HellMOO
Post-Apocalyptic-themed MOO (MUD, Object-Oriented) founded in 2003.
Ranked 36th of 858 worlds statistically.
Ranked 1st of 9 worlds in the Post-Apocalyptic genre statistically.
Voted 431st on MUDConnector.Com.
Voted 59th on TopMUDSites.Com.
Address:

Db Size:
1475451

Players Connected:
42 (33 minutes ago)

Maximum Connected:
72 (last 30 days)
Status:
UP

Version:
LambdaMOO 1.10.4

Average Connected:
50 (last 30 days) ▲2%

Minimum Connected:
31 (last 30 days)
Connection Screen
for more information and help: http://hellmoo.org
see you in hell

 h e l l
---------

 "Those who promise us paradise on earth
   never produced anything but a Hell."

          -- Karl Popper

The new hellcore scifi MOO Wayfar 1444 is now open! Connect to wayfar1444.com 7777 to play.

You must be at least 18 years old to play HellMOO.

To request a character:
  request <player_name> for <email_address>
To connect with an existing player: 
  connect <player> <password>
If you forgot your password: 
  password <player> for <email_address>

(server v1.10.4 up 551:17:51:03, 73 connected out of 464 active players)
Description
HellMOO is a post-apocalyptic hellscape role-playing game. It is a very challenging role-playing environment. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cuthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corp's technology, you can keep coming back and each...
Read more at MUDConnect.Com

Links
Average Players Connected By Hour
Average Players Connected By Week
Total Players Connected By Genre
Average Players Connected By Day
Average Players Connected By Season
Total Players Connected By Server Type
Language:
English [1] [2] [3] [5]

Codebase:
[MOO] Heavily Modified MOO [1]
MOO - LambdaMOO 1.10.4 (Hell variant) [2]
LambdaMOO 1.10.4 [3]
MOO [6]

Created:
2004 [2]
2003 [3]

Family:
MOO [3]

Sub Genre:
Post Apocalyptic [3]

Location:
USA [1] [2]
United States [3]

Theme:
Cyberpunk, Post apocalypse [1]
Post-apocalyptic cyberpunk [2]
CyberPunk [6]

Category:
Post Apocalyptic [2]
Dystopian worlds [4]
RPG [5]

Genre:
Horror, Science Fiction [3]

Game System:
Custom [3]

Description:
HellMOO is a post-apocalyptic hellscape role-playing game. It is a very challenging role-playing environment. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cuthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corp's technology, you can keep coming back and experience each and every one of them. Not even suicide can get you out of hell. [1]
There was a time when you were young. You ran through green fields, played in the houses of your friends, had milk and cookies in your mother's kitchen. Then, one day out of the clear blue sky, atomic fire came and burned your old life away. Before you even knew why, before you could even pick through the smoking rubble of your life, bury the scorched bones of your family, the fighting began. Survivor turned on survivor, a desperate struggle for food and water in the blackened ruins. Life became a battle of moments, lived day to day, a stolen can of food here, a knife fight there. You discovered something within yourself, a hidden reserve of willpower that refused to let you sit down in the desert and die. As you wandered, small towns began to struggle upright out of the ashes of the old world. Some, blessed by a convergence of population and resources, grew larger, developing self-sustaining economies, even corporations and technologies. Gleaming steel in the great quiet dark of the desert, they offer a moment of respite from your wanderings. But everywhere the desert remains, a sea of sand and bones. It is hungry, and it is patient. The survivor in you knows it is only a matter of time before you must face it again. HellMOO is a post-apocalyptic hellscape role-playing game. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cutthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corporations' technology, you can keep coming back and experience each and every one of them. Not even suicide can get you out of hell. [2]
HellMOO is a post-apocalyptic hellscape role-playing game. It is a very challenging role-playing environment. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cuthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corp's technology, you can keep coming back and experience each and every one of them. Not even suicide can get you out of hell. [4]
HellMOO is a post-apocalyptic hellscape role-playing game. It is a very challenging role-playing environment. Imagine a city filled with people who have nothing to lose, most of whom would murder you given the chance. Now imagine that they're starving, irradiated, and angry. Add to that hideous, unthinkable abominations that are the product of irresponsible genetics research and generations of radiation poisoning and pollution. Now imagine that multinational corporations are the only organizations cuthroat enough to have come out of the collapse of civilization with any real collective power, and that there are now no restrictions on them using that power however they like. There are so many ways to die here, and thanks to the corp's technology, you can keep coming back and experience each and every one of them. Not even suicide can get you out of hell. There was a time when you were young. You ran through green fields, played in the houses of your friends, had milk and cookies in your mother's kitchen. Then, one day out of the clear blue sky, atomic fire came and burned your old life away. Before you even knew why, before you could even pick through the smoking rubble of your life, bury the scorched bones of your family, the fighting began. Survivor turned on survivor, a desperate struggle for food and water in the blackened ruins. Life became a battle of moments, lived day to day, a stolen can of food here, a knife fight there. You discovered something within yourself, a hidden reserve of willpower that refused to let you sit down in the desert and die. As you wandered, small towns began to struggle upright out of the ashes of the old world. Some, blessed by a convergence of population and resources, grew larger, developing self-sustaining economies, even corporations and technologies. Gleaming steel in the great quiet dark of the desert, they offer a moment of respite from your wanderings. But everywhere the desert remains, a sea of sand and bones. It is hungry, and it is patient. The survivor in you knows it is only a matter of time before you must face it again. [6]

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  6. Mud Magic
Time Connected Note
33m ago 42 players +4 players
1h ago 38 players +2 players
2h ago 36 players +1 player
3h ago 35 players
4h ago 35 players -2 players
5h ago 37 players -2 players
6h ago 39 players -5 players
7h ago 44 players -2 players
8h ago 46 players -4 players
9h ago 50 players -6 players
10h ago 56 players +6 players, the db grew 1
11h ago 50 players -4 players
12h ago 54 players +4 players
13h ago 50 players +1 player
14h ago 49 players
15h ago 49 players -6 players
16h ago 55 players +5 players
17h ago 50 players -3 players
18h ago 53 players +6 players
19h ago 47 players
20h ago 47 players +6 players
21h ago 41 players -2 players
22h ago 43 players +1 player
23h ago 42 players +9 players
1d ago 33 players -2 players
Complex game, but not one that should be played by highly sensitive people, or survivors of sexual assault. It will be quite triggering, as rape and pedophilia are ever present. I appreciate that this game is an outlet for the shadow selves of some players, and maybe helps prevent immoral things from taking place in the real world. In that aspect, it's doing a service to the world. The MUD's code is pretty interesting.
MudConnector.Com Review by on Nov 7, 2016
Hellmoo is an incredible experience. If anybody has ever told you that a game is like a second life to them, that is a step below Hell. it is your whole life. Dying feels real, having your bike stolen there sucks more than it does IRL. The people you meet are amazing and quickly become your closest friends or your worst nightmare. The learning curve is steep and ANYTHING you learn is a tool because knowledge is power there. There are many players who have been here for over a decade but here is the fun part. The whole game is wiping tomorrow. It has been some six or more years since it last happened but on March 12th 2016... everyone is going to be erased in a carnival of murder and we will all be on the same footing. It is going to be chaotic and glorious and you simply have to get in on it ground level. There is no experience like it and we likely wont see another wipe for years to come. Come to Hellmoo, and for Christ sake. Read the wiki: http://hellmoo.org/wiki/index.php/Main_Page : because this game is so complex and wonderful that you won't know what hit ya.
MudConnector.Com Review by on Mar 14, 2016
First of all, if you're under 18 this mud is not for you. Move on to the next review. HellMOO is a very detailed and in depth mud. I haven't been so addicted to a mud in years. Why isn't it highly ranked you ask? Because, no one can tear themselves away long enough to vote much less write a review. I'm not even sure why I tried this mud. The description is enough to scare most anyone away, and it takes place after a world-wide collapse, and I'm a fantasy fan. But from the first room, starting out as a young orphan in an orphanage, I was hooked. And it only got better. What's more, I'm usually a Diku or LP mud type player, and all the MOO's I have checked out over the years have been crap. But not this one. It came as a total surprise. So what's it got. First, the depth and detail of every little thing, from rooms, to every object you will find, to the areas (and it's huge, massive), to the npc's you encounter and interact with, to the coding of jobs and professions. It is quite amazing how much work has been put into it. From exotic weapons of all sorts and abilities to flying-cars that you not only build, for example, but pilot (the crafting system is the most in-depth and impressive one I have ever known.) The list it too much to go into for this review. The use of colors is also good and pleasing to the eye. Generally there are always at least thirty or more people on. Despite the anything-goes-and-can-happen world, most everyone is polite and helpful, entertaining and interesting. I've never had a problem. That's not to say it can't happen, the world is now a dangerous place and care must be taken not only with npc's but also with players you encounter. I've never even seen an immortal/admin/god. They must all be too busy building and churning out more amazing stuff, as the player-world seems to run of itself. I recommend joining a corp when you've come out of the bomb shelter at 12 years old. There is so much to learn and explore that you're going to want to be able to ask others for knowledge and sometimes assistance. This mud completely engages the player, draws them in and has them live a second life of danger, romance, friendships, adventure and moral exploration. It will take you years to know it all, much less try it all.
MudConnector.Com Review by on May 6, 2013
Since 'report listing problems' doesn't let you report what the problem actually *is*, I'll use this review to say that HellMOO closed to the public on 8 April 2011 according to their administration's post at http://hellmoo.org/. If you didn't try it, you (sadly) missed out.
MudConnector.Com Review by on Apr 23, 2012
Hi, Actually hell is back up. Check http://hellmoo.org for more information. They took out pvp in the new edition but there is another version with pvp for those who liked it. Visit the site for more.
MudConnector.Com Review by on Dec 16, 2011
Hell was reopened to players shortly afterwards and is still available, except on SOPA protest day when we observe a blackout in protest.
MudConnector.Com Review by on Feb 5, 2012
To review hellmoo, is alot like reviewing a porno; No matter how you look at it someone is going to be offended and no child (or for that matter, anyone with emotions) should ever be present. The PvE aspect of hellmoo is extremely fun and addictive, especially mutating your character to shape it in unique ways that alter how you've been playing up till that point. The 'jobs' (see:quests) are pretty unique, ranging from selling drugs to crackheads to administering medical care to patients in a hospital and corps(See:guilds, they love it when you call them guilds) can accept contracts to perform other jobs or kill objectives. With that being said, hellmoo suffers from a common MUDflaw:Badmins there sometimes referred to in HM, imagine being the plaything for someone who can type a few words and shoot you into outer space. Worse yet is the PvP system, no place is 100% safe and its very common to be mowed down by someone that was simply bored or wanted to test out there new overpowered exploit weapon on your fragile skull.(Probably ruining hours of real life time.) Once you lose your Newbie tag it gets worse ten fold, especially on the weekends when a full 10-15 players of the 30-40 online are devout griefers in the 'COPS' corp. There are a few rules in place, but mostly only the ones concerning ALTs are enforced, and spamming. Due to a remarkable number of legally blind people playing hellmoo(Not kidding, they use screenreaders) spamming in combat can get you perma banned, and anyone involved in the fight (IE few guys are jumping one, one of the attackers spams) can also be temp banned. (Worth noting however that the one case of this iv heard of, involved a COPS player being attacked so it may simply be badmin favoritism at work) There newbie system is pretty deplorable, though it does offer some shelter: when you first make a character, your eventually given the option to join the newbie corp which has a HQ that has built in crafting stations, a place you can safely log out, a donation bin and important items can spawn in the cabinets around the HQ. (Including medical kits, 'cocoons' which can save your gear if you die, and ropes for climbing.) N-tags also provide there own form of defense: killing a n-tag more than once in a short interval with out provocation is a rule violation and some higher players will avenge n-tags......unless COPScorp is involved, then they are generally given a off handed comment about avoiding said COPS member in the future. Most public areas have cameras that will alert local authorities when someone kills someone else in view of them, however they will never get there in time to save you or even trouble your attacker. If they die after getting 'stars'(flagged by law enforcement, more or less.) they can go to prison for a time, which can be a hassle but most higher will... Read More
MudConnector.Com Review by on Mar 15, 2011
You'll have a blast. Until an admin freaks out and IP bans you over nothing.
MudConnector.Com Review by on Feb 27, 2011
This review is 100% accurate, the game is amazing. For the first week or so I played I was PKed every day or two. I had read up and knew not to say anything about it, luckily. I was immersed and couldn't stop playing. Then the griefing hits, and it gets bad, fast. Unfortunately there is nothing you can do about it either. I watched a few groups crumble who had gotten strong enough to try to fight the griefing COPS corp. Most quit, the rest took the other way, if you can't beat em join em. It's a pity because the game itself was unbelievably well made, especially considering the content. I do recommend giving it a shot though, before it gets too much its a great game.. Soon hopefully someone will make a close version of it and have a better player base. I'll be hard pressed to find a game as good.
MudConnector.Com Review by on Mar 11, 2011
I've played many MUDs over the past 12 years and Hell was one of the more interesting. I put off playing Hell for a while because I never tried a MOO before. But it has guns and other such stuff I like so I figured I'd give it a shot. When you first make your character (after requesting a temporary password that is sent to your e-mail) you start out as an orphan. Ten years old, low stats, no skills, no equipment, etc. About five minutes after emerging from the 'orphan hole' I was promptly grabbed by a player and raped(and I mean actual rape). I should have left right then and there, but I didn't. And oh yeah, to become a non-orphan you have to 'grow up'. This involves finding the museum basement (if you don't get raped/killed a few times in the meantime) and killing or 'performing oral services' on an NPC to be allowed to the room where you can start actually creating a character. That's one thing you should know about Hell..it's a VERY 'adult-themed' world. However, as I later found out, the 'MUST BE EIGHTEEN OR OVER' rule isn't enforced, ever. One of the somewhat-sane(very few of those) admins flat out told me that, personally. That's right..minors are subjected to rampant drug use, alcoholism, rape, pedophilia, necrophilia, bestiality, etc. etc. Hell has all that and much, much more. After a few weeks of trying to get stronger but constantly being ganged up on and all of my stuff stolen (and my apartment robbed) I got tired of actually trying to PLAY Hell and decided to just hang around in my apartment and talk to some of the very few decent people on there. You see Hell is populated by Somethingawful goons and 4chan addicts. And the result is exactly as you'd expect. There are a few good people on there, but they are few and far between and they don't last long (every single one of the people I used to talk to no longer play). The majority of the people are 'griefers' which are pretty much kids that were picked on too much in high school and feel the need to try to get back at society by being jerks on the internet. Sometimes it can be funny, but most of the time it isn't. A few days ago I made a new character to try to 'get back into' Hell. It lasted about an hour or two before I was again overly bored and didn't feel like doing jack-all but sitting in my apartment and talking over the various nets. Now, with the normal clientele Hell attracts there are quite a bit of immature arguments and jokes slung around. However, you better make sure you know who is listening in and who the joke is aimed toward. Today one of the head Wizards (which outrank admins) made yet another controversial decision and the entire place went into an uproar. In newbie... Read More
MudConnector.Com Review by on Feb 10, 2011
I wasn't a big fan of MUDs until I found out about Hell moo. It has more content than many of the ones I tried before it and the world feels living and very ambient. There's always something to do, somewhere to go and I like the submersion of the world to the point I'm surprised more of the players aren't actually roleplayers. Needless to say I quit WoW for this one. Pros: -Lots of mutations, skills and items to use. -World is large with lots of places of interest for you to visit. -Plenty of players active at any given time of day and 'newbie corporation' is there to help you get started. -Combat and quests are well designed and entertaining. -Flying superman style, piloting airplanes, riding motorbikes, sailing with ships and even skateboarding around makes traveling the world fun. -Playerbase consists of all sorts of interesting people. -Admins are active and willing to discuss issues with players. Cons: -Some skills, mutations or items seem to lack any usable purpose. -Lag can be quite high at peak hours. -Playerbase consists of all sorts of interesting people. -Bored admins are dangerous!
MudConnector.Com Review by on Aug 22, 2010
There are a lot of things that can be said for Hell, but more to be said against. The world is interesting and actually quite fun to explore. The XP awards make for some entertaining situations. You can kill sewer monsters, detonate a small nuclear device in someone's house, or just get doped out of your mind and trip out. Sadly, what this place has in world and setting is overshadowed by uncaring admins (who have been known to kill players just for fun), a large group of 'oldbies' who take delight in making the experience unpleasant for anyone newer that cannot defend themselves, and countless 'balancing' tweaks that do little more than to widen the power gap between the older players and the new, ensuring that unless you manage to find some other older players to protect you, you will be hounded and stolen from with impunity. In short; it's a wonderful concept, but the execution needs a lot of work. Don't be surprised if you find yourself wanting to quit within a week.
MudConnector.Com Review by on Aug 22, 2010
This review seems to have been written by someone who was easily aggrieved and gave up. Don't listen to them. Hell is actually a great game.
MudConnector.Com Review by on Aug 1, 2010
Pros - a lot of mutations, weapons, armours to choose from while playing. Interesting npcs to interact with to some degree. Some fun places to explore lots of easter eggs from other post apoc games/words. That's really about it. Cons - only a small amount of mutations, weapons, armours are worth getting. When you get them several people will be along shortly to kill you and take it, and wait for you to come back to your corpse to get anything they didn't take to kill you again, and again and track you to your house and pick open your door to kill you again and take everything in your house too. This game is simply infested with a class of players whos only purpose is to harrase and grief other players off the game and make them miserable. The rules about griefing, harrasing are largely ignored as for the most part its the player alts of admins doing it or their friends to the point its entirely just pointless to try and play just because of lack of any kind of rules and the general player base.
MudConnector.Com Review by on Oct 5, 2009
I've got to agree to some extent with this review. I think that HellMOO's code is some of the best I've ever seen, and the NPC and area designs are smart, funny, and enjoyable. The other players, though, many of whom are Something Awful goons, are pretty much the exact opposite of funny, smart, and enjoyable. Think 'Frat Boys Run Amok' (and often having entirely too good a time with the game's simulated mano-a-mano sex, hur hur hur), and you've got the tone of the player base. Unless you like hanging around with aggressively obnoxious and childish jerks, avoid this game.
MudConnector.Com Review by on Oct 3, 2009
Yep, Hell is still here, and still all the last reviewer said. I want to stress a few things, though. - The thinking behind this game is really consistent and sophisticated. No matter how nasty, ugly, and often funny it is, it still all makes some sense. - The game remains unpredictable. You never know if the loot you found in A will be there again, and you're not sure how mob X will respond to you this time. The more you interact with the game, the deeper it seems to get. - I still do 'serious' RP games... but playing on Hell has actually loosened me up as a player. This is not a good place if you really like romance and agnst, but it's the perfect place if you just want to say 'Forget it' and scrap to survive in a world that is immersive and wild, parodic and disturbingly real. Come to Hell - get some slack. You know you need it.
MudConnector.Com Review by on Jul 25, 2006
HellMOO is unique to say the least. Your character's actions as a child (before the world goes kaplooey) determine his starting skills as an adult. Your charrie steps out into a city where Social Darwinism is king and where your grandfather's trash is everyone's treasure! All the post-apoc cliches are there: cannibal mutants, brain-eating zombies and giant vermin, but underneath is a satirical stab at 21st century life. Leave your Political Correctness behind here! The staff is friendly and enthusiastic! They've worked on this MOO for years, and while it's still in beta it's VERY playable. It's entertaining for hack-and-slashers and explorers alike. All they're missing now are PLAYERS! So why don't you stop by to participate in a unique RP environment?
MudConnector.Com Review by on Oct 13, 2004