I've played Legends of the Jedi off and on since 1999. I played regularly in 1999, 2003-2004 and now since 2010. Each time, I've been what I like to call myself a 're-newbie' because I have to relearn the game every time I come back. This isn't a bad thing, it's because the MUD is in active, constant development. The game is always changing, sometimes worse sometimes better. New features are being added all the time, just this last year there was a major revamp to the slicer class that made it even more competitive than before. Full disclosure: I am currently the leader of one of the game's dominant clans. My character, Zarkonian, has over 3700 hours of active gameplay on him. I have been engrossed in roleplay from the moment I made him, with people I don't like OOCly and with people that I do. This is a lot, as the game features a permdeath system. When you get involved in conflict, there is a chance you, your clan or your friends can be permanently wiped off of the map. I spend a considerable amount of time making sure that newbies and veterans alike get a position in my clan so that they can learn the game. LOTJ is an RP PK game. This means that war is a very important aspect of the game's roleplay. As happened recently, occasionally a clan can be given months to prepare for an inevitable war and still not be ready when it actually happens. A clan being defeated almost always leads to the storyline moving forward, however, which is the beauty of LOTJ's rolling timeline. We have three eras -- the Old Republic, the Empire, and the New Republic. In each of these, war is the focal point and creates a lot of internal and external conflict between players. Emotions can run high and people may misattribute a loss to immortal intervention, but this is almost never the case from my personal experience. other... Read More
First things first. When you start playing LOTJ it does appear brilliant. The MUD is as expertly-coded and polished as a SWR codebase MUD can be, except for the odd happening where a coder accidentally breaks the exp to next level thing when you type 'level' and it displays random number strings for months. After you've been around for a couple of timelines, if you're paying any sort of attention, you'll start noticing that certain characters act suspiciously like ones you've seen in past eras or timelines. And the clans run by those familiar characters seem to get an awful lot of breaks that other people don't, both from the immortals and by being conveniently left alone or outright assisted by, say, a clan of pirates run by yet another character that you feel like you've seen half a dozen times. To be fair, you can't entirely blame the MUD for this, as it's inevitable with a game that's lasted as long as LOTJ. People will naturally gravitate to each other over time, and you end up with a dozen or so powergamers that have been playing together for years and collaborate on everything. Should you develop a negative opinion about the mud that you make the mistake of expressing publically, prepare for open ridicule. They won't actually bother to attempt to counter anything you've said, ad hominem attacks are much, much easier. Olivia's review is a perfect example - within hours of it being noticed by the immortal staff, there were imms and players questioning whether or not the player was really a girl, speculating that the person was a bad roleplayer or had ragequit because they belonged to a defunct clan or one that was currently on the wrong side of a war, etcetera. Soon enough, you'll either have joined the player exodus (it wasn't that long ago there were 60-70 on constantly, now it's more like 30-40) or joined the 50% of the remaining playerbase that hides in their ships... Read More
Let me start off by saying this mud has problems. All old muds do. However, this is one of the few muds I've found over the years where the pros FAR outweigh the cons. This mud is quite literally the last real Star Wars MUD. Every single other competitor has either simply faded away or become so stagnant and unchanging that it might as well be considered dead. LOTJ does a fantastic job of keeping things updated, adding new things and keeping the flow of the game moving so that the curse of stagnation does not force it to meet a similiar fate as the others. There is always conflict, as it should be, and it always keeps things interesting. Again, there are a few obvious problems. Some of the players are less than spiffy, but I overlook that as the majority of the playerbase here is excellent and do what they can to make the game enjoyable. To sum it up, if you haven't tried this mud and you, like me, have skipped through every Star Wars mud you can find looking for a solid home....well come in and be happily surprised. You've found it.
Legends Of The Jedi is a Star Wars based MUD that entertains era based time lines. Players will move from old republic, to Empire, to New republic, and that kind of thing over a span of about one era per year. When the final era is over, the time line restarts. This establishes legacies, and often has 'End Era Events', which consist of grand battles or nifty plots. I've had a fairly enjoyable time on the MUD, finding the RP both casual and intense at times. But the real thing that kept me around as long as I stayed was the fast paced PK and combat systems, which would pump adrenaline through my body time and time again. PROS: The staff are constantly updating things, and are mostly friendly, helpful, and open to input. People are generally nice to newbies here, and it's even forbidden in most cases to kill someone who's under a certain level. The gameplay is pretty smooth, easy to learn, and aids roleplay/PK equally. There are coded commands in the emote system that allow you to target things, people, items, even ships. It makes it so much easier to become in depth in the game. There is an account system that garnishes you points as your characters inevitably die. You can use these points to purchase levels, restricted races, or even force for your future characters. CONS: Code that's broken in some places, or virtually useless in others because of how the player base has developed. A good example would be the weapons branch. Repeaters, and swords have become the only good weapons to use. Force pikes, pistols, and everything else has become obsolete because of lesser damage, and null supply of crafting materials. The staff have made it pretty clear that they don't intend on changing this. War, which I feel is the main component of Star WARS, becomes a taxing chore when you have to mold your character ideas around what the code allows, unless you mind... Read More
My experiences with LOTJ as a whole, over my time playing and staffing there, have been pleasant. This is despite the ever-present problems that every MUD has of the players who are only there to cause everyone headaches and frustration. I played Legends of the Jedi for a period of several years, moving my way up from hopeless newbie, to a Roleplay Council member, to an Immortal in that blip of time. I got to see a lot of how the MUD works from every angle, and while the positions I found myself in caused me minor headaches at times the general playerbase always remained constant: Fun, devoted, and able to adapt to almost any change. It was the one thing I missed when I resigned my positions on the MUD to follow through with my education and career. When I came back two years later, I was surprised to see that the old spirit hadn't changed. The Roleplay that a lot of our players put forth is without peer at times, and while we do have a few cat-girl skeletons in our MUD-closet, most characters rolled by our members are well developed and always up to something. I would be lying if I said that bias', exploitations in code and staff, and power-gaming weren't present here like they are in every MUD at one point or another. The difference I've found is that once there is a problem, nobody stands for it. The issue gets resolved, in the end, no matter how many times someone tries to get away it. We all strive to make LOTJ better than ever, with everything that happens, and that what I feel has made the player base still appeal to me in the long run. It's why I came back, and why I'm still playing now. -- Modem
I've played Lotj for 5 years now. I grew tired of the hack and slash of most muds and instantly fell in love with a rich environment where i could become one of the most influential and powerful players without ever needing to kill a single mob. A universe where everything is possible (my first character, a Jawa, fell in love with a human =D) I've seen the fall and rise of mighty empires, horrific murders, terrible plagues, treachery, and justice. I've seen planets burn and mutants unleashed. I've fought in wars, been arrested for terrorism, abducted by Sith, harassed by drug addicts insisting my name is Edgar The Brain, and much more. Whilst PK is permitted in this mud it generally only happens to those who deserve it, in my 5 years i've been PKed perhaps twice, once because i attacked another ship and another whilst a soldier of the republic, who spat in the face of a Mandalorian during a war. The Pbase are fun loving and dedicated RPers. Why don't you come join us and see what has kept me here for so long. -Rottki The Pirate. P.S I
This mud rocks my socks. I mean seriously. I had to go buy a new pair yesterday. It's just that crazy. One day I was like 'lulz omg, this is awesome.' The code is immaculate and always being worked on. And there are cool players there... like... uh... well, there's a couple of them. I think. Well like me for instance. I'm pretty awesome. The immortals are ok. Sometimes they think they know what they are doing, but I set them straight, so it's all ok. They all know their places. It's very well RP enforced, unfortunately shoot em and ask questions later can be fit into the IC flow... it happens. But regardless, this is the greatest SW mud I've ever played, and yes I've played them all, including the ones that are yet to come. Seriously. Like I said, this place rocks my socks. So bring an extra pair.
This is one of the best muds ever it has a very large community of solid roleplayers, a well thought out character development system and a very light atmosphere. If you're new to roleplaying muds it's perfect for you, trust me, I was when i started. The permanent death system is very well made and is one of my favorite parts of the mud, as it adds a sense of danger to the game. After you die, if your character is old enough you get points added to your account with which you can buy other races which adds a bit of replay ability to the game. The multiclassing system is phenomenal forgoing the whole single class then remort style for a max level in each of the 12 classes. For instance you could end up being a level 150 engineer and a level 150 scientist and have 40 levels of piloting etc. This allows for dynamic characters and a lot of fun because you could go from making ships to smuggling to being a diplomat all in a day. The clan system is also very well thought out. They can completely dictate how you play the game if you want them to, whether you're and engineer or a Combatant there's something for you join the imperials, the republic maybe? Or one of the many companies available most have job placement for everyone. This is just a quick jotting of some things I like about it. Oh did I mention droids, datapads, player made space ships weapons and armor, the huge star wars setting, or player housing and shops? Nah... you'll see when you get there. Take my word the best mud this side of Coruscant!
Legends of the Jedi is one of the best Star Wars based MUDs around. It is constantly evolving and changing, as the code base gets updated, new areas get built, new skills get coded in... all sorts of good changes and updates. There are currently around 62 different species that you can play. Note though, that some of these are restricted based on the current time line, require an application to be able to select, or require you to spend some of your 'account' points to buy. This helps keep everyone from playing a Mandalorian for instance, which wouldn't make the galaxy very realistic. About the points, you earn points based on the amount of time you have played a character, how well you have roleplayed, for participating in special events, and for cinematic death scenes. Its really a reward for good playing, and allows you to buy various races or even some levels to start out with. A very nice feature for the players. The mud also has a great space flight system. Planets and objects are positioned based on an x y z coordinate system, and planets have an extra X, Y component. With the various ships you can get, space exploration and space combat can be really entertaining. Or maybe you just like to run cargo to earn lots of Credits. Its really up to you how you go about it. And what about the ever popular force? I love how force is a random (although kind of low) chance for any character to have. You can't really be 'sensed' until you hit level 100, which prevents people from just suiciding until they get a forcer. You can also send in applications to play a forcer, or use a lot of points to start off with the force. Again, this prevents everyone from being a Jedi, and makes it a bit realistic with the random percentage. LotJ also has a Roleplaying Council, a group of pseudo-immortals / staff people are... Read More
LOTJ is a phenomenal player driven roleplay environment that hooks players by the sheer depth of the game. Before I played LOTJ I barely knew anything about Star Wars and I had never participated in any form of table top roleplaying, such as D&D. I didn't play LOTJ because it had anything to do with Star Wars. It was quite the contrary in fact. LOTJ actually turned me into a Star Wars fan and showed me how rewarding a roleplay environment could be. It has a wide variety of professions to choose from that may be familiar to those who have played the SWR codebase, however there have been several changes over the years that have expanded the game to a great degree. There are several things to do whether you want to make millions creating the best equipment in the galaxy as an engineer, pickpocket and swindle your millions as a smuggler, make your millions claiming bounties as a bounty hunter, or endure a life on the run as a known criminal. The possibilities are endless. The game has something to offer to both people who enjoy roleplay and those who enjoy a player killing environment. However, PKers beware because death is final and there are no second chances. I have lost several characters in the past who have been involved in the shadier side of things and to stay ahead of the pack you have to be quick thinking and tactful. Though, the feeling of outsmarting your opposition is exhilarating. I have tried every class and every single class has its perks, but regardless of class your character will always have a diverse skill set depending on the race you pick. The game is very well regulated and the staff takes their positions very seriously. You don't have to worry about a corrupt staff here and there is a Role Play Council (RPC) that is elected by the player body to help assist in PK disputes and general roleplay technique. invite... Read More
With LOTJ I played sometime last year, got extremely disinterested and left. Then a friend who continued to play, asked me to come back and give it another shot, so I did. I am still quite disappointed with the MUD. The game does have some decent features, plenty of races, your good ole Star Wars type classes with some good, thought out and sometimes downright impressive skills. The game is also quite newbie friendly, as long as you understand that some things cannot be answered on the newbie channel if the answer consists of In-Character information. It has a couple of quests beyond the 'give this box to (name)', but not too many (that I have found.) So with all of these grand skills and decent coding, what is the problem? The players, the RP and the character limitations that can be encountered. The staff, I have found to be helpful for the most part, every instance of where I legitimately used a request for assistance, I was properly assisted. My number one and primary issue is character development. When I create a character, I expect to be able to play my character the way he is meant to be played. If I make an engineer, I expect him to be able to make and repair stuff. I expect a medic to be able to learn first aid and cybernetic installations. All of the above works perfectly well, but for their system for bounty hunters this does not work so well. The bounty hunter system works great on paper, but then seems to die once put into action. You have hunter master, whom new hunters need to learn their skills from. But first you have to find them, then you have to hope they teach outside of their OOC groups. I've not experienced the refusal to teach, I have heard of it, and based on my experiences, I believe it; I have, however, experienced the inability to find a teacher. I play character... Read More
I began to play Lotj about a month ago, after I decided to give it a go when another Star Wars mud I have been playing decided to die out and just idle. It's a good mud, the code is great and offers a variety of things to do, classes to choose, equipment to wear. The players are generally a newbie friendly lot, but you get the occasional person who's a jerk. The downside to Lotj. They claim to support RP. Lotj's idea of RP is use code all the way, get an occasional say in, but code code code. 'RP' on Lotj is get shot. And the game has a rule established where if you disagree with your current situation, you cannot complain or try to go against it until the entire RP is over. This means possibly being left unable to do anything for up to 1-2 hours. If you complain about it to the immortals, they tell you to read the rules. If you enjoy good code, and shooting people Lotj is for you. If you dislike people shooting you first without emotes and reason, then run away.
LotJ is a great MUD in my opinion. Although the name is slightly misleading, and may make you think that it's easy to become a jedi or forcer, it's actually not easy. Few are ever forcers, but there are tons of other fun things to do, and get involved in. I enjoy it very much, and someday will be able to RP as a forcer. All classes are unique and interesting to play, and all have an impact on the gameplay. Not only are the classes unique, but the races are as well. Though I would like to see special, unique abilities per race, who knows if it'd happen. Never even submitted the idea! I should though. In any case, two thumbs up for LotJ.
This mud is very well coded and thought out, with strict RP/PK Policy as well. It also takes a long time to develop your character. About 6 months later, and I still had yet to max all my sciences. New features have been added over time, a gathering system invented and makedroid feature adds a nice touch, and gameplay can be hours of fun if you find the right people to roleplay with. However, from a player standpoint I have yet to say that LOTJ has matured into the utopia of star wars muds that it could be. There is still corruption among immortal staff, some of whom tend to have vendettas (I've been the target of several). A personal account should explain it best. Here is my experience: I returned from a break of about two months and created a jawa just for fun. I'd been playing for about three hours, joking around like I usually do, with the people who AREN'T busy botting. When I noticed one of the 'friendly' imm staff had decided to set my jawa as a human for 'poor' roleplay. Mind you it had been awhile and I may have said a few nonsense things on IC channels, but nothing drastically over the boundaries of that race's RP. Now, their rules state that you'll be given a warning and a week to adhere to the roleplay rules if your're inconsistent with the RP for that race until that type of measure would be taken. For me it was different. I inquired about why I had been immediately stripped and was met with a rather rude response and even called an 'idiot'. This is the type of treatment you can expect from the staff if they don't like you. There is no diplomacy, nor is there negotiation. If you are vilified, then it will be clear they do not want you there and any good characters you roll, you can be sure to lose it somehow until get... Read More
I've been a long time running fan and player of Legends of the Jedi (LotJ). Sadly, I've in the military so the actual amount of time I've spent on LotJ is not since 98 or 99, but rather maybe a totally of five years at the most. This MUD has had its ups and downs. Way back in the day when Ghost and Raven ran things, the MUD was just blossoming. Very few of the current playerbase remember that far back, but we veterans are still here nonetheless. Over time Orion came to the MUD and things really started to kick. The MUD more or less took off and became (I feel) the number one Star Wars MUDs out there. Of course the trip is not without it's rocky roads, but dedicated players and an outstanding Staff have kept LotJ despite all the detours we've taken. For those of you that tried LotJ long ago, we have entirely new code, new planets, new features and new systems. This is truly a MUD that has taken the idea of Star Wars and presented it wonderfully on LotJ. LotJ normally goes through three stages, or eras as we call it. First being the Old Republic / Mandalorian / Sith era. This is generally when LotJ 'starts over' and the MUD has had a pwipe. The plot is player driven and eventually turns into the Galactic Empire / Rebellion era. Of course, we then move into the New Republic / Remnants era which is generally our 'last era' until we decide to start entirely over with the first era. As stated in a previous review, each era lasts a long time. Months, sometimes a year. Sometimes it could be short, who knows. As I said, it's player driven. Anyone out there looking for a RP heavy MUD, LotJ is for you. You want to be a badass and be a 'twink' of PK, you can do that here though, but expect it to still come its... Read More
LOTJ. The bastion of Star Wars Mudding Paradise. A strong game of ample RP and more players than you could count on both hands. Creatively formed clans and true Star Wars drama permeated the place so heavily that OOC channels were practically phased out. So...What Happened? As the 'Era Changes' became more and more frequent, the game started to take on a rather odd quality. It remained good, but odd nonetheless. The constant PWipes and Clan changes took some serious getting used to, but it was something you could easily tolerate in order to enjoy the quality of this game...until now. The Era changed a few days ago, and such clans sprang up as 'A Neutral Government', yes, that's it's official title. 'Well...that's not TOO bad...' you say? It now has PETA. Yes, PETA. The very same PETA we have here on earth. At first I suspected it was merely a joke, simply a quip of good humor to welcome back it's players after the most recent PWipe, but when I inquired about it, people were offended. As if I'd just insulted the greatest idea they've ever had. I honestly believe that one of the greatest Star Wars muds ever has degenerated into a mockery of itself. Perhaps the constant era changes requiring complete revamps of planets and clans has exhausted the staff's creativity? Perhaps it's drawn every drop of imagination they've had out and wrung them dry, leaving us with Space PETA. I don't know the answer, I just know it's wrong...disappointing...and disheartening to see. Goodbye LOTJ. I knew ye well.
Legends of the Jedi, has certainly evolved over the years. From a poorly run, PK happy environment, to a better run PK justified world. Though I'm happy to announce that recently a more MUSH oriented part of the Galaxy has been built and opened for those who wish to RP rather than P v P, the Hapes Cluster. Hapes is off by itself, much like canon, and isolated from the rest of the Galaxy. Its built more towards heavy, adult oriented RP rather than the 'classic war' of the Empire vs the Rebs that is about to happen in the 'main galaxy.' The staff is the best its been in the 6 or 7 years I've played the game. They are courteous and helpful and willing to work with you on ideas you wish to introduce into the mud. The coding is fresh and vibrant, and the building is unique and well thought out. With over 30 people logged on during the 'slow' periods, there is still plenty to do for loners and those that require people alike. Come give it a shot, its voted one of the top 50 muds on TMC, and well worth it! Bliz.
I came into the mud at the suggestion of a friend of mine from school (Jason a.k.a. Pyke). He told me about the mud, what kinds of things to expect, the different classes and races available. To be honest, I half expected it to be similar to other muds I have played. I have never been more happy to be proven wrong. The playerbase in general is very newbie friendly. The RP is very rich. Most players will go out of their way to RP with someone even if it is someone they don't know ICly. The main thing that really stands out in my opinion, however, is that there are so many paths you can take with your character. From being a lowly engineer on a meager salary, to a bounty hunter, to a smuggler with your hands in someone's pockets, to even a slicer with your hands in someone's bank accounts...the possibilities for character arc advancement are only limited to your imagination. If you have been bored with Star Wars muds before, I urge you to at least give LoTJ a shot. The immortals are friendly and always willing to help. Our Roleplay Council (RPC) are available for pointers on RP...as are the regular pbase. And in the words of the immortal race known as the Jawa....UTINNI!!! Viva la Jawa!!!
I do not know where to start, except that really this is a great mud. Yes, there are those few renegades who will twink, be jerks, and other stuff, but every mud has those few people. What I really like about LOTJ is how the Staff and the Playerbase usually responds to it. The players do not bring it up ICly, and the Staff does what it can to punish/fix bugs/code in new features to make playing more enjoyable while keeping those select few limited on abusements. LOTJ, in my near year playing, has been constantly changing for the better with new code, planets, rp oppurtunities and Pbase growth. The staff is always willing to respond to problems, and have even implemented a feature that allows one to display their problem to the imms until one gets around to helping you. Newbie-friendliness has been greatly improved and only gets better as more and more players help out Newbies with problems and getting through confusing parts of the game. Truly, this is a great mud and one of the best SWR muds, and most certainly my favorite mud above all.
Poor roleplaying overall. The typical thing on this mud is to shoot first and simply don't ask questions. Players tend to group up then search for reasons to kill others. Sadly it seems as the SWR world gets smaller the crummy players crawl out of the woodwork. If you're desperate for a mud with many players it's a good choice...but you wouldn't know since they don't let you see the who list.....hmmmm
I could go on and on about why LotJ is fantastic. It was a great mud when I started, it has improved more and more since I've been there, and it's still improving today. Sure, there've been some ups and downs. But I promise you this- if you've never played LotJ, and you like SWR Muds, or even just SW RPGs, this is the place for you. If you're willing to give it a chance, expect all the help you could need, whether you're a Mudding veteran or are completely new to the Mudding world. If you come to LotJ, and give it a chance, I promise you it will become your mud of choice.
First off, not all of the people who complain about corruption in this mud are disgruntled players who aren't getting what they want, despite what Walldo has posted previously. Be aware also that Walldo is an immortal on LOTJ, and while this doesn't discredit what he says, it should be noted that there will be some bias in the review. This game has some good points and some bad points. You can be the judge of whether or not the good outweighs the bad. The good: Crafting - you can pretty much make anything in the game that you need. This is what makes LOTJ better than most of the other muds out there. Gameplay - Lots of things to do in this mud. Mob killing is just one aspect. There is a full blown economy, lots of player shops. You can make a living (well used to be able to) running cargo, smuggling goods, delivering items. Coding - Lots of good stuff added on a regular basis. Some people might view this as bad, but it keeps players from being stagnant. Accounts - You gain credit for characters that you make for your account, which helps offset the loss due to pkill, and losses due to pwipes. Permanent Death - This is probably my favorite part. Death is real, and it is for good. You would think that this would change the way people behave significantly, but it does not. The Bad: Coding - There is always a bad side to lots of code. The mud is not very stable. Lots of memory leaks, many of which have been fixed, but in terms of stability, this mud has a long way to go. Part of the problem is lack of testing. The other part is unavoidable when making lots of changes. Any piece of software destabalizes with code changes. Pwipes - Possibly because the timeline changes in the game, possibly because new code is added that requires old things to be but... Read More
If you talk to some people, they will talk about player and immortal hostility, corrupt staff members abusing their abilities, etc. etc These peole are virtually all disgruntled former players who haven't gotten their way and have taken upon themselves to badmouth the mud.. I'm pleased to say that these problems have ALL been dealt with. Orion has gone a LONG way to improving newbie friendliness. All staff members who have created problems in the past are now gone, and there are now stringent rules governing immortal behavior. If you violate the immortal agreement, you can kiss your position goodbye. Orion adds new features, quite literally, on a weekly basis. In the last few weeks he put in newly-revamped pturrets, the aiming ability, wounds, and the TIPS system. The MUD is in the process of switching from the 'Old Republic' to the 'Empire' time frames and the Sith Empire has recently been introduced, so the roleplaying opprotunities and events have just increased tenfold. The staff is constantly trying to make the mud as newbie-friendly as possible. This ranges from a large project involving overhauling ALL the mud's helpfiles to being more receptive on OOC and immchat. You will find asshats and smart mouths on any mud, and LOTJ is no exception. Newbies may be intimidatd at first by these players, but the immortals are starting to crack down on players being rude to newbies. New players should keep in mind that most people are idiots, and they shouldn't be discouraged by the obnoxious behavior of a small percentage of the playerbase.
Many of the earlier posts discuss player and immortal hostility, corrupt staff members abusing their abilities, etc. etc. I'm pleased to say that these problems have ALL been dealt with. Orion has gone a LONG way to improving newbie friendliness. All staff members who have created problems in the past are now gone, and there are now stringent rules governing immortal behavior. If you violate the immortal agreement, you can kiss your position goodbye. Orion adds new features, quite literally, on a weekly basis. In the last few weeks he put in newly-revamped pturrets, the aiming ability, wounds, and the TIPS system. The MUD is in the process of switching from the 'Old Republic' to the 'Empire' time frames and the Sith Empire has recently been introduced, so the roleplaying opprotunities and events have just increased tenfold. The staff is constantly trying to make the mud as newbie-friendly as possible. This ranges from a large project involving overhauling ALL the mud's helpfiles to being more receptive on OOC and immchat. You will find asshats and smart mouths on any mud, and LOTJ is no exception. Newbies may be intimidatd at first by these players, but the immortals are starting to crack down on players being rude to newbies. New players should keep in mind that most people are idiots, and they shouldn't be discouraged by the obnoxious behavior of a small percentage of the playerbase.
I have been playing LotJ for almost 5 years now. The first SWR mud I ever played, it gave me a new view of Star Wars. I have tried to quit many times, not because I want to, because I just have to. It has always drawn me back with the 'I wonder what's new' philosophy. The current Immortal staffing is excellent, as well as the 'evolving storyline' we have. RPC(Roleplay Council, for the LotJ-impaired) elections happen at least 1 every timeline and are a good way to get involved. It seems like everyday the past few weeks have produced a new piece of coding from our mad-coding head coder/owner Orion. He is an extremely talented man and can code the bugs out of pretty much any system on LotJ, mostly because he's had something to do with it all. Building is handled on a builder's port, which really helps with the RP aspect, considering immortals aren't running around everywhere changing things. RP is something very enforced on this mud, but nonetheless, it is fun. Extremely helpful to newbies, come check in on us. Just disregard Madrox, he has a bad temper. Korr
Star Wars - Legend of the Jedi Galactic War has broken out, and it's up to you to take part in how this war plays out! Engineers, Scientists, Diplomats, Spies, Soldiers, Bounty Hunters, Born Leaders, Smugglers, Pilots, and even Jedi Knights play a big part in the immersing story that IS LoTJ. I've personally played since April of this year, and I can't get enough. When I first started, I ran across some severe issues with a few members of the staff, but these issues have been resolved, and it's been hard to turn my head away from the computer since. As addictive as it is fun, Legend of the Jedi gives you the opportunity to roleplay WHO and WHAT you want. Most classes and races can be selected upon entry to the mud, the exceptions being very rp-intensive races, and force-sensitive characters. Every new character (besides Defels, Toydarians, Mandalorians and Gamorreans) has a random chance to roll force. Meaning you could be sought out by the Jedi, and eventually become a Jedi knight. A great community, the ability to be what you want, and a powerful storyline...What else could you want? How about new code added almost daily? How about a cool account system to keep track of your characters and account points? How about a whole heck of a lot of fun? All of this can be found on Lotj, Try it out.
LOTJ…where to begin. To start off, I’d like to say that I’ve been playing LOTJ for roughly 4 or 5 years…way before the current Immortal administration came into place. I devoted a lot of time and effort into the game back then, and I –thoroughly- enjoyed it (actually, I loved it). The game had a much, much smaller playerbase, creating a more communal environment, and the game pretty much remained stock, with some code and building modifications here and there. The two main Immortal administrators at the time were far from perfect, one who was seemingly addicted to the ‘slay’ command, and the other who liked to create godly, all-powerful mortals which he used to kill the rest of the players, but I loved the game nonetheless. Suffice it to say, I was an LOTJ addict. And now we come to LOTJ today. It’s clear to me, that things have drastically changed. Though it is true that I have been an on and off player since the current Immortal administration took over, I’ve been here long enough to make some clear distinctions between how things used to be run, and how things are run now. The current owners of the game, Anna and Orion, came to the game in 2003 as builders. With a rift between the then-owners of the game (Ghost and Raven), Anna and Orion somehow propelled themselves into full-time Immortals with much more power than builders. Raven eventually quit due to his disagreement with Ghost, and Ghost, realizing that he had no more time for the game, gave LOTJ away to Anna and Orion. In their two year reign as owners and head-Immortals…Anna and Orion have done a lot for the game. I mean a lot. They have spent –countless- hours coding and building new areas, with the product being some fantastic areas and game systems in place. They have hired a plethora of Immortals to take care of building and PR issues, and have created an RP Council…whose aim... Read More
LotJ. Where to start. Well, let's start by first saying, you won't find another Star Wars MUD out there with the pbase we have that is constantly growing. What started out as an average MUD has quickly escalated into a larger MUDding community. The MUD itself is very newbie friendly, anyone and everyone is willing to answer questions, with or without a side joke to tag along, including immortals. We have an active RPC; which stands for Roleplaying Council, that oversees the enforced RP element in the MUD. Orion, one of the Co-Owners, is constantly coding and always has new updates that are gathered from the players' posts in the forums. He's quick and efficient and gets it done right. A greet system has been integrated in for as long as I can remember, that allows people to go about their business without everyone knowing who they are at first glance. Instead of seeing 'Bob', you'll see something like 'A very strong, remarkably tan-skinned Human male.' LotJ is far from the stock base of SWR and is always bringing to light new, innovative code. Join the family and I promise you will not be disappointed. Heck, you don't even have to be a Star Wars fan to enjoy your time here.
I've been playing this MUD off and on for the last 5 years now and I have to say, it's been getting better and better. The great thing about this MUD, is that combat isn't the main focus. I just recently came back to LOTJ after a LONG hiatus and so far I've had two characters that I've really just RPed with and I've never been bored. LOTJ offers many different races and professions based on the official Star Wars Universe and Extended Universe. You could be a bounty hunter, a jedi, a slicer, a soldier, a dancer, ANYTHING you want to RP. The Immortal staff is great, Orion is a wonderful admin (way better than slay-happy Ghost or Mr. Mset Raven of yore), as well as Anna and the other higher ups. LOTJ also has a great RP Council which oversees all RP on the MUD so that everything is kept fair. Unfortunately, the MUD, as of late, has been having issues staying up during peak times which is bad for those of us who work a day job and want to come home and just play our favorite MUD. All in all, LOTJ is a great MUD ran by great people. I'd recommend it to anyone, as long as they aren't Drel.
Well, this mud was the second SWR mud I ever tried. My first was Hunter's Network (god rest it's soul), and then I came to this. This was when it was owned and governed by Raven and Ghost, and at the time, I was blown away. I started playing, BOOM, pwipe. I was so disappointed I had found such an awesome mud and didn't get to play :(. Anyway, I have played and IMMed on this mud on and off since 2001, mostly played. It has almost always been a very enjoyable mud. I had great fun when Raven and Ghost were around, then it switched over to Anna and Orion. I admit, I hated the new feel to it at first, I couldn't stand Anna and Orion. I even quit for a couple months, came back to a new timeline, then got a little angry over a bad incident, left for probably 4 more months, and now I am back again. I get on for the first time in 4 months, and, it is like my first time on there all over again. I was blown away. All this new code, a new class, new races, and....60 people! HOLY CRAP! Never been this many on! Wars are wars now, and, 60 PEOPLE! Did I mention, 60 PEOPLE! It is the most heavily populated SWR right now (I think...). The mud is very stable, and most people are very friendly. There aren't as many newbie perms either, it is actually pretty safe to wander around as a newbie, unlike it used to be. The RPC is not corrupt, the IMMS help out. Overall, the best SWR out there. I suggest everyone try it, cuz it has a little of everything. Old Republic, Civil War, New Republic. My views, I would like to say, are educated, because I have played so long and I built ships there for a while. So, please take this to heart and try out the BEST SWR out Thanks... Read More
I started playing at LotJ quite some time ago, and I must say, it just hasn't been the same lately. It's hard for me to honestly enjoy adventures in the Star Wars universe with the extreme amount of rules that this MUD employs. As of this writing, there are 5 pages of rules, 53 in total. These range from the necessary to the absurd. Regardless of the amount, however, the control of Immortals over players is almost absolute, and seems reminiscent of life in East Germany during the 1950s. Another issue with the MUD is its 'RolePlay Council.' This is a group of players who are supposedly united to handle issues arising from breaking the rules. In my experience, they are simply a cabal of self-serving Immortal pets. I don't want this review to seem a childish insult, but every run-in I had with this RPC was ill-fated, and they generally choose their friends when it comes to resolving a dispute. The MUD's codebase is very nice. It is perhaps the most advanced I have played on, and I particularly am fond of the space system and the myriad new skills. However, this amazing coding is overshadowed by the police-state nature of the game. Only today, as I logged on, I was threatened that I was not to use the AOL Instant Messenger while playing, or I would be reported as a rulebreaker. While this MUD has strengths, such as a diverse playerbase and a strong codebase, I would strongly advise against playing here, unless you like your course in the game being dictated by page upon page of rules and regulations. My path seemed ironically rather narrow even in the face the great potential the codebase could provide.
Legends of the Jedi is a uniquely coded SWR knockoff currently being (primarily) worked on by Orion. There are several unique things that recommend this mud, but nothing is there that can overcome the level of active hostility to new players by both player and immortal alike. While Orion and Anna, the MUD owners, are both gracious and helpful to new players, in my brief time playing I was bombasted not only by players over standard chat channels, but by multiple members of the 'Roleplaying Council' and by multiple immortals including Don and Sintaka. In addition to insults and hostility, I had the misfortune to be online shortly after an argument when one of the immortals shut down the chat channels. In my twelve years of mudding, I haven't seen anything quite like that particular instance, and the chat channels stayed down for an hour on the first occasion. When asked about it, the Immortal I spoke to apologized, said they'd forgotten it was off, and turned it back on. Later in the day, the same thing happened. And again the next. While in and of itself, this isn't a bad thing, all immortals in stock SWR have a silence command and can take care of individual offenders using such a command rather than shutting the whole channel down, which opens the potential for new players to be unable to ask questions about the game itself (as I was unable to do). Later discussions have shown that the majority of the staff is both hostile toward the playerbase and unsympathetic with new players. Having said that, the storyline perspectives of the mud as a whole are interesting; the mud runs a six-month cycle, starting in the Old Republic, and jumping amongst the canon Star Wars timeline so that it's players have an opportunity to play in every era. Also, the clanning system can give rise to some friendships and/or roleplay opportunities that stock SWR doesn't have. There are several ship coders, and builders... Read More
When I started playing Legends of the Jedi two years ago it was a breath of fresh air in the SWR world. The code was new and exiciting, the playerbase was large averaging 20 players at peak times. It simply was the best SWR out there. Leap ahead two years... Now it seems the new Admins Orion and Anna have taken the best SWR on the net, and IMPROVED it. The code is continually updated, marking the most significant breakthroughs seen thus far in the SWR world. I would not even attempt to delve into the new and exciting ideas implemented, because I have only 10000 characters here! The areas, though somewhat slow in being implemented are of such a high quality, that it makes quantity seem less important. This by no means, its a small MUD, its actually quite large, but LOTJ has resisted the temptation to toss an area a week into the mix, instead preferring to take a month or two to build a quality product for our enjoyment. The staff though small, and exceedingly busy developing and improving the galaxy, is FAIR, evenhanded, and user friendly. The playerbase has grown from the 20-30 people to over 40 on an average with a record 68 trying to survive in the galaxy at large at one point. The RP is on a continuing timeline, and is very intensive, just shooting em up won't give you much satisfaction here. If you want to enjoy your time at LOTJ, developing a charachter through leveling is just a small part. Developing their personality and interacting with other characters within the MUD is essential to enjoy the full LOTJ experience. If you are stuck in what seems to be a stagnant mud, LOTJ is a must for you. Come by and check them out, they are truly one of the best muds on the net.