Highlands III
Fantasy-themed MUD (Multi-User Dungeon) founded in 2005.
Ranked 243rd of 731 worlds statistically.
Ranked 109th of 349 worlds in the Fantasy genre statistically.
Address:

Db Size:
(Unknown)

Players Connected:
4 (an hour ago)

Maximum Connected:
4 (last 30 days)
Status:
UP

Version:
Circle

Average Connected:
4 (last 30 days) ▲33%

Minimum Connected:
4 (last 30 days)
Connection Screen

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                           THERE CAN BE ONLY ONE!

                            Based on CircleMUD 3.1,
                            Created by Jeremy Elson

                      A derivative of DikuMUD (GAMMA 0.0),
                created by Hans-Henrik Staerfeldt, Katja Nyboe,
               Tom Madsen, Michael Seifert, and Sebastian Hammer

By what name do you wish to be known? 
Description
Highlands has been around 25+ years now. Through out the years the mud has changed hands numerous times. It has always been home to a lot of dedicated players. Even though it??™s changed hands, and name after allot of code had been replaced. It has always been a place for players and friends to call home. After the name was changed to Highlands II for about the next 10 years there had been allot of talk about a Highlands III. Several times the project had been started but was lost in changing hands or other reasons. The time for Highlands III is now. In 2004/2005 a group of us got together and launched this project out of love and dedication and wanted to the...
Read more at MUDConnect.Com

Links
Average Players Connected By Week
Average Players Connected By Season
Language:
English [1] [2]

Codebase:
Circlemud [1]
CircleMUD [2]

Created:
2005 [2]

Location:
USA [1] [2]

Theme:
Hack and Slash [1]
Hack-n-slash [2]

Category:
Medieval Fantasy [2]

Description:
Highlands has been around 25+ years now. Through out the years the mud has changed hands numerous times. It has always been home to a lot of dedicated players. Even though it??™s changed hands, and name after allot of code had been replaced. It has always been a place for players and friends to call home. After the name was changed to Highlands II for about the next 10 years there had been allot of talk about a Highlands III. Several times the project had been started but was lost in changing hands or other reasons. The time for Highlands III is now. In 2004/2005 a group of us got together and launched this project out of love and dedication and wanted to see the mud take its next step in hopefully becoming and even better mud. Some of the things we have added/brought back: 10 quest levels, Auto-Quests, Quest equipment, Battlefield is back, Clans are back, numerous commands, Automated auction system, New charmed system, Training system replaced the meta system, Made players stats more prominent in determining success rates of spells/skills, Lots of old zones have been revamped to make them more useful, Bunch of new zones. Once upon a time when the original creators started this mud it may have, or may not have been intended to be about the movie/TV ???highlander???, but nothing short of changing the town name to Glen Finn, and a mob named Connor did anything further develop. The current staff had discussion about what direction to take the mud in regards to our theme. We had several options. First change the name: we have always been highlands so that wasn??™t an option we liked. Second to make it more like the movie/TV ???Highlander???: we decided that wasn??™t what we were after. We decided to go with the idea of making it ???Highlands of Scotland??? the best way to go. A fully comprehensible plan and map was created for developing our theme and storyline, and is currently being built. It contains over 70 zones nearly 400 rooms in roads all based in highlands from 1200-1600AD. There is room for allot more to be added once the goals of this build has been achieved. Each of these zones will contain mini-quests or quests. After the first 16 zones are entered and functional the development of a playable storyline quest/reward system will be implemented. Highlands III welcomes new players, and embraces old players that have lost their way. ************************************************** ******** Look forward to seeing you on the Mud. The Highlands Staff [1]
Highlands has been around since around 1990. Through out the years the mud has changed hands numerous times. It has always been home to a lot of dedicated players. Even though it has changed hands numerous times, it has always been a place for players and friends to call home. After the name was changed to Highlands II for about the next 10 years there had been allot of talk about a Highlands III. Several times the project had been started but was lost in changing hands or other reasons. The time for Highlands III is now. In 2004/2005 a group of us got together and launched this project out of love and dedication and wanted to see the mud take its next step in hopefully becoming and even better mud. In 2011 the mud temporarily shut down ending a 21 year run. After 7 years, Highlands III is back up! Some of the things we have added/brought back: 10 quest levels, Auto-Quests, Quest equipment, Battlefield is back, Clans are back, numerous commands, Automated auction system, New charmed system, Training system replaced the meta system, Made players stats more prominent in determining success rates of spells/skills, Lots of old zones have been revamped to make them more useful, Bunch of new zones. Once upon a time when the original creators started this mud it may have, or may not have been intended to be about the movie/TV ?highlander?, but nothing short of changing the town name to Glen Finn, and a mob named Connor did anything further develop. The current staff had discussion about what direction to take the mud in regards to our theme. We had several options. First change the name: we have always been highlands so that wasn?t an option we liked. Second to make it more like the movie/TV ?Highlander?: we decided that wasn?t what we were after. We decided to go with the idea of making it ?Highlands of Scotland? the best way to go. A fully comprehensible plan and map was created for developing our theme and storyline, and is currently being built. It contains over 70 zones nearly 400 rooms in roads all based in highlands from 1200-1600AD. There is room for allot more to be added once the goals of this build has been achieved. Each of these zones will contain mini-quests or quests. After the first 16 zones are entered and functional the development of a playable storyline quest/reward system will be implemented. Highlands III welcomes new players, and embraces old players that have lost their way. ************************************************** ******** We currently are seeing builders to help with the theme build project. We have a fully functional OLC system, and combined with Death Gate scripts so builders can write there own spec_progs. For first time builders we have a bit of an online manual/guidelines and lots of resources to help you with creating your very first zone. Look forward to seeing you on the Mud. The Highlands Staff [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
Greets all- First a little background if you don't know the Highlands. I started playing at the Highlands (think it was II but could have been I), back in '94 I believe, when it was at temple. I've had a couple breaks and not played continously but I think I've covered most of the bases a player can have there. I was a clan leader (twice, ToD and cabal), an imm (wiz), and an imp. Currently, I am an imm again (purely curtesy since I haven't really "done" anything as yet since I've started). Why did I start playing Highlands? It was because I thought it was a highlander themed mud. It wasn't and isn't. I wanted to play a highlander themed mud, but before I knew it, I was completely engaged by the players and imms. As a complete newbie, it took me a couple days to get to L20 (I was a slow learner) the first time. I must have made every steeenkin newbie mistake out there. I'm sure I annoyed the established players but they didn't show it. Pratically everyone was helpful, and while they didn't power level me (which I am glad didn't happen), they gave me several tips and suggestions that really helped. HighlandsIII is still the same mud I fell in love with and the players just as helpful. If your a new to muds or if you're looking for a new home, check out the HighlandsIII. Look me up and I'll help get you on the path at the Highlands. If I'm not on, I'm sure someone that's on and not AFK will be willing to do the same. Matrim
TopMUDSites.Com Review by on Aug 28, 2006
First off, let me say this.. Ned, whoever you are.. You're a PUD. Nuff said. Obviously this 'Ned' has either never played Highlands II or III (I can't speak for HLI because I never saw it.) or played and was a pud and got shunned for it. We don't like no puds playing our mud. I've been playing HL (II) since 1993 much like Cronax, and while it has some dull areas, I think I've maybe explored a third of the total area of the mud in all these years. See, I'm kind of a mooch. Too lazy to figure out how to prevail, and the folks are so friendly and willing to group and help that it was just easier to get into a group and go stomping. I disagree with a couple comments that Cronax made, specifically about the theme. While currently they are not developing any zones specific to the move 'Highlander', there are aspects of the mud that have stayed, like Connor McLeod at town square who was born in 1513 in Loch Schiel and is immortal. I believe whoever started this mud had the intention of making it just that, but there were still a lot of stock DIku zones around. Let's face it, it would take a monumental effort to completely revamp a huge mud to fit into the movie, not to mention the copyright infringement potential. I played there for about 5 or 6 years until I realized that I was losing jobs because I jerked off too much time from work mudding. A couple years later, I revisited, rehabilitated and played some more. Admin had changed somewhat, and there were some 'less than nice' imms running the place (I bet you're one of 'em, NED and I'm glad they gave you the boot, cuz that's why I stopped playing) I can think of one player that I don't hate, but he was kind of an asshole (Manson) and it made things less fun. I took another Hiatus (By the way, I have not played at ANY other muds.) I coded for Vike on another mud for a short time, but lost interest, as it was just not HL2. I turned a buddy of mine on to HL2 a few years ago, and through him, I found a way to play again, as the player base had died down due to the imms killing the clans and driving off all the players. With the new Imms in control, (Whatever happened to Shryke) and the promise of a better circle based HL3 things started picking up again and when HL3 opened, my buddies and I went and checked it out. It was almost exactly like HL2, but flowed better, making it very familiar and more user friendly, especially things like toggle and so forth. Players began returning, new zones were added (the new mudschool, muddy lake, the farm, AWESOME JOB!!) and quests were run, battlefield came back, now they're talking about the... Read More
TopMUDSites.Com Review by on Aug 25, 2006
Highlands is one of the oldest muds around. It was the first mud i have played and still its the best one. Not too complicated and newbie friendly. You can ask for help and theres certainly someone ready to help you. The staff of the current III version is comprised of former players who wished to see the mud develope and gain new players. If you want fun hacknslash and character developing with friendly fellow players, this is your place.
TopMUDSites.Com Review by on May 5, 2006
For those of you who may have been following the reviews of this mud as one of the administrators I'd like to clear a few things up. 1. It is going to be hard to find another mud with admins as nice and as open minded as those on highlands 3. 2. We are nothing close to stock. 3. Highlands is a very laid back mud where players tend to rely heavily upon each other. 4. The players gladly help out new players. For those of you who have read the "reviews" written by "Ned" you know that what he has had to say contradicts what myself and others have been saying. Well if you are wondering which one of us to believe think about this. If you click on the link to my email I post with you will get a response back from me. If you email "Ned" you will get a response back from Ned. Yes the real Ned... Not the person claiming to be someone else because they don't have the guts to post as them self. That's right people "Ned" who has been posting these reviews doesn't even have the courage to admit who he/she is. That's right, they had to steal a different persons identify. I'm guessing it's one of the former admins of highlands who can't handle the fact that they let the mud die for 2 and half years before the players had had enough and took control and opened up highlands III. This is why the imms of highlands listen to their players so well. We are all former players of highlands who were ignored for 2 and half years while nothing was fixed. Now everyone knows the truth "Ned". You are pitiful.
TopMUDSites.Com Review by on Apr 12, 2006
I've been mudding since 1989 (yes I was one of the old interet geeks long before the web...) and I'd taken about 15 years off. I went searching for a mud to play--using the old tools and finally found the listing for highlands. I remembered it and connected again. What can I say? From the staff to the newest players, everyone is helpful and genuinely nice. The mud is well constructed and has great races and guilds. The areas are well designed and the spirit of the players is always to have fun. Folks work together and everyone will always stop what they are doing to help you out. There were new and re-worked areas implemented recently and all the players are having a grand time getting to know the new stuff. I've read some of the negative reviews but I hope that folks who read this far will try this mud out. I am not a big fan of player killing but these folks have even implemented a battlefield to allow players to fight which doesn't ruin your stats. Try this place out the code is well done the features are fun but what really makes this place is the staff and the players. I love it here! Best Regards, San
TopMUDSites.Com Review by on Apr 11, 2006
I've been playing highlands on and off since 1993. I've tried other muds but much like many other players of highlands we keep coming back. What kepts drawing me back here? It's a great environment, the mud is challenging, and the people that play and run the mud are always friendly and helpful. I glad that Ned didn't like the mud because personally people like him can ruin a fun place to play.
TopMUDSites.Com Review by on Apr 11, 2006
Ned, you didnt even make it out of town. You dont have your facts rights. The fact that you still feel the urge to bad mouth a mud you didnt give even a chance. Now three months later you still compaining and bullshitting. But the facts are. Yes already... We are called highlands. Is it based on the movie or series? No. Was that the plan for highlands back in 91/92 when the original imp started the project? yes. With a well seasoned player base of acouple hundred that knew the place as highlands as it was it stayed that way. Did we have a photo of "connor" on our website, no. Did we state we was the "highlander" mud? no. We are still one of the longest running muds. (wonder why) Was the reviews locked to prevent slander from folks like yourself? no. Ned i really hope you find the mud you are looking for and that you get over the fact we didnt have what you was after.
TopMUDSites.Com Review by on Apr 11, 2006
Bleh. I see the imps have unlocked the reviews of their MUD just long enough to toot their own horn. I guess they're allowed to post fiction about the quality of their MUD, whilst honest reviewers are turned away. Oh well, you slipped up and this one's going in, like it or not. This MUD absolutely and completely sucks. Your colors are ugly, your interface is dull, your areas are boring and stock looking (if not entirely stock). Your class and race selection are crap too. You aren't fooling anyone with what you changed on the website, taking off the picture of Connor from the Highlander(tm) movie and replacing it with some generic scottsman before you posted your rebuttle. "Oh, but we don't have a picture of Connor on our webpage". You guys are so pathetic it isn't even funny. If you have to play games like that, then everyone already knows what kind of people you are. I have to say, the move from deception to pity is an interesting one. If we're supposed to flock to your MUD because it used to not be such garbage, then I really don't want to know what it used to look like before. Trust me folks, from someone who's been there, this place is nothing to boast about. Dry, withered, empty, wasted. There is nothing highland about this, nothing highlandER about it, and the fact that it is in it's third incarnation means only that it should have been put down two generations ago. There are DBZ muds that have been better developed than this. 'Nuff said.
TopMUDSites.Com Review by on Apr 10, 2006
Today I spent the day reading old news groups and post about highlands and I have to say it has come a long ways. I started playing highlands back in the spring of 93 and for the most part I have always been around. I remember when the mud was new the idea was to have it highlander the movie based and that was one of the challenges for mortals were to kill Connor (There can only be one). Now I don’t feel that never went much farther then the idea and putting Connor in the town and the loss of lyonsbane late 93 early 94. When I first started on highlands I was young and didn’t even know what mudding was I just happened to have been in the computer clusters when I asked a friend of mine Nixx what he was doing. He told me mudding and well it seem like zork (a freeware program I had played on my commodore) yet there were other people to play with. Oh the addiction started then. Few days later I called him up and got step by step instructions how to get online. And I don’t know all of the politics and ownerships went and we went through allot of changes. For quite some time we was only open from 6ish – 8 am. There was lag, allot of crashes, and ALLOT of fun. I checked out many other mud’s and I kept coming back here. Most night I saw between 40-50 players on lots of groups and of course the fabled “dragon runs”. Allot of work went into highlands from allot of people. Then with some staff changes and allot of site issues several p-file loses. In my opinion some of the p-wipes had to be. Some of them to this day I still feel a little resentment. (But hey it’s only a game). Myself as a player learned allot about highlands after the first p-loss instead of being dragged around or finding ungodly items in our donation pots. At one point at level 20 I had almost a 60 damroll! And 400 mana. We lost allot of player base due to the p-losses and instability with our site issues. Allot of politics’ and disagreements that reminded me more of dictatorships at times destroyed our creativity, and staff dwindled. Many of times and many players thought highlands was down for the count and gave up hope. It got to the point where we had a afk imp staff (due to real life) and a very limited immortal staff that was heavy restricted to the point where no real changes happened and the ones that did was felt very little by the players. For almost 2-3 years we were very stable but nothing changed. Most of us had several chars that we had hit the limit our meta and have several of everything in the game already. We had nothing to do the mud was about dead new... Read More
TopMUDSites.Com Review by on Apr 9, 2006
First of all Vitae no need to worry about wearing you flame retardant suit because of any of my imm staff. We had a number of conversations when you were first starting out and many of your comments were helpful. Your review actually has useful and well thought out comments. Our imm staff has been getting a lot of feed back from those people who are new to Highlands and we are acting upon that feedback. Since it's early days Highlands has never been an easy mud for those new to its world. Most people would have someone run their char up to level 20 (only took about an hour back then) before they really started playing. We have changed this and are continuing to change it so that the mud is more newbie friendly and fun to play at lower levels. As you pointed out we have a number of under level 20 issues to work on. Now normally I try to avoid flame wars but when someone posts inaccuracies about a place that myself and many other people care about I feel I must respond. Ned did have some points in his first post and I addressed them and cleared up some of the points in both my review and in the description of the mud. I wanted to avoid having people come to this mud thinking it's a highlander the movie mud and leaving all mad because it wasn't. I'm sure most of you have been able to read and comprehend what has been said in the posts from some imms here and from the description of the mud but for the rest of you I'll put this out in simpler terms. After many years of neglect from imms highlands II was totally rewritten and born again by a group of former imms and players who wanted to see this mud live again. Are we a startup mud. In many ways we are. We have a new source with many concepts new to the Highlands world and we have a new imm staff running the place. Our world is the same old highlands and much of the feel to the mud is the same. Why do we keep the mud name the same? Because it's the same highlands world and it highlands and not highlander mud. Why do we have a scene from the movie on our web page? We don't. It's a picture of a Scotsman in a kilt with a big sword. Why are we just a bunch of stock zones split up into smaller ones? We aren't, of our 114 zones 55 of them are unique zones for players to explore 4 are heavily modified stock zones. 38 are "stock" (layout and descriptions of rooms have only been slightly changed) zones, 9 are clan towns and 8 are zones that are currently being built. As for splitting up zones that were once one zone, I could be wrong but I'm pretty under... Read More
TopMUDSites.Com Review by on Jan 18, 2006
K, well, the mud is called Highlands III, not HighlandER III. I played for a short while. While there I found the players and the admin very helpful. I found the skills and spells very lacking, which was the reason that i stopped playing. Kinda feel bad about that because I feel like I didn't get enuf time in before I decided that it wasnt for me, but needing to wait until lvl 8 (or 9?) before the next skill as a monk was just a bit to much. Not sure what exactly monks are expected to be on there, but they are hardly the kung-fu types that I expected them to be. No striking skills that I could see, not even kicks are thiers. The Monks get something called chant where you apparently attack mobs. Of course the downside is that you get chant skill at lvl 1, and don't get a single chant action until lvl 8 (yet again, might be 9) You unfortunately don't get better at skills/spells thru use. So if your blocking sucks, it will always suck until you practice it more by using pracs. Of course my side of all this is just based on 3 days of playing. I'm too used to features on a mud that I've played for nearly 8yrs that the lack of features on here struck me as a backslide. I'd rate the player/imm base as a 7/10, but I would have to give the mud itself based on skills/spells/features a 4/10. Of course that's just my opinion. *puts on his flame-retarded suit*
TopMUDSites.Com Review by on Jan 17, 2006
Heh. The maturity of the last two posters should give you some idea of what this MUD truly has to offer. As you can see from players and staff alike, there's nothing here related to Highlander at all. Well, save the logo on the front page of their website and the "10 years in the making" backstory which reads, in whole, "There can be only one!". If this is the product of three generations of development, spanning nearly 10 years, I'm really curious what the original MUD looked like. As for the whole ripoff of Highlander that you claim is all a misunderstanding, here's a suggestion: If you even admit your MUD has little to do with Highlander anymore (Did it ever? Seriously?) then why not change the name? If it used to be about Highlander and it isn't anymore, don't call it "Highlands" (I cannot believe you made a big deal out of the difference between this and "Highlander"), don't have a backstory that rips off the Highlander catch phrase (Can you really not think up your own, or at least something than spans more than one sentence?), and don't put pictures from the movie on your website (couldn't you rip off something else?). Might do wonders to keep yourselves from being classified as a Highlander mud. I mean seriously folks. 100%, serious honesty and Highlander crap aside here. Think before you play. Ask yourself this: Does an unoriginal, one-sentence backstory and almost all stock areas (split up to look like more than it is) really sound like the byproduct of 10 years of development + three generations of the MUD? No, I didn't think so either. In the end, there can be only one... conclusion: This MUD will disappoint you. Badly. Don't take my word for it though. Check it out and see for yourself. Just go in knowing what to expect, not the propaganda that some IMM spews at you.
TopMUDSites.Com Review by on Jan 16, 2006
First of all if you are looking for a mud with a heavy "Highlander" the movie theme this isn't your mud. While this may have been the intention of the original creators of this mud over 14 years ago this is not what the mud has evolved into. There are some small elements of the movie found throughout the mud but this is "highlands" not "highlander" mud. If you are looking for a mud with a lot of role playing and is heavily themed this isn't your mud either. While the mud may be 3rd generation in terms of the world this truely is a startup mud. While we have attempted to keep the feel of the mud the same this is an entirely new mud. In this latest incarnation of the mud "Highlands" the imm staff is mostly made up of former imms and players who have been playing at highlands for an average of 10 years. There is a reason why we have been involved in this mud for so long. If you stick around long enough you may discover why. Sallin Highlands III Imp
TopMUDSites.Com Review by on Jan 16, 2006
Ned can go screw himself. That last review was nothing more than an example of a complete lack of knowledge. Highlands MUD is one of the oldest MUDs around. It was orig Diku and started somewhere around 1991 or before. I started playing around 92-93. It has always had great Imms who cared about the players and people. A lot has changed as far as core Imp team is oncerned, hence the I , II, nd now III. It's not a reflection of major core code changes. If you are looking for a mud to get your feet wet, or you want a simple, well balanced challenge, this is a great place. There are a LOT of orig zones that are exceptionally built. The classes are balanced, leveling is not super easy, and there ARE players from around the world that have been playing, and continue to play Highlands. The dedicated Imm staff is constantly adding new features and developing cool functionality. This isn't a stagnant puddle of cyberspace. So, please come check it out if you are looking for a Highlander 'world' theme, not a "kill everyone to be the ONE" theme.
TopMUDSites.Com Review by on Jan 11, 2006