I've been playing Medievia since 2006. Medievia was the first MUD I had ever played, and while I have tried others, nothing compared to Med. Everything about Medievia is perfect: the quests, the trading, the catacombs, the Mudslinger (I'm a reporter), the Learn Module, my fellow Avatars-Medievia offers something for anyone from a brand new player to an experienced hero. Nothing else is Medievia. Zones are being updated and revamped for players of all levels (visit The Great Tree for a new and fantastic low-level dagger!), new autoquests are appearing to challenge players and as always, the Medievia staff is as warm and welcoming as ever. Want to wander the roads of Medievia with a covered wagon, battling haunted forests and evil centaurs on your way to make millions of gold in a trading post? Battle epic sea serpents on the oceans? What about slaying deep sea creatures for magical fae and fame? You can do all that and more in Medievia. So, what are you waiting for? Are you a healing cleric, a powerful mage, a brutal warrior or a sneaky thief? Pick your class and come join us in Medievia! You'll never find anything else like it online. Take it from an Avatar-God who 7 years ago had never played a MUD in my life. Medievia is unique and very, very special!
Medievia in the 1990s was one of the foremost MUDs (in terms of popularity). The current playerbase appears to be predominantly from the mid-2000s: there are few real new players in the game anymore, and also only a few older players. The size of the playerbase is dramatically reduced from 500+ online at peak times a decade ago, to 100 or so now. There were two keys which made this MUD special at one time: balance and the size and activity of the playerbase. Medievia traditionally attracted a strong gamer element, role-play was never wide-spread, and the emphasis was on skilled combat, singly or in groups. Unfortunately this is how Medievia was, not how it is. I want to try to explain why later. The game at present consists of a handful of activities. Exping is still a major activity, although it now takes very little time to reach maximum level with help (a month at most). Most players now have many maximum level characters. Multi-level requirement means you will also need to perform several other kinds of tasks to level. You will need to do AutoQuests: incredibly tedious 'fetch this, visit that mob' trivia hunts that are accomplished by looking them up in Internet databases. This feature is essentially a very poor copy of another game's excellent quests. You may need to do trade runs, which means running through hundreds of almost identical rooms between two places, occasionally being overwhelmed by very poorly coded AI swarms. You may need to go to the catacombs, a vast six level, thousand room or more zone in which 'eggs' load on the ground and mobs. Unfortunately, almost all the rooms are from one of a handful of patterns (seeing a theme here?) and there are quite a few special procedures to make this search frustrating rather than enjoyable. Medievia promotes its dragons heavily. They come in three varieties. There are dragon taxis, which you hail by typing 'call' and which for a fee will slowly (unless you pay dollars for a speed-up) take you to most places in the game. There are wilderness dragons which may attack and kill you out of nowhere if you are outside a zone (unless you hail a dragon taxi for more money, which can double as your savior here). Finally there are lair dragons, which provide more points for leveling, usually require 14-18 players to attempt, and the experience of which is mostly pages of spam as you fight and or die without what you do making much difference. There are several other features Medievia has added in recent years. Shipping was a much heralded new feature to allow sailing on Medievia's oceans. Originally envisaged with piracy and trading, perhaps involving skill and teamwork, it rapidly devolved into one person sitting solo at sea for five or six hours shooting 'serpents' (more poor AI mobs) with ship ammunition and winning 'fae': a new class of stat the game invented which can now be by...
Read More
I started playing Medievia in 2001. I've watched the game grow up for the last 10 years, and all the players too. Of all of the other muds that I have explored, Med is the most comprehensive of them all. There is a community of people and a closeness that is unrivaled by any other game. There are so many things to do on Medievia, to explore and to try that after 10 years, I still have not done 'everything' in medievia. Vryce and his staff keep adding new things to try! Log in, look for me, Kwexania, and I will take you on a little tour of what we are all about! It isn't something you will ever regret.
At one time, this mud was one of the best out there. It was large, had many different zones to enjoy and had a unique setting to make it far different than a standard Moo or Circle or even heavily modified version of either. No Longer. The best parts of the game have been tampered with and made pointless. Catacombs of Toshi is just one of many. Toshi was one of the best areas for a Solo player to go and level up, collect gear, and otherwise relax, it was difficult but also very well built in terms of varying Monsters and loot. Now it has a level restriction which makes it impossible to play after a certain point.I have played this mud for 16 years, with a few times of being away for about 6 months or so because of work. Since the last time I played, they have ruined the greatest mud ever built. It is a sad day indeed when you can no longer enjoy a game because the Moderators have totally ruined it.
I know there's a lot of controversy surrounding this mud (no, I'm not going to post any links to taint the review; curious readers can go look stuff up themselves and draw their own conclusions), but I thought new players would find it helpful to read a more /neutral/ review. In other words, I'm attempting to give something that's neither hater-spam from disgruntled players/people who don't like the mud (so no hate posts please!), or unequivocal praise from someone who's played years of Med and nothing else (obviously such players will love any MUD they've sunk so much time into, no matter how good it actually is, and I tend to find such reviews unhelpful since those players tend not to play other MUDs regularly). I've spent significant amounts of time in three MUDs and tried dozens of others off and on, so that's about where I'm coming from. First, dispelling the hype: 1. The website says 1000s of players play, but realistically, you're looking at about 50 players off-peak and a little over 100 on peak times. Maybe they're referring to all the players who've ever played, since it's their policy never to delete inactive players... In that case, 1000+ could be true, given the age of Medievia. Med's social scene is pretty quiet though, given the small player base, compared to other MUDs which have bigger player bases and are chattier. 2. Med is definitely big, but most of the millions of rooms they advertise are admittedly a few default 'wilderness' rooms copied and pasted over and over again. As far as unique areas go, they're about average in number compared to other MUDs that have been around a similar number of years. However, the areas that they DO have are nicely rendered with ASCII maps, and many of the areas have exploring objectives so that a solo player can have a list of things to do when looking at an area for the first time. (I wasn't a big fan of the time limit though, since that kinda defeats the purpose of taking your time exploring an area.) The mobs, objects, and room descriptions are not all that detailed or unusual, if you're into that sort of thing (mobs don't really interact with you, objects are stock). 3. The thing that initially drew me to Med was their advertisement of a unique 'DM' mechanism that adjusts your gameplay based on how you're doing in the game. Basically what the DM does is send a whole bunch of mobs your way while you're traveling, so that it's not totally predictable going from point A to point B. Don't get me wrong, hack n'slash can be fun, but I was hoping for something more than just encountering more agros (e.g., I would have preferred encountering more intelligently scripted, interactive mobs than just getting more mobs to kill). I don't think that's a fault of Medievia though; I think I was simply misled by the 'DungeonMaster' name I...
Read More
I began my first mudding experience as a diversion from the tedious work I had at hand to get my house ready to sell and to get ready to move. The makers of Medievia have made a fascinating online world that remains out of reach for the new player, however. The game claims to be friendly to new players, but most of the game remains closed off to a new player, even after a month of intense gameplay. One must attain 'hero' status to even begin to enjoy this game. My time in Medievia was not only a frustrating 'gaming' experience, but perhaps one of the most frustrating experiences of my adult life. It finally occurred to me that the game did achieve something very profound. It allowed me, a white American male, to experience discrimination for the first time as a low-level character in a world of petty 'gods'.
Imagine flying around on a friendly dragon or forming up to go slay an evil one! Running through the Catacombs fighting off creatures, all for its precious eggs! Running after, or from, enemies in the player kill areas! No matter what it is that attracts people to MUDs, Medievia has it and much much more! As a veteran of Medievia since 1992 I have seen its many changes and transformations. Though Medievia stands in a category of its own, as the best mud ever created, and though changes are added sometimes daily, Medievia is always the place I will call home. To me Medievia is like my home and my best friend all at once. Medievia goes far beyond the Mudding worlds I have seen in passing. With its dragonlairs, serpents, npk, cpk, clans (in which I have been blessed to lead a few of), friendships, and many wonderful and creative zones, one could never get bored. It?s a constantly changing MUD that always adds more to do, however still allows you to do the parts of the game you love most. In the many years of playing Medievia, I have made unbreakable friendships and met many wonderful and interesting people. There are also fun activities for holidays or just no occasions at all. There are many of zones for all types of gamers, from the player killing to the exploring type, Medievia has you covered. Vryce (the owner of Medievia) and all the other Gods are warming and wonderful and know how to make you feel at home. There are players that volunteer to be 'Avatars' that help new players learn the game as well. Easy to learn and fun to play, Medievia definitely gets my free time. So check it out, and bring your friends too!
I first started playing Medievia in 1996. It was a great game, and I really enjoyed the PK (Player Killing) quests. However, all the balance was taken out due to the greed of its owners. I hope this review will be helpful to anyone thinking about playing Medievia. How much does Medievia cost to play? Well, you can play it for free. Most players, however, pay for equipment and items. Medievia allows a player to ?donate? for items such as talismans ($75 each) that increase a players hitpoints and damage roll. There are quite a few ?donation? items that one can buy. How much does a typical medievia player ?donate?? I do not know of any hero (max level character) that does not have at least two talismans. Your typical Medievia hero has at least two talismans, an aura, a focus, and a pocket. That comes to $250. Every ?donation? item besides talismans have a shelf life of one year. So in addition to the $250 start-up fee, the typical player spends at least $80 a year to play Medievia. If you do not have the basic donation items listed above, your character is at a severe disadvantage compared to other players. New players are severely handicapped also. Bloodlines came out in 2000. Basically, this ruined any balance in pk, but it added much revenue to the owners of Medievia. Bloodlines allow for a player?s hero-character to have two kids. Once the kids reach hero (level 124) they can also have two kids. Once a character?s bloodline reaches 5 generations, he gets 2.0 times the normal regeneration of both HP and mana. This is a huge advantage. Basically, what bloodlines did was to have old, experienced players create a bunch of new ones. This means that true newbies have to compete with experienced players for experience points, zones, equipment, etc. Old players will own the PK zones over newbies, because they can just log on their hero character and kill the newbie over and over. Bloodlines greatly increased the number of characters in the game, but the number of players online at any given time has steadily decreased. Why would a new player want to play a MUD where it will take years to get the same regeneration rate as most players? Medievia is in a downward spiral. If you are thinking about starting a character on Medievia, do yourself a favor, and DON'T do it.
Quite possibly the worst stable mud I have EVER had the misfortune of connecting to. Every 10 mins tops it would die. It's a wonder a mud this unstable makes it to 4 on the rankings. While it seemed a somewhat interesting mud, the stability rendered it a most unpleasant experience. New players looking for a new mud, look elsewhere, you'll thank yourself later.
I am a newbie to medievia. So according to many people I am at a 'severe disadvantage' All I can say is What? As a new player I have been given help by everyone I asked. I started out as Shonjir a warrior and quickly was able to get the basics of trading down and level up to 21. At that time I, as a new player, was offered a bloodline Character named Roloch. A bloodline is a feature where after leveling up to 124 you can create up to 2 children. The more generations under you, the faster you regen. You may play your own children or, as many players do, give these characters away to other players. This made it much easier for me, not harder. I was tutored through all the aspects of Med that I was ready for. Obiously there are some non-newbie aspects and that is a good thing not a bad. If everything was so easy you could do it as a newbie what would you do as a higher level player? These aspects provide a longer lastng gameplay that can keep you going without becoming tedious. Then there is Donation Eq. where if you donate money to keep Medievia running you are given Boosted Equipment. I dont know enough about it to judge, but it seems to me to simply be a more reliable way to keep this popular game going and to pay the bills than relying on people's generosity with straight out donations. Plus this way when you make a donation you get recognition for it. Plainly put I like Medievia and if you have the chance you should try out Medievia and judge for yourself.
Simply put, I think the game is great. There is a ton of stuff to do, and usually plenty of people willing to help. There are more areas to explore than I could ever hope to see, and the game gets bigger all the time. I only have one problem with the game, and that is with the donation system. Something with this system should change. I think special slots for donation items would be fine, if the items were cheaper. I think fifty bucks a pop for donation items, to stay competitive, really puts me at a disadvantage. The donation items are essential if you want to be able to compete in the greater aspects of the game, and when the total bill for a full set runs greater than 200 dollars, its something to consider before you start a new character. The special slot items are a personal peeve of mine, as it gives those players who can spare the cash another advantage. They can have the same equipment as me, yet have significantly better stats. I think the items should cost less, or they should not provide the advantage that they do. Taking this into account, my big point is that the game is not free, not if you want to be competitive in the realm of player killing (which is a big part of the game), or in any of the activities designed for higher level players. It is still fun to play, but definately willl require a lot more paitence or cash than a new player might expect. Once more, I really do enjoy the game, there is a lot to do, and many players to work with, but to be able to be sucessful at higher levels the donation equipment is a basic requirement.
This is one of the oldest muds out there, and is still around for good reason. Through their innovation and addition of modules, quests, "sniplets"; they have virtually done away with "End-Game". Once you reach the status of HERO, by completing all 4 classes; your adventure isn't over. There are many features to keep you busy like shipping, trade runs, dragon lairs, and in game quests. Try this game out for yourself, and check out their website at Http://www.medievia.com . Although I’ve played 15-20 other muds, I keep coming back to medievia. I’ve been hanging out on it for about 9 years now, and every day is a new adventure. -Antons.
I'm a newbie to Medievia, and apparently chose a difficult first class (Warrior). Despite the difficulty of being pretty new and not very good at pressing buttons and typing the right thing when I need to (doh! don't kick *that* gnome, kick the *other* gnome! Uhm, uh oh... where's the escape potio ... n ... er, well, never mind *sigh*). I've found the community in-game and on discussion boards to be friendly and helpful. The number of players logged-in during the early morning (eastern US time) and during the evenings is staggering to me. Just this morning I made level 21 and was the lowest level character online of over 100 players *laugh* There are over 500 zones and 4 *million* rooms. I don't know how much of that is stock and wilderness, but the game has a handy feature to suggest zones for a given level, level range, or party, and it always lists about 20-30 zones for me when I ask. The puzzles are great (some of the zones are mostyl MOB-free; they're just puzzles) and there's so much to do. Yeah, it's not a game a newbie (well, at least, not a newbie like me) is going to learn quickly, but learning a new game, its mechanics, its geography, its people, and its inhabitants, is part of the fun, isn't it? I also like that I don't have to be involved *at all* in PK if I don't want to be. Two thumbs up!
Imagine starting as a single class, and then eventually moving on to further adventures in this world of swords, magic, mayhem, and dragons. Creating your own bloodline or even somehow become a legend in your own right. The game is full of wonderful things to offer such as clans, towns, fighting dragon in lairs, adventure on the high seas. The options are endless. Master all four life paths of Cleric, Warrior, Thief, and Mage to become an immortal Hero and then go one to fight in legendary wars that players talk about or live the war itself or fightthe mob factions from afar in what is now in Medievia V. The lines of Order and Chaos have been drawn, what side of the war will you enter into in this game? Step in if you dare...
Excellent game. First rate entertainment if you enjoy an intelligent 'reading' game versus a 'point and shoot.' Come play with us.
Imagine flying around on a friendly dragon or forming up to go slay an evil one! Running through the Catacombs fighting off creatures, all for its precious eggs! Running after, or from, enemies in the Player kill areas! No matter what it is that attracts people to MUDs, Medievia has it and much much more! As a veteran of Medievia since 1992 I have seen its many changes and transformations. Though Medievia stands in a category of its own, as the best mud ever created, and though changes are added sometimes daily, Medievia is always the place I will call home. To me Medievia is like my home and my best friend all at once. Medievia goes far beyond the Mudding worlds I have seen in passing. With its dragonlairs, serpents, npk, cpk, clans (in which I have been blessed to lead a few of), friendships, and many wonderful and creative zones, one could never get bored. It’s a constant changing MUD that always adds more to do, however still allows you to do the parts of the game you love most. In the many years of playing Medievia, I have made unbreakable friendships and met many wonderful and interesting people. There are also fun activities for holidays or just no occasions at all. There are many of zones for all types of gamers, from the player killing to the exploring type, Medievia has you covered. Vryce (the owner of Medievia) and all the other Gods are warming and wonderful and know how to make you feel at home. There are players that volunteer to be "Avatars" that help new players learn the game as well. Easy to learn and fun to play, Medievia definitely gets my free time. So check it out, and bring your friends too!
hey its pretty good! except it gets boring fast...and some of the people suck...and some of the gods are really uptight...and some of the recent changes have been horrible...and the player base is dying but hey try it out, i did!
Medievia is a great game ive played for almost 10 years and ive had alot of fun doing cpk npk and eq runs. The only thing that ruins the experience is the sloppy application of rules, the blatant bias and the unprofessional god staff. Sure there are some nice gods, but most of the high level gods just dont care about whats best for the players. Soleil's often used phrase "if you dont like it leave", says alot of the attitude you have to endure as a player. I would not recommend medievia for anyone really..if you have alot of friends that already play maybe its worth a try, but starting on your own is not worth the time you will have to spend to get anywhere, and without connections with staff you probably wouldnt enjoy the game. In conclusion, great game but lousy management.
I have Played Medievia for many years. i have watched it gain greatness i have also seen in the last year Medievia falling in to a serious slump. Old players are quitting and moving to other muds. New players dont stick around... might be because of the masive CPK (Chaotic Player Killing) aspect the permiates the game. So be worned if you deside to play Medievia you Will be in CPK. Leveling requirments Require Trade runs. Here are a few things for you off the med server. In a CPK area, you will be asked to agree to the terms of CPK before you are allowed to enter the room. This prevents you from entering a CPK area on accident. Being near the infestation but not in CPK is still very dangerous, as Hellraider will come out of CPK and drag you into it. from medievia rules3 3f. Keep in mind, you press "Y" (Yes) to enter CPK. Invalid complaints over CPK death will fall on deaf ears. Choosing to enter CPK is a choice, and the risks and rewards are many As Hellraider creates crosses he tries to place them to extend his domain. He could take over a quarter of the Medievia continent in this way if no one defeats him. *sounds like they force your hand in to cpk zones* Medievia, CPK! do you Dare Enter?
Enter Medievia, realm of excitement and dynamic monsters. Medievia is anything but a mere game. Medievia is a world, with players from across the globe enjoying it. Through gaining experience, traversing the catacombs in search of special eggs, to venturing into the bowels of the earth, the lairs of dragons and other fanciful creatures. Traverse the continent in search of gold by other means, in the form of trade runs. Here we see one of Medievia's greatest strengths: its large array of MOB FACTIONS. Some help players, while others seek to hinder them. Travel from one city to another with your covered wagon, but beware, lest the very forests themselves reach out to steal your freight. Search the corpses of monsters for scrolls that will lead you on quests to kill, to find, or both! Most of all, new players will find themselves welcome with open arms by the many clans that help make up Medievia. Will you join a clan devoted to attacking other players? Or will you join clans devoted to helping new players grow and thrive in this mystic realm, in MEDIEVIA.
I have played med on and off for over 7 years. Medievia is a mixed bag of good and bad. There is many different things to do and needs more than experience requirement to level. There is trade runs one can do, automated autoquests, evil dragons to fight, searching for eggs, and of course killing mobs and other players. The one aspect of medievia that really annoys me is a special part of playing killing called Chaotic player killing and this is where a person can loot equipment from your character. Not all player killing rooms is cpk but in the past you used to have a choice to enter this cpk. As the years gone by, the game seems to revolve more and more around player killing and cpk. Now there is a mob on your trade run that turns a given area into cpk and now they are talking about making a portion of a zone that you must finds eggs in order to level cpk? Where is the choice?
Medievia presents a world filled with adventure and mystique. Upon entering this world, players are presented with the choice of becoming one of the four traditional classes: Warrior, Thief, Cleric, or Mage. With such an in-game balance which can only be found in this traditional system, Medievia allows characters to explore, gaining experience by killing monsters. As a new character, Medievia allows you to gain experience to level. Once your character reaches the 31st level, he/she is able to multiclass and become one of the other three classes. Leveling as your second class introduces a new element to the game--Multi-Level Requirements. Instead of mindlessly killing monsters to level, your character now must also complete several other things to level. Among these are Auto-Quests (which are quests assigned to you by scrolls or monsters within the game, usually involving finding an item, killing a certain monster, or both). Another of the MLRs (shortening of Multi-Level Requirements)--TradeRuns, or TRs, allow a player to experience one of Medievia's greatest advancements--mob factions, or MFs. These MFs provide the player with a challenge he/she probably haven't come across in other MUDs. Groups of these monsters team up to prevent players from trading, or to help. Ghost Riders follow along with you, fighting against possible harmful MFs, while the forests themselves come to life with the Haunted Forest MF. TRs are, by far, the area in which Medievia truly shines. Yet if TRs aren't enough for the player (and they won't be!), a player may also travel into the dark catacombs to collect eggs. These eggs are another of the MLRs required to level in the later classes of the game, and are also required when a character wishes to multiclass. Having progressed beyond the second class, the player will choose his/her third class out of the remaining two. This class, as well as the fourth, have MLRs, too, much the same as the second class. Yet as you climb the ranks, it takes more and more persistence to gain levels. Through hardwork, determination, and maybe by killing a dragon or two, a character will finally attain the rank of HERO. But the adventure doesn't end there! A player may choose to invest some of the money they have collected through their levels into reclassing--this allows the hero to restart as a fourth class level one character of their choice. So the class you end on need not be the class you end up with! Or, a player who shows hisself/herself to be good with teaching new characters about the game may become an AVATAR. Or, the player may create a BLOODLINE, having their own children, and continuing the adventure through Medievia with them. The choices are limitless, for Medievia is ever-growing, ever-changing, and ever day is a new adventure.
So, this is my second-and-a-half year in the world of Medievia. Disgruntled by the fact that technology outstripped the newest 'pooter I bought like a turtle against an Indy 500 (which is technically how technology grows up), I decided to take a step backwards. To be precise, a forum link did it for me. And I haven't regretted it. Almost, a few times, but I always came back. Simplicity does have its favours, you know. Anyway, as it is, I am a fairly new player, not fresh out of the bucket but I've still got a bit of dampness behind my ears. And as a submitter of this review, I will give my verdict. It's 9/10. Why? I'll get to the good news first. First, Medievia is quite wonderful. Really. The world is full of things to spend your time with. Feeling short of money? A little cross-country trading can fix that in a jiffy. Or, you can take on an AutoQuest, running the gamut from your classic fetch game to even running across the entire land. It's fun, especially when you take it lightly. And under your feet, you have the catacombs. The eggs and roots you can get is a good source of money, and a good way to keep your equipment alive. There are Quests, overseen by a god(dess), and the list stretches to PK Eliminators to Fishing Quests and Scrapple for the casual people. Of course, you expect this to be over? No, there are creatures. Mobiles who like nothing better than player stew, fresh from the kill, are wandering the area, ready to challenge you. Traders get the extra goody as Mobfactions, ranging the list from trolls to bandits to centaurs, and even a special Hell for them *wink*. People who roam the catacombs get their own horrors to contend with, but as always, the reward is worth the effort. Of course, if you really don't want to have that kind of life, there are friendly clans. Wonderful towns. The social gathering area, Medlink. Get together, chat, join a clan, rejoice and suffer as the world goes around. Make bloodlines, and smile as your kids, grandkids, great-grandkids, whatever, reach the status of HERO, LEGEND, AVATAR, or even CHAMPION/MASTER HERO. The reason why I knocked a point off this review is because technically, it is a hack-and-slash thing, if you get down to the basics. Attempts of RP'ing have been made, and I appreciate it, but in its heart Medievia's just basically thumping monsters and fellow players upside the head with swords and spells and the best gadgets you managed to scrounge off the beasts of the land. If you like action/RPG, Medievia's a sweet, sweet chocolate gelato, hidden under the plain vanilla yogurt, and I know I'm one of the gelato lovers *snix*. But for those who like the fun of roleplaying better, I suggest you try looking somewhere else. R/N: Of course, for the people who want to come after me knives...
Read More
Medievia is the most exciting, socially engaging, and addicting MUD on the net. There isn't a MUD out there with nearly as many features to enhance gameplay. I've played other MUDs, I've even attempted creating my own MUD, but when compared to other Medievia no MUD has been able to keep my attention. You simply can't keep up with the every increasing greatness of Medievia! Bloodlines allow you to adopt new players to teach them the ways of the game while increasing your character's legendary status. This feature is a win-win for both new players and those super old guys like myself! Med Font gives text-base games a new angle in playability. Listen to me when I say there isnt a text-based game out there with this cool feature and not a graphical multi-user interface with nearly as much player interaction and features. Im writing this review because I want everybody in the MUD world to experience what is the greatest MUD ever. Join here for unbeatable creative features, awesome players to become your best friends and worst enemies all in the name of role-playing fun and most of all play a game that will be around for as long as you will and will keep changing to become better and better!
Medievia is the final word when it comes to text based MMORPGS. Trust me when I say graphical MMORPGs can't hold a candle to Medievia. Medievia will appeal to hardcore, casual, and social gamers all while keeping gameplay balanced for everyone without isolation. Here are some things that have caught my eye that you may like to know. IMMERSION: If that's what you're looking for you're going to get it. The codebase is well done with bugs practically nonexistent. Descriptions for areas/zones is excellent with repetition minimal and creativity abundant. Might I add that quality is consistant throughout the game, even in the player created 'clan towns'. Character naming is regulated so you won't find people with stupid names wandering about unlike commercial games. Server stability is also good; Crashes and restarts do happen but the downtime is very small, usually back up in less than a minute. COMMUNITY: The playerbase is quite friendly for the most part. You will find people willing to help newer players and social chatter is common. What you won't find is roleplaying, which is a shame because Medievia has the potential to have one of the best 'stages' for roleplaying in my opinion. The staff doesn't seem interested in trying to get any roleplaying activity going, however they don't appear to frown apon it either. This in my opinion is the only serious flaw of Medievia. FEATURES: I'm not going to list a bunch of features because Medievia has pretty much every feature needed to make a complete and good game. Instead I'm going to describe stuff in Medievia you're not going to find anywhere else. The wilderness is Medievia's strongest feature. If you use the special font designed specificlly for Medievia you'll be amazed at what the wilderness looks like. If one were to wander around the wilderness before entering a text area you'd think you were playing an old graphical game.. which for a text game is brilliant! Not only that but it's huge, walking on foot to get to areas would take far too long. But fear not.. dragon flight is available for quick transportation. There are many more features unique to Medievia and trying to describe any more would make this too long, eitherway you won't be disappointed. FINAL THOUGHTS: Two things I will bring up that will probably be of concern to some players. One which I already said.. that which is lack of any roleplaying. Medievia is free in almost every sense and casual players need not worry but if you're a hardcore gamer and you want to be competitive you're probably going to want to donate to Medievia when you near the end-game. (Which is essentially pay-for-perks, but not nearly as bad as it sounds because in the long run it's MUCH cheaper than commerical MMORPGS.) Other than that.. Medievia has it all. As I said above.. the final word when it comes to text based MMORPGs. Now stop reading and go play!
Ah, the world of medievia. It casts you into a chaotic world with dragons, monsters, quests, and mysteries, just like every other mud. This mud thrives on making it more and more difficult for any player to succeed by adding more and more requirements to do so. They decided it was too easy to hero (Maximum Level) your character, so they made it harder. If i could take back the years i've played Medievia, I would. If you don't donate money to them (50-150dollars) you're a step behind every other player, because they all have the equipment rewarded to you when you donate. The whole mud is full of rules that, if not followed to the dime, your character is immediately punished by revoking hero status, freezing, lowering of stats, or even purging (deletion of your character). They don't care how long you've played, or how much you've donated to them. This happened to me once, after which I decided I had had enough of the game. If you're looking for a FUN mud, don't go to medievia, go elsewhere, muds that are based on having fun, not on sucking up your time, then making you frustrated and angry. Of course, these are purely my opinions.
Many already said how huge the world is, how cool the features are. I will just talk about Medievia as a "social community". Ten years ago, a friend told me about Medievia. I was curious, I tried it. And today, I'm still playing it when I have the time to. Medievia is more than a game, it's a part of each player's life. I have real friends on here, that I catch on MSN if I'm not playing for a while. Some of them know me more than "real life" friends do. You could think, "What a waste of your time!", and I would just answer this : 10 years ago, I couldn't speak english. And if I'm not fluent yet, well, I think my level is quite good. It wasn't definitely not a waste of my time, it was more than worth it. I will just give you one hint : try it. And maybe in 10 years you will be writing a review too, telling us how it changed your life.
Medievia is perhaps one of the most dynamic games on the internet. I have never came across another game which offers so many options as to how to enjoy yourself. In the previous reviews, many of Medievia's great features were mentioned. Dragon lair hunting, mob fractions, trade running, zone running, catacomb egg hunting, experiencing, autoquesting, etc. The newest mobfraction (the Giant Sea Slug) is a great new feature. You enter it and fight its babies, at the end get rewarded with great equipment, and one player is able to control this giant monster, taking it across the land of Medievia wherever he desires. In Medievia, you will never find a game which balances the classes and alignments more evenly. The WOM Gods who manage this have done an excellent job, allowing for equal opportunities for success for any class. In other muds i have played, this has ALWAYS been a problem, you get higher up and you NEED other classes with you for success. Not in Medievia. The monthly politics module (which is when two PLAYERS run for office and submit ideas to GODS for change) has proved very successful in some major changes to Medievia, FOR THE PLAYERS. The part I enjoy most, which tends to be left out, is the player killing aspect of Medievia. I enjoy all aspect of player killing, it is the most challenging and most unpredictable. From Quests run by Gods to zone pk to CPK, you can never predict the outcome of a fight. Currently in Medievia there is a solid 5-6 clans dedicated to zone running and cpking. One major thing about Medievia is if you really like gaming, especially MUDs, you will find yourself having very quick success. Previous MUDs i have played, I have become frusterated because they just simply don't offer enough support when you begin there. In Medievia, your basically forced to learn the basics, which is key for your success within the game. The more progress you make the more your rewarded with gold and other items which will aid to your success. Making gold has never been easier in Medievia, especially as a newbie, as trade running is at its peak. So if your into gaming, especially competitive gaming with many challenges and obstacles, then put Medievia to the test, I can guarantee you won't be disappointed.
Those people who are talking about Medievia having stolen code and those who don't, it looks like those who say it has stolen might be right cause they show parts of the code, but it's not a big deal. If my favorite game was using somebody else's code, I wouldn't care. So, if I'm talking about why that stupid code stuff doesn't matter, why am I posting? Well, my friend, who's a Medievia dork's been posting a whole bunch of Medievia reviews and I wanted to ballnce it with the truth: Medievia isn't that great. Come on, it might be better then some of those crappy muds, but there are other buisness muds that are free like Medievia that are SO much better with SO many better features. And to the posters of any of the reviews that weren't written by my friend, "You're all Medievia dorks! The game sucks, get over it!"
Why play Medievia? Well I'm certain that the tens of other reviews as well as the game inforamtion itself will easily explain the aspects of the game. So I'm not going to gloat about how much fun the trade runs are or lairing against dragons Eq running, stripping some poor soul that walked into a CPK stake. I have been on both end of the rope. I have played medievia off and on since just after the start of Med IV, I suck at dates you can look it up and see when that was and count the years. Does Med have problem players? Doesn't every game? Just like any other spot on the net you have variety, your die hard players, "Med can do no wrong", you have the Haters, "OMG this game sux why do I bother comming here?" and you have the wiseasses, "Can I have a player named M3dizdasux" who only log on to get a rise outta the gods. This is jjust life on the net, same as life here on Topmuds. Paladin and Mikey are attention getters or maybe even know somethign the rest of us do not. Thrasing the game here in the reviews is the wrong way to go about it, but I'm not here to start a war I'm here to say what Med is to me... ...I am here to tell you why I keep comming back, why I log on med some nights and never do a thing within the game itself. In the years I played this MUD as a newbie, a powerhouse , casually, or even when i was on a sabbatical 1 thing remained the same. The friends you make, sure some come and go, but I know that those friends that you can count on to cheer you up, make you laugh, give advice. These are the people that are Med to me. After 9-11 a friend of mine on med took the time to mention me in a clannews as he knew I worked/lived close to the city, even though I had not played for nearly a year. Why? because of the freindship we made on a text based game. So no matter what type of gamer you may be, give med a chance, because while you are enjoying everything that Med is as a game, you may just meet someone or someones that will hold a place in your heart for life, or you may just get lucky and meet your soulmate, I did.
Medievia 5.0 isn't a bad place to get your feet wet if you're looking for a large amount of interaction with other players, and mobs that do something more than just strike back at you. The dragon lair module is very effective at representing dragon hunting, as is the newer mob factions that allow for people to become "Master Heroes". There are tons of new innovations, and one will always find something new to do to kill time around medievia, even if it's a new zone, a form of mob faction or encounter you've never had before, or just killing a few hours in the catacombs. It is a time-consumer though, so be aware of that before making a character.
I have been a Medievia player since November 2002. In that time I’ve heroed two characters, explored many zones, and participated in many of Med’s renowned activities, such as dragonlairing, trading, and hunting for catacomb eggs. Since I am an older, female player I thought I’d write a review from that perspective. I’m a 40-year-old professional writer and editor. In school (before personal computers were common at all!) I was an avid D&D player and later enjoyed various tabletop wargames. But friends move away, have kids and so on, and I found Med while looking for a way to enjoy a game without having to arrange some kind of scheduling miracle among my friends. This game has evolved over more than a decade and is the fruit of much thoughtful labour by many people. There are hundreds of well-written, clever zones full of inventive descriptions, clever puzzles, and interesting opponents and objects. If you are anything like me, you will be relieved and delighted by the (relative) absence of spelling and grammatical errors and especially by the ferocious enforcement of a no-profanity rule on the various channels. No matter what kind of player you are – some people like player-killing, others enjoy quiet exploring, some are competitive and obsessed with stats, others like to lead forms and build clans – you will find some part of Medievia absorbing and interesting. And this interest will not end when you hero a single character, because in many ways the game really opens up when you hero, allowing you to set your own goals and make full use of the enhanced skills that come with the hero flag. Med also allows you to start a bloodline and build a whole family tree. And finally, there is always the possibility of making a lasting contribution by writing a zone or participating in some other way at the “god” level of the game. Med is well constructed and managed, but of course it would be quite limited if it did not promote a high quality of interaction between its players. Through its clan/town system, structured and supervised communication channels, and everywhere in the game play, you will find that Med supports friendly interaction, communication and cooperation among its hundreds of players. I was attracted to the game out of an interest in its mechanics, but I continue to play because I have made friends here and look forward to visiting them and working together on the many goals that can be achieved in Medievia. If you enjoy games with fantasy themes but just can’t gather the people for a face-to-face experience, Med might be the game for you.
I have been playing Medievia for just about five years. This game is very different from other muds that I have played. We have a very large 'world' filled with many zones. These zones run the gambit from low level newbie to top master hero zones that need forms of 9 to complete. Medievia has a full scale economy that is based upon trade. Trading is great fun. One encounters many different mob factions that try to block your way! My favorite part of Medievia is that EVERYONE can play it. The interaction is HUGE. The newest player can get assistance from a myriad of sources. When in doubt, ask. Medievia has a strong core of players that fight, trade, exchange equipment, and even chat. If you are looking for a solid game with a lot of people playing it, Medievia just may be for you too.
Med is not a bad game overall. I've been playing Medievia for about 7 years or so. I've seen the progression from Medievia 4, to 4.1, then 4.2 and then finally 5. It has a large playerbase (as compared to some muds). It also has decent early pc interaction. Many games, which have 300 or 500 players have the beginning 30 or so players lumped in one zone. As they progress they slowly 'join' the ranks of other pcs and are able to interact with them. In this game, as soon as one plays, he or she can talk and chat with anybody in the main city around him (or her). Some of the concepts are interesting and fun (such as egging in a labyrinthian catacomb and player killing). There have been some controversy about this game being based on DIKU-code. I've seen some of the original code and websites that allude to this, and it has a valid point, though to be quite honest....I really could care less about the coding infringement (if any). What does bother me, is that this game steals heavily, in terms of ideas and concepts, from other fantasy sources. Zones such as "the Den of the Necromancer" make clear references to popular fantasy trilogies such as The GodSword Epic, with names such as "Woundhealer" and "Farslayer" (both legendary blades in the series). Furthermore, the game's most arguably popular zone "The Temple of Bloodstone" is clearly based on Dungeons & Dragons. Vecna...Death Knight...Solamnic Knight... The game makes no attempt to hide this. Now, granted, a lot of other muds have zones based on these concepts. Yet I just find it ironic these muds pay homage to the popular books, whereas medievia consistently insists it is original. I had a god, now deleted for inactivity. I must say, that the concerns regarding god/mortal bias and rudeness are mostly true. There are always exceptions, but the higher-up deities seem to retain a level of arrogance that defies logic. Gods and Goddesses (such as Taralynn) seem to be constantly snooping on a player to make sure they do not 'cheat.' I have had one instance, where I telepathed a Goddess friend of mine, just to say hello and to thank her for a non-medievia related matter. I thanked her and said I had a "great god hookup." I was then immediately warned for possible cheating and both the deity and myself were 'written down.' (whatever that means) Ironically many of these enforcing gods cheat themselves by loading equipment and gold onto their characters. I'm not sure if it is done now, but it was done a year or so ago. It seems to me, that some are "in" with the upper-echelon gods and receive allowances. Lastly, the issue that bothers me most is that this game 'encourages' you to donate money to play. We're not talking 5 or 10 bucks. We're talking hundreds here. It costs $50 for a donation talisman (you can conveniently have You...
Read More
Medievia is a multi-faceted game. There are numerous ways to turn a normal day into great adventure and mayhem. You can venture into the maze of catacombs, deep beneath the soil to recover eggs and the treasured brass coin from the Metamorph. Looking for something a little more profitable? Try your luck leading a caravan of trade goods from the City of Lyryanoth, across the treacherous, rolling landscape until you reach the fabled City of Trellor. The whole time while dodging destructive mobfactions such as Lion Dens, Wolf packs and the deadly Haunted Forest. If you prove yourself to the DungeonMaster, you may be rewarded with Ghost Riders and White Centaurs who will continue alongside you to your destination, aiding you in any fight you come across. Perhaps you are bloodthirsty and a savage. Well you are in luck! Because Medievia has one of the net's best combat codes! You can venture into the Chaotic Player Killing areas and kill enemies and friends alike! Not only can you kill them and make them suffer, but you can also steal their equipment and items they treasure! If the Chaotic PK is too Chaotic for you, we also have Grave PK in which a death in PK results in a mob death, unless one of your buddies dares to resurrect you. Medievia is a vast world, full of danger, triumph, profit and even love. There is SOMETHING for EVERYONE - that I can promise you. So give it a shot, and you won't regret it. And maybe in 10 years you will be writing a review just as I have. Medievia V - Do you dare enter?
Hi, ive played medievia for about 4 years or something. I've read this guy's Paladin/Mikey/whoever he wants to be called reviews and i think, man this guy needs a better way to spend his time. I dont play other muds, i have never wanted to, i heard about all this diku controversy when i first started playing, i didnt care then, i dont care now. did this guy invent diku muds or something why's he so upset, find something else to do mate. Back to the subject in hand Medievia is good fun, at least for the first couple of years, then it begins to swallow your time a bit too much. However, if u have time to spare/waste, give medievia a go. I had never played a text game before, or wanted to, but med grabbed my attention because its like a chat room where u can kill the people you dont like and take their stuff, which is great cause people get really upset about it. Also many other great features blabla etc. read the other reviews for more information, except the ones about diku cause that guy sucks. Thankyou and goodnight
I'm an old Medievia player, I've had a god on there, and I know very well the game and the management. Few facts first. Medievia is based on DIKU code and the owner is a thief? That argument is laughable and is only used by people that know NOTHING about the game. Medievia is so huge, has features no one mud is even close to offer, and they are all custom. Anyone saying otherwise either has no clue or played Medievia 13 years ago for a week only. You have to pay to play the game? Yes and No. No because you're allowed to play as much as you want without donating a cent ever. Yes because if you want to play the game at a high level (PvP, zone/quests running), you can't really compete without the donation equipment. It's also true that most players don't really donate since they just trade in game gold to other players to receive donation equip, so after all you can play without really spending any real life money if you're clever. That said, the bad things about Medievia. Without a doubt the management. The owner (Vryce) is a good coder after all, but doesn't really control all his gods. The result is that Med lost a lot of players in the past years, used to have over 600, now they cut about half. There have been too much cheating going on. Some gods stole over 5 bil gold for their mortals (hello quazi! nice stats page), some used direct machine/shell access to cheat in the game (hello kos, hello tara!) and the ones that were supposed to monitor all this most of the time did nothing when their friends were involved (hello nyka). Note that I'm not talking out of my ass... I DO HAVE a lot of godlogs/machine-shell logs to prove it, in case "someone" tries to deny it. Also, don't think this kind of stuff only happens on Medievia. In almost every big mud (hell, even big mmorpgs have that) this kind of stuff happens, we're all humans after all, so don't think that other muds are pure as snow or something, there's always something hidden, everywhere. Now the good things. Medievia is without a doubt the most advanced mud out here. It has way too many features, it's like a small word with its own politics and balancement. A lot more things are coming this year as well. The main coder (a god called Ozymandias) is excellent, he has a pretty bad attitude but he knows what he's doing and how do it, if Medievia is so ahead of every other mud it's mostly because of his work. A lof of new zones are added every month, and they are all pretty good, they are implemented in the game after a semi-long process so when the players can access them they are balanced, well written, bugs free. If you've never played a mud before and want to one,...
Read More
I have been mudding nearly 4 years, and have tried my fair share. I must say, that Medievia is one of the best out there. Its text is clear and easily read, and the commands are simple. They have a wonderful tutorial and a staff of players who volunteer their time specifically to help newbies with any and all questions. There are a ton of helpfiles for nearly everything in the game. Lots of friendships and companionships are forged through the clan/town systems, as well as bloodlines! I wouldn't give up Medievia for the world, and I highly suggest others try it.
I don't know about codes either. I do know what I like, and I like Medievia, no I love Medievia. I have been playing for about 8-9 years. I don't know who or what got me started I wish i did so i could thank them. I have never had any problem with any of the gods, the ones I've had any interaction with have always been helpful and nice. Those of you that are bad-mouthing Medievia and the gods probably have only one person to blame. If you try to bend the rules your going to get caught and dealt with. I'm not going to try and answer anyone comments because it is pointless. Nothing I say will change your mind so why bother. I would like to say to anyone reading this don't listen to anyone's comments including mine, log on to Medievia, give it a fair chance and form your own opinions. I truely believe that if you give it half a chance you'll see that it is the best mud out there. BTW I do not have a god character nor have I ever had one, I am an avatar but other than that just a player.
I have had a character on this MUD for several years. I have donated on multiple characters, and I currently have a god in the game. I have logged thousands of hours in play, on my main character alone. With this said, I am not posting to defend Medievia, or it's Nazi-like owner Mike Krause, aka Vryce. I have several times, despite my money, time and skill donated to the game been bullied, threatened and verbally (textually?) abused, when I have not even broken rules. I play now, because I have friends, time invested, and a growing bloodline. Not out of any loyalty to the MUD itself. I would highly suggest to any new player looking for a MUD look elsewhere, and not tie themselves down to the arrogant and heavy handed abuses used by the gods and owner of this game. The code is not original, it is indeed a Diku based MUD. And I hope they will again get the credit they deserve, and Vryce stops leeching off his loyal player base, and gets himself a real job again. Pay-for-Perks is ignorant, and believe me, one cannot truly compete without purchasing these items. Nor is the MUD groundbreaking, or even stable. The only reason this MUD fares as well as it does on voting sites is due to constant badgering by the staff to go vote. Vryce on, an almost daily basis verbally abuses the player base. He threatens them saying they should be slapped are fools, etc.. Despite all of this I will stay, because i have paid my hundreds to play, I have devoted my time, and now, it is home to many of my dear friends. DO not make sucha mistake yourself.
First off, I'd like to state one thing. This mud has HOT PINK room descriptions. The colors here look like a retarded child formulated the color scheme. That's the least of the issues I have with this mud, another involves the brute squad tactics the admins use to defend an obvious breach of the Merc/Diku license that they FAIL TO CREDIT on their title screen. Just for that, this mud should not be allowed to list at any of these sites, since it is a direct violation of the posting rules. For more info, read http://slithytoves.sytes.net/~kurt/Medievia.html Medievia also becomes a PAY-TO-PLAY mud at a certain level, requiring players to make "donations" to purchase in-game equipment. This is also in direct violation of the code license since Medievia is obviously operating at a nice profit if the head admin quit his real life job to devote his time to Medievia full time. Sure they have alot of great features, but the mud is run by a bunch of scam artists and has no place in the mudding community. This is a MMORPG, not a MUD anymore. If they weren't around since 1992, they wouldn't have a constant influx of suckers daily to bleed dry. Do everyone a favor and spread the word about these crooks. And Topmudsites should also do the mudding community a service and permanently disallow Medievia from being listed. The "all original" code claim is a cleverly disguised lie. Do not be fooled by their charms, they will prove nothing but a nuisance in the future.
I've only been mudding a few years, & hadn't heard of the code theft controversy re this mud that resurfaced when the mud was readmitted to this web site. Please, before you play this mud, enter "Medievia code theft" into Google & read what you find, or you can start here: http://slithytoves.sytes.net/~kurt/Medievia.html After I did a little research, IMHO this mud is based on stolen code, & I will never play here. Research, & make your own decision.
I've been playing Medievia off and on for three years. When I first came to Med, I was completely against all text games. I'd never played a MUD before, but my friend was relentless and finally managed to convince me to play. I wasn't disappointed. As a new player, I met many friends that helped me with the game. I still talk to most of these people today. Medievia's best feature in my opinion, is its playerbase. You'll meet a variety of great people while playing this MUD. Medievia has tons of well written zones and helpful staff. There's a lot to do including questing, CPK and combing. If you have a minute, check out Medievia and see everything it has to offer. It won't be regretted.
I've been enjoying the varied world of Medievia for the past eight years or so and have had the opportunity to experience the development process that has made this game, in my opinion, the pinnacle of the MUD world. When I started playing Medieva it was a game that, in it's old form, would rival any of the MUDs today, from massive battles between warring kingdoms to exhilarating player-versus-player battles, I believed Medievia to have it all. Only recently have I been shown how wrong I was. While Medievia contained all of the elements required to make a fantastic MUD for many years only recently has the wonderful programming staff of Medievia shown me the true potential of their game, of our game. After 8 years of playing I am now beginning to envy new players, for while I had many exciting things and many wonderful adventures from the time I started until now, it is nothing compared to the things that are being implemented every day. Medievia, to me, represents something for everyone. From the part time Player Killer to the diligent clan leader, the eager socialite to the happy loner, there is truly something for everyone, all paths being equal in their enjoyability and success. Medievia today scarcely resembles the game I grew to love years ago, on the surface similarities are there, but inside it has changed a lot, the feeling has changed a lot. However, even with all of the changes I continue to enjoy the game immensely, because never before have I played a game that allowed the players to take an active role in helping direct the future of the game. Never before have I seen a staff so willing to listen to suggestion. Never have I witnessed a game I love change and know that I have nothing to worry about, because these are changes that I want, that I have been involved in and know about. Medievia now advances into a new age, as it were, an age of massive AI control and full scale naval warfare. The land of Medievia is under attack from afar and it is up to the players to keep it safe. Normally such a ridiculous line would never be written by me, however the story and implementation of the new events has made me want to protect this fictional world, has made we want to be part of the story.
I've been working on the staff of Medievia for about three years now. From my viewpoint, we have one of/if not the largest player bases of any MUD anywhere. Every day I see enough new characters created to fill a clan. My primary responsibility to the game is to help implement new zones into the game that builders have created. With hundreds upon hundreds of zones already opened, there are even more on the radar to be opened within the next month or two. It often amazes me how big this world is, yet the commands are so easy to get to learn. So come on, telnet or mud client to medievia.com port 4000.
I've only been playing Medievia for a short time, but in that short time I've experienced the best a MUD can supply. Med is so amazing because even when you're not on, you find yourself thinking about your next venture in the world of Medievia, whether it be trade running, egging, lairing, xping, ect. Medievia has so much to offer.
I have played Med for almost 5 years now, and to me it is one of the most dynamic games I have ever played. There is something for everyone, even the most finicky player. I personally enjoy trading. The world of med is quite large, and there are many trade posts scattered throughout the main continent. There are also many mob factions that try to prevent or help your trade run along the way. If you enjoy a game that challenges your senses, as well as your skill, then you will enjoy Medievia.
I've been playing Medievia for over three years as the same character. Alot of others know me there, whether it's because I've been apart of their clan or because they killed me and got some good equipment from looting me . When you're in the game you're fully immersed in a world where you can relieve a little stress by killing a buncha mobs, or each other if you prefer. If you just want to talk to someone, you can do that too. When my second (real life) daughter was born, my entire town (81 when 81 was it's own town) gave out a whoop for me. Then they took me out and helped me tack a few levels on. The only thing it cost me was time; and time well spent if you ask me. Medievia has your heroic types, your villians, and those that fit somewhere in between. There is one thing all of them have in common though; they're all there to have fun and relax. I've heard Med called just another H&S and yes it can be if that's all you do. However, in order to advance in levels you have to do other things as well. You have the choice to go dragon hunting, egging in the catacombs, trading throughout the wilderness, and auto-questing. I like the auto-questing because if forces you to become familiar with the game on many levels. They've (the creators and their crew) have recently added features that let you take ships on the open seas, new mobs that will both hinder and help you on your trading runs, and weather that interacts with the people playing the game. If you want a world that is truly well-rounded (and getting better all the time), Medievia is the place to be.
This is by far one of the most amazing games I have ever played. Not only do I get to meet new people from other parts of the world on a daily basis, but I also get to enjoy what the game has to offer. Probably my most favorite part of the game is egging. It's easy to understand how to do, yet it is so challenging, because there are so many adversarys such as Mephits and Wind. Auto Questing and Trade Runs are pretty fun as well, because they are challenging and rewarding. This MUD is filled with so many variables that are pieced together very nicely. I'm a total Med fan!
I must admit that I'm surprised Medievia dared raise its ugly head and start putting up review after review (undoubtedly encouraging players to write those for in-game advantages, though this is a mere assumption). The MUD's staff and better-informed players would all know to expect flak tossed their way, precisely as it should be. The reason for this is that Medievia is also famous by another name - Medthievia. This is a MERC-based MUD that completely disregards the licensing terms, claiming that it has been completely rewritten from scratch. It does not take more than two minutes and Google to see that their claim is purely a lie. (http://www.game.org/med/) This game is purely decadent, and not in a good way. The color scheme is terrible, and really, the whole place just reeks of evil. Character generation is also tedious. I am not a player of Medievia, however I do consider myself at least somewhat informed of what it is. Everyone who plays in this place should know exactly what sort of nastiness they're supporting. My suggestion? Find another H&S MUD to play in, and let Medthievia choke. No amount of features, which don't appear that plentiful as it is, can make up for the fact that it's a stolen game and a wad of spit in the mudding world's face. -- Larrath.
What can I say about Med? This game covers all the realms of medieval fantasy. From the damsel in distress with a hero on a white horse galloping to rescue her. Dragons and other mystical beasts to fight and conquer. The catacombs where the creatures lay their eggs, you are rewarded for collecting the eggs to fight the war against the creatures. Giant seaslugs taking to the land and causing devestation as they go. This game also has an excellent player help system. Not only are there help files on every subject you could care to ask about, there are also avatars (players who volunteer their time, and tutorials to help you battle your way through. 4 classes of character, mage, cleric, warrior, and thief. 31 levels to a class. When you complete one class you are encouraged to add another. Complete all 4 classes and you become a hero. And if that wasn't enough fun, it only just begins once you are a hero. Player input is encouraged by the owners of this game. You may be asked if you would like to try a new kind of monster, means of transport etc. Nothing is beyond the realms of possibility. I have played this game for the last 7 years. I am not bored yet. It is a family game. My real life son and daughter also play. PG13+ but more than worth putting in the time. A game for everyone.
I've been enjoying the varied world of Medievia for the past eight years or so and have had the opportunity to experience the development process that has made this game, in my opinion, the pinnacle of the MUD world. When I started playing Medieva it was a game that, in it's old form, would rival any of the MUDs today, from massive battles between warring kingdoms to exhilarating player-versus-player battles, I believed Medievia to have it all. Only recently have I been shown how wrong I was. While Medievia contained all of the elements required to make a fantastic MUD for many years only recently has the wonderful programming staff of Medievia shown me the true potential of their game, of our game. After 8 years of playing I am now beginning to envy new players, for while I had many exciting things and many wonderful adventures from the time I started until now, it is nothing compared to the things that are being implemented every day. Medievia, to me, represents something for everyone. From the part time Player Killer to the diligent clan leader, the eager socialite to the happy loner, there is truly something for everyone, all paths being equal in their enjoyability and success. Medievia today scarcely resembles the game I grew to love years ago, on the surface similarities are there, but inside it has changed a lot, the feeling has changed a lot. However, even with all of the change I continue to enjoy the game immensely, because never before have I played a game that allowed the players to take an active role in helping direct the future of the game, never before have I seen a staff so willing to listen to suggestion, never have I witnessed a game I love change and know that I have nothing to worry about, because these are changes that I want, that I have been involved in and know about. Medievia now advances into a new age, as it were, an age of massive AI control and full scale naval warfare. The land of Medievia is under attack from afar and it is up to the players to keep it safe. Normally such a ridiculous line would never be written by me, however the story and implementation of the new events has made me want to protect this fictional world, has made we want to be part of the story.
I've been playing Medievia for over 5 years now and building for the past 3 or 4 years. The thing that first drew me to the game was the sheer vastness of the world. I love that I can still go to new zones and explore and solve secrets and find new things whenever I want. I could go on and on about all the different things that can be done while playing the game, but instead I just wanted to focus on the zones, or areas within the game - since that is what I'm most actively involved with. As a builder, I appreciate the strict guidelines that we must follow when adding to the game. Copied room descriptions are highly discouraged and outright banned for what are known as advanced zones - so in most zones, the overwhelming majority of the rooms (and more likely all of the rooms) are unique. We are required to have a minimum number of unique mobs (creatures, monsters, people, etc.) and a minimum number of unique objects in our zones. We have access to many, many cool building tools, allowing us to create interactive zones that help a player become immersed in our stories. We have talented coders that make our zones even more interesting and challenging by making our "visions" come to life. We have trained copy editors who check everything we write. We other "immortals" who help make sure the stats on our equipment is balanced and adds to the game in a positive way. I spend countless hours on every zone I write, and I always feel a sense of accomplishment and satisfaction when one of my zones opens, because I know that so many people have worked so hard to make it happen. I would love for more people to "Dare to Enter" Medievia and come and experience what we have built.
I have tried several MUDs all ranked top at MUD websites, and Medievia is by far the best. Medievia has well writen easy to read room descriptions with cool ansi zone and wilderness maps too. I have been playing Medivia for 2 and a half years now and it has brought me many hours of daily entertainment. It also never gets boring as it is constantly changing and has many quests run by the Gods which players can join. It is one of the few games that doesnt get boring when you reach the maximum level, there are many activities for heros (player who have reached level 31 in all four classes) including Herobattles, where heros fight in a cool arena with fun equipment, Quests such as fishing, player killing quests, scrapple, trivia and many more. It is newbie friendly with many avatars (players dedicated to helping new players) online to answer any questions a newbie may have. If you are looking for a new mud Medievia is definetly worth a try :)
Upon first glance, Medievia seemed just like any other hack and slash em, cast spells to slay evil and save the day blah blah blah. However, upon immersing myself in the deep text for a few hours, I started to realize there was something different about this. This was no ordinary mud, as a matter of fact, I wouldn't even use the term mud to describe Medievia, no it was something much more. Not only does Medievia have an AMAZING automated, in game, new player helping tutorial, it is also full of avatars (of which I am one, and being so greatly), who stand ready to help anyone new to the game. Medievia has an extensive system of help files, not that the game is hard to get accomodated to. The beauty of Medievia, is that there is no end to it, no 'final boss', for all you hardcore console rpgers, Medievia, unlike most games never truly ends. The goal of medievia is to become a hero, and upon doing so, an entire new world is opened up to you. whether you chose the path of killing mobs deep in the catacombs, assaulting dragon lairs, participating in various quests, herobattles, trading goods from one city to another, or whether you are more into helping new players, or running one of the countless zones medievia has to offer to enhance your own skills/stats further. Or if you prefer to chose a more fiendish style, you can go around pk'ing people, or even cpk'ing people (which if you don't know is like pk, except you can actually take your oponents equipment upon killing them). Another beauty of the game is the equipment code itself, in the fact that there is no pre determined 'best equipment' in the game. Since most equipment in the game does in fact tweak (that is, the stats of a set piece of equipment does not remain constant), no two players are exactly alike, even if they are a different class. So whether you would like to be a powerful mage, slaying countless foes with devastating spells, a valliant knight, fighting for the better of the entire population, a stealthy thief, or a helpful cleric, Medievia is at the very least, worth connecting to.
Upon first glance, Medievia seemed just like any other hack and slash em, cast spells to slay evil and save the day blah blah blah sorta game. However, upon immersing myself in the deep text for a few hours, I started to realize there was something different about this. This was no ordinary mud, as a matter of fact, I wouldn't even use the term mud to describe Medievia, no it was something much more. Not only does Medievia have an AMAZING automated, in game, new player helping tutorial, it is also full of Avatars (of which I am one, and being so greatly), who stand ready to help anyone new to the game. Medievia has an extensive system of help files, not that the game is hard to get accommodated to. The beauty of Medievia, is that there is no end to it, no 'final boss', for all you hardcore console rpgers, Medievia, unlike most games never truly ends. The goal of Medievia is to become a hero, and upon doing so, an entire new world is opened up to you. Whether you chose the path of killing mobs deep in the catacombs, assaulting dragon lairs, participating in various quests, herobattles, trading goods from one city to another, or whether you are more into helping new players, or running one of the countless zones Medievia has to offer to enhance your own skills/stats further. Or if you prefer to choose a more fiendish style, you can go around pk'ing people, or even cpk'ing people(which if you don't know is like pk, except you can actually take your opponents equipment upon killing them). Another beauty of the game is the equipment code itself, in the fact that there is no pre determined 'best equipment' in the game. Since most equipment in the game does in fact tweak (that is, the stats of a set piece of equipment does not remain constant), no two players are exactly alike, even if they are a different class. So whether you would like to be a powerful mage, slaying countless foes with devastating spells, a valiant knight, fighting for the better of the entire population, a stealthy thief, or a helpful cleric, Medievia is at the very least, worth connecting to.
If your looking for a great MUD to start some wounderful glorious adeventures including indepth battle player vs player or team up with your allies and take on Dangerous monsters. One of the great things about medievia is their is always something to do. From gathering up eggs deep within the catacomb to boost your clanranks or teaming up against Gigantic Dragons that require hidden maps thoughout the world to locate. There is so much i can say but i would suggest find out for yourself. Medievia offer a great noobie guild to get you started and inlist in the noob clan to make new friends. My Personal favriote are quests and CPK.
Med is one of the best games I've ever played, Mud and Non-Mud. I started playing 2 years ago and I've made it my home. If you want to have fun with good people then I suggest you join up and start playing immediately, you won't regret it. I've been hooked from the first time I logged and it's only gotten better.
This is THE mud to play on the net, with the largest playerbase of any other MUD Medievia makes the perfect place for anyone. It has vast areas and numerous zones as well as a helpfull god-base.
When I started mudding back in 1994, I was directed to two muds, Krishnak and Medievia. (If you're wondering what Krishnak is, forget it, it hadn't changed since the last time I logged on 3 years ago, had like 5 active players, and I don't think it's around anymore.) When I started mudding back in 1994, I was directed to two muds, Krishnak and Medievia. (If you're wondering what Krishnak is, forget it, it hadn't changed since the last time I logged on 3 years ago, had like 5 active players, and I don't think it's around anymore.) I feel like standing in front of you all and saying, My name is Ratarko, and I'm a Medievia Addict. You could all say Hi Rat, but you won't, because this is text, and if I did hear you, the government would probably become really interested, taking me away to destination unknown. Medievia is chock full of detail, a wide variety of not only zones, quests, and other fun stuff, but also of people, from all over the world and of all personality types. You have your meek little characters who never try to backstab that hero with [BLOOD] because they don't want to make the hero angry, and you have the lvl 2 mages who aren't afraid of chucking a magic missile at Tharghan. I've made some friends for life on this game. No, Medievia isn't reality, but it's probably the next best thing. Medeivia changes on a regular basis, which reduces burnout, unlike many muds. Each day, something can change. The imms are cool, I haven't been subjected to anything negative from them, and I've been playing for a long, long, time. (It's nice being able to walk up to someone who's been playing for years, and calling them a newbie.) Medievia rocks, and will always rock. I give it 5 stars out of 5. This review requres a 350 word minimum, so I'd like to thank the following: Vryce, Soleil, Lena, Zark, Barnwalf, Sedona (We miss you, and I'll see you someday), Lugh, Slicilus, Daemeron, Ratarka (my bloodline daughter and all her other characters), and everyone else that has helped me in my time in med, or who has made the game interesting. (....yeah, even you Tharghan.) Well...it seems that I'm not quite at 350 words. Ever ask yourselves how much work it is to run a mud? I don't know, just thought I'd ask.
– MUD Magic Review (Archived) by Ratarko on Aug 8, 2002