This is the ORIGINAL Genesis spin off, the code was passed to me by one of the Original owners Serith in 2008! Genesis features the following classes: Dragon - Mythical beasts who soar through the sky. Drow - Cruel masters of the underdark. Elementalist - Instinctive users of natural magics. * Highlander - Immortal blademasters...of death! Mage - Wielders of the very fabric of reality. Monk - Devout practioners of unarmed combat. Ninja - Shadowy assassins wielding poisoned blades. Vampire - Undead denizens of the night. Werewolf - Shapeshifting servants of Gaia. Samurai - Masters of their blades. * Sorcerer - WoD mages, spheres, paradox, and all. T Demon - World of Darkness Demon. T * = Difficult to play T = Open for testing, incomplete. Each class has unique changes special to Genesis. Attributes play a MAJOR part in the MUD: Each stat (Str, Dex, Con, Int, Wiz & Sta) are what you can raise to improve your character in one way or another. They are also required in order for you to choose a class. Strength: Improves Damage, Raises Damcap Dexterity: Improves Speed, Avoid and Break Constitution: Raises HP Statcap, Improves HP Regen and Soak Intelligence: Raises Mana Statcap, Improves Spell power Wisdom: Improves Mana Regen, Improves saves Stamina: Improves Move Regen We have a MASSIVE wilderness zone which links all the areas to the MUD. Which allows you build houses. lay roads, fish, mine and much much more. We aren't afraid to advance the MUD into new territory, with new features that wont be seen on any other MUD based upon this code. We have recently started on a crafting code, where players will be able to create their equipment based upon many different materials. Come on by and give us a go. If you played this MUD previously your pfile should still exist!
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