Lost Souls
Fantasy (Medieval)-themed LpMUD (Multi-User Dungeon) founded in 1990.
Ranked 70th of 678 worlds statistically.
Ranked 30th of 294 worlds in the Fantasy genre statistically.
Voted 99th on TopMUDSites.Com.
Address:

Db Size:
(Unknown)

Players Connected:
27 (40 minutes ago)

Maximum Connected:
34 (last 30 days)
Status:
UP

Version:
LpMUD

Average Connected:
22 (last 30 days) ▲5%

Minimum Connected:
3 (last 30 days)
Connection Screen
                                                   /\~~~~~~~~\
                                           .      /  \        \
                                           |     /    \        \
  /^\     /^\                       /^\   / \  |~-~-~-~|~-~-~-~-| /\
/`   `~\/`   `\/\ /^\ /\  /\   /\/~`   `\/   \  |~~~~~~|~~~~~~~| /  \/\  /^\
   \    `~\/^\  /~   `~\/`  /~`  `      |~-~-~| | o  o |   |~-~-|~-~-|/~`   `\
    `   /~`   `~\  /~   `/~`    /        | . |  |      |   |//~~~|~~|    /~   `
     /~`     ~\  `~\  /~`    /~`     /\ |~-|-~| /\     |       | |  |
  /~`   /      `\   `~\             /  \~~/ \~~/  \  /\~~~~----| |  |/\
/~     `    \       \    \ ^^^^^^^ /    \ `~` /    \`  \        \|  /  \
 ^^          `       `  ^^   ^^^^ |~-~-~-|~-~|~-~-~-|  |  /~~~~~~/\|~-~-|
^^^^  ^^^^^^^ ^^^^^^^  ^^^ |-~-~-| |~~~~~|~~~~|~~~~|   | /|~-~-~-| \|  ||~-~-~-
  ^^^^^^  ^^^^^^^ ^^^^ ^^   |~~~|~-| |   |    | |  |-_-_-_-|~~~~|_ _|_ | |~~~~|
 Welcome to the World       |   |  |     |/~~\|    |       |    | ~ ~ ~ ~|  | |
         of                 |   |  |     |:  ||    |       |    |        |    |
     Lost Souls        .----|   |  | |  /| /~\| |  |       |    |        |    |
                       `~-__ ~--|__|_  / / |  |    |       |    |        |    |
                       ______~_-______IxIxxxxx|    |       |    |     ___|    |
           ___----~~~~~      ___---~~~~~-_    `----`~~~~~~~`----`~~~~~   `~~~~`
      _--~~         ____--~~~             ~~~-----______            __-----~~~~
     |             <_                                   ~~~~~~~~~~~~
   LDMud Driver v3.2.15    
  Ain Soph Mudlib v2.6.2   
   Lost Souls MUD v0.1.5   
Name
Description
Lost Souls is a small, long-running LPmud that has produced continuous technical innovation and set ever-higher quality standards since its inception in 1990. The learning curve is steep, but the experience is deep and rewarding. Come by when you're interested in trying something different.
Read more at TopMudSites.Com

Links
Average Players Connected By Hour
Average Players Connected By Week
Total Players Connected By Genre
Average Players Connected By Day
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Total Players Connected By Server Type
Language:
English [1] [2]
English [3]

Created:
November, 1990 [1]
1990 [2]
1990 [3]

Codebase:
Modified LDMud [1]
Lp MUD [2]
LDMud 3.2.15 Ain Soph 2.12.173 [3]
LP [6]

Category:
Medieval Fantasy [2]
Swords and Sorcery worlds [4]

Genre:
Fantasy [3]

Game System:
Custom [3]

Location:
Canada [1] [2]
Canada [3]

Server Type:
LP [1]

Theme:
Medieval Fantasy [1]
Hybrid fantasy theme [2]

Family:
LPMud [3]

Sub Genre:
Medieval Fantasy [3]

Gameplay:
Adventure [3]

Description:
Lost Souls is a small, long-running MUD that has innovated technically and continually set higher quality standards since its inception. The learning curve is steep, but the experience is deep and rewarding. Come by when you're ready for something different. [1]
Lost Souls is a small, long-running LPmud that has produced continuous technical innovation and set ever-higher quality standards since its inception in 1990. The learning curve is steep, but the experience is deep and rewarding. Come by when you're interested in trying something different. [2]
Medieval fantasy theme with a coherent theme and cosmology; strict quality standards. Detailed limb-based combat (how many muds do you know of where you can tear someone's arm off and beat them with it?). You may join any of thirteen guilds, and select one of thirty-two starting races. There are dozens of areas and adventuring companies. The world supports color . [4]
Outstanding mud with many unusual guilds. Skill based. You have limbs that can be lost and you must east and drink. Realistic but not overly cumbersome. All in all a great mud [5]
Lost Souls has been in continuous operation, and under continuous development, since the early 1990s. It does not have, or cultivate, a large player base, but its players are often very devoted. There is a great deal of depth to the game, particularly in character development, though learning the unique system takes some time and attention. The theme of the world is loosely medieval fantasy, with elements inspired by many different sources in fiction combining with entirely original material in an often-fascinating mixture. One of the core differences of LS is its philosophy of continuously improving the game, rather than seeking to maintain a steady state, which leads to remarkable development efforts, and is known for essentially presenting players with an entirely new game experience every few years. [6]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. MUD Server Status Protocol (MSSP)
  4. Pueblo/UE World List
  5. Zuggsoft MUD List
  6. Mud Magic
Lost Souls ... Well, there is much to say about this MUD. It is, by far, the most advanced MUD one could play. But where it advances in functionality, it lacks in player base. Although there are a gross amount of guilds (classes) to play, it is still a hack n slash focused game. Lost Souls doesn't offer anything to those who RP, or punish those who don't. Of course, this does not mean you can't RP. But you would be the only one - so ... have fun with that. Let's set aside the 10 people who actively play Lost Souls, and look at a few of its advancements: Lost Soul's main overland map is completely 3D, and there are more guilds (classes) then active players. It is pretty much impossible to play a 'pacifist' character, due to there being virtually no experience rewards besides killing. This is not the MUD for those who wish to play a generic character: such as a simple Rogue or whatever. Lost Souls offers a wide range of races - spanning from Dana (another word for elf), to Nyloc (strange creatures made of pure shadow energy). Each race offering unique traits, or powers. Among many other things, there is a 'Atman' system, allowing players to manage all their characters from one screen. Different character names and passwords are unneeded, you can pick what character you wish to play upon logging in. Despite all off the amazing features Lost Souls has, it will never amount to one of the top 10 ranked MUDs due to its small player base. Although it is not a matter of how the players act, it is the lack of them that is sad. The overly complex MUD offers no basic tutorial to new players, so ... new players who refuse help don't stick around long. Learning how to play Lost Souls is like ... learning how to do a specific type of math. But once you learn how to play, won't... Read More
MudConnector.Com Review by on Jul 24, 2012
To begin, a short description should suffice. Lost Souls is the most amazing, break taking, complex MUD in existence. If you seek a game that is as much a work of art as it is critically involving, Lost Souls is for you. I have had the blessing of seeing it change throughout its various incarnations as heavy modification of the already heavily modified code was - and still is - constantly underway; the end result is, of course, nothing less than pure genius. Spearheaded by Chaos, a head implementer of omnipresent intellectual potency, the team of developers is constantly changing the world in both small and large ways, which almost gives Lost Souls a sense of being a living entity in and of itself. Layers upon myriad of layers encompass the MUD's structure, which inches itself closer and closer to a nearly level-less system, based mainly on skills. Once an adequate understanding of game mechanics is obtained, a seemingly infinite number of character styles, possibilities and types are immediately at the player's fingertips. Numerous guilds and associations allow for greater customization still. Play as a powerful wind sorcerer, a shape shifting centaur, a drug-addicted psychic, a veteran soldier, and everything in between. If you are the type of individual that enjoys a challenge, give Lost Souls a try. Nary a person it can't accommodate!
MudConnector.Com Review by on Jun 23, 2009
Lost Souls is a world rich with options. You can choose from over 42 races (with 14 more available as in-game options), and more than 24 guilds/professions along with over 26 Associations (loosely affiliated groups, like mini guilds) to create a unique character. Want to play a werewolf? We have that covered. A knight in shining armor leading a small army of faithful vassals into a large-scale combat? We have that too. A berserk, axe-wielding dwarven battlerager? Sneaky cultist of Kali who uses poisons and subterfuge to bring down political targets? A martial artist who is able to focus their inner strength and visualize changes in the world around them to manifest many esoteric effects? An invoker of the elder gods capable of invoke Great Cthulhu, Eris, and Hecate? A princely Amberite questing to eradicate the forces of chaos in the name of Order? A swaggering brute that lives to sing bawdy songs, and engage in the time-honoured pastime of drinking lots and lots of beer? A mage that manipulates the weather both for attack purposes, defensive purposes, and for political gain (He who controls the wind, controls the vessels which bring trade to the port cities)? We have all of that, and more. What we don't have are the typical character classes that choke down so many other muds. No simple-minded warriors, no back-stabbing thieves, and no generic magicians. We've taken those basic concepts and given them much more depth and playability. The atman system allows up to 10 incarnations all under the same game soul, so there is no need to make a completely new account or delete a character if you come across something new that you'd like to attempt, or if you think up an interesting race/guild combo. There is also a system of skill specialization, which allows you to fully customize the skill development of your character. Also unique to Lost Souls is the limb based combat. You can lose limbs, rip your opponent's arm off and him... Read More
MudConnector.Com Review by on May 5, 2009
Lost Souls. I've been playing the MUD on and off since my university days and have finally gotten around to writing a review. The world of Gaia has recently undergone a MAJOR rewrite. In 2004, the Chief Developer rolled out the specialization system which granted players the ability to specialize their skills based on attribute points, paving the way to truly unique characters. The world has recently been reorganized. The once 40x40 main map has been extended to /9/ maps each 40x40 for the main continent. Several new islands have been coded in recent months, from Avalon, home of the Knights of Camelot to Esartur, home of the Dark Lord Ahrikol. Many skills, such as flying, are now actually useful. It's a fantasy world, originally a mishmash of various themes, the developers have worked to introduce originality. The great world of Almeria is finally having a breadth of it's own and the history of the world is starting to live. Forty-two races, lots of guilds and also associations give everyone a chance to find their own balance. Lost Souls is hack'n'slash, but it's becoming hack'n'slash with depth. And there's plans to expand upon it's various systems. The new map layout will allow for player-run towns, tactical formations for large groups. (Oh yeah, my character runs a War Band of NPCs which has number up to nearly 30). And lots more ideas waiting for release. More new areas are planned and the current development teams is one of the best I've seen. Red Magi? Guard of Losthaven? Ringwielder? Worship Chaos? Lead your war band on raids or defend your town as a Wandslinger. Lost Souls has a depth rarely seen in a MUD. Visit our homepage, see our wiki, the community is small, but we'd like to see it grow. Join us in the new Almeria.
MudConnector.Com Review by on Apr 12, 2009
So one day looking for something different I was searching around on ZMUD's mud database and found one called lost souls. It was an LP mud, which was a codebase I had little prior playtime on (little did I know at the time that LP muds are usually super customized, at least the best ones) and gave it a shot. Turned out to be my favorite mud ever. Really great detail put into all of the guilds. But be warned the mud plays a little different from most. Seems like the developers are making it more friendly to new players though, as they recently took out the super annoying quests system. Mud has a very nice player base too, with most players being quite experienced with the mud. I think maybe the way the mud USED to be scared off people, but it's a load more newbie friendly now. The guilds are pretty balanced and so are the areas. The only thing I dislike about the mud is that there is little RP, but if some of you reading this review would be interested to start RPing (i'd settle for something as simple as a guild war) just get in touch with me (I play a character by the same name that entered this submission ATM). It's a bit heavy on the hack and slash (ok, so it's reliant on it :P) but so are a lot of other muds I've played that had some decent RP. I can also think of some more basic classes that are missing (I'd like to see an assassin or something similar), but all of the muds classes are extremely unlike most MUDs, with their own depth filled play styles and lots of advantages and drawbacks. IE. the reapers are weak against holy items and areas, and also rely on sacrifices to their master to be able to use their powers. The Kazarak are reliant on gaining energy from their crystal pillar as they don't heal all... Read More
MudConnector.Com Review by on Jan 24, 2004
Lostsouls is a rare gem among the MUDs still active in the world, which are rapidly being replaced by 3D MMORPGs. It has retained it's popularity despite newer, graphically advanced games appearing on the market, which leads me to conclude that there’s something else that brings people back again and again to the text-based world of Lostsouls. It’s so vast, complex, and inspired that people can’t help returning to it after each flash-in-the-pan visual MMORPG comes and goes. First of all, Lostsouls is absolutely huge. If you played it for an hour or two every single day, it would take you about a year to see every single room in the MUD, and that’s if you played the same character all the time. The landscape is littered with dozens of towns, ranging from hamlets of a few rooms to sprawling metropolises that contain several individual sections. Caverns packed with monsters are tucked away into every crevice, while entire cities of intelligent monsters loom in distant lands; In fact, there are even other planes of existence to explore than just the earthly prime material, opening up an incredible amount of territory. You never have to worry about getting bored, because a complex and detailed atman system allows you to create up to ten different characters from one of forty diverse races. The game system uses a statistic/skill base, which allows for literally millions of possible combinations. Once incarnated in the world, each character may then join one or more of twenty-two different guilds, with new ones being added all the time. In addition, the world is filled with over a dozen associations, which are like pseudo-guilds: non-exclusive memberships that offer a few slight benefits; join up to six of them at once! Perhaps the best part about Lostsouls is how detailed the game mechanics are without making the interface complicated. Players are free to allocate every single point of their character, from determining each of nine attributes that commonly range from 10 to selecting... Read More
MudConnector.Com Review by on Jan 19, 2004
Lost Souls, as described prev2iously, is an LPC mud offering players a wide variety of character types. There are a number of ways to approach playing. Independent play is very common. It is neither encouraged nor discouraged. The mud provides an environment such that independent play is easily accomplished. The majority of 'monsters' and quests do not require a group effort. Though independent play is common, group play is also easily accomplished. Through groups and companies, players can team together to play, sharing experience. Grouping is a temporary arrangement requiring a leader. In order to share the experience, members of the group must be in the same location. Companies, on the other hand, are maintained as long as there are two or more members. Experience sharing does not require members to be in the same location, or even logged in. Roleplaying is neither encouraged nor discouraged. Though many choose not to roleplay, there are people that do. Common roleplaying guilds are Ringwraiths, Justicars and Knights. As with anything in life, there are loud, obnoxious jerks around. My best advice is to remember this is a game. Roleplay it or ignore it. If it becomes excessive or offensive, report it. Keep in mind you can block (turn off) channels and even block tells (communication) from players. There are a few ways to approach this mud: 1) Explore. This is a large mud. At level 1 (or low levels) it never hurts to run around with a compass to get your bearings and learn the lay of the land. 2) Ask. OOC (out of character) or neophyte channels are a good place to start asking questions. 3) Read through the help files. I generally do not respond to people who are not polite. Others take impoliteness more seriously and yet others don't care. A general rule of thumb is treat others how you would like to be treated. The developer group seems fairly active. A number of additions in the way of monsters, areas, and... Read More
MudConnector.Com Review by on Sep 4, 2003
Lost Souls, as described previously, is an LPC mud offering players a wide variety of character types. There are a number of ways to approach playing. Independent play is very common. It is neither encouraged nor discouraged. The mud provides an environment such that independent play is easily accomplished. The majority of 'monsters' and quests do not require a group effort. Though independent play is common, group play is also easily accomplished. Through groups and companies, players can team together to play, sharing experience. Grouping is a temporary arrangement requiring a leader. In order to share the experience, members of the group must be in the same location. Companies, on the other hand, are maintained as long as there are two or more members. Experience sharing does not require members to be in the same location, or even logged in. Role-playing is neither encouraged nor discouraged. Though many choose not to role-play, there are people that do. Common role-playing guilds are Ringwraiths, Justicars and Knights. As with anything in life, there are loud, obnoxious jerks around. My best advice is to remember this is a game. Role-play it or ignore it. If it becomes excessive or offensive, report it. Keep in mind you can block (turn off) channels and even block tells (communication) from players. There are a few ways to approach this mud: 1) Explore. This is a large mud. At level 1 (or low levels) it never hurts to run around with a compass to get your bearings and learn the lay of the land. 2) Ask. OOC (out of character) or neophyte channels are a good place to start asking questions. 3) Read through the help files. I generally do not respond to people who are not polite. Others take impoliteness more seriously and yet others don't care. A general rule of thumb is treat others how you would like to be treated. The developer group seems fairly active. A number of additions in the way of monsters, areas, and... Read More
TopMUDSites.Com Review by on Sep 4, 2003
Lost Souls is an option-oriented MUD with a large variety of development available for your characters, as well as some good company during play. The downside of Lost Souls (yes, there always seems to be one) is that one of the high ranking immortals really has no concern whatsoever for the quality of the MUD experience (which he readily admits, and reinforces through action), and favortism is a frequent problem. Rule enforcement is loose, so if you need a strictly regulated game, Lost Souls isn't likely your cup of tea. All in all, as long as you don't talk to most of the players or developers, the game is wonderfully enjoyable. Unfortunately, though, it's impossible to completely avoid the playerbase. Playerkilling is occasionally a large problem for low-level players, but stick to races like minotaur and you can normally handle yourself. If you choose to give this game a go, good luck, and I hope you enjoy it, and that my advice helps you to avoid the pitfalls which so many of my old friends fell into head first.
MudConnector.Com Review by on Aug 25, 2003
I just read the post by Anonymous and I thought I would send a comment about some of the things he/she/it said. I agree that Lost Souls is a great mud. It offers lots of player combinations and numerous areas to explore. A number of the 'immortals' or developers as we call them have started to take a more interested approach to the mud. Some of the older developers appear to be taking more of a backseat roll as more of the younger developers take more of an active roll in the day to day activities of the mud. A number of bug fixes and area additions have been added in the past few months as well. As per rule enforcement I have noticed a number of more hands on also. A few 'trouble makers' have been identified and seem to no longer be with us. Also, the game does have a high learning curve to it. I have attempted to help fix that with the following fansite: www.lostsouls.koolhost.com Mail me if you have questions. I can attempt to help. Frac.
MudConnector.Com Review by on Oct 22, 2003
I started playing lost souls about a year ago, but I quit for a while because I was never at home. I didn't miss out on anything though because one of my friend's house that I was staying with played it all the time and I watched him play. I recently started playing again and now have a level 10 sleestak in the game. When I started out I had no problem whatsoever with getting pk'd at all. In fact, out of the many times I asked for help, someone always answered me. I strongly recommend this MUD to anybody who plays MUDs. I'm addicted to it. Please, if you read this, and start playing, look for me. My atman is Akemiai, and I'll probably be playing as Aina.
MudConnector.Com Review by on Aug 6, 2008
Lost Souls. Lost Souls is an LPC based mud that offers lots of options to a mudder. You can have up to ten different characters built off of a single atman, or soul. You can retire your characters when they reach level thirty so you will always have a chance to build more characters. This mud is based in the 'medieval time frame' and has numerous races drawn from literature as well as fantasy. Characters range from Amberites to your lowly goblins. There are thirty-two starting races that you can choose from. Upon reaching level thirty you gain access to four new races. Similar things happen when you reach level seventy-five as more races are opened for you. There are a number of different guilds and associations available for you to join to help you role play your character. You can play anything from Ringwraith's and Elflords from Tolkein to a knight from Arthur's round table. The ability to join and leave certain guilds provides you with the ability to guild walk your character to help gain new powers and just mix up the boredom of playing one thing all the time. Numerous associations are also available for you to join and they provide additional powers to help you out. The game itself is huge. Numerous rooms, towns, keeps, plains of existence, and so forth provide for an enormous amount of elbow room. Although some areas are popular with players, like the local tavern, you can go for long stretches of time without running into another player. Roleplaying is encouraged but not demanded. You can form groups and share experience and enjoyment together online (help grouping) or even when you are offline (help adventuring companies). Playerkilling is around, however if you tend to be a hard core pk'er and you make a problem of yourself you will eventually be dealt with. The player base is usually friendly. Read the rules and ask questions on your 'neophyte' channel. Someone will help you out The... Read More
MudConnector.Com Review by on Aug 19, 2003
Lost Souls. Lost Souls is an LPC based mud that offers lots of options to a mudder. You can have up to ten different characters built off of a single atman, or soul. You can retire your characters when they reach level thirty so you will always have a chance to build more characters. This mud is based in the "medieval time frame" and has numerous races drawn from literature as well as fantasy. Characters range from Amberites to your lowly goblins. There are thirty-two starting races that you can choose from. Upon reaching level thirty you gain access to four new races. Similar things happen when you reach level seventy-five as more races are opened for you. There are a number of different guilds and associations available for you to join to help you role play your character. You can play anything from Ringwraith's and Elflords from Tolkein to a knight from Arthur's round table. The ability to join and leave certain guilds provides you with the ability to guild walk your character to help gain new powers and just mix up the boredom of playing one thing all the time. Numerous associations are also available for you to join and they provide additional powers to help you out. The game itself is huge. Numerous rooms, towns, keeps, plains of existence, and so forth provide for an enormous amount of elbow room. Although some areas are popular with players, like the local tavern, you can go for long stretches of time without running into another player. Role playing is encouraged but not demanded. You can form groups and share experience and enjoyment together online (help grouping) or even when you are offline (help adventuring companies). Playerkilling is around, however if you tend to be a hard core pk'er and you make a problem of yourself you will eventually be dealt with. The player base is usually friendly. Read the rules and ask questions on your "neophyte" channel. Someone will help you eventually.... Read More
TopMUDSites.Com Review by on Aug 19, 2003