Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House Corrino being firmly in control of the Imperium. Houses Atreides and Harkonnen are not nearly so pivotal to the plot as they are in the novel, though they do have a presence in the game. The Fremen, an unknown entity at this point in the timeline, have no real contact with the Known Universe. The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the affairs of the Imperium, the true depth of their subtle influences sensed by none beyond their order. Kaitain, the Imperial Seat, is the center of role-play, although RP on the hereditary and contractual fiefs of the Houses Major is supported and encouraged. Politics and intrigue are the hands which weave intricate storylines and plots amongst the players. To ensure the focus remains on the RP, DuneIII does not employ the use of a combat system, and economy is only minimally coded to support the CHOAM contract system. You will find no hack and slash gaming on DuneIII; the outcome of physical clashes will be determined based on consent between the players involved. The tenet of IC (In Character) Actions leading to IC Consequences (ICA=ICC) is a concept of importance to all.
Dune III is a MUSH set in the universe described in Frank Herbert's Dune Chronicles, roughly 100 years prior to the story opening of Dune. The game is built upon consent-based role-play, where intrigue is common, politics are paramount, and the Faufreluches define order.