Pict
Fantasy-themed MUD (Multi-User Dungeon) open from 2002 to 2018.
Address:

Db Size:
(Unknown)

Players Connected:
(N/A)

Maximum Connected:
(Unknown)
Status:
DEAD (6 years)

Version:
Diku

Average Connected:
0 (final estimate)

Minimum Connected:
(Unknown)
Connection Screen
Do you want ANSI color? (Y/N) Ansi enabled!


It is the year 208 A.D.  Septimus Severus, Roman general and contender
to the Imperial Throne, leads an army of 50,000 soldiers deep into the
wilds of northern Britannia in an attempt to conquer its native tribes.
 
Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
Based on MERC 2.1 code by Hatchet, Furey, and Kahn
ROM 2.4 copyright (c) 1993-1996 Russ Taylor
[Pict] copyright (c) 2012 Ryan Summerlin
           All rights reserved.
 
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Description
The year is 208 AD. The Roman general Septimius Severus leads a force of 40,000 Roman troops into what they called Britannia. As an ancient native warrior, what the Romans referred to as picti ("painted") or picts, you call the region home and must fight a daily battle to survive. The game's primary outdoor zone is an 8000-room map based on an actual map of the area between the Antonine Wall and Hadrian's Wall in ancient Scotland, what the Romans referred to as Caledonia. Your adventure begins just south of the Antonine Wall. Trapped between great Roman walls and two impassable seas, you are trapped in an inescapable war zone. The highlands and dales alike teem with beasts, bandits, monsters, traitorous vassal tribesmen, ruthless,...
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Links
Language:
English [1] [2]

Codebase:
[Rom] Pict ?© Ryan Summerlin [1]
ROM - Rom 2.4 Heavily Modified (Full System Conversion) [2]

Created:
2002 [2]

Location:
USA [1]
Britannia [2]

Theme:
combat-oriented open-world historical fantasy with excellent game mechanics but lacking story quests [1]
Historical Fantasy Adventure [2]

Category:
Medieval Fantasy [2]

Description:
The year is 208 AD. The Roman general Septimius Severus leads a force of 40,000 Roman troops into what they called Britannia. As an ancient native warrior, what the Romans referred to as picti ("painted") or picts, you call the region home and must fight a daily battle to survive. The game's primary outdoor zone is an 8000-room map based on an actual map of the area between the Antonine Wall and Hadrian's Wall in ancient Scotland, what the Romans referred to as Caledonia. Your adventure begins just south of the Antonine Wall. Trapped between great Roman walls and two impassable seas, you are trapped in an inescapable war zone. The highlands and dales alike teem with beasts, bandits, monsters, traitorous vassal tribesmen, and ruthless, reckless Romans, all of whom behave in unique ways based on their individual (or group) AI. Players can explore freely or complete kill quests to advance their character's skills and statistics; questing also gains favor with the tribal faction that issued the quest, which leads to steep discounts at shops and large statistical bonuses. One can also gather pelts from animal kills. The pelts can be used to craft canteens, satchels, or leather armor, or they can be traded with friendly native hunters for random items with unpredictable statistics. Leatherworking is only one of many powerful crafting skills available. Players can also forge bronze and iron armor and weapons with the blacksmithing skill or craft bows, staves, or wands with fletching. A player can also brew a potion or scribe a scroll imbued with one or more of any spell currently known to the player. Potions and scrolls may be used by any player, and scrolls can be studied in an attempt to permanently learn the imbued spell(s). Failure destroys the scroll. Magic in Pict is arcane but powerful; players start with a very small selection of spells that are difficult to use and can even cause harm to the caster if used without enough mana, but a player who hones their Magic attribute and practices magic thoroughly will see results. Pict's core gameplay is open-ended character advancement and gear customization that requires difficult choices but can lead to ingenious and powerful equipment combinations; any item that can be worn has a chance to be enchanted or enhanced, and the mods are fully randomized (like Diablo, Path of Exile, and my other favorite games). There are no "best items in the game", only the best items you have found and, more importantly, how well they synergize with your skills. Pict is currently in casual development; if you would like to report an issue or suggest a change, e-mail me or send a note to Theran. See HELP NOTE for instructions on how to send an in-game note. NOTE: I will be very active in Summer 2017. Send requests now! [1]
The year is 208 AD: The Roman general Septimius Severus leads a force of 40,000 Roman troops into what they called Britannia. As an ancient Celtic warrior, what the Romans and others referred to as a Pict, you call the region home and have answered the call to arms. [Pict] features an 8000-room totally unique ASCII game world based on an actual map of the area between the Antonine Wall and Hadrian's Wall in ancient Caledonia, or what is now southern Scotland. The game features open-ended character advancement, randomized items with stat bonuses, faction-based shops and stat bonuses, and rare but powerful magic spells that can be found by using the study skill on scrolls, which can be looted from kills or purchased at shops. Other features include a built-in auction system, craftable bows, bronze, iron, and leather armor and weapons, potions, scrolls, staves, and wands, and the ability to survey a wide area of land around you from the treetops, a mountainside, or a city wall by using the "map" or "survey" commands. Essentially, [Pict] is a massive world full of beasts, monsters, and ruthless, reckless Romans that constantly fight and/or team up with each other based on their AI. Players may currently complete kill quests to advance their character skills and stats, as well as gather pelts from animal kills, which can then be exchanged for free random items or used in leatherworking. Note: [Pict] is constantly in development. Feel free to send any and all suggestions (or bug reports) by writing an in-game note to Theran. (Type 'note to theran', then 'note subject idea', then 'note write'and follow the instructions from there). [2]

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Even at a glance this has the potential to be an amazing game. The details stuck out immediately. There's unique goals right off the bat and tons of fantastic, well-designed features. I would play the hell out of this game. It just needs a little attention. In the room for improvement department, I'm finding it really difficult to navigate or know where I am, as the automap seems inaccurate and isn't aligned. I don't know what symbol I am on it, either, which hasn't helped overly much - lots of other cleverly useful symbols in the map helpfile, but if there is a symbol for your own character I can't track it down. Adding to the difficulty, exits don't always show up - whether or not you have autoexits on. Navigating and knowing where you are is the main issue with Pict as it stands right now. The overwhelming amount of color is probably the only other turn-off I've noticed. It could do for a major color-stripping, if only to look a little more professional.
MudConnector.Com Review by on Sep 7, 2018