Multi-Trek Guide Last updated: Mon 11 Nov 2012 Multi-Trek is available with: TELNET:?mtrek.com A WWW site with this document and a pointer to the game is at: http://www.mtrek.com Introduction Multi-Trek is a multi-user Star Trek-like game which can be played from any?ASCII terminal or xterm with Internet access. A standard 80x24 telnet window is truly the optimal interface. This is a real-time space battle game where the statistics of a player?s ship and what he?s?scanning are updated several times a second. There are no graphics ? its all numbers updated with cursor movement sequences. The game was originally designed and written by Tim Wisseman and Chuck L. Peterson at the University of California at Santa Cruz and played there from 1986 through 1990. It was later made available via telnet world-wide in 1993. It ran until 2001 when it was taken down. In 2003, it was re-written from scratch by Joe Hopkinson and Jay Ashworth and later released as an open-source project. The new engine was named Java-Trek(JTrek), being written in the Java programming language. The object of mtrek is to fly a starship around inflicting the most?damage to other players as possible, or to just fly around. Score is based on the amount of gold accumulated. You can save your ship to?resume play at a later time by going to a starbase and saving. The high score list consists only of ships which have been saved at?starbases. A ship is taken off the high score list when it is brought back into the game by its owner resuming play. There are 14 ship types with various capabilities and of several races?to choose from. No alliances are enforced by the game; it is left to the players to create their own gangs or to fight for themselves.
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