Myrradel
Fantasy-themed MUD (Multi-User Dungeon) open from 1997 to 2024.
Address:

Db Size:
(Unknown)

Players Connected:
(N/A)

Maximum Connected:
0 (final 30 days)
Status:
DEAD (1 year)

Version:
Diku

Average Connected:
0 (final 30 days)

Minimum Connected:
0 (final 30 days)
Connection Screen

Original Diku Authors - Katja Nyobe, Tom Madsen, Hans Staerfeldt,
                        Michael Seifert, Sebastian Hammer
 
 
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                       d88#####     Myrradel     ###$$$$$
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Description
Based on a highly modified UltraEnvy codebase. Includes an INTENSE combat system, 15 unique and varied classes, a subclass system to further individualize your character, and many, many races with strengths, weaknesses and racial bonuses. There are 60 character levels and Player rolled statistics, an active, all-playerkiller/playertheft system, and there is an advanced clan/guild system run completely by players. Clan interaction is a major focus in the player environment. There is a clanrights system, allowing you to give each member specific rights and duties, and ClanAreas allow clans to claim various areas on the mud, and to receive bounty from their claims. There are interactive quests and quest equipment, 'intelligent' mobs that adapt to player actions, and hundreds of unique skills and spells. importantly,...
Read more at MUDConnect.Com

Links
Average Players Connected By Week
Average Players Connected By Season
Language:
English [1] [2]

Codebase:
[Envy] Heavily, heavily, heavily modified UltraEnvy mud. [1]
Envy - Highly Modified [2]
UltraEnvy [3]

Created:
1997 [2]

Location:
USA [1] [2]

Theme:
Medieval Fantasy with concentration on Clans and PK [1]
Player-created Clan interactions guide emphasis on [2]

Category:
Medieval Fantasy [2]

Description:
Based on a highly modified UltraEnvy codebase. Includes an INTENSE combat system, 15 unique and varied classes, a subclass system to further individualize your character, and many, many races with strengths, weaknesses and racial bonuses. There are 60 character levels and Player rolled statistics, an active, all-playerkiller/playertheft system, and there is an advanced clan/guild system run completely by players. Clan interaction is a major focus in the player environment. There is a clanrights system, allowing you to give each member specific rights and duties, and ClanAreas allow clans to claim various areas on the mud, and to receive bounty from their claims. There are interactive quests and quest equipment, 'intelligent' mobs that adapt to player actions, and hundreds of unique skills and spells. Most importantly, Gods don't interfere in play, mortals are left alone with their affairs. Extremely fast system (multiple T1 connections to the Internet), full online building/editing capabilities, full alias/macro system for keyboard shortcuts, and customizable prompts and colors. [1]
Myrradel is a medieval hack n' slash mud for advanced gamers. Though constantly, working on ehancing the game, the immortals DO NOT interfere in mortal affairs. If you're looking to get your hand held, this is the wrong place for you. Player-run Clans are a major focus of the game, and "colorful" player interaction offers an intense environment. The primary focus is to get bigger and better, so you can kill everyone else. Based on a highly modified UltraEnvy codebase, includes a custom, INTENSE combat system, 15 unique and varied classes, a subclass system to further individualize your character, and many, many races with strengths, weaknesses and racial bonuses. There are 60 character levels and Player rolled statistics, an active, all-playerkiller/playertheft system, and there is an advanced clan/guild system run completely by players. Clan interaction is a major focus in the player environment. There is a clanrights system, allowing you to give each member specific rights and duties, and ClanAreas allow clans to claim various areas of the mud, and to receive bounty from their claims. There are interactive quests and quest equipment, 'intelligent' mobs that adapt to player actions, and hundreds of unique skills and spells. Rent free Three distinct full-combat arenas Tons of socials to express your every emotion =P Chat/auction/trivia/music/clan channels Extremely fast system (multiple T1 connections to the Internet) Full online building/editing capabilities Full alias/macro system for keyboard shortcuts Customizable prompts and colors Full ANSI color support [2]
Based on a highly modified UltraEnvy codebase. Includes an INTENSE combat system, 15 unique and varied classes, a subclass system to further individualize your character, and many, many races with strengths, weaknesses and racial bonuses. There are 60 character levels and Player rolled statistics, an active, all-playerkiller/playertheft system, and there is an advanced clan/guild system run completely by players. Clan interaction is a major focus in the player environment. There is a clanrights system, allowing you to give each member specific rights and duties, and ClanAreas allow clans to claim various areas on the mud, and to receive bounty from their claims. There are interactive quests and quest equipment, 'intelligent' mobs that adapt to player actions, and hundreds of unique skills and spells. Most importantly, Gods don't interfere in play, mortals are left alone with their affairs. Extremely fast system (multiple T1 connections to the Internet), full online building/editing capabilities, full alias/macro system for keyboard shortcuts, and customizable prompts and colors. [3]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Mud Magic
As a person who has mudded for far too long and seen just about everything, I was ready to give up the search for the perfect mud. Then I found Myrradel, which while not perfect, has that old school flavor and intensity I had been missing. It certainly got me back into the spirit. Myrradel is part of a loose family of muds with similar codes and tons of loyal followers stretching back many years. Can these people have it all wrong? Myrradel is an environment with too much to describe in the space available, but I will touch on the most important items. Myrradel is an advanced playing environment, not just because much the coding and game design are inspired, but because of its policies. You see, in Myrradel you find yourself in a highly competitive environment with a group of elite players in a perpetual struggle for dominance. You will not find immortal interference in 99% of player-player issues. You will find immortals who listen to players concerns, but not the ones who listen to whoever whines the most. It is a meta mud, so you are rewarded for your efforts well beyond the maximum level of 60. This also means that giants walk the land, but they are well balanced in a political and clan system. You can grow and hold your own in time. Player-killing is fast, fun and furious. There are different degrees of loss depending on your status. If you keep from being wanted, you will never lose significant experience and items will not be lost. There are ways to trap players in situations where mobiles do the work, and real death can be more painful. Again, this is a mud that rewards clever thought, skill, and commitment. If you just do not like player killing at all, go elsewhere. Myrradel offers clans (including halls, guards, portals, etc.), almost entirely original areas, sub-classing at level 30, extended race selections and the opportunity to be polymorphed into even more races. There are regular quests, quest eq, you can purchase stats and abilities at the meta shop, and much more. The best part is, there are players! Yes, you will find, consistently, a large number of players who are DOING things! Many have been playing the mud for countless years, but there is a great new mix of people who have arrived in the last few months. There is very little social control, so bring your thick skin, your sharp blade, make as many friends as you can early, and give it a few weeks. It is hard to start on the mud, but once you show you are committed to staying players will go out of their way to help you and provide you with equipment. Get to level 3 and ask to join the newbie clan [Innocents] in order to find others to group with. Finally, there are some new features being added and several new areas coming out each week. mud... Read More
TopMUDSites.Com Review by on Feb 25, 2003