Lost Wishes was the first MUD I ever played and will always be my ultimate favorite. The Lost Wishes environment is very newbie friendly and the people are always open to help out others in need. I have been playing for only a little over a year but a couple of the players are my best friends. There is so much to explore and I love that there are so many secrets and quests. Also, the quests can be challenging and very humorous. I hope that others will come to Lost Wishes and see how great this MUD really is!
I suppose I could say that I have seen some muds that absolutely just do not work out for me because of several lacking features. However after playing Lost Wishes (LW) for around about 5 years give or take a few, I would have to say its one of the best muds available to the public. Being family oriented its quaint to be on and the people or most people on the MUD are also well to be around on any given say. Its also newbie friendly; I love their mudschool and quests for side adventuring. The wizards are active, helpful and caring. Understanding too which helps keep high morale for the players. The levels don't seem untouchable and yes, the deaths even though are insufferable are still fair enough, making it easy or pleasant to gain your few lost levels back. Heh, nine out of ten times I would give LW a ten for my books.
Very expansive world. Good race and guild setups. Friendly player base. Good overall. That being said I must say I am highly disappointed in the admin of this mud. I have had issues and sent emails to them. No responses at all and then a banishment for no reason. If you play this mud do NOT donate. If you come under complications like me you could be throwing the hundreds you spent donating to them down the drain. If you can stand irresponsible admin then that is up to you. The mud itself is excellent.
Lost Wishes is a great mud. It caters to both the serious and the casual player, providing a quality mudding experience through and through. I have been playing since 1997, and a wizard since 2005. The mud continues to evolve, and despite a few breaks and absences, I have found myself drawn back, time and after time. I wholeheartedly recommend this vast and ever-changing world to any player. Whether the newbie, or the hardcore player, this mud offers a unique experience that never leaves you wanting.
You want to have an unique MUD experience? If the answer is YES then this is the place for you. Why?? Because here you will get to know a very friendly community of players who have a good time solving quests, PK-ing in special designed areas, hunt monsters, bring triumphant battle to their guilds, gather shiny equipment and much much more! The learning curve of the game could be hard for a new player. But in the MUD there are players that dedicate their time to help newbies setting a HELPER flag on. So just log on and talk on newbie channel... You will be overwhelmed by the warm greetings and the help received! Plus! When you are new you could finish the 'mudschool' which is designed to make any newbie a mud master.. it depends on you, brave adventurer. There are interesting things you could find here, just telling you about monsters that shape-shift or never die, or Golem's guild, who is the strangest (or not). As golem you could 'merge' with armors, shields, swords to get power or, why not, with other golem fellows to form one BIG and POWERFUL golem. I could continue with other guilds like: Bandit, Cleric, Dragonspawn, Elementals, Gladiator, Mage, Werewolf, Wayfarer, Acolyte, Blackdragon, Gargoyle + new guilds that are under development. But I wish to let you the pleasure to discover their secrets! What makes a difference, regarding other muds, is that you can't find crap things here (Except Crap Shop), because of special people that maintain the game. We call them 'wizards' and try to act innocent and cool while them are around. Oh! Did I told you about Blackdragons!? Their only purpose is to do bad things! Beware! Here are welcome only players with a nice conduit and fair-play. I reproduce from system help: 'Inappropriate behavior includes swearing, being abusive to other players, making crude or sexual comments and whatever other messages that may be deemed in bad taste*' ... * - Note that although most of Madmax's jokes, although terrible, do not fall within this category.'. Who is Madmax, you ask? He is a wizard that code the Necro Guild. When you are in, just tell Madmax hello! He will be pleased to show you around. Also you could talk about his new guild, ask for a play test and so on. Ok, now let us examine the 'bad things' of mudding on LW: - You will become addicted - You will find yourself under desk laughing uncontrollably -You will dream at night about LW stuff - You will be greeted by Tumbug with a message like this Newbie: [Your name here] is a good name for Gargoyles! :)) I hope to see you on Lost Wishes realm, a dimension of never-ending fantasy.
Lost Wishes. It is the best mud. Anywhere. I love it here. Sometimes I forget I'm mudding. The place is truly huge, has a ton of guilds, races, quests. The wizzes really care and are constantly making the place bigger and better. They really know how to make the best of ansi.. some muds, all you get is 'Ooh, the exits are a different color!' This place.. a ton of damage messages relative to the weapons your wielding and equipment specials turn your dusty monitor into a rainbow of death. It's really easy to jump in and get started. Everyone's pretty eager to help. Check out the web site, lost.wishes.net, or come to lost.wishes.net 5555 and say hello! Swinging eight times, you massacre Grand Master Sorcerer with a series of HELLISH LASHES! Tumbug
It's been approximately four years since my last review of Lost Wishes. It's still a great game. The years haven't spoiled the fun. I'm still addicted. The player base is now larger and more varied. Along with more players, there are also more active wizards. There are some months that multiple new areas will open. Despite what some may say, bigger really is better. New areas, items, and quests keep the mud invigorated. I'd have to say the key unchanging feature is that Lost Wishes remains the friendliest and most helpful mud I've ever played in my 13+ years of mudding. Not to be overlooked, Lost Wishes has an ease of playing, whether you like to solo, party, or both. The different guilds allow you a choice as far as playing style and a sense of individuality. I hope you'll come to Lost Wishes so you can discover why I still think it's such a good mud after all these years. I, along with other newbie helpers, will be happy to assist you in your many adventures. Sincerely, Lalli
It was difficult when I first started out, but don't get me wrong, this is how everyone starts out. It gets better as you learn more about the game and about the other players. I have been mudding since 1984 and have been off the computer for a long time too. Then I heard about this place, i've been getting into the feeling and gaining knew knowledge as I play more. We all learn to have our own little attitudes about the characture we choose to be. Some things do go wrong and most of the mistakes are human error or just not paying enough attention to the text messages. So far, it's a very enjoyable game. You have to see for your selves. You'll always find someone that will be there to help in anyway they can:)
I'll always remember that one day I was bored beyond believe, when a friend of mine, caring as he was, introduced me to this MUD. I never had a day of boredom again in all the years that followed. There is always something to do to keep you going: trivia, puzzles, quests, secrets, interesting storylines to be found in the domains, killing, just chatting with the friends you made there. I can honestly say this place is like a home for me. Maybe it could be that for you aswell?
This is certainly the best mud that I have played. It is a very good place for newbie adventures. The mud is edited by good wizards that all want to make the best of it and they do great jobs. Actually it's the best mud that you you can imagine. The mud has lots of cool descriptions of items and stuff. So if you like to see it telnet in some time. telnet://22.214.171.124:5555 Wu-tang exclaims: 'Doit Doit Doit!!!!!'
Great mud, lots of nice kills and nice helpfull players and andmins. Fun holiday stuffs and extras :) Love it! Come join us! Can't leave it, am hooked here ;) WHEE!!!
Hello mudders, I'm new to LW and played lot's of other muds. I never seen such an original mud as Lost Wishes... As a newbie I get very much help from other players and wizards. They all rock :). Common... Check out this mud. You won't regret :D!!!! Greets Henk
This is certainly the best mud that I have played. It is a very good place for newbie adventures. The mud is edited by good wizards that all want to make the best of it and they do great jobs. Actually its the best mud that you you can imagine. The mud has lots of coole descriptions of items and stuff. So if you like to see it telnet in some time. telnet://126.96.36.199:5555 Wu-tang exclaims: 'Doit Doit Doit!!!!!'
What to say about Lost Wishes. Well first off, I've been mudding since about the end of 1995. Lost Wishes is one of the first muds I played on. I've played others, but LW is the only mud that was open to new players. Everyone is quick to answer questions and help when it is needed. This mud has evolved in the last 8 years and has only gotten better with age. If you are looking for a fun, exciting, and all together unique mud, Lost Wishes is the one for you!! :)
I have been actively playing and coding on Lost Wishes since shortly after it opened to players in 1995. Since then, I've peeked at other muds, but always left bored after an hour or so. :) There's always someone friendly on to talk to, even if it's just to tell jokes to. The admin are also friendly and only VERY rarely too busy to answer questions or help out. So, come on by and even just chat for a while. Oh, by the way, DON'T push the red button! ;)
I started playing LW when it was still a young mud. Since then, I have watched it really blossom. It's always had a sort of 'family' atmosphere, with a pretty large faithful following. There are several different 'chat' lines (guild, rp, highlevel, +you can make your own) with the main ones being censored of any foul language (good for kids). All in all, people are friendly and it's usually pretty easy to get into a party. When you are new, people will really try to help you out as much as possible which is a lot more than I can say about some of the other muds I have played on. If you have questions about areas, or anything there is also a 'newbie' line (so you will get an answer). There is also a mudschool which allows players to get acquainted with the mud and also helps them get some eq and experience. At level 10, you can join any of the guilds. The domains are huge, you can always find something to kill or a quest to complete or someplace new to explore on here. There are approximately 60 quests (with more coming) and dozens of secrets. It's obvious that the immortals really put a lot into their work and care for the mud. One of the greatest things about LW is the fact that you can 'idea' things for the place. From objects, to areas, to 'commands', there is a lot of feedback and interaction between players and immortals. There're twelve races, and nine guilds, with probably a lot more to come. I really encourage you to try it out. After all, I've been here for 7 years, so that should tell you something!
Let me start of by saying i've never played a more addictive mud ever before. I've tried several muds throughout the day but none appeal to me as Lost Wishes does. It's the friendliest mud I know, with an evergrowing world there's always a new challenge. New options to be explored. Recent additions include a temple of sun worshippers, the Nautican cemetery, 3 new races and soon a new guild (or class if you will). New players are always welcome and can start of their journey at our own custom made mudschool. One of the things that has always attracted to me is the ability to change your path. Most muds require you to choose a class at creation. On Lost Wishes you will always have the choice to change your way. Lost Wishes is a huge world, with 300+ areas and over 15.000 rooms to explore. At the moment there are 55 quests to solve and 52 secrets to be found. Visit the pirates on Orca, embrace the knowledge of the ancients on Makita island, explore the vastness of the Mainland continent, lose you way in the desert of Emerald,... it will take you several years to explore this mud. I've been playing on LW for 7 years now and i still haven't seen all the areas yet. And then there's the atmosphere. This is the most amusing mud i have ever played. although the roleplaying on Lost Wishes is kept on the backburner 'playing' isn't always restricted to killing and maiming monsters and/or other players. To quote another player: you don't even need to participate in the game to enjoy yourself on lost wishes. oh and yes, although there is no real PK on Lost Wishes be careful when walking into the Dark Realms. It is an ancient land were chaos rules...Normal mudlaws do not apply here as they should and some evil player may lurk in the shadow just waiting to pick you off :p it's all in good sport though. Until we meet you there.
I have been playing lw since about 96... at least my first death on my first character is from 96, and like most new mudders I died a lot. Heck I die a lot now... but being a Gladiator I am expected to go out of my way to die... err outta my way to kill the biggest and baddest monsters out there yea thats it! But all kidding aside I have found LW (Lost Wishes) to be the mud that I always come back to. I can always count on something fun to do beyond just the mad race to level or skill train which is so prevalent on the other muds I have played. Games and toplists - like scavenger hunts (you have a list of items and a time limit to obtain them), hit lists ( a list of monsters and a time limit to kill them). There are also a number of toplists level, killers, explorers, heck even one for the most deaths :) ) which even if you are a low level with enough work you can get onto them. Or if you just like like keeping occupied while healing the natural way (sleeping) there are word puzzles and pocket poker games. Well thats it, and my opinion has always been... if you are still reading this chances are you are looking for a new mud, or game to play... so come give Lost Wishes a try and see whats kept so many of us entertained for more than 7 years! -Elder Warlord Catharsis, Gladiator of the Murmillons (Guild Leader)
For myself this has been the most addictive game I have ever played, over any other mud or even graphical game. The main reason for me is that I know I will always be entertained if I log on, there is always something to accomplish or do...even if all I want to accomplish is to kill some free time. I have played every guild and took the plunge a few years ago and became a wizard (builder - if not a very prolific one) The mud itself has more than 300 original areas (must be well over 15,000 different descriptions) and is divided into different domains which can be accessed by self controlled boats, automated ferries or by more magical means (wands of recall, spells, even boots of recall). To make it less intimidating to new players after completing mud school you are given a transport device and a list of areas of note - newbie areas, shops, and common terms. To further help people explore you can type areainfo to see the level ranges, any secrets or quests in the area and a short description. But with the number of areas you can always find a peaceful place to kill and not have to worry about someone stealing all the kills. Obviously certain areas are better than others depending on your level, but also it depends on your guild as well. On lost wishes there are currently 8 guilds - mages, clerics of course, but also bandits, gladiators, werewolves, dragonspawn, golems and elementals. Each guild has its own playstyle and also its own special way of gaining experience (guild levels). For example, gladiators gain the most from killing the biggest monsters while being in different fighting modes and defensive modes, while dragonspawn gain their experience by just casting their spells and using their powers it doesnt matter to a DS what size the monster is. This is just one more way that lw tries to promote player interaction over player competition. Of course competition has its place and to help with that there are games to play like scavenger hunts (you have a list of items and a time limit to obtain them), hit lists ( a list of monsters and a time limit to kill them). There are also a number of toplists (level, killers, explorers, heck even one for the most deaths :) ) which even if you are a low level with enough work you can get onto them. Or if you just like like keeping occupied while healing the natural way (sleeping) there are word puzzles and poket poker games. Then there is the overall atmosphere of the mud, and the interaction of the players. There are a number of channels to access, the main chat line, a line just for newbies (and the people that like to help them), your own guild line, and if you like to roleplay there is an RP line as well. Not to mention public boards address... Read More
I've been mudding for over ten years on various muds and always when looking for a new mud, the thing that keeps you playing beyond the first 30 minutes is how newbie friendly is the place. LW has a small player base at the moment (in some part being to the listings prev2iously needing to be updated to the correct ip.. 188.8.131.52 port 5555..), but the players there are very friendly. When I was brand new a char named Darius, sent tells, gave me hints on how to play, and offered me some coins to buy a pet. When I got bigger, Darius and his friend Nirac both were nice enough to show me some areas in their party. The player base isn't huge, but I have to say there is an upside to not having too many players and too few areas. I have played places where you run like crazy hoping to outrace many other players to find a few viable mobs as a low or mid level player. Different guilds vary on how you train to an extent. Some guilds get new skills automatically due to gaining guild levels. Some you use coins to buy new spells. But true for all... your guild powers increase as you actually use them. This is far more enjoyable than those places where you simply get player exp amounts and run to guild and spend the exp to get a skill/spell up to max. This mud allows players to solo or party up. Some guilds are more solo oriented or more party oriented (like clerics being ideal for parties), but it allows you to have your own style. This is unlike some muds that don't really support parties or others so heavily party oriented that you are forced to make a wide circle of friends to get anywhere. They let you switch guilds with loss of 3 player levels and the guild skills you learned. Benefits are there to stick with one guild and get good at it obviously, but if you join one at the start and simply can't stand it, it's not like some places where you can't change. I've seen high players and wizards testing new code for the dragonspawn guild. I have to say it speaks well that the code is tested before installed. That players also get to test it out and give feedback before it's put out there for that guild to adjust to the new changes speaks amazingly about mortal/immortal relations. I have seen very little player bashing from any directions during my time on LW. Even when one player pk'ed another, there was minimal comments on public channels. I've seem some muds that don't even have pk where players sit on public channels and snipe horrendously at each other with nobody raising an eyebrow. Also a plus about the atmosphere, all swear words are randomly lifted from public channels and replaced with text like *BLEEP* etc... (while i'm not offended swears,... Read More
Lost Wishes was the first mud I started on. I loved it from the start. When you log on, you go to mudschool, there you learn all the basics. When you graduate you get some scrolls with some info and a transport-device to transport you to some good killing-spots. This gets you started right away which is a GREAT advantage. After a while(at lvl10) you can join a guild. From there on you can start to build up your char. Lalli is right when she says lw has a small player-amount atm but the atmosphere is very good and everybody helps eachother out with blesses(thanks lothar,Tarrant,goofy:p), equipment... Lost Wishes only has one flaw: a lack of wizards. Altho the Dragonspawn guild has been fully recoded, there still is a lot of work to be done. so if you are a coder and want to help out...stop by sometimes. But this does not interfere with the gameplay at all, everything is working and annoying bugs are taken care of by the wizzes. I would recommend playing lost wishes, you'll see it's a decent mud which plays real easy(but don't expect a walk in the park) Besides newbies get taken care of REAL well!! greetings Beowulf
I've been mudding for over ten years on various muds.And always when looking for a new mud, the thing that keeps you playing beyond the first 30 minutes is how newbie friendly the place is. LW has a small player base at the moment due to the players not realizing they have to use the ip number addy.. and not the words.. 184.108.40.206 port 5550..But the players there are very friendly...when I was brand new a char named Darius, sent tells, gave me hints on how to play, and offered me some coins to buy a pet. When I got bigger, Darius and his friend Nirac both were nice enough to show me some areas in their party. The player base isn't huge but I gotta say there is an upside to not having too many players and too few areas. I have played places where you run like crazy hoping to outrace many other players to find a few viable mobs as a low or mid level player. Different guilds vary on how you train to an extent. Some guilds get new skills automatically due to gaining guild levels. Some you use coins to buy new spells. But true for all.. your guild powers increase as you actually use them...This is far more enjoyable than those places where you simply get player exp amounts and run to guild and spend the exp to get a skill/spell up to max. This mud allows players to solo or party up. Some guilds are more solo oriented or more party oriented (like clerics being ideal for parties) but it allows you to have your own style unlike some muds that don't really support parties or others so heavily party oriented that you are forced to make a wide circle of friends to get anywhere. They let you switch guilds with loss of 3 player levels and the guild skills you learned. Benefits are there to stick with one guild and get good at it obviously but if you join one at the start and simply can't stand it, it's not like some places where you can't change. I've seen high players and wizards testing new code for the dragonspawn guild. I gotta say it speaks well that the code is tested before installed. That players also get to test it out and give feedback before it's put out there for that guild to adjust to the new changes speaks amazingly about mortal/immortal relations. I have seen very little player bashing from any directions during my time on LW. Even when one player pk'ed another, there was minimal comments on public channels. I've seem some muds that don't even have pk where players sit on public channels and snipe horrendously at each other with nobody raising an eyebrow. Also a plus about the atmosphere, all swear words are randomly lifted from public channels and replaced with text like *BLEEP* etc... (while i'm not offended by swears, i think this is nice... Read More
Hi. My name is Binky, and this is my review of Lost Wishes. I first logged on in 1996, but I didn't start playing heavily until 1998. I was impressed the most by the different guilds on Lost Wishes, and switched between them frequently. I continued playing until August of 2000, when I was no longer able to connect to the MUD. I mailed the admin several times, as well as other players, but had no responses. I was finally able to reconnect in December of 2001, and began to use the name Binky. I thought it was amusing to be a tough ogre gladiator with a wimpy name. My six years on Lost Wishes came to an end after I said I was "Binky, destroyer of worlds" on the chat line. I was deleted, and when I remade, I was deleted again. I logged on as a guest, apologized, and asked if I would ever be allowed to play again. I was ignored. This mud is well coded with great guilds, but I don't suggest that you roleplay. If you do play I also suggest that you don't get too attached to the mud.