Kingdoms mud is a medieval fantasy based LPmud. We're based on our own mudlib. The mud features several guilds as well as some races, most of whom are humanoid. With a multitude of quests and exploration we can offer far more than only monster-bashing. The latter is of course provided as well, but beware, combat is deadly to say the very least. Player-killing is somewhat limited, but game mechanics takes care of that. It's part of the game, nothing that is required. Running since spring 1992 we're one of the older muds still up. You are welcome to the Kingdoms, to explore and enjoy.
Kingdoms is one of the oldest LPmuds running today (it has been around for over 4 years). It is quite large, and is continually expanding, due to the large number of active coding wizards. Many features which are now standard on most LPmuds have been developed on Kingdoms, and there are several unique features developed specifically for Kingdoms. The royalty system, whereby a player can become King, Queen, Duke, Duchess, etc. of certain regions in the world, and the guilds, which are more like professions than character classes. You start out professionless, and you don't have to choose a guild until level 5 (you can even choose to continue being professionless). Kingdoms is a fairly newbie-friendly world; playerkilling is only allowed above level 5 and under a strict set of rules, and there is also a special newbie-helping NPC, who gives you good advice and protects you from dangers. Kingdoms is a challenging world also for experienced players, with a lot of focus on role-playing, quests, and exploring, as well as the usual hack-and-slash of battle worlds. The areas are well coded, with emphasis on detailed descriptions and tricky problems to solve. All in all, a very comprehensive LPmud.