End of Time
Final Fantasy (Chrono Trigger, Chrono Cross, Secret of Mana)-themed MUD (Multi-User Dungeon) founded in 2005.
Ranked 265th of 626 worlds statistically.
Ranked 2nd of 4 worlds in the Final Fantasy genre statistically.
Voted 32nd on MUDConnector.Com.
Address:

Db Size:
(Unknown)

Players Connected:
6 (27 minutes ago)

Maximum Connected:
8 (last 30 days)
Status:
UP

Version:
Rom (EoT Custom)

Average Connected:
3 (last 30 days) ▲50%

Minimum Connected:
0 (last 30 days)
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Formerly known as the Cleft of Dimension, welcome to...
 
             o                     ______   __    _   ____
         \  /|\  /                |  ___ ( |  \  ) | |  _ \
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       -   | | |   -              | /--\   | /) \/ | | \  | \
           \\|//                  | \--/   ||  \   | | /  | /
         /  ) (  \                | (___)\ | \  )  | | \_/ (
            \ /                   |______( |_(   \_| |____/
            | |                                  ____
            | |                                 / __ (
            | |                          ____  | |_ )/
            | |                         /    \ |  _(
            | |                         ) (( | |
            | |                         \____/ |_|
            | |                ________  _   _      _   ______
         :::| |:::             ) ___  | | \ | \    / | |  ___ (
      ::::::| |::::::          \(   ) ( |/) |   \/   | | (   )/
    :::::::/| |\:::::::             \ | |\  | /)  (\ | | /--\
  o  ::::::\---/::::::              / | |/  ||  \/  || | \--/
| |    :::::::::::::                \ | |\) | \    / | | (___)\
|\|      :::::::::                   \| |_/ |_(    )_| |______(
|/|\|
|\|/|\    o                  DikuMUD by Hans Staerfeldt, Katja Nyboe,
|<|\| |\| |              Tom Madsen, Michael Seifert, and Sebastian Hammer
|/|>| | |\|               |/MERC 2.1 code by Hatchet, Furey, and Kahn
 \|/| | |/|\|           |/|\| |ROM v2.4 copyright (c) Russ Taylor
   \| | |\|/|\    o    /|\Final Fantasy etc. is copyright (c) Square Enix
     \| |<|\| |\| | |/| |/|>| |/
       \|/|>| | |\|/| | |<|\|/   Type 'random <gender>' for generated names
         \|/| | |/|\| | |\|/     Please Enter Your Name: 
Description
With over 13 years of steady development, End of Time is one of the most feature rich, largest text games in the non-commercial, 100% free area of the genre. In that time, we have crafted a very original game that boasts numerous features that you won't find on any other game. While our theme encompasses the majority of the classic Final Fantasy games (up to 10) along with Chrono Trigger & Chrono Cross, familiarity with these games are in no way necessary to play, enjoy or understand End of Time; however if you are nostalgic for the days of classic JRPGs then End of Time is the right game for you! The game is set in an original world that is a patchwork of elements across the games we based our theme on, with at minimum of thirty years having passed since any of the events from our source material making for an intricately woven backstory. Explore a rich, huge world complete with a unique overworld map with nine starting races and four starting classes available from creation, with more options for both available in game. Other features include a detailed character creation (with options for quicky or random character generation), fully customizable limit breaks, a deep magic system unlike any other game, a fast paced overhauled combat system, group combo technique skills, dozens of unique skills and spells, and so much more. We are always looking to improve the experience and fun of our players. If you've tried the game before and found the Fighter class a bit underwhelming, now is the time to try the game again, as we've recently (June 2017) added in a brand new set of various combat systems for Fighters that greatly increases their effectiveness while adding in multiple new strategies and layers of depth akin to the magic system for spell casters. Other recent changes (as of January 2018) include an adventurer's guild and area guides spread throughout the world; more leisure/game based areas; newly rewritten character creation; respec system that allows you to redistribute points along with full retroactive bonuses for training stats (no more worried about messing up your build!); combat adjustments to make fights easier for players; new skills for all classes; experience adjustments for speedier leveling; a completely new overworld map system using coordinates with PNG image loading, an exponentially larger and redesigned map, lower encounter rates on the map, new chocobo riding features including stables outside of every town; new in-town mini map to make navigation in towns easier, along with select dungeon maps.
- The Mud Connector (2020)

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Language:
English [1] [2] [3]

Codebase:
[Rom] EoT Custom [1]
ROM [2]
Rom (EoT Custom) [3]

Created:
2005 [2] [3]

Family:
DikuMUD [3]

Sub Genre:
Final Fantasy [3]

Gameplay:
Hack and Slash [3]

Location:
USA [1] [2]
United States of America [3]

Theme:
Final Fantasy [1]
Final Fantasy, Chrono Trigger, Chrono Cross [2]

Category:
Not Listed Here [2]

Genre:
Fantasy [3]

Game System:
None [3]

Description:
With over 13 years of steady development, End of Time is one of the most feature rich, largest text games in the non-commercial, 100% free area of the genre. In that time, we have crafted a very original game that boasts numerous features that you won't find on any other game. While our theme encompasses the majority of the classic Final Fantasy games (up to 10) along with Chrono Trigger & Chrono Cross, familiarity with these games are in no way necessary to play, enjoy or understand End of Time; however if you are nostalgic for the days of classic JRPGs then End of Time is the right game for you! The game is set in an original world that is a patchwork of elements across the games we based our theme on, with at minimum of thirty years having passed since any of the events from our source material making for an intricately woven backstory. Explore a rich, huge world complete with a unique overworld map with nine starting races and four starting classes available from creation, with more options for both available in game. Other features include a detailed character creation (with options for quicky or random character generation), fully customizable limit breaks, a deep magic system unlike any other game, a fast paced overhauled combat system, group combo technique skills, dozens of unique skills and spells, and so much more. We are always looking to improve the experience and fun of our players. If you've tried the game before and found the Fighter class a bit underwhelming, now is the time to try the game again, as we've recently (June 2017) added in a brand new set of various combat systems for Fighters that greatly increases their effectiveness while adding in multiple new strategies and layers of depth akin to the magic system for spell casters. Other recent changes (as of January 2018) include an adventurer's guild and area guides spread throughout the world; more leisure/game based areas; newly rewritten character creation; respec system that allows you to redistribute points along with full retroactive bonuses for training stats (no more worried about messing up your build!); combat adjustments to make fights easier for players; new skills for all classes; experience adjustments for speedier leveling; a completely new overworld map system using coordinates with PNG image loading, an exponentially larger and redesigned map, lower encounter rates on the map, new chocobo riding features including stables outside of every town; new in-town mini map to make navigation in towns easier, along with select dungeon maps. [1]
The history of the world tells of great legends, from brave heroes to the worst of evils. Kingdoms have risen and fallen, wars have been won and lost, but at the center of each epic conflict has always simply just been people. Sometimes those from the humblest of origins can rise to be the world's greatest hero or the world's greatest fear. Follow in the footsteps of great legends of the past, from Cloud, Edgar and Cecil to Sephiroth, Golbez and Kefka. Engage in and help determine the fate of the great Kingdoms of Guardia, Empire and Shin-Ra. Help shape and become the next epic story within the world that so many others have left their mark. With over thirty years having passed since any of the events from the games within our theme and the great legends of those stories long since passed, this is your opportunity to become that next great hero or villain. Explore a rich world, complete with a unique overworld map, with a deep history comprised of the events from familiar settings with nine starting races and four starting classes available. Discover more race options and quest to gain the promotion classes within the game itself. Customize your character with our detailed character creation including merits/flaws, and fight your battles with the aid of fully customizable limit breaks, a deep magic system with countless possibilities that along with combat overall has been completely overhauled, the aid of group members and combo 'techniques' that you and your group members can execute, along with a vast swath of skills and spells, very few which are stock and the few that are have been completely rewritten, many of which are evolvable as mastering will lead to entirely new ones. While our theme encompasses the majority of the Final Fantasy games with heavy influence from Chrono Trigger & Chrono Cross, familiarity with these games are in no way necessary to play, enjoy or understand End of Time. Our game boasts numerous features unique to our game implemented over literally years worth of development, a friendly staff and playerbase and an overall laid back, fun atmosphere. [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. MUD Server Status Protocol (MSSP)
==========================SHORT REVIEW============================== Player Score: 9/10. --- FANTASTIC! Pros: The custom coding makes it hard to believe it's a Diku/ROM base. Nearly every NPC is interactive, as well as many room elements. Dynamic casting -- Casters don't just spam c 'spell'. Even melee battles don't use the same tired damage verbs. Whew. Personal merits and flaws chosen at creation ensure uniqueness. ASCII additions such as Element Field and Map make game fresh. Ever wanted to have your very own skill? Help Limit Break. Cons: I'm personally not a fan of extended creation options. Some custom syntax's are harder to remember. Limit Breaks take a little work to set up. Overall: Between the largely custom yet (mostly) memorable syntax, fun and never tedious quest/discovery system, and the ability to TALK to almost EVERY NPC in the game (Similar to Square/Enix games), End of Time is *easily* one of the best MUD's in existence. ==========================LONG REVIEW=============================== So I found this MUD about a week ago while I was searching through some MUD forums. Logged into it last night after finally having a moment to play it. Although I never really liked MUDs with a game/anime theme (I will not digress into why at this moment), I decided to give it a shot. The member on this specific forum had given it it's praise, and so I decided it was worth at least 20 minutes. The very first thing I will say is that I was initially put off by the creation system. I personally am not a fan of largely customizable characters, especially when it can make the creation process take as long as 5-10 minutes, when I just wanted to play a game. I will not spoil exactly what you can customize, but as a new player I just sped through it ;). So after going through the creation process and materializing in the End of Time MudSchool, everything seemed as normal. Another Diku/ROM MUD to fully explore it's custom areas, reap their treasures, and learn its (probably) small quirks...Right? Hah, I was in for a shock. The custom syntaxing alone will blow any MUDder away. And it's not so robust that an experienced (or even newer) player will be lost. Some syntax's could have used some more thought, but like with all new things with heavily-documented help, I picked it up in less than 20 minutes. The first thing I have to mention is NPC interaction. Just like all of the Square/Enix games it's based on, in End of Time you can talk to any NPC, simply by typing 'talk '. NPC's will give you a wealth of information, and not just at Mud School where you'd expect. Throughout the whole game, you can talk to NPCs to activate/end quests, find out information about the game or other areas...literally everything. Whatever you could find out in a traditional Final Fantasy game by pressing Action on an NPC, you can find out in End of Time. In Narshe, you can find a very familiar room with many battle scholars teeming to teach you about advanced in-game tactics, such as combination spells. Just like the games, some NPC's don't really have much to say, or won't be interested in conversation. And that's okay, too. And speaking of combination spells, the casting system in End of Time puts every other MUD's system to shame. They did away completely with the old casting system in favor of a much more dynamic one, and having my first character as a caster, I was in for a treat. So it starts simple enough -- you cast your spell. However, this is where the fun begins. You don't actually lose any MP as soon as you cast a spell -- instead, your character goes into a casting mode. You are still open to commands during this time, including truncate, which will cancel your spell and make you lose MP (but allow you to flee, etc). You can brighten/fade to raise/lower the damage level of the spell, or expand/compress to increase/decrease the casting speed. All of these commands modify MP cost accordingly. Additionally, you can stack spells in a casting queue and modify each spell with any of the above commands, and more, as long as you have required MP. If you stack two spells that are elementally related (such as fire/earth), you will cast a stronger combination spell. Another example is when you are fighting multiple enemies, or in a group. Again, in a nod to the games they are based on, you can WIDEN after casting a spell to target all enemies (for attack spells) or players (for heal spells). Interestingly, you can WIDEN a second time to include all legal targets (which would, in effect, attack players or heal mobs). I'm not far enough to know how the second WIDEN was meant to be applied, but I'm eager to find out! It goes without saying that while I usually don't have problems remembering syntax's, sometimes I do forget certain ones, and have to be re-reminded. However, there aren't so many as to make casting a spell confusing, and you CAN just cast a regular spell without modifying it at all. The old tired damage verbs and battle prompts have been mostly thrown out in favor of fresh ones. Not really much to say there, but it's always nice to NOT have to go through the same damage verbs in every MUD I play. Some of the battle prompts have references to FF10 which surprised me when I first read them. There are many merits and flaws that can be applied to your character. They are meant to make your character as unique as possible, and there are limitless possibilities between them. While I won't go into details about them, I will say this: Do NOT do what I did, and just speed through them to get into the game! Check help files on each one. One flaw that I chose doesn't allow my character to regenerate while he sleeps -- I was wondering about that for hours last night! The ASCII art in this game isn't just for looks (well, some of it is :p). Notably, next to the ever common Room Name in a given room is a multi-colored array of /'s [//////]. Now, bear with me here -- this is one of the most innovative additions to any MUD I've ever seen. The [//////] section (which is usually multi-colored in the game) basically outlines the element field of the room. If all of the /'s are red, for example, Red spells (Fire-based spells) will do enhanced damage. Additionally, Blue spells (Water-based spell) will do significantly less. And all you have to do to change the element field is to cast a spell of whatever element you want it to change to, which will change the newest /. Even for non-casters, it's important to note since every player must choose a primary and secondary element. You will usually get more experience in a field that is your color, as well as more damage/take less damage. The opposite is true in an opposing field. Of course, NPC- and player-initiated spells will ALSO change the room field. So it becomes more than just casting away mindlessly -- your preferred damage spell could hinder your partner's healing spell and kill the both of you. Limit Breaks are the last subject I will touch upon. At its simplest form, it's basically a fully-customizable skill that is only usable when your Limit Bar is full. In order to fill your limit bar, you choose your limit mode which determines how you fill your bar. Stoic, for example, fills your bar as you take damage. And, just like FF-series, once your Limit Gauge is full, let it rip! The Limit Break itself is fully customizable, with it's own command, room messages, and victim messages. This makes every character's limit breaks (you can have up to 4) unique and personal. It was a little work to set up, but it was well worth it. Between the largely custom yet (mostly) memorable syntax, fun and never tedious battle and field system, and the ability to TALK to almost EVERY NPC in the game (Similar to Square/Enix games), End of Time is *easily* one of the best MUD's in existence. As a player of many other games that don't measure up to it's caliber, I would like to see more players give this game a shot -- if you're anything like myself, you'll be up playing until 3AM on a Wednesday morning and have to call in sick to work.
MudConnector.Com Review (Archived) by on Mar 6, 2013
Very enticing, makes me wish I had more time to MUD. If I ever put half as much energy into playing muds as I do creating, End of Time will be at the top of my list.
MudConnector.Com Review (Archived) by on Mar 8, 2013