Fantasy-themed MUD (Multi-User Dungeon) founded in 1996.
Ranked 510th of 785 worlds statistically.
Ranked 226th of 361 worlds in the Fantasy genre statistically.

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Special thanks to BoneZ, Demigo, and Treestump for their extra efforts!

By what name do you wish to be known on Necromium? 
Mankind awoke from the second age remembering little of the past. Much of what was once common knowledge has become legend or myth. The world is new;reborn from ashes as would a phoenix from the flames. And so the third ageis a time of rebirth and rebuilding. It is also a time for future legends to be forged... o Over 30,000 hand-built rooms in over 140 original zones o Between 40-60 players online at any time o Five continents separated by a vast ocean o Automated tour for new players o The Necromium Academy, a clan designed to help new players find answers and friends o Extensive help files that are easy to navigate o Friendly and knowledgable Player Assistants o Full multiclassing with...
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English [1] [2]

[Circlemud] Circle/Diku [1]
CircleMUD - Has been greatly edited. [2]
Circle [4]

1996 [2]

USA [1] [2]

Medieval [1]
Where Death is a Way of Life [2]

Medieval Fantasy [2]

Mankind awoke from the second age remembering little of the past. Much of what was once common knowledge has become legend or myth. The world is new;reborn from ashes as would a phoenix from the flames. And so the third ageis a time of rebirth and rebuilding. It is also a time for future legends to be forged... o Over 30,000 hand-built rooms in over 140 original zones o Between 40-60 players online at any time o Five continents separated by a vast ocean o Automated tour for new players o The Necromium Academy, a clan designed to help new players find answers and friends o Extensive help files that are easy to navigate o Friendly and knowledgable Player Assistants o Full multiclassing system with 16 classes and a total of 165 levels o Endless character development o Restricted player killing o Overhead automapping of all zones o Nautical code that allows for ocean navigation and naval combat o Numerous coded and scripted quests o A multi-tiered clan system that allows for wars between Houses o Player owned shops and real estate o Full color and prompt configurability o Dragoncards, an original card game o Hiring builders o - help, game info, forums, and more We invite you to come and experience our world. [1]
Mankind awoke from the second age remembering little of the past. Much of what was once common knowledge has become legend or myth. The world is new; reborn from ashes as would a phoenix from the flames. And so the third age is a time of rebirth and rebuilding. It is also a time for future legends to be forged... Necromium has been around since 1996 (almost voting age!) - a highly customized CircleMUD base, with fairly consistent development, especially in the last 3-4 years. At our peak, we maintained a playerbase of 60-70 players online at all times, 24/7... sadly, in the last few years, that has dwindled thanks to a lack of voting/advertising push, where we now peak at around 18-20. A new influx of players could be just the thing to bring a whole lot more fun into an already-addictive game! (We have many players who have played for 12-15 years). We have a very large world (about 31,000 rooms in just over 130 original zones), spanning 5 continents (separated by some large oceans), with a beautiful automatically-generated & builder-customized overhead map to go with it. A short list of some of the many cool features we have that players seem to love: ? Many large equipment runs that require large groups of co-operative play ? Five continents separated by a large ocean ? Ships and ocean combat ? Built-in customizable triggers that save with your character ? Online player "armory" for viewing others' equipment, training, and stats (ex: ) ? Equipment stat tweaking system to allow for nearly unlimited customization ? Automated tour for new players ? The Necromium Academy, a clan designed to help new players find answers and friends ? Extensive help files that are easy to navigate ? Friendly and knowledgable Player Assistants ? Full multiclassing system with 16 classes and a total of 165 levels ? Endless player development through a Character Points system, allowing for nearly unlimited choice of customization ? Restricted player killing ? Dragon Battles - fight other players (or staff!) on a perfectly level playing field, to test your skills ? Automated damage and healing tracking and reporting ? Overhead automapping of all zones ? Numerous coded and scripted quests ? A multi-tiered clan system that allows for wars between Houses ? Player owned real estate ? Full color and prompt configurability ? Active forums ? Dragoncards, an original card game ? Hiring builders ? - help, game info, forums, and more ? - A customized web-based client to connect to Necromium We would love to see you in our neck of the woods! -Jaguar, head Immortal and coder of Necromium [2]
A long established MUD running on a HEAVILY modified Circle base, featuring clans, pk zones, rounded eq lists, over 100K in rooms, always 50+ players online, Full color, over head mapping, newbie guides and much more. NECROMIUM.COM 4000. ( 4000). [3]
Mankind awoke from the second age remembering little of the past. Much of what was once common knowledge has become legend or myth. The world is new; reborn from ashes as would a phoenix from the flames. And so the third age is a time of rebirth and rebuilding. It is also a time for future legends to be forged... o Over 30,000 hand-built rooms in over 140 original zones o Between 40-60 players online at any time o Five continents separated by a vast ocean o An optional automated tour for new players o The Necromium Academy, a clan designed to help new players find answers and friends o Extensive help files that are easy to navigate o Friendly and knowledgable Player Assistants o Full multiclassing system with 16 classes and a total of 165 levels o Endless character development o Restricted player killing o Overhead automapping of all zones o Nautical code that allows for ocean navigation and naval combat o Numerous coded and scripted quests o A multi-tiered clan system that allows for wars between Houses o Player owned shops and real estate o Full color and prompt configurability o Dragoncards, an original card game o Hiring builders o - help, game info, forums, and more We invite you to come and experience our world. [4]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. Zuggsoft MUD List
  4. Mud Magic
I've been playing Necromium on and off for a couple of years, and I have to say that I thoroughly enjoy this game. With over five continents to explore, four classes and at least 16 different multiclass options, this realm will have you running around trying to level again and again. If you are new to MUDding, I highly recommend playing this to get a feel for what playing games such as this is like. The help files are so numerous, you'll hopefully never need to ask for help. The admin and players are all friendly and will give you a helping hand. Only one miff: The experience is so ridiculous, it may scare new players away, just a warning. Total Score: 4/5
MudConnector.Com Review by on Jul 12, 2011
This is the worst mud EVER. It is over 10 years old and looks like it. Only 4 characters to choose from and no other choices at all. Same rooms for last 10 years. Everyone is arguing and complaining all the time, admins hate the players, players hate the admins. Never more than 20 on at a time. Do yourself a favor and don't bother.
TopMUDSites.Com Review by on Sep 14, 2006
Within the past few months, the creator of this mud, BoneZ, and his helpful staff *minions* have totally revamped this mud. It's still hella fun, but there are more newbie zones on the main continent; however, you can always wander aimlessly, getting your butt handed to you. As the saying goes, in Necromium, Death is a Way of Life. Very literally, you have to find your soul after death, which provides you with the unique experience of being able to explore EVERYWHERE. There is a newbie academy, where imms and other newbs are available to help each other out. Just don't expect it all on a silver platter. PK is restricted, as long as you're not in a hostile house or in a pk zone, which is pretty straightforward. Give Necro a try, you may find yourself never looking back!
TopMUDSites.Com Review by on Mar 15, 2006
This mud is awesome!!!! I used to be a builder and a player when it first started years ago and it has grown by leaps and bounds... EXCELENT mud. lots of rooms, friendly and helpful characters and immortal staff!! Top notch mud!
TopMUDSites.Com Review by on Feb 8, 2006
I have just spent some time reading through all of the reviews in this list, and can't help but chuckle. Let me clarify a few things, I am the owner/founder of this MUD and there has been a LONG passing of time since development has commenced, and very few IMM's around to manage the game. To the extent of 3-4 years of stagnant time. Life has changed on Necromium since December of 2005, and the Imm team has been re-constructed and the game is going through a complete re-vamp and evolution. Since the rumors of this, a significant amount of old players, and new have shown up, and it's only going to get better now that we have a fully structured and managed IMM staff. So, consider this a "clean slate" review... effective January 1st 2006, the world of change is happening on Necromium... maybe you should drop by and see what's going on. -BZ Owner
TopMUDSites.Com Review by on Jan 5, 2006
I admit it, I play Necro, but only as one of those 'high level avatars that idle' types :) I occationally do still squeeze in a few solid hours of playing though. There's semblence of truth in every review posted this year (I didn't go back past 1/05), some are greatly exagerated, undoubtedly due to their playing experience but indeed most are true. This isn't so much of a review as much as a clearification. We kind of hit a low this year since development sort of came to a lull so the more active players left to seek more exciting games like WoW or whatnots. That left a bunch of people who are just bored and the more devious ones turned to harassing newbies (and for the newbies that do decide to join us, welcome, and I apologize for those asshats in advance. Don't worry, most of us aren't like that if you can get us in front of the monitor). There is still lingering activity from the players on the mud and imms still come around, I wouldn't say once a month but once every few days for the more visible ones. As for the good things, what Ramon Knight said is true too. I don't particularly like the oceans myself because I am used to going 'c helical flow Arn' and end up 3 continents away in half a second, having to sail was a moot point on me. But for the people who like to just ride around the world, it's pretty great... until you accidently run into the sea serpent and eats you :P You can build almost any kind of character you want (NPK, CPK, tank, healer, whatever) and there are a lot of zones to explore too. All we need is some development/more active imms we should recoop our player base in no time. Did I mention the head coder just recently started coding again? Opps, I meant to. Well, I am one to believe in the cyclic nature of things, and muds are like any other it goes up and down. I think we should pick up steam as the new version comes out and hopefully some new blood will come and join us oldies to explore this brave new world. Lice, hoarder of garden gnomes and NOT one of them elite old goobers
TopMUDSites.Com Review by on Dec 18, 2005
There is just so much to do in this game; despite the fact that i've been here since its opened in september 1996. The game has evolved tremendously, going through various changes to enhance the gameplay for all players. 1. An endless advancement system. This allows you to continually increase your attributes and stats. There is a 'cap' where the curve kicks in..preventing older players from gaining too much an advantage. 2. OCEAN!! A beautiful ocean, which is slightly underutilized now. Plans are under weigh for this to expand into a full overworld (imagine dragon warrior 2) Yes, you fully control boats, and can even own one via your house. This makes every square of this tremendous world available to explore. 3. Auto map. Brilliant design that's been around for a while. No longer do you have to put up with reading text and memorizing the layout of zones: they're all out there in a graphic representation. Full color is utilized (depending on the builder) to make amazing maps. It's a must see!! 4. House/clan system There are a handful of player Houses, run by the old elite players. However, clans are available to be bought by anyone: and a clan may join any house willing to have them. Who knows, power may shift at any moment, allowing anyone who is determined enough to operate a house. Houses each have one huge, ready made zone with guardian mobs. Also they may have boats, depending on how rich they are :) There is so much to do around here, most of all i sit around in anticipation of the new skills and spells. Some of the best spells/skills to note: Conjuring demons Raising an army of undead Poisoning your weapons Assassinating opponents instantly Casting powerful illusionary images of yourself *four* different rebound spells Bard songs!! Paladin layhands. Also there is a promise of a Version 5, where combat code will be changed. This is obviously an exciting time, dont miss it!
TopMUDSites.Com Review by on Oct 13, 2005
Heard about this MUD from some people playing Medievia who were into it. I automatically liked the automap system, the boats, and killing the rats at docks for easy gold. However, the playerbase seems to be flooded with idle high levellers and not enough lower level players. The shop system is awesome, since the economy had gotten so flooded with 'norm' equipment, i grabbed an entire set from various shops with the 'rat' gold :) It seems to have infinite character building, which seems promising for prolonged gameplay. It also DOES NOT WIPE!!! Another promising factor is that it is ripe for a wave of fresh players to come in and take over. The staff is friendly, but it is difficult to level up solo. (exp range, plus most people online are AFK) When i *finally* got a group, the progression was rapid and very fun. The PK mostly consists of idle oldbies killing new people, however. Despite this, you'd generally see 3-5 hours of nonstop exp before anyone showed up. There are also plenty of 'eq zones' to grab up equipment, even at the lower levels. I stopped just short of multiclassing, growing a little bored of waiting for a group, however. I still hang out, waiting for fresh people to start playing :)
TopMUDSites.Com Review by on Oct 7, 2005
If you want to get a feel for how bad the bickering is on this mud, just read a few of the other reviews below. The immortals are a$$holes. So are the players. Like I said, read the other reviews and you'll get a feel for what I'm talking about. As if the bickering and petty squabbling isn't bad enough, the game play itself is awful. BORING.... The only people on this mud are those who must feel like they've invested too many years in their characters to quit. The mud claims to have started in 1995 - it looks like it too. STAY AWAY
TopMUDSites.Com Review by on Jul 26, 2005
As you can see from the variety of reviews given, Necromium does not appeal to everyone. However, not appealing to the lowest common denominator, and thus maintaining a level of quality that the discerning MUD player can enjoy, improves the quality immensely. The character advancement system insures that your character never caps out at a certain point, the limited PKs allow you to PK without worrying about always being vulnerable, and the tools for new players (the hospital for free food, healing, and stats, for example) are very useful in getting a new player started on their Necromium journey. As I said, this MUD will not appeal to everybody, but if you enjoy a good MUD with a high character development factor and an excellent gameworld, then you should definitely try Necromium.
TopMUDSites.Com Review by on May 4, 2005
Ok necromium where to start. Had fun till people realized I was having fun and then the bickering begins. Necromium where talking crap and whining about being pked is a way of life. Mediocre gameplay when compared to some of the other muds out there. The map hud system is ok, good for new players. Room descriptions and other desc like for mobs is horrid and immature, need better writers/scripters cause its just plain cheesy descriptions period. Took me a few days to hit avatar status then I quit cause it bored me. Quests system hmm not much to it a god starts one and you can enroll, standard crap Ive seen in like 50 other muds but standard just doesnt cut it. Games like Necromium make me want to just quit text muds altogether and just stick to graphic mmorpg such as Everquest/World of Warcraft etc. Once you get past all the mediocre scripting the mediocre writing and the mediocre company ie "other players" and "gods" its a half assed game that adds another mistake to the already to large list of shamefull muds. Stay away if you like to have fun.
TopMUDSites.Com Review by on Feb 3, 2005
I have played Necromium since 1996 which is a long time. The mud can provide years of fun if you like a challenge. Equip and tweak hunting seems to be one of the main focuses then exping. For me the mud is slightly too equip orientated but if you enjoy rare tweak hunting this mud is for you. The staff are considerably tolerant, and will let you talk about pretty much anything openly on the chat channel so long as you are not unnecessarily abusive and quit a touchy topic when asked. Imms will generally always answer your questions on mud related stuff and some on stuff which is non mud related. One has helped me on numerous occasions set up my home internet network. Other people like to share jokes and have a laugh. Others are exping fanatics sometimes playing 12-14 hours a day. Equipment can be a challenge to get especially as a newbie, but I guess thats better than being spoon fed (what fun is that). As for the previous post from Huko (aka Arlo/Puyn), he was recently removed from the mud for the second time (lacking basic social skills) after 1. accusing imms of cheating without substance 2. Multiplaying, 3.Abusing imms further, 4.Using bugs to avoid a cpk fight, dropping link to intentionally avoid the cpk he commited to and had an imm monitor. He loved it so much he came back a second time but because he could not control himself and negotiate his way out of simple problems we had to ask him to leave. His answer to people he disagrees with tends to be spamming people with SHUT UP!! and ROFL MORON.
TopMUDSites.Com Review by on Jan 23, 2005
I¡¦ve only been playing Necromium for about 2 years and I am basically posting this because I don¡¦t want people reading these reviews to get a distorted view from a disgruntled player (who cheats and abuses other players/imms on the mud and got purged so he is trying to flame the mud). I¡¦ll be perfectly honest. The mud could be better just like any other muds. I am not particularly fond of the combat system but word is, a new one will be coming in. As far as the structure of the mud goes, it is much more formal in relationship than the other muds I used to know. Imms are imms and they do their job, they don¡¦t get to abuse their power and slay your butt whenever they feel like it unless you walk up to them and ask for it. They keep a decent house/clan system with most standard features and added some of their own which is neat. As far as players goes, it¡¦s like any other mud as well, there¡¦s the pk people and there¡¦s the social people. You can pick which side you want to play as or a mix of the 2 and there will be people to welcome you into both sides. Although I have to say, with pk on Necro, we police ourselves. If you are gonna be an ass, you are gonna be treated like one. Otherwise most people are rather helpful and friendly. Now if they would only let you travel across continents with the chant of a single spell¡K. Loq
TopMUDSites.Com Review by on Jan 23, 2005
This mud looks good at first look. Do not let that disguise fool you though. I have never played a mud such poorly run. The immortals log on maybe once a month and do nothing. People play muds for different reasons, but these immortals have yet to figure that out. Some people play to make enemies and have some fun when bored. Some play to pass by time, and several other reasons. I played to have some fun. As far as I am concerned, the rules on this mud shoulden't even be there. They are not enforced, if they are enforced, they are not enforced fairly. If you wish to play this mud, pick your friends carefully, make sure you can trust them. Half of the people on this mud are two-faced, and they will do anything to gain friends. In fact, there was recently a player who left because a female would not "commit" to him. That is the kind of people who play this mud. Looking for a lover? The mud for you. If you like to CPK, or PK, this mud has that feature. But no one entered CPK unless they have 10-15 people watching there back. It is quite sad. If you like group CPK, and want to bring a big group of friends to play, do it. I am not that good at reviews, but that is what I have to say about this two-faced mud. I would call the way this mud is run like... Anarchy with Immortals with equipment gained by abusing there immortal characters. (If that made sense)
TopMUDSites.Com Review by on Jan 23, 2005
What would otherwise be a remarkable MUD, code-wise, is pretty much ruined by some really rotten apples who are allowed to stay, harassing other players, particularly newbies. Definitely not a newbie-friendly mud, unless you enjoy never being able to get your own equipment, exp-treadmilling in 1 or 2 zones and forget getting gold to buy the player-sold, over-priced, decent equipment, most zones don't have any gold. Oh, and unless you buddy-up to an avatar, you won't get much decent eq, most zones a low-level player can manage don't load any decent equipment. You will also get taunted about not pk'ing against super-eq'd avatars with your spiffy crappy newbie eq. Expect to spend 1000's of hours to buy 1 decent piece of eq for $10m+, 1000's of hours trying to earn "Character Points" with which to train... Some People on this mud have no life, beyond making yours as a newbie/outsider completely miserable. Don't expect the imms to have time to care. Stay away from the clans, it's a lot of backstabbing, in-fighting and paranoia (not a healthy/friendly environment..)
TopMUDSites.Com Review by on Jan 21, 2005
I only started playing Necromium a few months ago. (although I am a slow progressor) I have yet to get bored with the game. I am not speaking from an avatar's point of view but as a lowbie (level 59 out of 165) there are loads of things to do. The CP (character point) system is excellent because it allows you to continually develop your character even once you have reached level 165. The immortals in the game are very friendly and you might even become friends with them! Another GREAT feature of this MUD is the overhead map, it allows much faster navigation through the massive world (several continents! Necromium, Vaandergash, Illenmark, and Haedoken). The MUD has great friendships bonding the players, some of which have known eachother since the dawn of Necromium (yeah like 8 years). This MUD will always be a great place to be. ~Stryker
TopMUDSites.Com Review by on Oct 19, 2004
The first thing I want to say is that Necromium, as a mud, has gone through a lot of change. It's always been a very enjoyable way to while away the hours, with a generally helpful imm staff, a good playerbase, and a lot of friendly rivalry amongst players. I can't tell you how many happy nights I've spent obsessively plotting our domination of entire continents with my fellow mudders. And yet, one flaw in this otherwise wonderful mud is the reluctance of certain immortals to cooperate with the playerbase when deciding what changes to implement. Although they're more than willing to listen to the players' opinions and offer their own views, I have never once heard an imm say 'actually, that's a good point. Perhaps I should change that.' In fact, I haven't even heard an imm say 'good idea, I'll keep it in mind.' The traditional response has always been 'if you don't like it, leave.' It should not be a surprise then, that a rather large percentage of Necromium's most diehard players - including myself, a five-year veteran, even if I did spend most of that time playing Dragoncards or dying a lot - has finally become fed up and decided to look to other muds. The immortals are always trying to balance the Necro - a VERY good thing, as constant imm involvement is a definite plus - but, unfortunately, their definition of 'balancing' a class or skill seems to be a little closer to 'castration' than most players would like. The super-Avs (highly powerful Avatars, or fifth-class characters) have always been a beloved staple of Necromium's playerbase. It's not uncommon for Warrior or Thief Avatars (Wavs or Tavs) to train the daylights out of Dexterity in order to reap the benefit of all that extra Attack and Defense. Now, let me tell you something. After you multiclass at least once in Necro, you know that it's almost incomprehensibly hard to gain character points at level 33. It takes a LOT of time and patience to gain a stat point through pure 'CP'ing', and in my humble opinion, anyone who goes through hours of mindless mob-killing for an extra 1 or 2 percent of att and def is welcome to it, because he's earned it. The imms however, apparently decided that Dexterity is poorly balanced. They didn't do this because Dex-specialists were having an easy time of it - a lot of equipment zones require around nine Avatars to run safely - but because all the most powerful players were patiently working away to become Titans in melee combat. This was apparently unfair to the less powerful characters who didn't put the effort into gaining all that power. Let me simplify this for anyone who doesn't understand yet. The immortals weakened an important stat that people have literally spent years training simply because they thought it was unfair that people who spent no more than three days training it should have a chance win... Read More
MudConnector.Com Review by on Jun 23, 2004
Update: the imms have actually changed Dex back to the way it was. I suspect they did this because the number of players online instantly dropped by around 50% when they instituted the change in the first place. While I consider this a victory for the playerbase, I don't think I should have to view things in those terms - when the players literally have to fight the imms to bring about change, there's something seriously wrong. Let's hope this decision heralds a period of more open-minded imm activity, and cooperation with the players. Perhaps I'll return sometime to see how things are going.
MudConnector.Com Review by on Jun 17, 2004
Without a doubt, Necromium is one of the greatest, and least appreciated MUD's to have ever been brought into existence. Evolving and improving constantly since 1996, ably run by a pantheon of "gods", this MUD is easy to learn,. fun to play, but nigh-impossible to master, as the sheer diversity of the world provides for endless hours of playing time. Necromium's friendly community, maps, and amazing complete interface and help system make it a joy to learn for any newbie, and I would highly recommend it for any person who wants to be able to spend their gaming hours in a enjoyable, and completely free, setting.
TopMUDSites.Com Review by on May 12, 2004
This is the best mud I've ever played. I've beta'd for other muds, yet they never came close to the atmosphere that Necro has created. It's like a community and you actually know the people there. There is an overhead map that shows the room you're in, not just the step you've taken, and the descriptions are clear. BoneZ and the staff are constantly upgrading the server and instead of crashes they have reboots that we all are thrilled about. All the imms are actual players too and they run an academy for new players to give out help and advice, along with cool little items. They have a newbie tour that is unlike any I've ever seen. It's not the generic test; instead it's funny and personalized. Best of all... it's free. Try Necro and you may never go back to your old mud.
TopMUDSites.Com Review by on Apr 22, 2004
I've been around this mud for a long time now, and I've seen nice people who help others while exploring, and I've seen mean folks as well. One of the things I've noticed about Necromium is the staff, they go out of thier way to help the players even experienced ones when they need it, and the 'mean' people they don't stay long. This isn't a world ran by cruel uncaring people, after 5+ years I've been around its still blessed with good people at the top. Enough about the staff, lets talk about the world. The world is HUGE, I think so much has been changed from the days of its stock base they could probably take that out of thier credits :) The zones are being improved a lot in recent days. Some Zones which were tunnelish(my own word) are now becoming massive open areas where people can walk in any direction. Old zones which weren't quite up to par are pulled and rewritten, with new creatures added and new treasures to find. Perhaps I'm giving the wrong impression, there are MANY, MANY beautiful high quality areas in this world only the ones which aren't up to the highest standards are pulled for improvement. Are you ready? For 140+ zones spread over 5 continents seperated by oceans... Islands to explore on the high seas? Sea serpents, demons, golems, dragons, drakes and many more creatures await your journey in to the Necromium world... When you get there, take a moment to read the STORY its pretty well written as well, a good read :) Don't take my word for these things, or anyone elses, drop by Necromium and have a look around I think you'll be glad you did. -Haven P.S. Yes, that was a ramble so if your curious and don't understand something I said, I'll be on the mud!
TopMUDSites.Com Review by on Nov 30, 2003
Although I haven’t been able to go into Necro in some time now, I would like to state why I will be returning when time allows – warning! I think this will turn out to be quite long… After extracting myself from a p2p mudd that I had played religiously for 2 years (40+ hours a week) I’ve combed many sites, and experimented with many different games over the last 6 months. I think the best way to present my opinions is to just list them off, as I found these things to be very important in my next choice of gaming, and ultimately it’s "staying power": 1. The Necromium website actually furnishes accurate and relevant information regarding gameplay – there are too many out there with outdated/obsolete or that particularily annoying "cloak and dagger" method of displaying information in the guise of "game secrets" (it’s most disappointing to find that the only game secret is the fear that you will find out that they don’t actually have any secrets to begin with). 2. Upon entering Necromium, I was impressed with actually being in a safe place. Although, everything out there seems to have some sort of training/newbie area…none have compared to Necro’s unique implementation of this overlooked aspect of gameplay. Let’s face it, no matter your experience with whatever you may do, acclimation is always a stressful time. This also relates to gaming and I have to cheer Necro for furnishing a beginning environment which is truly stress-free. You are "borne" in the Academy with the option of joining and the choice of partaking in the tutorial. Although I never went through the tutorial, I would like to express my opinion on the other features and my impression of the Academy as a whole. The Academy furnishes everything you need to survive ingame during those "acclimation years", with the added benefit of remaining a member until your 20th train. Cheap food and supplies (even a smithy if I remember correctly), powerful defensive spells and healing by npcs, free water, multiple bulletin boards which actually give you pertinent info, and even a "free" place to exit the game from. And all of this is accessible without having to climb through mazes, dodge/run/hide from pk’ers, or go back and forth through those extremely annoying and hazardous "one way" teleporting doors which more often than not, took you to places that were not healthy for you. It is also NOT a separate area of the game in the sense that you can come and go as you please (there are the ones where you are left in "newbie land" until you catapult yourself out due to extreme boredom.) And to be honest, I have yet to find another game that gives everyone stat boosts – never mind the ever stampeded newbie. 3. The help files are awesome and very thorough, although sometimes guilt inducing since the absence of a specific word or phrase triggers a system log of the (many... Read More
TopMUDSites.Com Review by on Nov 23, 2003
I started mudding about 7 years ago, and despite my attempts to try other muds in the community, I have never strayed long from Necromium. I had no idea what mudding even meant when I first started playing off their java telnet client. What got me from the start was the newbie tour and the well organized and easy to read overhead map. If it wasn't for those two features and the overall newbie friendliness, I'm sure I would have never returned to the mudding community. Seven years later I'm still here watching the mud evolve and get better with time. The ocean system complete with ocean combat, the complete reworking of the training system, the multiple tiered clan/house/regency system, and other major coding endeavors make Necromium stand out from any other mud I've seen. And more things are to come, like a new and innovative fight code. However, one of the greatest features in my eyes is the simplest to implement. Necromium's output is very neatly organized both in spatial and color terms. Whenever I try out a new mud, I am usually struck by how messy and sometimes downright spammy it is, even some of the top ranked muds in the community. Never have I had any problems distinguishing what was going on while playing Necromium. Anyways, this is just my opinion; nothing can beat checking it out for yourself. =) -Favonius
MudConnector.Com Review by on Nov 13, 2003
I started mudding about 7 years ago, and despite my attempts to try other muds in the community, I have never strayed long from Necromium. I had no idea what mudding even meant when I first started playing off their java telnet client. What got me from the start was the newbie tour and the well organized and easy to read overhead map. If it wasn't for those two features and the overall newbie friendliness, I'm sure I would have never returned to the mudding community. Seven years later I'm still here watching the mud evolve and get better with time. The ocean system complete with ocean combat, the complete reworking of the training system, the multiple tiered clan/house/regency system, and other major coding endeavors make Necromium stand out from any other mud I've seen. And more things are to come, like a new and innovative fight code. However, one of the greatest features in my eyes is the simplest to implement. Necromium's output is very neatly organized both in spatial and color terms. Whenever I try out a new mud, I am usually struck by how messy and sometimes downright spammy it is, even some of the top ranked muds in the community. Never have I had any problems distinguishing what was going on while playing Necromium. Anyways, this is just my opinion; nothing can beat checking it out for yourself. =) -Favonius
TopMUDSites.Com Review by on Nov 3, 2003
Number One mud to play. Necromium has a very dedicated staff, they're constantly working to improve and maintain the world they've created for the betterment of everyone playing. There's great variety in the way you can play the game itself, and with the advent of the new character point system, there's even something to do after you reach the maximum level of 165. The coding staff has created amazing customizations. From the huge ocean code complete with player owned ships and open-sea battles to the perfect overhead mapping system allowing you to explore with ease and everything else in between. Necromium also has a great player base, always lots of people online and most are very helpful. It's very easy to start out playing and learn your way around with the auto-trainer that gets you accustomed to the main city, the rules and the commands. Go play this mud, you'll never turn away.
TopMUDSites.Com Review by on Sep 30, 2003
I've tested out the other popular top 20 muds, but once you check out Necromium's Automap feature, you will never be able to play another mud again. The map brings colors and depth to the mud, and allows new people to get around with a clearer idea of where they are headed. This, along with a friendly staff and newer and better changes to cater to new players and old, makes Necromium my favorite online game, despite the graphic-rich MMORPGS :)
TopMUDSites.Com Review by on Sep 14, 2003
Thanks to all the supporters that have written about us, its nice to see what you like about the game. To those that have bashed us, I can't help but chuckle at your efforts. 20 people online? Are you kidding me? Even in the most dead times of the morning we have more than 20 people on. Constantly crashing? Did you ever play the mud for more than 30 seconds to realize the times that the mud goes down, is when its rebooted? Our mud exceeds 7+ day uptimes without a problem. We reboot the game to introduce new features, minor bug fixes, or new zones/changes. I guess its all moot :) thanks to all those supporters... and all the haters, at least get your facts straight, not everyone has to like the MUD but if you are going to throw negative words at us at least put some solid facts behind it. -BZ Owner of Necromium
TopMUDSites.Com Review by on Sep 13, 2003
I am one of the head staff at Necromium, so I wont be posting any opinions, just facts in reference to the ridiculous slander someone keeps insisting on posting. As of writing this entry, we have been up for 17 hours. While that isnt spectacular it is certainly not constant crashing. In addition, we currently have 45 characters online. Again, nothing spectacular, but certainly "more than 20". And finally, we have 4 BASE classes that you choose when starting. Once you start, there are 12 other classes that you can multiclass into. Those classes being: Ranger, Paladin, Mercenary, Monk, Druid, Shaman, Necromancer, Warlock, Illusionist, Rogue, Assassin, and Bard. Thanks.
TopMUDSites.Com Review by on Sep 9, 2003
This mud sucks. The people are jerks. It still crashes CONSTANTLY. There are no more than 20 people actually on at a given time. There are only 4 classes to choose from! That is pathetic. Don't waste your time.
TopMUDSites.Com Review by on Sep 9, 2003
I was on way too late in the night to really spend much time on this mud, but I'm definitely interested in going back later to see more. In the short time that I have been there though, I did get to try out their Newbie Tutorial and I would like to cheer on the efforts of the person behind it. They have clearly put some time into that trigger and have created, what I feel, is a superb tutorial. Grats Necromium! -Albus
TopMUDSites.Com Review by on Aug 23, 2003
ive been playing the mud for nearly a year now and it was the first mud i ever played. sure, ive tried other muds since, but i always come strait back to necro. its a well managed mud with competent Gods to maintain the mud who, when a problem is found, remedy the solution quickly and eficiantly. the mud is helpful to new players, with a fully automated tour to explain the basics of the mud, and Player assistants who are only too happy to help with any problems people may have. its an excellent mud to play with 16 unique sub-classes to choose from, which lead you to becoming an avatar, the most powerful characters on the mud with access to unique abilities. there are normally 50+ people on at a time, the majority of whom are friendly and will help others if necessary (every mud have their idiots who try to spoil peoples enjoyments, but they are delt with quickly) hope to see you on Necromium some time
TopMUDSites.Com Review by on Aug 10, 2003
Having dabbled a bit in the admin, coding, and writing ends of a mud, I had a somewhat jaded approach to logging onto Necromium. I could not have been more pleasantly surprised. Diku based, Necromium is a shining example of what a mud can become with a few creative minds and talented coders. The difference between this game and the hundred other "cookie-cutter" muds was evident from the time I started the "newbie tour" designed to acquaint newcomers to this world. Everything from the well designed overhead ansi mapping to the easy to use "training editor" really helped this newcomer to visualize area and understand the workings of this skill/spell system. A unique multiclass system seems to make this game very diverse as far as classes are concerned. The newbie "Academy" clan was always staffed by immortals who were more than happy to answer questions. Don't expect a free ride though, since most answers were cleverly given in a way that made the asking player discover more of the game for themself. In the rare event no Immortal is available to answer a question (this only happened once in 4 days), the friendly player base is more than happy to help out those who ask nicely. I understand there are 5 continents to be explored although I have only personally been to 3 and not close to even finding most of the zones on those. The world is quite large and well-written by people who cared enough to actually spell check (unlike a lot of games I've seen). The system of ships for continental travel is by far the best I've seen on any mud as well as being the easiest to use. Kudos to the staff and players of Necromium for maintaining the fine balance of creativity, challenge, and fun. - Rara
TopMUDSites.Com Review by on Jul 3, 2003
This is one of the first muds I tried and it turned out to be really great mainly because of the immortals. They're always available, especially since there is an actual "Academy" run in Necromium where you can get lower cost food, equipment and tours of other continents with immortals just for newbies levels 1-20! There's public ships that run on schedule from all the continents and cost nothing, along with ships that belong to clan houses and can be navigated by the members of clans. The people are mostly friendly :P (nothing is ever perfect! ) and you're even encouraged to explore when you're dead-- LOL. Quests run all the time, and there is an Awat arena that includes a ship zone. Give Necro a try-- maybe we'll see you there.
TopMUDSites.Com Review by on Jun 20, 2003
I have played a limitted number of muds for any length of time, but I found that this one just sucked me right in. To start off with they have an automated newbie helper who starts you off. He will stay with you for two new levels before you are on your own (he is optional). Next they have clans and houses to join with one just for level 20 and less. It is located in the main city and has a healer and a gate to one of the other lands. They have full time player assistants and gods on all the time. The game can get tough at places, but never impossible. You are that much happier when you have finally killed the mob that has already chopped and diced you earlier. One more thing I like is when you die you don't lose you character, nor can you just get up and go again. You have a small miniquest to find your "soul box". The best thing is that if you get stuck on that the system will bring you back to life after a little while. The effect of this for me is that I try VERY hard not to die and it adds exciement, but it doesn't become a disater when one of the cityguard takes offence to me chopping on him. You can also multi class to diffrent sub classes and finally an "Avartar" class. I like this mud for both its challanges and its rewards as well as all the other players. P.S. I have seen as many as 75 on at one time with no lag.
TopMUDSites.Com Review by on Jun 14, 2003
Hi, I've played on Necromium since late 1997, and there have been a couple times when I took it upon myself to quit playing because I was spending too much time. But each and every single time, I'm drawn back to Necromium. I've wandered around several muds, but nothing beats the diversity of Necromium. Wandering around inside the depths of a volcano, trapped, realising that it's an anti-magic zone AND that the mobs loot your equipment if you die. Dying in that same volcano, getting your precious Berserker Helm looted and having your clanmates come help retrieve it in an overwhelming show of force. Exploring the coastline in your clanship and, all of a sudden, mermaid assassins board you and engage you in fierce battle. Fighting your way through a castle in the sky where the mobs co-operate to hunt you down. Taking part in a quest which pits 2 teams of players taking the role of commanders of 2 warring armies, with scripted grunts, medics, mages and catapult troops. These are just a few examples of the amazing work the administrators have done with Necromium. Quite apart from the design of the mud, I've also found that the people on Necromium are generally friendly. Sure, there are the odd one or two whom nobody likes, but as a rule, people are willing to help. The fellow players on Necromium are the main reason why I find myself unable to quit playing once and for all. So come, take a look at Necromium. Take the Player Academy tour. Take some time to sail between the multiple continents. Die a few times. Boggle at infinate possiblities of the training/xp system. Make a few friends. And end up like me - Hooked.
TopMUDSites.Com Review by on May 2, 2003
I've been playing this mud for 6 years now, and I do have to say this is the best mud I have ever played. The world is so rich and expanded that I have yet to explore all of it yet. The mud is very newbie friendly and I would highly recommend it to new mud players or experienced alike. Jeremy aka Aristus (feel free to send me a tell :) )
TopMUDSites.Com Review by on May 1, 2003
I just started to play Necromium a couple of weeks ago. I didn’t know anyone there, or really anything about it.. but I’ve decided to stay. My reasons? Briefly, because I like the color/ascii aspect, the people, and because you can go there without knowing anyone and do just fine. Between the maps and a really good help system, you can find good zones to hunt in on your own. It's easy to be self sufficient right out of the gate.. which is something I appreciate. The mud is big, and has a lot of character. I’ve had a great time so far. If you're interested, here's my reasons in a little more detail - from the perspective of a semi-experienced mudder jumping into a mud where I don't know anyone, or anything about it: - Excellent ANSI support. You can customize the color of everything. - ASCII map of surroundings. When you enter a room, along with the room description, it displays a small color area map marking your position and what's around you. - Detailed stats. You can see your attack bonus, defense bonus, damroll, armor, mob kills, deaths, player kills, etc. - Lots of equipment floating around. Most all my equipment is of the donation hall variety.. Which, while not uber, has been quite enough for me to solo and level. Point being, you don't have to beg for handouts in order to have a chance getting started (something I can't stand doing). There's a lot of equipment that goes through the donation system. - There's a lot of classes and combinations of classes as you level and multi. Each class has it's own unique abilities.. By the time you hit your max level (165), you're whatever combination you've chosen of 4 of those classes (with each classes abilities), specialized in one. It's a little confusing, but their web page spells it out pretty good. - Good Imms. From everything I've seen so far, the gods here really have a feel for what it takes to run a good mud. No big attitudes or power trips. Well behaved, competent people up there. - runs on a beefy system, haven't seen lag yet. - interesting death system. When you die, you come back at a corpse, searching for your soul. You can ask a priest where it is (he'll give you a location). If you know where it is, go collect your soul and come back to life. If not, grab a cup of coffee and wait.. you'll come back to life after a bit. I usually use that time to explore. - Different continents, and ships that go between them. I know there can be ship to ship battles, but I've never seen it. Sounds cool though. - Plenty of opportunity to PK, if you're into that sort of thing. You can also completely avoid it if you're not. - Excellent help system. There's a help topic for nearly everything. If you look for on... Read More
TopMUDSites.Com Review by on May 1, 2003
Having just recently gone through a major server and back-end upgrade, Necromium just hit the next major hurdle in stability. Necromium can now boast uptimes in excess of 7 days, and a completely SQL backend for high-speed database access. I've played Necro for nearly two years, and it just gets better and better. This is the first of many upgrades planned for this year, and the GUI client that is in-the-making looks FANTASTIC! If you're currently mud-homeless, or looking for a change, then try us out! We have an innovative multiclassing and training system, great friendly immortals and players, and mud-linked forum boards.
TopMUDSites.Com Review by on Apr 3, 2003
After the age of Phidar came and drifted into our endless days upon Earth, many souls of a most powerful MUD searched the dark mass for another haven. Necromium is this spot, with a warm friendly admin team and a highly original feel, necromium sports its world like a blazing fire on a starlight beach. Woe to the death of Phidar and Fiery, though the echoes of these once beautiful and gleaming life still are there for those that seek. Necromium should be a spot to check out and explore whenever the time is right.
TopMUDSites.Com Review by on Apr 2, 2003
This is perhaps the most complete mud I've seen. The help files are interconnected in such a way that you cross reference without needing a complete frontal lobotomy and a complete tranfusion of blood. The Imms are helpful, but they are not there to take you by the hand. Humor abounds, the politics are the own we weave and while we're all rooting for you, don't always expect a handout. Nautical codes supports boat wars *shakes head* hehe and I doubt I'll be the first to say that besides just being clannes, you're most likely to end up with some great longtime friends. RPG may not be necessary, but there are those who dig in with both hands. In short, Necro is a versatile, well run and FUN mud to be in. Come on in and enjoy :)
TopMUDSites.Com Review by on Mar 31, 2003
Picture yourself stalking through a forest, with only glints and dapple-spots of sunshine to light your path, eyes winking in the dim, watching you. All alone, the strange sounds of the woodland eerily harmonizing with the subtle clinking of your chainmail, you wait, sword at the ready, the sweat dripping into your eyes going unnoticed. The air hangs thick, heavy with your anticipation for a kill. And then... out hops a cute little bunny rabbit onto the path, and with a swishing of your blade, lightning fast --a blur of silver!-- you are victorious against your foe! Welcome to Necromium, where death is a way of life. Beginning with rabbits and turtles, in this unique MUD you can eventually work your way up to such opponents as the mighty Norse God Odin himself. Wend your way through 165 levels of mayhem, enjoying five seperate class existances that tours you through warrior, thief, cleric, mage, and avatar. Work hard, and maybe see the status of immortal some day. Sail the ocean to reach five continents, or to engage in a little piratry. Explore hundreds of zones, each with their own unique, finely-toned maps for your overhead viewing pleasure. Join clans, build Houses, find allies, wage wars, and more. Who could resist the temptation of such a MUD? Me? I've only been playing maybe 9 months, now run a clan, and am a builder for the game. But you don't have to take my word for it. Come in and see if you can withstand the challenges of Necromium. Just.. don't expect to see too many real femmes. ;) -Taurusa m00
TopMUDSites.Com Review by on Mar 19, 2003
I have played this mud for a bit. The IMMS are the nicest I have met, flat out. They are usualy always polite and nice, they are actualy considerate of the players wich is indeed rare. I have played some of the more well known mu*s and by far this has been the most fun and entertaining. Aside from the many features I liked the way the classes were set up.
TopMUDSites.Com Review by on Mar 16, 2003
I started this game the other day and the most noticable feature was that the Imms were actualy nice. I was shocked by that fact alone. I have been playing a game Materiamagica for a long time and it seems that with most games the Imms get worse and worse. This game the Imms were actualy nice wich was a very plesant surprise. It has some really good featueres that I thought were intersting.
TopMUDSites.Com Review by on Mar 13, 2003
I only recently started playing on Necromium. My stay there however has been wonderful. The immortals are extremely helpful in all things from questions to tips on good places to lvl. The clans are currently not at war wich makes lvling that much easier and the people I have met are for the most part very nice. As in all muds there are a few PKers but that just adds some spice to lvling in PK zones where the blood gets pumping so to speak. The character creation is totally awesome in that you have to make 5 chars for one by multiclassing and it allows you the chance to mix and match skills such as a Mage with Heal definatly top notch in my book and as a newbie I would suggest trying it out if your a first time mudder or veteran.
TopMUDSites.Com Review by on Feb 27, 2003
A friend of mine asked me to join this mud and to be honest, I was hesitant. I have since been playing for the past nine (9) months and have had great fun! The Gods and Immortals are reasonable and help the newbies and they have a good walkthru that helps you up to level three if needed. In addition, there's a great little map that appears as you walk that shows *in detail* where you are and it isn't limited to one or two pixels. The class system is very straighforward. However,if you want to be a half~elf with a limp and is a druid, you'd have to proceed thusly.. You're an half~elf avec limp only if you put it in your title and you'd have to wait to be a druid until you multiclassed. The admin of Necro is constantly upgrading and lets everyone know what's up and how they're upgrading the system. There are rooms being added and some of the rooms submitted are by people who play Necro. Come and join the fun :)
TopMUDSites.Com Review by on Feb 20, 2003
For many years now I have referred to Necromium as my home. I have lived and breathed the game, and been very happy to do so. I recently retired from active duty at Necromium, where I served as the WOM among other things. I am happy to say that the game is back in good hands with Treestump, one of the founders, and Tocamat, the current WOM. The game itself has always strove to offer things that are unique in the mud world. To my knowledge we were one of the first to offer up an overhead mapping system, giving you a bit of the builders vision when the zone was built. Necromium has well over 29000 rooms and serves as a home for a dedicated player base of 40+. Of these players I would say 90% of them have multiple avatars. The reason for this is that they enjoy the game enough to put that much time and effort into it, this has to say something. There are also 11000+ mobiles in the game, plus 20000+ objects. Each zone is individually created and there is no stock mud left. Necromium is based in CircleMUD code and has been heavily modified, almost completely, but we do still respect the base coders of CircleMUD for their hard work and contribution to our success. I think the real thing that stands the test of time is our player base. We have always maintained a cult-like following with a certain group of people, and no matter how many times they venture off to check into other things, they always come back. I look forward to the future of Necromium, with many changes on the horizon, things look really good. Along with Treestump overseeing the many in game changes, BoneZ, owner and founder, has also returned to enhance our code. Together with Visions the three of them make quite a team in preparing Necromium for the years to come. I would like to thank BoneZ, Treestump, & Demigo for founding such a womderful game, and I would like to thank Visions and Emitria for helping to keep it growing. -Brendon AKA Nike, retired GOD at Necromium
TopMUDSites.Com Review by on Feb 13, 2003
TheWatcher is correct, actually. "Treehugger" was previously a quest assistant on Necromium who quit after he was given a second warning for unacceptable behavior. If you want a mud where the immortals are allowed to run amuck and do whatever they please, Necromium is not the MUD for you.
TopMUDSites.Com Review by on Feb 13, 2003
Ignore the person who wrote the previous post. He probably has been punished by Treestump for doing too many illegal things on the mud. Treestump is one of the best immortals we have on the mud. Sure he uses an iron fist, but that means that those who break the rules get punished rather severly for doing so. People have said the high level characters hunt down low level characters. This is true, but what they do not meantion is that the low level characters that get hunted are also in clans that the high level characters are at war with, which means they can be attacked anywhere that isn't peaceful or designated Anti-PK. Many higher level people do this to lure out the high-level characters from the clans they are at war with. If you're afraid of being killed by high level people, you can join a clan which isn't allied with a house, join a clan that is part of a house that isn't at war, stay out of clans entirely once you graduate the newbie academt, or you can just get the big bad ass high-level characters to give you protection while you exp. The staff on a whole is very dedicated to the game. The owner spends money on the game, which is free because he wants to. So give Necromium a try.
TopMUDSites.Com Review by on Feb 13, 2003
Necromium Is a great mud to play, the only thing I can say bad is you have a god named Treestump that thinks he is hitler and deletes half the mud for sneezing to loud. Do us all a favor, go back to what ever you was doing before you came back here and let the rest of us have fun again, we as a mud are sick of you.
TopMUDSites.Com Review by on Feb 13, 2003
I have been playing Necromium for about 6 years now and so far it has been the best MUD I have ever tried. It is also the only MUD I have ever worked for. After years of playing I was offered the chance to work for the MUD and give back to the game that had offered me so much entertainment. I have been WOM for over 2 years now and we continue to grow. I would like to ask those who read this to please give us a try. We have exciting features and our training system is 100% able to create the character of your choice and style. I would like to thank all those who log in daily and play our game as we put alot of work into it and are glad to see that others enjoy it. In the near future we will be adding a new clan system and working towasrds expanding our world even more. If you give us a shot, you may enjoy it ... so you really have nothing to lose. -Brendon AKA Nike, WOM of Necromium
TopMUDSites.Com Review by on Jun 3, 2002
This mud SUCKS! Take a cue from all the negative posts below and STAY AWAY! There is nothing but constant bickering. The mud crashes constantly. The gods are openly contemptuous of the players. Don't waste your time here.
TopMUDSites.Com Review by on May 7, 2002
I've been playing Necromium for over four years and during that time, I've tried hundreds (around 600) other MUDs just to see what was out there. I was impressed with Necromium from the start, having played a half dozen MUDs before that but my appreciation for Necromium grew a thousand-fold after experimenting on other games. The overland map is by far the finest of its kind and truly aids in the memorization of the terrain, just as in real life we memorize paths by imagery. This is especially important when one considers the nice size of the world of Necromium, with five continents connected by oceans. The game's ocean travel offers an incredible aspect of realism to the game and with the addition of weapons to the ships (including clan-owned ships), makes sailing the seas just as adventurous as it should be! The staff are very helpful and the online help guide is an incredible resource. I highly recommend this game to anyone interested in seeing what a really great MUD should look like. Forget all others on the TopTen list...Necromium is the best hands down!
TopMUDSites.Com Review by on Apr 28, 2002
I should add, Necromium like all good muds does have its share of trolls. A couple of the negative posts below were made by people who a) either dont like the rules and broke them. Then they were punished thus thier bitter. or b) No longer play because they didnt do very well. In all seriosuness please dont let negative posts stop you from stoping by and checking out this wonderfull world many people have worked years on its rather addictive and more then likly youll find yourself logging on again and again unable to put it away. There are simply too many things to do here to ever be bored so I wont try to list them again. I encourage you, stop by 4000 and pay us a visit. Make your own opinion!
TopMUDSites.Com Review by on Apr 9, 2002
I used to play on this mud for a while and the worst thing about it is the l-a-a-a-a-g. I've probably tried 50+ muds and I've never seen lag like this. It isn't bad once in a while. It's bad almost all the time. Waiting ten seconds to enter a command would drive anyone nuts. Makes killing tough mobs almost impossible.
TopMUDSites.Com Review by on Mar 19, 2002
I just tried out this mud. It sucks. There were 12 people logged on and no one helped when I asked. The only thing that asking for help did was get me killed by another player. Don't draw attention to yourself. They hunt low level characters there. No wonder no one was playing there.
TopMUDSites.Com Review by on Mar 16, 2002
An excellent mud; Necromium has been around for a few years, constantly improving. It is newbie friendly and anyone can become an avatar in a few weeks. However, a 'character point' system allows for exping beyond the maximum level to enhance stats. Combined with quests, this makes the challenge unending in the world of Necromium. I highly recommend playing this mud, and have brought many friends to play as well.
TopMUDSites.Com Review by on Mar 16, 2002
Having played Necromium since its inception, i feel i have a strong place for reviewing it. Necromium has currently almost thirty thousand well described rooms, almost 5000 objects, and another 5000 mobiles of different types. with 125 zones and more every month, This mud is growing even more now than it has in the past. It is not a roleplay mud, though some people there do just that. The gods are friendly, with several player helper gods put in place specifically to help people who are both new to mudding, or just to Necromium. Five seperate continents offer their own perils, sets of zones, and places to play and fight other players (player kill is allowed, both through pk zones and our clan system). Come join us, let our newbie helping system walk you through our main city Necromium, give you some free levels, and set you up with basic equipment to start your journey into Necromium... where death, is a way of life.
TopMUDSites.Com Review by on Mar 16, 2002
Necromium is a high world with a diverse variety of monsters and zones bound to hold your attention for months at a time. This Mud has no stock zones all the zones offered have been written by the professional staff and a series of trusted players who are interested in seeing the mud continue to grow. You will never log in to find a deserted world, with between 40-80 players on at a time theres always someone to talk with or join you on a new adventure. From the time you enter the world you'll have the chance to join a special clan just for new players as you are offered the oppertunity to be guided through the main city by one of the player guides, no mud school here! There are simply too many things that make this world unique to be listed here. Take a moment and check out the world of necrmium, its worth a visit.
TopMUDSites.Com Review by on Mar 16, 2002
I can add a few things. There have been major improvements in mud stability and it is down to 4 or 5 crashes a day. Most of the time the mud is back up within a half hour. At any given time that you try to log on the mud will be up at least 50% of the time. Over 2/3 of the characters on the mud are at max level so you will hardly ever have to fight over mobs in the newbie areas. Player killing is allowed, but only under certain circumstances. As long as you don't enter any of the well marked zones and never join a clan you won't be killed by another player. Good news for those who don't like rule breakers on their muds - the gods will not tolerate ANY rule breaking and violation of the rules will often result in instant deletion and/or site banning. Once you get on the mud, make sure that you familiarize yourself with the many rules so that you don't get permenantly deleted and site banned. Some of the rules are pretty obscure so don't say you haven't been warned. Also, the gods can and do snoop all of the players on a regular basis so rule breakers are usually detected and dealt with instantly.
TopMUDSites.Com Review by on Mar 16, 2002
Necromium has been around since 1996 and ranges from a peak of 50 players to around 15 at slower times. Independence is strongly encouraged. Rather than ask more experienced players or gods for assistance, new players are encouraged to discover the mud for themselves. That way they will learn the ins and outs of the mud faster resulting in more enjoyable game play in the long run. The mud features very simplistic room descriptions, which is a great feature for people with slower connections or those who favor getting in there and killing rather than sitting around reading. Sea travel is a great feature. Many zones can only be accessed by traveling by boat over the ocean. These trips usually only take about 15 minutes of real time, during which the player can catch up on regenerating mana and hitpoints. There are 4 exciting classes to choose from - warrior, thief, cleric, and mage. The maximum level that can be reached is 33. There is currently only one race, human.
TopMUDSites.Com Review by on Mar 15, 2002