I have been in and out of several muds, and have played all of the major MMORPG's. I keep coming back to LegendMud. Compared to other muds, it contains completely original code, and is not a boiler plate knock off. The magic and fight system is unique, and the capabilities for group runs and pking are engaging. Compared to graphical MMORPG's I find that LegendMud has the appropriate balance of time required to experience the many unique runs and quests vs the 8 hour runs some MMORPG's require. The community is friendly, and completely open to helping new people enter the fold. There is more I could say, but I am busy playing myself at the moment. Check it out if you are an avid mudder, and interested in something new, and engaging.
I am fairly new to mudding, have been playing for a little over year and I tried out many muds in my search for the perfect one. Legendmud is one I have found to be the most diverse with skills and spells unlike anything on any mud I have tried. It's not extremely easy, which makes it great and interesting. The quests really are one of my favorite, unlike any of your run of the mill muds where you go find an item and get points or money. The world itself is very extensive and well thought out and historically accurate. It's not only a hack and slash mud with optional pk, but Rp is very big on this mud and with so many possible options for characters which allows a wide range of rp possiblities and rewards for good roleplaying. Player housing is really awesome on this mud and not something thats just an option but that most players actually use and you can build houses in different times you can build a cave in alaska, a villa in rome, or a castle in the crusades and so many other places that it would take to long to mention. All in all, it's a fantastic mud with loads of stuff to keep yourself occupied. I would recommend that you give it a try and i'm sure you won't be disappointed.
I've been playing this mud on and off for about six years at this point. Hands down, Legend has one of the best code bases and combat systems of any mud out there. Combat is descriptive yet fast paced, really a great system. Legend is impossibly difficult for new players to establish themselves in, however. You are penalized xp for grouping to kill things. Solo experience grinding is slow and repetitive. The magic system (based on learning words to form spells) is overly complicated and extremely difficult to pick up on the fly. The existing playerbase is dwindling to almost nothing, and those that remain are for the most part cynical and unfriendly towards new players. There is virtually no end game for characters achieving max level. The pkill system is horribly imbalanced, with one main archtype of character dominating all others (a problem that the immortal staff seems unable to deal with). The immortal staff as a whole are generally very helpful, yet a few (and coincidentally higher ranking) imms are extremely aggressive, selfcentered, and generally unpleasant to be around or communicate with. The bottom line is, LegendMUD is an incredibly well written mud, with a lot of unique and awesome features. The shortfalls of the game overshadow all of it's bright spots, though. That is, new players are faced with a cynical playerbase, an overly difficult grind to higher levels, no activities or end game once achieving those levels, self-centered and aggressive immortals, and a broken and unused player kill system. My advice is to stay away.
This is a really cool MUD. It is completely original, and has been around forever, so you know it's stable. The players are all pretty friendly, there is a real sense of community that you won't find in a lot of other MUDs. The magic system is really good. All original like most things here. Come and play, you'll be hooked.
I am very new to LegendMud, but from what I've seen so far, let me tell you this: Wow. This mud is hands down the best I have ever played. The premise is simple: history as it was thought of at the time. What does this mean? It means running questing to become a Ritter in medieval Kleinstadt, following in the footsteps of Odysseus, doing battle with dragons, the Kraken, exploring Dante's Inferno, meeting the protagonists and author of The Scarlet Letter, surviving the port of London in the 19th century, delving into the opium trade...the list goes on and on. As a writer, this mud is enough to invoke jealousy. The rooms, mob descriptions, equipment, everything is painstakingly crafted and brought to life by a unique system of interaction. You can actually converse with mobs. From what I've seen so far, there appears to be room for player killing, roleplaying, or just hack and slash. Though there seems to be a fairly nice balance of the three, compared to other muds I've visited. LegendMud offers a classless system, wherein the skills you learn (based on your attributes, which are rolled at the start of the game and may be increased only through equipment changes and questing rather than practicing or training) develop the type of character you become. This leaves room for any combination of thieves, fighters, mages, druids, snipers, bowmen, bards, elementalists, fencers, necromancers, rangers, surgeons...again, the list goes on and on. Beginning your character, you will become frustrated. You don't get a chance to see your actual attributes until level 10, and achieving that level for a first time player involves patience and a willingness to learn. If you're hoping to hop right into an uberpowerful character, look elsewhere. LegendMud asks that you put time into your character, flesh out the details, put some stock into it. Which is fine by me. By the time I hit level 10, I was hooked. While not all of the players are helpful, most of them are. Some have the letters NPH in their title, indicating that they are New Player Helpers. They're quite willing to answer any questions you have...as are the immortals. In conclusion, check it out LegendMud. It'll be worth your time.
I know exactly how it can be when you're looking for a new mud. They all start to look as one and the same. Glowing text swims before your eyes, a homogenous sea of sameness. Hey, you could swear you've been in this inn before with its thatched roof and jovial barkeep...oh wait! You have been...on the last mud you tried and the one before that. Hey, look! This mud here lets you be...an ELF! Just like the party of oldbie elves who swilled their ale and departed noisily without so much as a glance or a welcome for you, the new guy just looking for a new home. I'm here to introduce you to your new favorite mud: LegendMUD. What's so great about it? Legend is all original, with nearly 50 distinct areas written from the ground up. The writing within these areas is simply the best I've ever seen: atmospheric and visceral, with rooms and mobs whose acts actually transport you to another place. Legend's theme is history as it was thought to be. This means that while our areas are based on places like Ancient Greece, the Black Forest and World War I France, all of the myths and legends of those places are fully intact for you to interact with. You'll encounter the beautiful and mysterious sidhe in ancient Ireland, come toe to toe with the vampire king Vlad in medieval Romania, and play a baseball game in the 19th century steel mill city of Pittsburgh. You'll also learn skills relevant to the era in time that you came from. If your origins lie across the desert in the mystical city of Agrabah, you'll find yourself learning powerful magic. Start in the heavily garrisoned German city of Kleinstadt and you'll have training as a mighty warrior at your disposal. Or begin in the more modern Port of London, and you'll make use of guns, cars and planes, and the modern skills of a surgical doctor. We've been around for over 11 years and have a consistent playerbase, so there are always people around to adventure with. We don't force you to slog through any annoying newbie schools...you can jump straight into the action! But if you find yourself confused, our players are always willing to help out a patient newbie who's willing to learn! Love the excitement of PK? We've got that too as an opt-in feature, and our pkillers are always ready to welcome a newcomer into the melee. Legend's complex and rewarding fight code makes Legend's PK scene much more than a matter of bash bash kill...real strategy and cunning are needed. If immersive RP is to your taste, we've got tons of tools at your disposal for that as well. More than 200 socials and over 200 toggleable moods allow you to express yourself in any way you can imagine. Unique descriptions and strings are allowed, to customize your appearance and your equipment to take on any look you can of....
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This is the best mud I have ever played. I have tried probably 100 different muds over the years, and got SO bored with every one of them, from 5 minutes to 2 weeks that I deleted any reference to them I ever had. Except Legend, which I have been playing for approximately 7 years. LegendMUD has the best magic system of any mud I have oplayed or even heard of. Rather than learning a spell, and then "cast lightning," in Legend you learn magical "words" that when strung together in the proper sequence, make up a "sentence" that is the spell. In addition, depending on which "hometown" your character is from, decides what level of magic use you are capable of, from the simplest of cantrips to mighty firestorms and greater summonings. It is a classless system, where even the lowliest thief can use magic, and the most powerful mage use great and magical swords. Imagine a druid in plate armor carrying a sword as tall as he is. Or a Surgeon with a shotgun and a staff. Characters can also register descriptions, which allow for more personalization than just "You see John here." Coupons and strings allow players to customize the appearance of equipment, so even if you have the exact same bastard sword as John, it could appear to others as Michael's Meat Cleaver of Doom. 3 time periods, planes trains and automobiles, and a walk though Dante's Inferno make Legend not just A mud, but THE mud.
I have been a player for more than nine years, and an immortal for less than one year on LegendMUD. It is quite simply, the best MUD I have ever laid eyes on. It has an all-original world, painstakingly developed over the years by a number of dedicated builders, a very well-constructed codebase, and a skills system that allows you to really have a lot of variety in what sorts of characters you can create. It's not the simple choice of fighter, rogue, wizard, or cleric; you can be a battle surgeon, pure druid, sniper, bard, or any number of other character types - your imagination is the limit! The immortal staff keeps the mud moving and adapting with the years, and there is no danger of this mud becoming stagnant any time soon. Stop in today, give it a chance. Once you get the hang of it, you'll never want to play another MUD again.
LegendMUD is simply one of the best I have ever played, I started shortly after Legend was imped in 94 and was immediately hooked. The staff is great, some truly gifted writers and coders, and for the most part they are willing to listen to suggestions from players and actually take said suggestions under consideration. There is at least one q and a session hosted per week (more depending on what changes to code or implementations are coming down the pike) at which time members of the staff address any ideas, greivances, or thoughts the players might have. My favorite aspect of the game is the LACK of a newbie area, I truly and deeply despise having to spend 1-4 hours learning in these controlled environments. That is what Legend has New Player Helpers (NPHs) for; simply ask on one of the channels (yes, newbies also have access to all channels)... Quests and magic spells are extensive and well thoughtout, and for any mythology/historical fiction buffs, much of the game content is accurate. All in all, I give Legend a 9/10. (not perfect only because of the lack of graphics). Poi, Flaco, et al.
This has got to be the best mud around. The character creation process is insurmountable. You start in one of three time zones, and time travel within the game is super easy. If you start in ancient you can be a powerful mage or a druid. Starting in medieval can be good for theives bards and knights. If you're more into surgery or guns you could come from Industrial, where they have surgeons and snipers. There are several clans in the game devoted to new people. You could also ask for me online, I'm usually on, with one char or another. Multiplaying is not allowed, but you can make as many characters as you care to play. There is a monthly purge, so if you didn't play for a month the name would become available unless you'd archived. The quests in this game are well written, all the descriptions very eloquent. I don't tend to do quests, though there is a page where you can find any answers you need. www.legenddb.com I've played numerous muds, but I do like this one the most. The colors aren't in every description which is nice, they are carefully placed and used. It is not class based, so you can have high dex and choose thief like skills even if you're a mage or anything else. A lot of fun, and a world of fun once you hit the max level of 50. Grouping is encouraged, and most players will group with anyone. You should definitely try it out, and form your own decision. mud.legendmud.org port 9999 See you there!
Being playing for just over a week, for newbie it was very off putting, there are help files and tips channel, but even then i have (and still do) many questions unanswered. While the game has some very deadicated players, most seem to stick to their own, even worse is questions go unanswered(even easy ones) and help is minimal apart from crs, there are a few who go out of their to help you but it's shame most of the time it feels like begging, i know more questions can be looked up but sometimes it feels no one gives a damn. Also leveling can be very slow when solo, clearly grouping is alot more faster and fun but as you might have guessed grouping at anything under level 40 seems to be taboo. you max at level 50, i see this as downside, i can't see myself playing or making another character once hit the limit, there just isn't enough goals to hold my interest. Despite the above i still like the game, each area is rich and very well designed, the quests to are well done, i also like choosing what skills you can learn, you can be surgeon, warrior or jake of all trades. A nice touch is socials you can do on channels, very fun but it's another shame most players (epecially the old ones)over use it, i know this a good way to reinforced friendship and so on but what can be done by reply to the player is overuse of channels, meaning more spam really. All in all a nice mud, shame there such a lack of plaers but i do recomend trying it out, well worth the effort. Pro Rich Areas Some nice quests classless system good skills Cons slow going solo odd crash lack of player help level 50 limit needs more goals than just leveling
Legend is a vast world full of in-depth quests, storyline, adventures, and areas. It is easy to become addicted once you get the hang of it. However, contrary to what other reviews have stated this mud is not newbie-friendly. There are very few who will actually sit down with a newbie and explain how things work in this particular mud; most will just power-level the newbie. Once powerlevelled, this character is useless. The player doesn't even know how to transport from one area to the next because someone else was holding their hand the whole time. This aspect of the player-base does not let it be appreciated that this game has amazing acts, descriptions, and twists and turns. This mud is also very Group reliant, meaning, if you want to gain lots of experience or get a nice piece of equipment, you must gather characters of all classes (tank, druid, mage, sniper, etc). There are level restrictions on certain areas, which is understandable so the newbies don't kill themselves poking pirates or sidhes. However, if you don't know anyone it is extremely difficult to advance in this game. Much of the immortal staff is corrupt and have been disciplined many times for taking advantage of the commands they are given. Ask them this, and they will deny it. Immortals would run games (flaghunts, trivias, etc.) on a regular basis, and now they give the impression that they do not want to be bothered with it. People wishing to become Immortals are usually not accepted because of the tangled political system within the Immortal-player base. In closing, this mud is for advanced players only. You must make a serious impression on others to be recognized, but not so serious to get you warned (which is also easy to gain in this mud). Over the years, Legend has been downgraded. They've changed the mud from good to worse, and if you are willing to adapt to that, then feel free to play.
LegendMUD is a mud unlike any other. I have played many muds and have fought many beastly fidos and have traveled far and wide the vast planes of creativity. And to be fair, many muds have met my expectations on originality. But when I think of a mud I think of LegendMUD. It is COMPLETELY original and with an original theme to fit it large and growing world. What makes LegendMUD or Legend, as we call it, so unique is that instead of deriving from an 'AD&D' world of dragons and centaurs or bearded magicians and thinly-shaped rangers, we originate from the history of the world as it was told throughout the centuries. That is to say, LegendMUD is the legends and myths and more importantly, the history, of the real world. Players are able to interact in three different eras: Ancient, Medieval, and Industrial. Each era represents a range of years and every area in that specific era represents a piece of history, legend or myths of that time. The world is continually growing as you can imagine. There are countless legends and myths and pieces of history yet to be told in the game. And because of this our playerbase is constantly changing. Unlike many muds or mushes we have a strong, friendly playerbase that is growing large as the mud expands. But everyone is welcome for there is something for everyone: Pkill, RP events, historic quests and mobiles, items galore, player interaction that involve player creativity, and housing--YES! LegendMUD allows player housing. Furniture? YOU BET! Not only can you create your own house, but if you choose not to join the guilds already established--yeah, the Guild of Paladins or Warriors' Guilds... get a band of players together and create your own! LegendMUD allows player housing and player guilds! What are you waiting for?! Come explore Ancient Greece or serve Robin Hood's head on platter to Guy Gisborne! Climb Mount Kilamanjaro or form a guild of pirates who hold claim to the hide tides of the South Seas. All three eras of our history have been written and await your travels. So come! Relive our ancient history and live the legend through LegendMUD! Straussy Milano, player since 1995 LegendMUD: legendmud.org:9999
Although I have stopped visiting Legend except for a minute or two now and then to poke in, I have enough years of experience with it to have the pros and cons pretty well nailed down in my mind. The writing and acts are phenomenal. The areas come alive with the robust flavor of history, thanks to lovingly crafted room descs by skilled writers and almost as many unique and memorable acts as there are rooms. Many of the best areas were written by immortals who no longer administer at Legend, but even among newer areas, poor execution is rare. The code itself, at least on the user end, is really incredible too. There are enough skills to allow you to do practically anything you want either in battle or in roleplay, and only a few of them are totally useless. The fight code is refined and gives you tons of options. Player battles are intense and highly rewarding to those who take time to develop strategies. Legend's interface is clean and highly customizable. Legend does require grouping to be successful. If you're a busy social bee, you won't have a problem. Loners will have a hard time, and for some character professions, XP can be all but impossible to achieve without being part of a large group. You may want to find another mud if you prefer to go it solo. Immortals on Legend are a mixed bag. Many of them are great people who care deeply for the game and the players, while some are highly standoffish and abrasive. The immortal culture is highly exclusive, resulting in only a handful of new immortals every few years, and the turnover among newer immortals is high at times. Some years back a period of infighting spilled over into the mortal community, and since then a culture of authoritarianism has slowly prev2ailed. Rules are rigidly enforced with warnings, which are given out fairly frequently because... The players are also a mixed bag. As I mentioned before, Legend has really refined and rewarding code features for fighting and for roleplay. As a result, it has over time attracted a fairly incongruous mix: players who like laid-back roleplaying, and players who like hardcore, balls-to-the-wall playerkilling. This strange dichotomy is offset by a healthy number of people who like to practice both in some measure, but the bottom line is, the resulting playerbase is a cumbersome group of people with different interests, tastes and sensibilities. The paradox is that, in trying to provide a complete experience for each group, Legend ultimately fails at both. Years ago, Legend's reputation for its excellent fight code attracted a lot of serious PKers who were essentially in it for the sport and had no use for roleplay. This resulted in a lot of bloodshed that raised the cries of those who were used to RP-motivated sparring, and many of Legend's original players left in disgust. Over the following years, attempts by the immortals to satisfy groups...
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I would like just to say to the creater of LegendMud: 'thanks a lot for making me addicted to this game and wasted 4 years of my life in college!' Well really, I have been playing since 1995 in this game, you get the good parts(lvling, pking, rping, recalltags, treasure hunts, coupons that you can change the look of your eqs, etc.) and bad parts (dying, dying and more dying, and Death traping --- losing all your stuff). I would say the most fun part of the game is to group with a bunch of people and make a run at a bunch of tough and aggresive mobs. The fun continues when you can help others at a low lvl, as once you were, and when you reach the highest lvl 50 you get to reach for 1 million exps (which could give you a cool pretitle, or more coupons, etc.) If you really made a difference in the game, you can also apply to be a Legend of the past (LoTP) where your lvl 50 char can be made into a mob and walk around and get killed by other players for their eqs! What am i talking about? Some of the most important things in this game are the memories that i had in the past, the atmophere of the game design, the helpful immortals that always trying to make the game more balanced, the excitement of mob/player killing, and the good people that grow with me together. Oh yeah, don't forget to look for a clan (rp or pk) if you are ready for some player bounding, me myself is the GM of 18 members of 'The Society of Allies,' we try to preserve the history of legend, pratice the art of combat and study the way of daoism. So what are you waiting for? come jump in legend and say hi, we are here to help you out :)
The thing I like most about Legendmud is the player base. The Rpers are creative and the game allows them to use it with the description system and stringing of normal game items. The Pkers are....well...pkers. There are hard core killers and people who will duel to a truce. The pkok system allows you to be whatever kind you feel comfortable with. I have tried several other muds and always come back to Legend. It is well written and well thought out. The additions of new areas keeps you discovering new things also.
I've been mudding on Legend for quite a long time now and it has kept me enthralled for that long for a number of reasons. The code base is amazing and the areas well written with beautiful mob acts and quests. But mostly it's the people that keep me there. As is the way a lot of the time, the playerbase is the key to survival and with the passion and enthusiasm of most LegendMUD players. I'm sure it will be around for a good many years to come. My only real advice to people using this review to decide whether to play or not is don't try making a mage class character for your first character unless you are willing to spend a LOT of time learning.
The world of LegendMUD is one of both history and myth. The game has three time zones: ancient, medieval, and industrial. A player can travel between the time zones by accomplishing quests which he or she must figure out. Each time zone has several areas which differ in size and content. The areas contain buildings, NPCs, and events which either actually did exist at the time or were part of myth and legend. This combination makes for an alternate world of sorts - a world that is somewhat based on reality but also on popular tales of the time. The different areas are generally connected by bodies of water which players can cross by way of their own personal boats or by paying to take a public boat, train, or the like. Experience on Legend is gained by killing NPCs, finding secret rooms, and completing quests, among other things. Player killing is an option which both battling players must agree to. Player-customized houses are available for players with the desire and the cash for them. Heavy character customization is also available including the ability to put new descriptions on old items to better suit the character. Legend is a classless MUD with available skills to any one character based on that character's hometown and not any particular class. Legend's playerbase consists of people from many countries and backgrounds, and the general discussion channel is usually very lively.