I played Federation back when it was still on AOL and I wasn't even a teenager. Years later I found Fed2 and thought I'd give it a try. While it is very, very different from the previous version, it is fun in its own way. There are no more ship based fights, so all there is really to do is sit back, watch your numbers go up, and chat with the small amount of people playing (at any given time, divide the number of players by 3 to get the real amount, as multi-playing is allowed). The game is riddled with bugs, ranging from manipulating exchanges on certain planets in your favor (but not the owner), to complete crashes of the game, causing you to lose all your progress. I spent over a month trying to work my way up through one of the ranks, only to find each night someone had crashed the game yet again -- sometimes, I think they do it deliberately. Don't even think about expressing an opinion in this game that differs from the hivemind of conservatives who play. If you aren't one of them, they will do whatever they can to bring down your planet and company, either by investing and then withdrawing support all at once (causing a market crash). If you enjoy losing hard fought progress in a game that can take years to reach the final rank, you'll love Federation 2.
– MudConnector.Com Review (Archived) by Ammut on Sep 14, 2012
– MudConnector.Com Review (Archived) by Djentsch on Sep 22, 2012
Way back when, when I was something of 10 or 11 years old, I stumbled upon this game while browsing around AOL. I have absolutely no idea what drew me to a MUD game, seeing as I was of the age where I'd need flashing lights and constant audio stimulation to keep me happy, but for some reason I could not pry myself away from Fed. That should say something about this game, that it was able to keep a prepubescent boy on the internet entertained for any length of time. Why? Beats me. Fed's actually a very average MUD. Just something about the maturity of the game, though, is very attractive. It's not based on exploitation and grinding, but simply politics and good smarts. The atmosphere of this game (a text game with atmosphere, I know) is captivating somehow, just the way the world 'feels'. One of the best things about this game is how much you have to rely on yourself to find your way around. The premise is simple enough, but the fact that you basically have to map out the entire universe outside the solar system (or find someone very, very generous) by yourself through trial and error is great. And there's really no way anyone can 'help' you in Fed, lest they find themselves losing ground in their own matters. Everyone is a man's man in Federation. I love this game. I haven't played it in years, but I just might pick it back up again now that I see it's free.
– MudConnector.Com Review (Archived) by Lemon on Jan 27, 2008
Ok, well here is something funny enough. First they SAY they back up, that's a load of crap. One crash 3 months ago lost 'billing files.' Imagine that for a 'free' game. Now that they lose ALL the data, instead of backing up from a few months ago, let's make everyone start over. Is there ANY qualified coder? Oh wait, it's a sociologist who is too arrogant to ask for help. People can be bumped up to their 'previous rank' but apparently it's too much work to do a restore. Why even back up? Now, more to the heart of things, even the crudest of MUDS have objects that you can pick up, wear and keep, apparently this is also too confusing of a concept for this game. Oh and money? Amass all you want you still won't be able to BUY anything for yourself. Just more factories etc, etc. This game has been 'under construction' for a long time. It is not the ranks, it's just not a diverse world. Socials/Verbs are limited to 5, everything else you have to act/emote. Those that give good reviews I doubt have played a real MUD. The staff would not have to beg for money every week if they made a game worth paying for. If the backups are too intense, use something open source like MySql and a combination of others. I am SURE someone on a C++ panel for England would KNOW how to dump the data to a database. Sit down? Nope you have to act it out and can move without acting the stand back up. Will they listen to what players want? Of course not! They will tell you what YOU want and you better not argue. This game was semi-sophisticated with it's economy back in the mid to late 90's (Fed the original) but half the stuff that made the game so neat (things like contracting jobs to other players etc) is not in this version. Fed 2? more like Fed -1. So what can you expect, should you start playing FedII? Backups that will never be used, even in an event that warrants the use of them. Primitive gameplay. No grouping (you cannot follow anyone) that feature broke and the great C++ panel coder can't figure out how to fix something as simple as following, something so simple that 98% of the muds out there have it? Swallow your pride ask for some help from someone who knows how to code (the game does have a loyal following that cannot be denied) and maybe THEN you might have a product that warrants paying for. As it is, I cannot recommend this.
– MudConnector.Com Review (Archived) by Ryan on Aug 27, 2007
– MudConnector.Com Review (Archived) by Jerry on Sep 5, 2007
– MudConnector.Com Review (Archived) by Jeremy D. Collins on Dec 2, 2007
I note with interest the good and bad comments made about FED II. What I find interesting is the negative comments are all made anonomously, and therefore by people who are still playing. So after all is said and done, it must be pretty good, as most players opinions show, because even those that are knocking it, are playing it anyway. My opinion, (for what it is worth), is that this is a superb game, and it isn't even finished yet!!!! Just imagine how good it can get with the input of ideas coming from the players of the game itself. The truth is, I hope they never finish coding it and introducing new ranks and features, that way I will have to keep on playing forever.
– MudConnector.Com Review (Archived) by Cloudbase on Mar 13, 2007
If you like to kill monsters or other players then Fed II is not the game for you. However, if you would like to experience something new and have fun doing it then Fed II is the place to go. From Groundhog to Planet Owner (you can design your own) Fed II is first and foremost designed for player enjoyment. Space trading in 67 commodities and inter-action between players makes Fed II the best online game on the web. It is textbased so you must use your imagination to some degree but the front-end (FedTerm) which is recommended does enhance the pictorial experience. The expression, 'Try it, you'll like it', comes to mind so try it as I am sure you will love it as I do.
– MudConnector.Com Review (Archived) by Brian Christopher on Mar 12, 2007
Hmmmm, where to start talking about one of the most interesting games that I have ever played? Like many players, I originally came to Fed on AOL when it went unlimited and enjoyed making friends and generally socializing across the universe. I was saddened when Fed was forced to go pay for play because my fledgling budget as an independent adult just didn't have room. Years passed and in the fall of 2005 I wondered what had become of IBgames and Fed and swung by ibgames.net to check it out. Lo and behold Fed was back as FedII. At first I thought it was just a redo of the original game but after I logged in I realized it was anything but. It was the same game, same basic concept but had a whole new twist. Of course we all miss some things from Fed classic (as its known now) but the new puzzles and adventures that the programmers are putting in are great. Doing commerce throughout the galaxy, meeting new people and building friendships, and eventually designing my own world are just some of the things that keep me coming back month after month. The friendly staff and other players ensured that as an old newbie there was plenty of help and of course there is an extensive manual to help decode some of the ranks and terminology. Don't believe me? Stop in and say hello. I'll be it will be well worth your time.
– MudConnector.Com Review (Archived) by Kalandra on Mar 11, 2007
This game is a series of bugs crashes and pig headed management. It never gets better and now 2 years later, isn't even finished. A FOLLOW/GROUPING feature has been broken for months and upon mailing the staff of the game to ask when it would be fixed, I got a reply saying that making the next rank for the game is more important. What on earth? With no players it wont matter how many ranks this game has. It has killed the social aspect and the aspect of making friends. The staff also begs for money once a week in their newsletter. This supposedly free game isn't finished and Screams 1990's. The original version was better. I played the original and mistakes they had made and fixed too late cost them most of their playerbase. Oh and only 1 person codes for the game even though there have been volunteers. And the head coder, regardless of his claims to be on the C++ panel cant seem to code his way out of a paper bag. Crashes, meaning lost progress because they apparently can't figure out to code mid day saves, rolling your progress back a day any time the game crashes, which is frequent. I have hung in as long as I can, it's time to say goodbye.
– MudConnector.Com Review (Archived) by Anon on Feb 11, 2007
– MudConnector.Com Review (Archived) by Sephorin on Mar 11, 2007
– MudConnector.Com Review (Archived) by Kalandra on Mar 11, 2007
– MudConnector.Com Review (Archived) by Cloudbase on Mar 12, 2007
– MudConnector.Com Review (Archived) by Anon on Mar 12, 2007
– MudConnector.Com Review (Archived) by Brian Christopher on Mar 12, 2007
– MudConnector.Com Review (Archived) by Dopplershift on Jul 11, 2009
Federation II is the best game so far that I have found. And I have looked for many. It is not hack and slash like a lot of muds out there. And although it does take a while to get from rank to rank there are friendly people to chat with and there is enough to keep you busy. Mainly the game seems to be based on jobs and trading and eventually from my understanding people can build their own planets. The thing that talks about be ready to get addicted is totally correct. I started out as a ground hog. I am now a commander working toward being a captain. And almost have the loan of my ship paid off. This game requires you to think strategy. Anyone who is tired of hack and slash. Or wants a game that really eventually makes you think rather than just kill kill kill should definitely take a peek at federation II. The last review on this site for this mud is ok. But in my seeing isn't totally ture. Unless they were reviewing federation I which I have no knowledge of. But it depends on what you like. If you like hack and slash all the time you will not like federation II. If you are looking for something different without hack and slash you will probably find fedearation II to be a very good possiblenext mud home.
Many people say they love Fed2. Many people say they don't like Fed2. As I see it, you can only do one or the other. You either get the game, and rapidly become addicted to it, or you don't get it and end up hating it. Speaking as one who GOT the game, and became addicted to it, sure, there are many things that some people might not like about the game. Personal rudeness to fellow players is not allowed. Troll-like behavior is not tolerated. The game staff tries to make the enviroment one that any person from any culture would be comfortable in. We have many players from around the world. Sometimes it can seem that things are being dealt with harshly, but most players don't know what is going on behind the scenes...what that situation really is. I've been playing the game now for almost a year, and in that time I've seen the ranks double, meaning there are twice as many finished ranks than there were when I started. I, too, played Classic Fed on Aol, but it was years ago and I didn't play for very long. I fell in love with Fed2 though, and love the people I meet and the fun things I get to do within the game. Player planets are in the game now, and I had the pleasure of testing the tools to build them, and also have one of the first player planets loaded into the game. It was awesome! A part of the game is actually my creation! Anyone can come and visit it. The tools were easy to learn, proving that the developer puts in extra time to make sure all the programs, tools, and game features are user friendly. Until you put forth the time to play the game with an open mind and truely explore everything that Fed2 has to offer, then I think you should reserve your judgement. If you would like to try something that takes you past all the kill-kill, hack and slash stuff, then stop in. I'll even buy you a drink!
– MudConnector.Com Review (Archived) by Jessecka Champion on Dec 5, 2005
So you're interested in Federation II, eh? Well, let me start off by saying that I've been in Federation since I started in the original Classic version, back in 1996. I loved the Classic version very much, and though I grew bored, I was very much pleased to hear of work on Federation II. My first login was the day after Federation II 'launched' into Alpha. That is, the day movement was actually put into the game. Since then, I've seen a continued commitment to bring new and exciting changes and updates to the game, but let me tell you about the content! Quests, planets, and more! Federation II is an Adult Space Fantasy Trading Game. In other words, it's geared toward adults who enjoy space/sci-fi settings. Unlike most games, Federation doesn't base advancement on how well you can kill things. The core of Federation is the active, dynamic economy that players must interact with in order to gain advancement. You interact with the economy in nearly every way imaginable through your time in DataSpace (the term for the world Federation exists in). As someone else said, you start out in the low ranks of a GroundHog. You've got nothing but the non-descriptive coverall on your back and a few groats (money) in your account. From there, you advance onto owning a ship and hauling goods, owning a company, trading in the stock exchanges, and even soon onto owning your own planet that you can design. Federation II is easy to learn as well, as more complicated things are gradually introduced as you progress in the game. That, and IBGames has made a commitment to seeing to the needs of those with various handicaps. They have informational sites formatted for special-purpose tools, so that even the lack of sight won't leave someone behind. If you're seeking a change of pace from the normal hack'n'slash games, then give Federation II a try. After nearly 10 years, I'm still having a blast. With endless possibilities for role-play, socializing, and fun, it's definitely in a class of its own.
– MudConnector.Com Review (Archived) by Jonathan Walker (Xorith) on Aug 19, 2005
I was one of the original players when the game was on AOL and it is greater now than it was then!!! The game is having modifications done to it to make it better!!! Bella & Freya & Jessecka are all friendly be sure to say hellow when you arrived. The game is time consuming but well worth every minute. Advancing ranks is challenging and well worth the effort, so come join us! Player ID: Jdcollins Thanks, Jeremy D Collins
– MudConnector.Com Review (Archived) by Jeremy Collins on Aug 18, 2005
Here's the scoop. and I figured I better make a few things clear first after reading reviews and comments. 1. Fed 2 is free - although there are extras that can be bought they are not necessary to play the game or get the full enjoyment out of it. 2. I am not nor have ever been a staff member 3. This game although easy to play is not based on killing for advancement - it is very capitalistic and puts a fresh detailed in some areas approach to ranks/levels etc. 4. This is a game to be enjoyed - amassing money to put it to work for you can take time - a lot of time and thought was put into this one and it shows. ---- If I were to explain this to a person who has never played on a mud before: Fed II is a capitalistic game. You start out with some money and the clothes on your back. Then take out a loan to buy a ship. Once that is done you contract for jobs to pay of your loan. Promote via contract hauling means twice to a sort of courier. This teaches a lay of the land, but while doing this here you are saving money to trade, buy low, sell high, etc. That in my opinion is where the real fun begins. A system of several different economies and several different market exchanges make making money a blast. Once you think you've got the hang of that take ftures contracts by the reign to make some dough - try and amass enough money and set out an IPO. Now you're a CEO and have a company with factories to attend to, raw materials to buy, etc. Then you may decide you can spot a good company when you see it - try investing in other players companies. True - the game is not finished, but I do see it being actively worked on and the staff does add other things to make the current game playable. The manual and help system are extremely well written. The social atmosphere of this game is excellent. Good Players, good company, I do spend a lot of time here. I do recommend - but not if all you want to do is race through ranks.
– MudConnector.Com Review (Archived) by Tim Henning on Aug 13, 2005
Players from AOL who played in the space fantasy game Federation will find this version somewhat familiar but with expanded SOL locations, events, and puzzles. Unfortunately, the development of Federation II is 'ongoing', meaning it's not nearly finished yet and their are no player planets in the game. The promotion requirements seem to be based on keeping players at lower levels until the game designer can put in new ones. One thing that has not changed from late AOL/early web days is the game management. In fact the clique attitude of the game manager and her followers make the game a significantly less enjoyable one than it could be. Federation II also advertises as being free - but in order to experience much of the game you have to buy favors (called slithys) from the game management.
– MudConnector.Com Review (Archived) by David Woods on Jul 1, 2005
– MudConnector.Com Review (Archived) by Cats on Jul 5, 2005
– MudConnector.Com Review (Archived) by John McMillen on Jul 5, 2005
– MudConnector.Com Review (Archived) by Jeremy D Collins on Dec 2, 2007
It's almost unfair to call Federation II a MUD. Not only is it a truly original game, unlike minor alterations to stock code like many textbased online games, and not only does it have an infinitely functional specialized front end, but the gameplay is unlike anything I've ever seen. Rather than the standard hacking and slashing, Fed II offers a more intellectual style of gameplay based on economics. This may sound dull to some people but it's really not. Trading commodities on an exchange that's responding to your actions as well as the actions of the rest of the players, managing a company with factories on planets all over the solar system, it's all exciting and fun. Killing an orc has nothing on making 100% profit on a good trade. So if you remember Fed 1 from the AOL days or not, give it a shot. I can almost guarantee it's not like any MUD you've ever tried, and it's also free.
– MudConnector.Com Review (Archived) by Daniel Willis on Apr 9, 2005
Fed II builds on the best parts of the original, but now the economics are more complex and the power structures are more strongly enforced. With the new front-end, the text-based game has a new layer of depth. The game has brought me back to my Mudding roots, but with more complex and educated content and gameplay.
– MudConnector.Com Review (Archived) by Kaldor on Mar 28, 2005
Text-Based games can seem rather repetitive. Kill an ogre, use a spell, and fight to get to the top. While these games are good fun, luckily gamers have other options. Federation 2 is one of those other options. Rather than fight beast, players advance ranks through economics, and a variety of different task. Players start off flying amongst planets hauling cargo for a Inter-Galactic Corporation, later promoting to courier work. They then get sent to the Futures Market, followed by starting founding their own company and managing a series of factories. Later on, players will be able to advance to the point where they can own, and custom design, their own planet. Federation 2 is an original Space-themed trading game. This game does not borrow it’s theme from a movie or book. Federation II is a place where you can create your destiny, economic and social. Being a space themed game you would assume that many players would choose to play a Star Wars or Star Trek themed character. While welcome, that isn’t always the case. Over the history of Federation many different types of characters have played the game, from Vampires to various Felines, and also a troop Space Pirates. Be whoever you want to be, it just adds to the richness of this community. When you’re tired of working up the ranks, visit one of the many bars and socialize with new friends, or explore space and the beautiful planets with stories and puzzles worth figuring out. Game Staff also offer nightly events like Fed Word Scramble, Fedpardy, and Guess My Secret. Later down the line when Space Combat is programmed into the game, nightly fighting events will likely take place. (This game is economic based, fighting is never required for promotion, it’s just for fun.) While this game is a text-based game, the designer has built and offers a graphical front-end. Players can now submit aviators, have a visual map, and save their score and a player list in sidebars. The front-end is not required to enjoy or participate in the game however, just an added benefit making the game more friendly to players not use to Text-Based games. Best part about Federation II? It’s a professional quality game run by a professional company and the cost is NOTHING. You heard me, NOTHING, Federation II is free! I’ve been playing for years, and will continue to, I hope you join us.
– MudConnector.Com Review (Archived) by Matt Hall on Mar 21, 2005
The sequel to the original Federation, played on GEnie, AOL, and independently on the Web, Fed II is part economic, part adventure, part social, and part political. It's 200 years after the fall of Ming the Merciless, and the bureaucratic Galactic Administration has risen up as the seat of power in the solar system. You start out as whatever you want to be (human, animal, mythical creature, space alien, droid, etc. - use your imagination) and arrive at the Meeting Point on Earth. So begins your life and career in Federation. Buy yourself a spaceship and work your way up the ranks. After a career of hauling goods around the solar system and rare, valuable items, you'll be buying and selling those goods for your own profit, trading commodity futures, bringing your own company public in an IPO, building and running factories, and eventually designing and building your own star system, complete with your own planets, with their own economies, layout, and puzzles of your own design to suit your personality. You'll also have puzzles along the way that you can take on for your own amusement, and earn honors and special awards if you succeed in solving them. And don't worry about death being fatal if you do something dumb, like fly into the sun - you have the ultimate life insurance in this game - cloning (as long as you've paid the premium). So come on in, be whatever you feel like being, meet and relax with new friends, buy them a round of your favorite drink (or your favorite dish) in the nearest bar, and bring out the capitalist in you as you work your way up to the top at your own pace. You'll never run out of challenges and things to do.
– MudConnector.Com Review (Archived) by Robert Rendahl on Nov 14, 2004
– MudConnector.Com Review (Archived) by Bob Johnson on Jan 19, 2005
– MudConnector.Com Review (Archived) by Matt Hall on Apr 3, 2005
– MudConnector.Com Review (Archived) by Daniel Willis on Apr 9, 2005
– MudConnector.Com Review (Archived) by Brian Christopher on Mar 12, 2007
– MudConnector.Com Review (Archived) by Voyager Sam on Oct 17, 2007
Federation... I have played this game since it was on AOL. It has changed alot over the years. While I made it to the highest rank (Duke) afterwards you just sit and bs with you friends or start another char and do it all over again... While the game can be quite fun it does get expensive after awhile.