Godwars: Eternal Night II
Godwars-themed MUD (Multi-User Dungeon) that opened in 1996 and is currently down.
Address:

Db Size:
(Unknown)

Players Connected:
(N/A)

Maximum Connected:
3 (final 30 days)
Status:
DOWN

Version:
Diku

Average Connected:
1 (final 30 days)

Minimum Connected:
0 (final 30 days)
Connection Screen

Diku Mud was created by: Hans Henrik Starfeldt, Katja Nyboe, Tom Madsen,
  Michael Seifert, and Sebastian Hammer.  01 Aug 1993.  Merc 2.1  Furey,
    Hatchet, Kahn. Eternal Night Code based on God Wars code by KaViR.
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Any concerns or questions relating to Eternal Night can be emailed to the
                     Owner: Elros lokasenna@gmail.com                    
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By logging into Eternal Night, you agree that you have read, understand,
and accept our User Agreement found at http://en.mudmagic.com/ua.html.
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:iIIHI:    `iiHI:                                        :iHIi'    :iIIHI:
:iIPHI:      qiHi           ]\[ ][ (G ]-[ 'T`            :iHp      :iIPHI:
:iIHHI:       qi].                                       .Ip       :iIHHI:
:iIHHI:        `q:  ---===<<<*** WARNING! ***>>>===---  :p'       .:iIHHI:
:iIHHI:         `     THIS MUD IS FOR ADULTS ONLY      '         .:IHHI:
:iIHHI:.           ---===<<<*** WARNING! ***>>>===---            .:IHHI:
  qiIHI:                                                        ::IHI:
   qiIHI:                <+] 1 : Connect    [+>                .;jHIp
    `iHI:.               <+] 2 : Who Is On? [+>               .;jH:'
      qHI:.              <+] 3 : Admin Info [+>              .;jHp
       `oHo.             <+] 4 : Class Info [+>             .;jp'
         `oq.            <+] Q : Quit       [+>            .po'
            `\                                            /'
 
 
                             Your Choice?

Description
Eternal Night II is based on a very heavily modified Godwars 95 code base. Its two classes are Vampires and Werewolves, which have been meticulously balanced. This mud is totally PK oriented, but includes character building aspects as well. We offer an extensive clan system that is unique, and is also the driving force behind most conflict on the game. A class remort system is in place and there are no stat or experience limits. Of course the main reason we all play online games is the other players, and our mud has the best group of people you are likely to meet in an online game. We have an active and helpful staff, players willing to help newbies, and an extensive help system....
Read more at MUDConnect.Com

Links
Average Players Connected By Week
Average Players Connected By Season
Language:
English [1] [2]

Codebase:
[GodWars] heavily modified GodWars code, EN code 2.99 [1]
Godwars - HEAVILY Modified [2]
GodWars [3]

Created:
1996 [2]

Location:
USA [1] [2]

Theme:
Dark Ages Vampire -vs- Werewolf [1]
Dark Ages Vampires vs. Werewolves [2]
Player Kill [3]

Category:
Horror [2]

Description:
Eternal Night II is based on a very heavily modified Godwars 95 code base. Its two classes are Vampires and Werewolves, which have been meticulously balanced. This mud is totally PK oriented, but includes character building aspects as well. We offer an extensive clan system that is unique, and is also the driving force behind most conflict on the game. A class remort system is in place and there are no stat or experience limits. Of course the main reason we all play online games is the other players, and our mud has the best group of people you are likely to meet in an online game. We have an active and helpful staff, players willing to help newbies, and an extensive help file system. It shouldn’t take you long to feel comfortable in the Eternal Night, but it takes a lot skill and effort to rise above the rest and own the Night. Drink the Blood, it will make you stronger. [1]
Eternal Night II is based on a very heavily modified Godwars 95 code base. Its two classes are Vampires and Werewolves, which have been meticulously balanced. This mud is totally PK oriented, but includes character building aspects as well. We offer an extensive clan system that is unique, and is also the driving force behind most conflict on the game. A class remort system is in place and there are no stat or experience limits. Of course the main reason we all play online games is the other players, and our mud has the best group of people you are likely to meet in an online game. We have an active and helpful staff, players willing to help newbies, and an extensive help file system. It shouldn?t take you long to feel comfortable in the Eternal Night, but it takes a lot skill and effort to rise above the rest and own the Night. [2] [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Mud Magic
I started playing Eternal Night back in 1999. The mud has changed dramatically since then. The setting is a Vampire vs Werewolf PK mud. The classes are incredibly balanced. The mud has a remort system which has it own skills and class bonuses. You no longer have to do quest cards to quest here. But if quest cards are your thing we still have them. We have a Questmaster, aka The Oracle, who gives out xpquest(for xp) and equests(for qps). We have many different clans. We have pure vampire or werewolf clans, as well as renegade(ww and vamps) clans. And you will never be stuck without somewhere to xp at. You think you can handle a challenge as well as keep your head on your shoulders instead of my blade! Then I dare you to try this old school with a new school attitude mud. I am Edge there. Come try us out. I promise you that you will not be disappointed. If you have a heart condition please dont play, the mass amounts of excitement may/will cause a heart attack! P.S. Sabbat Rules!
MudConnector.Com Review by on Dec 27, 2007