Naruto Mush: Rivalry
Naruto-themed MUSH (Multi-User Shared Hallucination) founded in 2006.
Ranked 507th of 718 worlds statistically.
Ranked 1st of 1 worlds in the Naruto genre statistically.
Address:

Db Size:
4537

Players Connected:
5 (3 minutes ago)

Maximum Connected:
5 (last 30 days)
Status:
UP

Version:
PennMUSH 1.8.5p7

Average Connected:
0 (last 30 days) ▼100%

Minimum Connected:
0 (last 30 days)
Connection Screen
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*****************************************************************************
Use create <name> <password> to create a character.
Use connect <name> <password> to connect to your existing character.
Use CONNECT GUEST to connect as a Guest player
Use QUIT to logout.
Use the WHO command to find out who is online currently.
*****************************************************************************

Description
Before the Invasion of the Sand and Sound on Hidden Leaf. Before the Attack of the Nine Tail Fox Demon. The great city walls of Hidden Leaf were used to contain the bubbling unrest of its populace. Trying to act as common bound to their goals. To try and separate the old ways from the new. These walls were founded by the Great First Hokage. The city within was his legacy. Its creation an attempt to unite the clans and stop their blood shed to make the Land of Fire unbreakable. The mortar on the city street still not dry is our story. Where the first graduates from the Ninja Academy don their forehead protectors with the name of the Village. The make...
Read more at MUDConnect.Com

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Language:
English [1]

Created:
December, 2006 [1]

Theme:
Naruto [1]

Location:
USA [1]

Server Type:
MUSH [1]

Description:
Before the Invasion of the Sand and Sound on Hidden Leaf. Before the Attack of the Nine Tail Fox Demon. The great city walls of Hidden Leaf were used to contain the bubbling unrest of its populace. Trying to act as common bound to their goals. To try and separate the old ways from the new. These walls were founded by the Great First Hokage. The city within was his legacy. Its creation an attempt to unite the clans and stop their blood shed to make the Land of Fire unbreakable. The mortar on the city street still not dry is our story. Where the first graduates from the Ninja Academy don their forehead protectors with the name of the Village. The clans make pity ruses to claim dominance of village. The young Genin are set free to shape this village. To make history and prove that concept of unity is right. This is our story. The founding of the Hidden Leaf. How will your life effect the shaping of history? The following villages are open to play and each have their own clans: - Sunagakure (Sand) - Iwagakure (Stone) - Kirigakure (Mist) - Kumogakure (Cloud) - Konohagakure (Leaf) [1]

  1. MUDConnector.Com
Naruto MUSH was my first experience with MUSHing. I have MUDded for over 10 years prior to going to a mush, though I had RPed a lot through table top D&D games. I joined this mush, already a fan of the show. If anything, this place has made me love the manga and anime even more. I remember Chargen being pretty easy to figure out. The hardest part was coding for my background, but it wasn't that difficult. The initial dive into MUSH culture was perhaps the most interesting thing. As an outsider, not understanding the role of NPC chars and such, made my initial week challenging. I joined the game while most of my village was away in Konohagakure for the Chuunin Exams (very similar to the ones seen in the series, but different as well - it is held about every 3 to 4 months). The NPC welcomed me with open arms and I found the staff very patient with the Mudder that had joined their population (I'd hate to know how many times they've wanted to strangle me though). I'm not one to create waves or rock a boat. However, I have had a few head on collisions with staff regarding the skill set of an alt (Sakitama). I find senior staff very willing to discuss in a civil setting the reasons why certain skills are allowed or denied. Sometimes, their views can be swayed and compromises can happen. In general though, the staff at NM:R is fantastic and very devoted to getting their staff jobs done and to try to keep the player base pretty happy. It usually does fall onto the players to create their own plots and challenges for their individual chars, though global and local plots done by staff do happen on a regular basis. Scenes usually last anywhere from 2 to 6 hours with the exception of occasional plot scenes taking longer. Pros: Newbie Friendly, Very Customizable with jutsu creation and clan creation, large only... Read More
MudConnector.Com Review by on Jun 13, 2009
Real. Asian. Girls. ... as real as anime ladies are, anyhow... ... they are also mostly... well. Girls. Genin age being 10-14 ... and they can all break your nose... ... and are trained to do just that! Jokes aside, I began MUSHing on NarutoMUSH: Rivalry about a week ago. I scout for a group of cranky elitist RPers. Really, the best praise I can offer is that within a day or two, I was already willing to hand out the address to MORE cranky elitist RPers. This is not a common occurance, no. My reputation as a cranky elitist RPer relies on me not giving the other cranky elitist RPers the addresses of games that stink. I'm not going into too deep of detail, but I will toss up the following first impressions, as they say they last a lifetime: 1. Good Staffers: Good. Not sane. Good. I've found some sane Staffers who are more abrasive than a cheese grater. What I can say for these folks is that whatever their damage is (if any), they keep it to themselves, instead of spewing it all over the game. They're primarily friendly, and though I have seen a few outbursts, I can honestly say I felt it was handled in a way conducive to improvement, and that I don't actively dislike a single Staffer on there. (This would be the time to note that I am picky as Staffers go, and I can openly hate even a Head Wizard without batting a lash.) 2. Good Players: Aside from the occasional MUDder running around that has yet to gain sentience, there are wonderful players. Before I was even Chargenned, I had been paged by a lady who wanted to RP with me. Post Chargen, I entered a scene with her, and I came out of it with an excellent grasp of not only my character, but hers. I have since run into other amazing RPers, and the ones already there outnumber the people have... Read More
MudConnector.Com Review by on Feb 23, 2007
I must admit I was skeptical about joining Naruto Mush: Rivalry when I was first invited. I didn't even like the anime/manga all that much, knew very little outside what I knew from watching the fansubs, but still, I decided to give them a chance. I'm glad I did. Naruto Mush: Rivalry is surprisingly detailed with their character generation. You can set up your own starting stats, pick beneficial merits and balance that with flaws. These set up your character to be unique as you want him (or her) to be. As if that's not enough, you can choose to spend points you get from choosing flaws or from what you're given when you start on one of the famous 'clans' of Naruto fame. Want to be an Uchiha? Go for it. Hyuuga? You can do that. They have a wide selection with ready-made skills. Of course, if you don't know how to roleplay, you will be disappointed here. The mush is devoted completely to roleplay and it's the only way to better your character. You can spend your 'votes' on stats or when you accumulate enough, spend them on jutsu to better your character's combat capabilities. Of which, the combat system, while confusing at first, has a shallow learning curve and is easy to learn after a few uses. Once you actually get your character approved after making a description and a background, a process that takes two days at worst and hours at best, you're on the grid. The players and staffers are friendly, so asking for RP over the Public channel will often get you more than a few takers. The map is huge, and there're tons of rooms. Alot of effort has obviously been placed into it, and there're lots of notable spots from the Naruto series in just Kohonagakure. See if you can find them all! My only gripe with the mush is the lack of news and help files. While the game does go into detail the... Read More
MudConnector.Com Review by on Feb 22, 2007