mentors, imaginative Imms and large, unique regions. Good equipment abounds and the availability of static & area quests makes good use of your luck, smarts & ingenuity. Come give DE a try. Reality is awful enough. Why not go there and finally be able to slay your daily dragons. -Bozzin Anvylhand, Stonemason
– MudConnector.Com Review (Archived) by Bozzin Anvylhand on Sep 8, 2005
I joined this mud at the behest of a friend, and initially it was relatively cool, had some good features and all. But the mud name i've used for 13 years apparently didn't fit into anyone's idea of rp so i was quickly denied without being told why. So I tried with the other 2 names i've used. Quickly denied once again. Then they are like 'Use the name generator.' Tried that 5 times. Denied all 5. Finally got a name to stick and the next day, asked to change it. Let's be honest folks, this mud isn't very newbie friendly, if you decide to log on and give it a try, prepare to be denied a few times. I wouldn't recommend this mud to anyone.
– MudConnector.Com Review (Archived) by Longhorn on Aug 25, 2005
– MudConnector.Com Review (Archived) by Kleothera on Sep 2, 2005
– MudConnector.Com Review (Archived) by Aerick on Sep 3, 2005
– MudConnector.Com Review (Archived) by Bozzin Anvylhand on Sep 8, 2005
Dragon's Exodus in its current form may be new, but has been up and running for some seven to eight years. It is fairly stable and has had 25-30 players during peak hours for the last few years. The recent slight fall in playerbase has a lot to do with us recovering from a change in administrators. But that is as I said something temporary. In the old incarnation we have been ranked within the top 50 of mudconnector, and will do so again. While it is NOT a strict RP oriented, there is an attempt to ensure roleplay. It's strength is it's ability to offer something to everyone, RP to the RP oriented, quests for questers, and hack-n- slash to hack-n-slashers. Mud Theme: It's a medieval mud, but not located in any single culture. Therefore, you will find a fair variety of themes within the same mud. Almost all stock areas have been removed and we are working on the rest. 200 odd areas is a LOT of exploring! Mud Atmosphere: It's fairly new player friendly with mudschools offering help to new players (non-stock), a mentor programme (for players under lvl 20), extensive help files (including a helpfind feature which allows you to search for a helpfile if you cant find it in the normal course), a and players who are generally willing to help. We have players who have continued playing this game for oh 5-6 years. I personally have stuck to this mud for some 7 years now. Roleplay. It's NOT enforced on mudwide basis, but lots of roleplay opportunities exist. Most centres around clans, eg. my clan has an extensive evolving clan history based on clan roleplay scenarios. Inter and intra-clan roleplay is a regular feature. Every now and then there is a mudwide scenario. This time of change gives the RP inclined an additional opportunity to participate in the formation of the new lore and mythos of the new world. Immortal staff. Is active. New areas added regularly. I would like to think are fair, if fairly strict at times. We will NOT tolerate any nonsense or rule breaking. New players would be made welcome. If we have retained our loyal playerbase for so long in this time of graphical muds, we have something to offer! In terms of coded whistles and toys- it has all the stock features of most EOS muds, ANSI, autoquests, pets and mounts, a PK system (restricted, personal homes to players, player shops, and a host of other things that would take too much space. Final verdict? I came here to play for what I thought a few days, and ended up staying for four years instead. And yes, I still play mortal characters in this mud, so I know what I am talking about- this isn’t just PR talk. We really do have a little of something for everyone. What do I say, four years later I am still hooked and after trying lots of other muds, I still keep coming back. DE is simply DE. We are always looking for new player, especially serious roleplay oriented ones; come and try it too? I came to visit for a few hours and stayed for almost a decade. So might you!
– MudConnector.Com Review (Archived) by Kleothera on Aug 17, 2005