Fallout MUSH, a grand idea that I'm surprised no one had brought around before. I've been playing here for roughly a year now, and aside from a hiatus or two from online gaming altogether, I have kept coming back. The theme is a big part of it, one that I, among many other people, love. Many know the story behind Fallout, a series of nuclear strikes and the people that survive in the underground vaults, and how war never changes. Though this takes a slightly different change of scenery. As opposed to the west coast where the first two Fallout games took place, Fallout MUSH is on the east coast; right up around central New York, and the surrounding area. There are several fleshed out communities on the grid, ranging from Nova Redmond, a religious center of Reavers; to Deadwater, a dirty raider town taking its name from the lake outside of town. There's also a few tribal spots, and then there's Haven, which most of the game centers around. Set atop a vault, it opened and quickly became a center of commerce. The roleplaying, for the most part, is superb. The only problem is, we just don't have enough players. Weekly, and often bi-weekly plots are run by the staff, mostly the ever-obliging Spirit. On the subject of the staff, there aren't too many, and usually, the only ones you see are Spirit and War. However, both are approachable and friendly, willing to help. Character generation is easy to get through, and applications are often reviewed as soon as you finish, as its a high priority to get new people playing fairly quickly. Honestly, the only problem with the place is the lack of people sometimes. I know, as a jaded online gamer myself, that you must have heard that time and again, but it is the truth. The community is all friendly, the roleplaying is great, and getting into the MUSH is easy and pain free.
– MudConnector.Com Review (Archived) by on Jan 21, 2007