EmpireMUD 2.0
Fantasy-themed MUD (Multi-User Dungeon) founded in 2000.
Ranked 140th of 787 worlds statistically.
Ranked 62nd of 356 worlds in the Fantasy genre statistically.
Address:

Db Size:
12590

Players Connected:
6 (28 minutes ago)

Maximum Connected:
18 (last 30 days)
Status:
UP

Version:
EmpireMUD 2.0 beta 5.188

Average Connected:
10 (last 30 days) ▼9%

Minimum Connected:
3 (last 30 days)
Connection Screen

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  xzI    -*--      ^^^o^^        --*-     %                 Empire.
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 I@@@@XX%%xx  oo@@@@X% @@X%x   ^^^@@@@@@@X%x      E M P I R E  M U D
  @X%xx     o@@@@@@@X% @@XX%%x  )    ^^@X%x           2.0 beta 5
   ^   xx o@@@@@@@@Xx  ^ @XX%%x    xxx      
         o@@^^^ooo I^^ I^o ooo   .  x            http://empiremud.net
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Description
Recent Updates (January, 2024): * Hoarfrost Serragon: What's causing those ice patches in the desert? Fight off the enormous serragon before it freezes your crops and swallows you whole! * Ability engine: Over 300 of our abilities now run through the game's new ability engine, which makes adding new abilities in OLC a snap. * The Tower Skycleave: Ashes of History: A major new adventure zone with a deep story whose details are hidden in conversations, descriptions, quests, and hidden areas. At over 146000 words, Skycleave is practically its own novel. * Adventure updates: Burrow Canyons, The Cursed Chalice of Mill Manor, and Hamlet of the Dead have all received updates to improve the player experience. An update for the Molten Fiend coming...
Read more at MUDConnect.Com

Links
Average Players Connected By Hour
Average Players Connected By Week
Average Players Connected By Day
Average Players Connected By Season
Language:
English [1] [2] [3]

Codebase:
[Unknown] EmpireMUD, CircleMUD [1]
Not Listed Here - Empiremud 2.0 [2]
EmpireMUD 2.0 beta 5.188 [3]

Created:
2013 [2]
2000 [3]

Family:
DikuMUD [3]

Sub Genre:
Medieval Fantasy [3]

Gameplay:
Adventure, Hack and Slash, Player versus Player, Player versus Environment, Roleplaying, Simulation [3]

Location:
USA [1] [2]
United States [3]

Theme:
Fantasy [1]
Medieval, Sandbox [2]

Category:
Not Listed Here [2]

Genre:
Fantasy [3]

Game System:
Custom [3]

Description:
Recent Updates (January, 2024): * Hoarfrost Serragon: What's causing those ice patches in the desert? Fight off the enormous serragon before it freezes your crops and swallows you whole! * Ability engine: Over 300 of our abilities now run through the game's new ability engine, which makes adding new abilities in OLC a snap. * The Tower Skycleave: Ashes of History: A major new adventure zone with a deep story whose details are hidden in conversations, descriptions, quests, and hidden areas. At over 146000 words, Skycleave is practically its own novel. * Adventure updates: Burrow Canyons, The Cursed Chalice of Mill Manor, and Hamlet of the Dead have all received updates to improve the player experience. An update for the Molten Fiend is coming soon, too. * Game performance: A major backend overhaul to mobs and items reduces the tiny (but perceptible) lag caused during hourly updates. EmpireMUD has been around since 2000, with version 2.0 in development since 2013 by the original EmpireMUD creator, Paul Clarke. Check our website to see the world map, and for a link to the GitHub project where you can get your own copy of EmpireMUD's codebase. EmpireMUD's emphasis is on politics, trade, building, crafting, and resource management, in addition to an adventure system where players can quest for glory. Players join existing empires or found their own to forge powerful alliances. Features * ASCII map navigation in a huge 1800x1000 user-modifiable world * Screenreader mode allows easy map navigation for visually impaired players (toggle screen-reader) * Your "class" is based on which skills you focus on * Over 300 unique abilities to choose from * Unique building & crafting system with 340+ buildings and 1000+ crafts * Delve into 55+ instanced adventure zones with hand-crafted storylines and content * Empire Progression: Players achieve goals and unlock rewards which help guide them as their empires progress * Put your citizens to work so you always have supplies for your buildings and crafts * Active programmer adds new features and content weekly based on player input and feedback * Support for MSDP and MXP Visit the homepage for help or use the INFO command. JOIN AN EMPIRE to get started -- or found your own! EmpireMUD is always looking for builders who want to design and create content using our contextual in-game editors. EmpireMUD lets you edit crops, buildings, mobs, factions, and 20 other data types. It also includes a port of the DG Scripts scripting system. We'll teach you to use the whole thing. [1]
EmpireMud is a Medieval Sandbox game, the players here choose to either join an existing empire or create one of their own. Lastly a player can choose not to join or create an empire but just to stick it out alone in the wilderness. The persistent world and many different dangers can pose an interesting challenge to the untrained denizen(s) of our world but you need not panic for we have some of the friendliest people willing to help with whatever question you might have. EmpireMud is still in active development but don't let that stop you from joining in on all the fun, hop on and choose a path to follow, join, create, role play, socialize, or keep to yourself. All is accepted here we have no qualms with any walk of life so come take a walk through the wilderness with us. Here are some of the established features of the mud: Empiremud includes an ASCII character map. Large persistent world Customizable Empires built and run by players. Craftable items. Ridable mounts. New Skill Tree instead of WoD skills and abilities. Vampirism! EXP no longer required to progress in the game. Overhauled combat with new values for life, move, mana, and damage New changes being made daily! [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. MUD Server Status Protocol (MSSP)
Time Connected Note
28m ago 6 players +1 player
1h ago 5 players -1 player
2h ago 6 players -2 players
3h ago 8 players
4h ago 8 players +2 players
5h ago 6 players -2 players
6h ago 8 players
7h ago 8 players -2 players
8h ago 10 players +2 players
9h ago 8 players
10h ago 8 players
11h ago 8 players
12h ago 8 players -1 player
13h ago 9 players -2 players
14h ago 11 players
15h ago 11 players The db grew 1
16h ago 11 players +1 player
17h ago 10 players
18h ago 10 players +1 player
19h ago 9 players -1 player
20h ago 10 players -1 player
21h ago 11 players +1 player
22h ago 10 players -1 player
23h ago 11 players The db grew 1
1d ago 11 players +4 players, the db grew 2
Khufu maintains a great MUD, definitely #1, in which players can expand their empires, forge alliances through the fires of war, and level up their skills, put on gear crafted by master craftsmen, explore, rise, build, and conquer.
MudConnector.Com Review by on Mar 27, 2019
Map is top down, world size is 1000x1800 tiles and everything that isn't ocean can be built on. Establish an empire by laying the foundations of a cabin, then grab more territory and build an outpost. Build more and gather more resources and grow it to a village, keep at it and build a massive capital city on your own to sustain your quest for more powerful items or ... join another kingdom and work together for even more wealth and power. The quests appear in instances. Some at fixed locations in certain buildings, others randomly in certain regions or around cities. Some you can complete on your own, others you'll need strong party for. Why join an empire or build your won? Because while decent equipment can be found in quests, the truly powerful ones can only be built with the backing of a strong economy.
MudConnector.Com Review by on Aug 6, 2018
While playing on EmpireMUD with a friend, I was told that after three weeks of playing there with them that I was no longer allowed to play with them I'd been accused of multiplaying. Evan, who is now Zeon had this axe to grind because he needed to prove himself as a threat neutralizer. He over-zealously accused that I had tried to crash the mud and then went on to accuse me of crashing the mud to purposefully dodge the situation. After I tried to prove that I was not multiplaying with my friend and offered my phone number and skype as proof that we were two different people just at my house, the admins shied away from that and stuck to their guns. Then, they even had the audacity to call me a liar! When I finally came back I was telling my friends I'd made over the course of time what happened and why I was gone for a while. Ten minutes after, Zeon rudely and arrogantly made this retort: --- Connected on Sunday, May 03, 2015, 6:06 PM --- Zeon has transferred you! Zeon says, 'Hey there.' You bow deeply. You say, 'how may I be of service?' Zeon says, 'We gave you a pretty specific list of things not to do if you wanted to still play here. I don't know if you wrote them down or not, but you should have. I'm sorry, but I'm no longer allowing you to remain on EmpireMUD.' You say, out of character, 'Brent.' You say, out of character, 'oh? What happened this time?' Zeon says, 'You were told by Paul not to bring any other players into the situation.' You say, out of character, 'so telling them what happened is bringing them into it?' Zeon says, 'Yes, especially if you're outright lying about the situation. Goodbye.' You say, out of character, 'I mean people do get curious as to why I wasn't around. Was I supposed to just say nothing?' --- Disconnected on Sunday, May 03, 2015, 6:40 PM --- Here, Zeon mentions a list of specific things that never existed! Could it be to prevent bad publicity? I can assure you the answer is a resounding yes! Do you think that I was banned from this game to prevent me from telling people about how this guy misuses his power? Absolutely! Why else would someone quickly try to silence a potential threat to their position of power? So in review: This is a well coded game. There are many fun skills and abilities. But unfortunately the word of the imms is law, even if it's wrong, the imm is always right, not the customer. My suggestion: Run far, far away from this place and see if you can find someone who has a copy of 1.0 running.
MudConnector.Com Review by on Jun 26, 2015
Your line about the Imms always being right not the customer. Did you pay for this game? If not you arent a customer. The Imms have spent who knows how many hours of their personal time building a great game, so I think they have a bit more at stake when it comes to the game than an unpaying player. Whether or not you were multiplaying, they asked you not to involve others. You went against that so they removed you for causing drama. Posting this rant as a review is just proof that you want to stir the pot.
MudConnector.Com Review by on May 16, 2015
'the customer is always right' It's a figure of speech. Figuratively speaking dude, the idea is that if you run the place, you care about the people that have concerns or qualms about how things are being done. Of course, you took that literally just to justify your point when the obvious implication was that it only goes to show how apathetic towards the players' concerns this person was. Basically what I'm saying here is that I got accused of something and instead of being reasonable and understanding, it was only one way. So instead of treating me with respect like a person should be treated, or hearing me out about the issue at hand, it was more like 'it is what I say it is and if you tell anyone then you aren't allowed here anymore.' Stir that in your pot and see if it makes any sense.
MudConnector.Com Review by on Jun 19, 2015
EmpireMUD is a codebase that has been in the general community knowledge for over a decade now. It comes up and now and then and is frequently cited as an excellent unfinished codebase. This is no longer the case. In April of 2013, Paul Clarke came back to re-initiate development and has made massive strides in the last two years. The game now has an original theme and many of the issues that plagued EmpireMUD 1.0 have been fully addressed. The game is almost completely unrecognizable from how it was previously and the parts that worked well have been considerably improved. The game features the ability to create your own city with its own unique design on an ASCII map as well as create your character from one of 8 different skillsets with many unique abilities not seen on other games. The game also features an extensive crafting system that scales with your character's skill level, allowing you to be valuable even if you want to be a non-combat character. Paul is one of the most responsive MUD administrators I have ever met. He takes feedback seriously and on several occasions I have seen him completely change a system over multiple issues being brought up over its design. He also has gone out of his way to make the game extremely screen reader friendly, so we do absolutely want you to play with us if you use one and are constantly taking feedback about how we can improve the game in that regard. I definitely recommend checking EmpireMUD out. It's unlike just about anything else out there.
MudConnector.Com Review by on May 14, 2015
I have been playing this game for quite a while and found that it is very enjoyable if you are the type of person who likes to build an empire which you can do solo or with the cooperation of other players. The mud gets frequent updates which makes it a lot more funner and even more enjoyable for new players who wish to get into the mud. If you are first starting, I would recommend joining an empire and learning the ropes of the game, before attempting to fashion your own town.. but by no means do you have to start an empire yourself. Being a part of an empire also has its very fun sides, such as building, creating tools for your empire, mining, fishing.. the possibilities are endless. Roleplaying is recommended and encouraged, but not entirely necessary. There are many features which this game possesses, and will definitly take hold on those who are creative and ambitious enough to become the top empire. While the mud is very enjoyable to play with other players, especially roleplayers, it is also the same exact thing it lacks... players. So stop by and give the mud a try, and I am certain most will find it just as enjoyable as I have.
MudConnector.Com Review by on Jun 3, 2014
Hi, I'm known as Deus on Empiremud 2.0 and I have been playing since April 16th of this year but I have played many iterations of Empiremud over the years, and I am happy to say that Paul Clarke is back and developing the mud again. I sincerely hope for the best in the future of Empiremud gaming as we progress toward the future. To put things into perspective I have been actively advertising for this mud for quite a while now and not because someone asked me to but because I truly enjoy playing this mud, and I am very pleased that it is gaining so many new faces every day because of its previous following. Not only because of that but I hope because of my efforts to promote the mud too, this has been a very fun experience for me to watch this mud unfold before my very eyes taking a completely new direction away from the World of Darkness translation that it used to be. If I had to pick a part of the mud that I show favoritism to that would likely be the crafting and building aspect of the game but I also enjoy the combat as well since it isn't required that you perform combat to 'grind' for experience but instead you can go hunting to improve your survival and battle skills. I really do love this mud and it's new skill tree that it has, here is a run down of the skill tree and how it basically looks in game without the fancy colors: You know the following skills: [ 0] 2nd Magic Tree - Coming soon... [ 25] Battle* - Charge confidently into combat [ 30] Empire* - Lead your empire to greatness [ 19] Natural Magic - Attain mastery over the natural world [ 0] Stealth - Coming soon... [ 50] Survival - Make your way in the harsh wilderness [ 16] Trade* - Earn your fortune on the roads and seas [ 0] Vampire - Feed the hunger, control the blood * You have ability points available to spend. You have gained 4/15 skill points today. Type 'noskill' to prevent skill gain. Now I'm sure a lot of you remember that there was also werewolves and not just vampires but I don't know if they are going to make a comeback or not. I do know that the mud a lot of us have grown to love is definitely worth playing now with all the many many changes being made to it every day. I would post the change log here but it would just be better if you go to the site at empiremud.net and check it out for yourself. I don't think that I have ever played such a richly diverse game that is open to many aspects such as war, politicis, simple roleplay, complex storylines, and much more of course. If you haven't figured it out yet this mud is 100% player almost... Read More
MudConnector.Com Review by on May 18, 2013
I used to play a copy of the empire mud code back when Paul still hosted it and was working on it himself. Sure, some of the features were never completed, but from what I've heard in the past couple of days I've spent playing on this copy, the people hosting it are actively working to finish up everything that was never finished. I highly encourage anyone who like muds to give this a try.
MudConnector.Com Review by on May 24, 2010