I was very excited to see a game based off the Kushiel novel series since it was the closest to the sort of mu* theme I enjoy. I started simple, getting a feel of the game until I was comfortable with the progression of it's own plots and storyline. Unfortunately I may have arrived at a time when staff was changing and the major events occurring in the game were put to a halt. It happens. But eventually it worked out and the main story was completed to move forward. (even though no one could really participate in it) Those players who lingered around still helped to keep the game afloat and that is noble. Unfortunately that is the extent of my compliments. From my own gaming background I have a peeve against staff occupying many of the high leadership roles. I understand when games first begin those roles help guide and prepare the environment but afterward, players are trusted to continue it on. It doesn't seem that way to me. But this may be how some mu*s are nowadays. Here I am almost convinced that staff (those with PC's active on the grid) want to keep the game as staff ran through their PCs without taking care of the rest of the characters who are not involved with their own PCs. That job is up to the players it seems. I dislike the complete stray from the series in allowing a de Morhban to occupy the throne. In the examples we've been given through the series, I would have assumed a line descendant from Elua would be next if the de la Courcel's had died out without an heir. Still, not my story, so I would not let it bother me. I do have concerns about characters regurgitating scenes, ideals, and clips straight from an HBO series. I thought this was Terre d'Ange? Not The Tudors. There are cliques, strong groups who roleplay with each other and will occasionally bring themselves out to keep the 'I'm not exclusive' illusion from weighing in with truth. After a short while the game can become boring with it's lack of TP's that don't focus on Mary-Sue sleeping with Johnny Bravo and who is pregnant with what's kid and countless virgin auctions. I see efforts are made here and there but nothing strong enough to encourage the political aspect of the game. Which in itself could be fantastic if only individuals would think outside the box. I still continue to play on occasion, but I'm not entirely enthusiastic about it anymore. I enjoy deep plots that involve politics and conflict that would challenge other characters. It's unlikely to happen here yet I'll continue to hope it does.
– MudConnector.Com Review (Archived) by Mimi on Sep 4, 2008
– MudConnector.Com Review (Archived) by Briar on Sep 23, 2008
– MudConnector.Com Review (Archived) by AConcernedCitizen on Sep 28, 2008
In light of some of the slightly negative reviews KushielMUX has gotten recently, I thought I would write my own. So let me start off by saying: I really, really enjoy this MUX. I have been RPing for about eight years, on various chat clients and forums, but I had never once heard of a MUX, or MUD, or anything of the sort. Reading up on Jacqueline Carey's official website (the author of the novels this MUX is based on), however, I came across a link to KushielMUX. Curious, I looked into it, and was absolutely thrilled to find out that these sort of RP havens exist. And so, I took my first leap into MUXing with KMUX. The game has a pretty decent-sized playerbase. There is almost always someone around willing to play a scene, with the exception of early, early hours of the morning. And nearly every player I've come across has been kind and courteous. Of course, there are *always* exceptions to this-- people who like to stir up a little drama, or people who are easily offended-- but this is inescapable, even in real life. In this game, these people are a very, very small minority (think, two or three) in a group of fantastic people. I've learned to simply steer clear of these particular people, IC and OOC, to avoid any trouble. Also, there are quite a few very, very talented RPers who play here, in terms of composition, depth, and even grammar. Nothing pleases me like a player with good grammar. ;) I like to think of myself as a pretty good RPer, but some of the players here blow me out of the water, as far as creativity and wit go. I love the challenge of playing with people who are supurb writers-- and this MUX boasts those type of players. The staff here is the best. Passionate, efficient, and friendly. I have to give a particarly shout-out to staff member Cherubim. Whenever I have an issue, she is particuarly friendly and helpful, and works with me to solve the problem in a way that works for everyone. I've only had one bad experience with a staff member. I had suggested a character idea to this particular staff member, and asked the staff member to read over it and work with me to whip the character into shape, so that this character could help fill a void in the Night Court scene. However, instead of working with me, this staff member flat out rejected my character, citing a few petty reasons why it just wouldn't work for him. After trying (and failing) to convince this staff member to rethink his decision, I began to get the feeling that the staff member had some sort of personal attachment to this particular House of the Night Court, and didn't want to see it in anyone's hands but their own. This was pretty disconcerting, as I'm of the belief that the game's theme belongs to *all* players, and not just certain staff/players. All players should have the opportunity to contribute to theme, and not be rejected simply because they don't have a particular staff member's vision in mind. But that is just my opinion, and I've since gotten over that incident. (By the way, that void in the Night Court is *still* not filled, and I get the feeling that it's being 'held' for a certain player. Kind of uncool, but I'm over it.) That is, in all honesty, the only negative thing I have to say about this MUX. People have complained that there is too much TS on KushielMUX but, c'mon-- it's a game based on an erotic medieval fiction novel, so what do you expect? :) There are plenty of people who do not engage in TS, so it's easy to find people to play with if you'd rather not dabble in it. But accusing people who play courtesans of doing nothing but TS is a little redundant, I think. :) As an added bonus, most players on the MUX are extremely passionate about and dedicated to their characters. For example: they take the time to flesh out their character's pages on the *very* comprehensive Wiki page KMUX boasts, many keep detailed Livejournals featuring their characters, etc. It's so much fun to go through and read about different characters on an OOC level; to get an idea of what sort of diverse relationships lie between characters on the MUX. You can tell that the players put a lot of time and heart into their characters, and care very much about their reputation and integrity. I know I care about mine as such. All in all, KushielMUX is a fun and comprehensive game, with tons of opportunities for some really great play. Each of my characters has evolved so much, just in these past 6 months I've been playing-- with all the play I've been involved in, it's like I've been writing a small novel, featuring each of them. And to top it all off, I've met some really great people, who I enjoy talking to and spending time with, even outside of RP. So, give KushielMUX a chance. I strongly believe that you make your own experience there: if you are a pessimistic and overly-dramatic player, you will probably be received poorly. If you're a fun and laid-back player, you'll definitely be welcomed with open arms.
– MudConnector.Com Review (Archived) by Ishana on Apr 4, 2008
Well, even if there's been a lot about this MU already, I was asked to do my own review, so here it comes. I started at the game when some friend dragged me over, because she wanted to RP with me and the other game we were playing at before, really sucked badly. Nevermind that, I found most people to be nice from the start and kind of helpful to someone who didn't know anything about the theme to begin with. I tried to get involved into RP as soon as possible, even though I have it hard finding that which interests me, because even nowadays most of the RP is only about personal relationships, love stories or... TS. You can have a lot of TS on the game if that is what you're looking for instead of a serious RP experience, since half of the grid is obviously playing courtesans. Some might do other things than TS with those chars, but they are sadly a minority in the big mass. Big mass? Well, that's actually the next concern I have, certainly a lack of a big enough playerbase to even get some serious TP going where everyone can have fun. And those who are playing there seem to prefer their love stories and TS like mentioned above, instead of political or intriguing RP. Well, there were some tries to get some political TPs going, but those were mostly poorly planned by some players, who then got upset when things didn't turn out their way and they went and found their own home - where I don't play, JFYI, because it's even worse from the impression I got when I logged on and even went into chargen. Well, to conclude, I would say that the game has potential with the setting it has. It's rather on the verge of dying if there isn't a big influx of new players soon enough. So please, if you consider the theme interesting, and ignore all the BS of the past, give it a try and log on. Hope you'll enjoy it and stay.
– MudConnector.Com Review (Archived) by Simon on Mar 13, 2008
This review is a long time coming. I'm pleased to have been a player on KMux for the last year or so. In that time, I've pretty much completely stopped playing the game that I had played for the seven years prior, one that I always enjoyed immensely. KMux is that good a game. For one thing, it's based on a very playable world. It's close enough to our own to be easy enough to integrate into quickly but with vast enough differences to be truly interesting. If a new player isn't familiar with the Kushiel's Legacy series, it's not a big concern, partly for the reason of familiarity and partly because the players and staff are pretty helpful for those details that new players might not have yet acquired. It's easy for a game based on a well-established world to become elitist, to look down upon those who aren't as well versed. That is not a problem here. The players are, for the most part, top-notch. There are some excellent role-players on KMux, and that ends up rubbing off even on the new players. The only time when it might be hard to find some RP is in the wee hours of the morning. As time passes, the game continues to grow immensely, and most of the time there's plenty to choose from for play. One thing that cannot go without being mentioned is how involved many of the players are in the game. It's not just the game itself that's active. A number of players have poured a lot of time into journals and wikis and external sites and icons and videos and you name it. This is a game that the players obviously love very deeply, and that shows in every thing about it. The staff is a unique situation (at least compared to other games that I've played). Most of them are relatively new to administering games but are long-time text-game players. I really think this is a wonderful thing for this particular game. It's new and it's growing and the staff is very much invested in making it continue to grow and get better. Most of them don't even have another game to play or to administer. There have been a couple of bad apples in the bunch in the past, but they've both left now. What's left is as pleasant a staff as you could hope to work with. If there's any complaint, it's that as the game grows, the staff is not growing. I would suggest some more people to take some of the load. There are thousands of games out there, and like many of you, I've tried hundreds of them. In my first ten years of playing, there was only one that I thought was good enough to play for the long haul. Now, I've moved on to something that's even better RP-wise and with a lively and vibrant community to boot. Most of the players of this game, myself included, clearly love it, and that just makes it better for all of us.
– MudConnector.Com Review (Archived) by Barandis on Jan 19, 2008
I began playing at Kushiel with little knowledge of the books upon which the setting was based, but was quickly given help to find my footing in the world of Terre D'Ange. I was immediately struck with how welcoming everyone seemed to be, and for a time I felt right at home, that I had finally found a place where I could settle and give everything that I had to the setting. It was endorsed by the author of the books; how bad could it be? Admittedly, the roleplay was more or less all very good within the first couple of weeks, and I found myself making a few alts thanks to the open alt policy. As I work from my own desk, I was present every waking hour and available, especially as the one character that I played with prominent social position. Unfortunately the good would not last. The first and most prevalent problem was that of an extremely puerile clique that dominates most of the OOC relations of the MUX, one of whom takes inordinate interest in keeping a fictitious 'period' consistent. This would not be such a problem if said person had even the faintest clue as to what actually constitutes said period, or at least the equivalent in our world as the MUX completely skips the Dark Ages and takes other liberties too. It would also not be quite so problematic if the scrutiny were consistent, but it is not; mainly small details are picked out for not being 'period', while greater and more glaring factors to a student of fashion history are ignored. As long as the characters favourably seen by the clique are allowed to have their dress-up fantasy, everything is fine. Others are put under a more severe spotlight. The same player also takes exception with anyone not working within the bounds she should like them to, and her attitude is exemplary of several players and staff members there, with a 'tattletale' philosophy: rather than talk it out with you directly, they prefer to ask staff to step in and give you grief about it. And speaking of spotlight, here again we meet with sophomoric stunts, wherein certain characters -- without any regard for those running the scenes or having planned them -- will hijack scenes and totally ruin them for everyone involved. At the behest of a staff member, I ran a scene myself, a party, and it took only two characters to ruin it with their completely incongruous play that, in less than ten minutes, caused virtually everyone else to leave the premises entirely. After the event was a complete disaster, I was justifiably upset, but my attempt to turn it into constructive support, to help people understand that they ought to have courtesy and respect between players, was met simply with a refusal to apologise and an extremely stubborn attitude of 'it's my right to destroy any scene I feel isn't interesting enough'. As if that weren't enough of a reason to feel detracted, the players are not the only bad part. While there are a few very good players, and very likable, they are completely overwhelmed by the ones who are neither good nor likable. But the staff, or lack thereof, is truly the most lamentable aspect: barely two staffers are on with any regularity, neither of which has the capability of dealing with the playerbase's needs adequately. The headwiz is rarely on and was chosen for unknown reasons, since she runs other games and refuses to 'micromanage', which is to say that she refuses to involve herself in the vast administrative problems of Kushiel's poor staff model. The other staffers do not bear mention because either they are never on, or they simply don't contribute anything useful to the active grid. After being available for about a month, nearly every hour of my waking, I was waylaid on the way to bed by one of the two staffers ever on and essentially chewed out for not doing something that I had been expected to do. Unfortunately however, that was not made clear to me in the month's time they had before running the event; no, it was only three days before the event itself that I was given heavy criticism at what I had not done, because I did not know to do it. I eventually ended up telling him that I was tired and felt put on the spot (as I was), and to please speak to one of the only two other people who had bothered to help me with the planning of the event, neither of which, I might add, were staff. The next day the headwiz decided to jump on the grief bandwagon, as apparently my desire for sleep, so that I might address the issue with a clear mind, was 'inappropriate', and that I should have told him everything he wanted to know, despite not all of it being known to me. When I explained what had happened, I got more lip service and found out later that an accidental misposting by her to the public channel accused me of monopolising the event's planning -- when not a single person other than the two previously mentioned had made any offer of assistance. And that was the last straw. I left them with the event to run, since apparently they fancied they could run it better than I. I left seven vacancies of characters, too. I wasn't the only one. One friend of mine came to play and was more or less shut out of all of the roleplay from the start, due to playing a commoner. Another attempted to apply but was given undue criticism, first by the aforementioned busybody player (who accused him of being me signed in as a guest), and then later by the less pleasant regular staffer. Apparently being mistaken for someone else is a great concern at this place, judging by the other reviews; do these staff not understand how to use the WHO and look at IP address? It appears that they are not only spread too thin, but also totally inexperienced at their duties. But of course, on the last day I logged in, just to make sure that I hadn't left anything undone and made all my farewells, I was assailed by another staffer, one who remains invisible all the time and contributes nothing to my knowledge to the grid. Of course I was given yet more grief at requesting an apology from the one who waylaid me on my way to bed, and being dissatisfied with the backhanded one received from the headwiz. Of course there was the 'staff are just volunteers' speech, but save it. I've been staff, I know exactly what staff are. When staff are becoming unhappy and players are leaving in droves -- this place has a massive turnover -- that is a signal that something is wrong. Whatever your ideals for a place, there comes a time to realise that your administration is not working. Your few active staffers are being spread too thin, and your players are not having fun. That is when it ceases to be a viable game. Perhaps one day Kushiel will learn this. But I doubt it. Look for it to dwindle to that group of five or so players who dominate and quickly ostracise any who do not prostrate themselves. Lack of staff support won't help. This is one MUX that will quickly fold under the weight of player rotation and bad staffing. Stay away if you have any self-respect or a desire for good staff.
– MudConnector.Com Review (Archived) by H on Jan 7, 2008
– MudConnector.Com Review (Archived) by Barandis on Jan 19, 2008
– MudConnector.Com Review (Archived) by Vivian on Jan 19, 2008
– MudConnector.Com Review (Archived) by H on Jan 28, 2008
Since a review has not been put up of late, I might as well submit one. Overall I throughly enjoy playing on this MUSH. I was brought to it by my husband at a request to play a supporting character for him and it stuck. I felt quite welcomed when I came on and though at times made to feel like a dork for not knowing something, when it was discovered that I was /really/ new to MUSH, it was quickly remedied and I was helped. The game has flourished even more since I started on there, plots have some and gone, new characters made and some characters passed on. As a thorough fan of the series of books that the game is based off of, there are some departures of canon, but when you're placed 150 years in the future, a future that the author has yet to write about, it's to be expected. There are historical inaccuracies, but then again, this world is not based in our real world. It's an alternate universe where the dark ages didn't happen, where christianity is not the glaring presence that it is in our history. Go in expecting Kushiel with a twist, not expecting the renaissance. Overall, I still enjoy playing on here. Some days it's slow, some days it's not. Some days plot advances, some days it does not. Every aspect of the book is presented here from the struggle between the temple of Naamah and the night court over who reins proper in Naamah's affairs, the barkeep running the local seedy tavern and the secrets displayed within, or to the crown and the war that reigns over the region right now. There's a little something for everyone. If you want to play a small part or play a large part. I invite you to come on in, look around, try on the shoes of a character, and sit down for a while. If you don't like it, you don't need to stay, but if you do, you just made new friends and just became the part of a really good book that never ends.
– MudConnector.Com Review (Archived) by Doliana on Nov 28, 2007
I started playing on KushielMUX in late June of this year. My mother had died just a day or two before, and for some reason in that particular moment I felt a need for escapism and from one of my familiar haunts. I wanted to go someplace new, someplace fresh. The info on KushielMUX caught my eye when I was browsing wikipedia, particularly the fact that the game had been given permission by the author, which is often not the case with many games. Overall, I fell in love with the game. I was welcomed with open arms, got numerous compliments about my RP, and my PC was immediately integrated into the lives of various characters. At first I was sceptical about a game that would frequently let someone just desc, set RPprefs, and go straight IC without any review, but much to my pleasure, the quality of the majority of the players was amazing. I've now racked up over 800 hours on this game. Suffice to say, my experience has been good. The one misconception I'd like to clear up theme wise, is that this game is not 'historical' as such, but 'historical fantasy', and so the occaisional inconsistency is to be expected. As it is, this is a fantasy world with a very different social structure then that of the real world, or even our real world's history - like religious prostitution not only being acceptable, but a desirable occupation for one's children - (think along the lines of Firefly/Serenity's Companions) and so new players should do their best to be open to the idea of such revisions in thinking for the sake of IC context. I know there have been earlier grumbles about the game, and I'll try to keep my comments brief on those. I honestly believe that if someone were to come up with a legitimate, viable reason for a plot against the king, staff would have no problem with picking up the plot and having players run with it. The key words here are 'legitimate' and 'viable'. As with any game, conflict is important for it to thrive, and if IC development rather then meta-OOCly enforced circumstances support a reason for there to be unrest, well...game on!
– MudConnector.Com Review (Archived) by eva on Sep 29, 2007
I love Muds and usually don't play muxes. But I like to keep an eye on the games that pop up here, and this KushielMux was clearly the subject of a lot of strong feelings. I thought it might be a good idea for an unbiased observer to take a look at the game. I logged on as a Guest, and told the players and staff that I saw the game on mudconnect.com, and that I wanted to see what it was like. They told me that I shouldn't believe the negative reviews, and I told them that I would make up my own mind. Then I told them that I like plots with lots of intrigue, and they told me that the game has those. Since most of the bad reviews were about the most power players apparently being kept in power through OOC manipulation and refusal to allow plots against them I asked if there were any plots against the King. Everyone went quiet. I then asked if I could play a character that plots against the throne to see how they reacted. One of the admins immediately told me to leave, and kicked me off. I did not expect such a clear and direct response to my inquiries. Usually in a conflict, both sides are at least partially right, but I can't see any evidence to suggest that the pro-KushielMux party has any points here, since they reacted that way. It looks like this is actually just what the detractors say it is. I just wanted everyone seeing this mess to get an unbiased review.
– MudConnector.Com Review (Archived) by Mud Fanboy on Sep 27, 2007
– MudConnector.Com Review (Archived) by Yeshua on Jan 21, 2008
I'd take the last 2 reviews with a grain of salt. The first was by a player who when things didn't go the way they demanded they go. The other was banned after no less than 8 players reported them for OOC abuse. I came to the game expecting it to be full of nothing but TS and Night Court interaction, because lets face it, this is the internet, and allegedly the internet is for Pr0n, and the books deal with sexual themes. But I was pleasantly surprised to find a base of strong roleplayers who engaged in political, intrigue, and other sorts of rp. I was able to make a character who doesn't get involved in sex at all, and still find quality RP any time I felt like engaging in it. I have been able to advance my characters' personal stories and have enjoyed my time there greatly. I have found some spectacular players to interact with, and have watched more and more come to the game, and the activity level rise, the grid expand, and the quality of RP overall improve. The staff is interested in both knowing how the players feel about the game, resolving conflicts, and making changes which and clarifications when necessary. I highly recommend playing there.
– MudConnector.Com Review (Archived) by Jehanne on Sep 22, 2007
I have been playing on KushielMUX for a long time, way back since the game consisted of a handful of players logging on every day without much focus or direction, yet still often managing to have a great time. When I came to start playing, I was already very active in another rpg, and thought of Kushiel as more of a lark than of anything else. However, over time I grew to adore the game, enough so that I volunteered to be put on staff to help out newbies in getting set up more quickly so we would better be able to retain characters and grow. I think that overall the playerbase is wonderful. There are clear expectations for courtesy and consent (a must in my opinion on any game that has such a breadth of adult subject matter). And for the most part people follow them, players treat each other with courtesy and draw lines to keep ooc and ic apart. There will always be a few times where those situations come up anyway. When they do, I think that they are handled slowly and with thought so that people are heard out and player opinion is taken into account the few times staff have to make overarching decisions. In terms of the rp quality, I have seen players on this game who set me in awe. There really is the feeling of writing a novel, of engaging in something layered and meaningful. Each character is well developed and thought out, and digging into them through interactions is for me just as exciting as the larger run plots such as court intrigues or foreign wars. The staff, even when overstretched, do try to meet the needs of the players. The players themselves are wonderful about this and often hardly require the presence of staff at all anyway, so able are some players to keep plots and intrigue and interest going all on thier own. Overall, I am able to say this is a game that I am very proud to be a part of. Come check us out!
– MudConnector.Com Review (Archived) by Applechild on Sep 22, 2007
Don't bother. That's my advice for anyone considering this MU*. If you're a huge fan of the setting, you'll find it thoroughly butchered since most of the admins haven't read the books anyway. They've added firearms, Genghis Khan, Moors, and made Terre d'Ange an absolute monarchy, the King was *elected*, vassals and the Night Court have no real independence, etc. If they didn't still persist in calling it Terre d'Ange, no one would be able to recognize it as having ever been related even nominally to Carey's books. If the setting isn't that important, don't worry, the game itself is terrible as well. All the original players have quit or been banned on spurious grounds by an OOC clique (including several admins) who have completely monopolized the place. Their plots get run, their actions succeed, and no on else gets any consideration at all. Better alternatives would be to try to create a Kushiel-themed area on Shang or some other more generic MU*. Most of the problematic people on Kushiel's Mux have been banned from Shang anyway.
– MudConnector.Com Review (Archived) by Chairface on Sep 3, 2007
– MudConnector.Com Review (Archived) by Briar on Sep 27, 2007
– MudConnector.Com Review (Archived) by Jimmy Groove on Sep 28, 2007
– MudConnector.Com Review (Archived) by OldSchool on Jan 21, 2008
I spent a year on Kushiel Mux, playing as Roland, Prosper, and Tybalt, before I was banned. And surprisingly, my overall opinion of it still remains quite high. The vast majority of the players are good people, the world is well-constructed and vast, and nowadays the earlier problems of tinysex dominating the game aren't as bad; there is a much wider selection of opportunities available, and most of the players are willing to help you find a place that works for you. If you are a fan of courtly elegance and splendor, you will love this game. The vast majority of roleplaying remains focused around the Court and the Night Court, with very little elements among the commoners or middle class. There is a war storyline going on which some players were quite enjoying, although most paid it no mind. Unfortunately, the good points don't extend to the players behind the most powerful characters, or to the admins (in some cases, these are the same people). Attempts to start roleplaying elements that are potentially harmful to the players with the most power are always met with hostility and bullying, causing most people to back down before they try, and other people to get banned. Newbies often have a very hard time finding play, and most of the characters who were most helpful for bringing them into the fold are gone now, so that makes it harder still. In general, courtiers and Night Court courtesans are the characters who will have the easiest time finding a place, although nowadays it is getting harder for courtesans because there are so many of them that some are getting left out. If you focus on playing either with a minor character who never gets involved in politics, or a courtier who is always on the side of the Crown, then you will likely enjoy KushielMux. Otherwise, I would recommend finding another game to play. It pains me to steer anyone away from this game that I loved for a year, but I'd rather them not face the same heartache I did on discovering just how ugly the OOC manipulation can be. It is a beautiful game that is nearly perfect, save for a rotten core.
– MudConnector.Com Review (Archived) by Jimmy Groove on Aug 26, 2007
– MudConnector.Com Review (Archived) by Digs on Sep 4, 2007
– MudConnector.Com Review (Archived) by Observer on Dec 15, 2007
Anyone who enjoyed reading Jacqueline Carey's Kushiel's Legacy series should come and take a look at KushielMUX. The world is very descriptive, and true to the rich environment portrayed in the novels. Administration are friendly and helpful, and do many things to ensure that new players can jump right in and enjoy themselves. The playerbase is friendly as well, and growing more and more each day. With Carey's plug on her website, fans of the novels help the community to continue to grow. The game is filled with romance and intrigue, and boasts a unique plot system that allows players to get involved in the various storylines going on. Come and join us in our growing phase, and be a part of the immersive world as it unfolds!
– MudConnector.Com Review (Archived) by Athenais on Jan 3, 2007
When I first arrived on Kushiel MUX, I was greeting by enthusiastic administrators and players, all of whom were very willing to get me started playing on the grid. While I admitted that I had no initial experience with Kushiel's Legacy, they pointed me in the direction of some very helpful theme files. These files give a good introduction to the game, and they are so thorough that one doesn't have to become acquainted with the novels in order to play there. Ms. Carey herself even gave the administration permission to utilize her theme and setting for this game. If there is any praise that I can give the admins, it is that they are well grounded in the theme of this world. However, I would recommend the novels. Not to make this review an advertisement for Carey's works, but I just started reading them, and I am well into the second one. They are deliciously witty, full of intrigue and seduction. Truly, Carey's works are great fantasy fiction and alternative history. Unfortunately, I would not recommend this game. As I began to explore the grid, I found it extremely hard to initiate or create roleplay with anyone, save for only two players and their alts. Most of the key players on this game are so cliquish that newcomers are shunned from assiociating with them. Furthermore, to exacerbate this dilemma, much of the roleplay on this game is sexually based. While rp of a sexual nature is a given for this game as Carey's novels are extremely sexual (the main protagonist and narrator of the novels, Phedre, is a courtesan), tinysex makes up a large majority of this game's rp economy. Granted, I know what some people who are familiar with this genre are going to say: 'What did you expect, Mike? Catholic Nunnery MUX?' The problem lies in the lack of alternative for other players. Not only does this alienate those players who feel uncomfortable roleplaying sex, it prevents the development of political intrigue plots and the development of other non-sexual based factions, such as the Order of Cassiel, a monastic group which adheres to a strict oath of celibacy. These are all common tropes in Carey's universe, and unfortunately they are terribly lacking in this game. Still, the game was only created June of 2006, so I will give them that. However, if they wish to attract more players and fans of this genre to the game, they better start changing some things, or find their playerbase dwindling to only that clique.
– MudConnector.Com Review (Archived) by Michel on Dec 24, 2006
– MudConnector.Com Review (Archived) by Metatron on Jan 3, 2007
– MudConnector.Com Review (Archived) by La Donna Bella on Sep 4, 2007
Fans of Jacqueline Carey's 'Kushiel' series should definitely check out Kushiel Mux. Set into the future of the world fleshed out in her books, Kushiel Mux allows you to immerse yourself in the fantasy roleplay environment as a character in the City of Elua at Terre D'Ange. The admin and players are very friendly and ready to help newbies make their mark. You can play as a 'feature' character - esteemed members of the nobility, diplomats from foreign lands, etc, and participate in an admin-guided plot line with tons of RP events. The game also allows players to build their own homes, and fully customize their characters for a truly unique roleplaying experience. Come visit us! You'll love it!
– MudConnector.Com Review (Archived) by Bastien on Nov 8, 2006