Dune III
Dune-themed MUSH (Multi-User Shared Hallucination) that closed in 2011.
Address:

Db Size:
5392

Players Connected:
(N/A)

Maximum Connected:
(Unknown)
Status:
DEAD (13 years)

Version:
PennMUSH 1.7.6p16

Average Connected:
1 (final estimate)

Minimum Connected:
(Unknown)
Connection Screen
Where the Great Houses vie for power in the Padishah Imperium....

oooooooooo.                                        ooooo ooooo ooooo 
`888'   `Y8b                                       `888' `888' `888' 
 888      888 oooo  oooo  ooo. .oo.    .ooooo.      888   888   888  
 888      888 `888  `888  `888P"Y88b  d88' `88b     888   888   888  
 888      888  888   888   888   888  888ooo888     888   888   888  
 888     d88'  888   888   888   888  888    .o     888   888   888  
o888bood8P'    `V88V"V8P' o888o o888o `Y8bod8P'    o888o o888o o888o 

Dune III may contain material considered unsuitable for minors, including 
but not limited to coarse language, scenes of violence and/or sexual content.
Minors must seek the permission of their parent or guardian before proceeding.  
Connecting to the MUSH certifies that you are over 18 or have obtained 
permission. For more information please see: http://www.dune3.net/minors.php

Running: PennMUSH 1.7.6p16
Contact: admin-list@dune3.net
Web Site: http://www.dune3.net
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Use create <name> <password> to create a character.
Use connect <name> <password> to connect to your existing character.
Use connect Guest to connect to a guest character.
Use QUIT to logout.
Use the WHO command to find out who is online currently.
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Description
Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House Corrino being firmly in control of the Imperium. Houses Atreides and Harkonnen are not nearly so pivotal to the plot as they are in the novel, though they do have a presence in the game. The Fremen, an unknown entity at this point in the timeline, have no real contact with the Known Universe. The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the affairs of the Imperium, the true depth of their subtle influences sensed by none beyond their order. Kaitain, the Imperial Seat, is the center of role-play, although RP on the hereditary and contractual fiefs of the Houses Major is supported and encouraged. Politics and intrigue are the hands which weave intricate storylines and plots amongst the players. To ensure the focus remains on the RP, DuneIII does not employ the use of a combat system, and economy is only minimally coded to support the CHOAM contract system. You will find no hack and slash gaming on DuneIII; the outcome of physical clashes will be determined based on consent between the players involved. The tenet of IC (In Character) Actions leading to IC Consequences (ICA=ICC) is a concept of importance to all.
- The Mud Connector (2012)

Links
Language:
English [1]

Created:
August, 1998 [1]

Codebase:
Pennmush [1] [2]
PennMUSH 1.7.6p14 [3]

Location:
USA [1]

Server Type:
MUSH [1]

Theme:
Frank Herbert's Dune Universe (science fiction) [1]
Future Based [2]
Fantasy [3]

Description:
Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House Corrino being firmly in control of the Imperium. Houses Atreides and Harkonnen are not nearly so pivotal to the plot as they are in the novel, though they do have a presence in the game. The Fremen, an unknown entity at this point in the timeline, have no real contact with the Known Universe. The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the affairs of the Imperium, the true depth of their subtle influences sensed by none beyond their order. Kaitain, the Imperial Seat, is the center of role-play, although RP on the hereditary and contractual fiefs of the Houses Major is supported and encouraged. Politics and intrigue are the hands which weave intricate storylines and plots amongst the players. To ensure the focus remains on the RP, DuneIII does not employ the use of a combat system, and economy is only minimally coded to support the CHOAM contract system. You will find no hack and slash gaming on DuneIII; the outcome of physical clashes will be determined based on consent between the players involved. The tenet of IC (In Character) Actions leading to IC Consequences (ICA=ICC) is a concept of importance to all. [1]
Dune III is a MUSH set in the universe described in Frank Herbert's Dune Chronicles, roughly 100 years prior to the story opening of Dune. The game is built upon consent-based role-play, where intrigue is common, politics are paramount, and the Faufreluches define order. [2]
Frank Herbert's Dune Chronicles about 100 years prior to the opening of Dune [3]

  1. MUDConnector.Com
  2. Mud Magic
  3. The MUSH Warehouse
After playing on Dune III for awhile and reading about it here, I can honesly say that there is no Skill & Level-Based Training System. There seems to be outdated helpfiles on a combat system and certain stats that go with it, but nothing of the sort is set up in the CharGen. After interacting with several players I have also noticed quite a bit if favortism from the staff toward certain players and the IC (In Character) Actions leading to IC Consequences (ICA=ICC) that is so highly talked about on Dune III is not enforced with these favored players. Most of the staff seem to ignore half the players and their questions or ideas and only the favored players seem to have the ear of the staff. Most of the helpfiles are long out of date or completely missing. The 'Guild News' on the Dune III website is as out of date as the help files are on the MUSH itself. I get the feeling that most of the players don't know what's going on or how to find out. There is still some great players out there to RP with, it's just a matter of finding them. Though, most of the RP seems to be social RP since it appears that many of these players don't seem to be involved with whatever major MUSH-wide TP is happening at the time. Perhaps all of this will change in time and everything will be updated and user friendly. One can only hope. Disappointed Dune Player
MudConnector.Com Review (Archived) by on May 12, 2004