Well, where does one start? I have played LP muds on and off for six years now and with having stayed with one mud that length of time, decided to seek a change. I came across Powermud about two months ago and haven't looked back since. The friendly playerbase, the amazing selection of guilds, the perfectly thought out races, the profession system and the superior crafting system on this mud makes for an amazing journey. The world is split up into the surface and the underdark (based on Forgotten Realms) and each has its unique areas and towns as well as guilds you may join. Whether you decide to protect the Dwarven town of Kal-Thax as a member of the Honor Guard, become a master mage as a member of the Bastion of Sorcery, seek the path of good as a member of the Church of Kertaine the surface continents are vast with many quests to complete. You may want to become a worshipper of the Spider Goddess Loth and summon the evil Jade Spider to aid you in battle, join the Melee- Magthere as a Drow and kill everything that crosses your path, or defend the town of Dunkrist as a Duergar Homeguard, exploring the Underdark is both exciting and dangerous. There are many professions you may choose along your path, become a dragon hunter and then slayer gaining bonuses when fighting against the mighty beasts, become a bard and find yourself an instrument to play songs of power for yourself and your groupmates, increase your combat prowess with the many professions that add bonuses to fighting like the Brawler, Duelist and Sapper. These are only few of the forty or so professions. The crafts system is amazing. Become a master blacksmith and make some of the best armor in the game, of course you may have to mine yourself some ore before you do that. Take on the rigors of Woodworking, Glassblowing, Cooking (yes, there is a Chef profession) and many more. This is one of the things that impressed me most about the mud (see if you can find the prospector and pan yourself some gold). Overall, whether you want to be a Gnome Illusionist, a Merchant that drives caravans delivering goods, a Minotaur Mariner that can sail boats to islands that are unaccessible via any other means, become a priest of destruction in the Cult of Bej'uak or mix might and magic as a Celtian Battlemage, there is something here for all. Have a peek at the website www.powermud.com and see what else there is in store for you, ya never know - you might even become one of the fabled Psionics that have amazing mind powers but are so scarce within the world. Come and have a look, just 'shout' if you need help, the friendly players and staff will answer all the time with friendly help. Limbeck (the Geg)
– MudConnector.Com Review (Archived) by Limbeck on Nov 1, 2006
This is the first MUD that I have ever played and it feels like it will be the only one I will ever play. I first got in touch with PowerMud through some friends, and I was like, how could a text-based game be fun. And that was the beginning of my addiction to PowerMud. As I am writing this review I have played PM (shortage for PowerMud) for four and a half year, with the beginning in August of 2002. When I started out I began with a fighter but after a while the lure of becoming one of the richest players on the mud became too big, so I created a gnomish merchant by the name of Dibbler. When I was most active he was among the top ten in experience. After playing a while with this merchant, I created a new character, an evil clerical drow, a priestess of Loth, an Arach-Tillith. I named her Graendal after a character in Robert Jordan's The Wheel of Time. She is as of now the most experienced Arach-Tillith on PowerMud with two weeks of playtime. Sad to say I don't play these characters much now, after reaching a certain experience level with both Dibbler and Graendal I applied to become a developer, so I was given a low level developer on a beta mud, where I made my first area. I will not bore you with everything I did after that, the list seems endless now. The confusion on starting a new game was there when I began mudding, but after going through the newbie arena and having other players helping me I managed to get a pretty good start. Usually a normal 'shout' will bring up answers to any question that might arise, as the players and developers tend be really helpful. As you begin playing you have to decide what type of player you want to be by choosing a guild. There are three main types; clerical, fighter or spellcaster. After deciding you create a character and start playing. To join a guild you must first reach 500 in experience to leave the newbie arena. Then it is out and to find a guild and perform an often simple quest to join it. This could be everything from killing a monster to getting an artefact or getting money. Once you join a guild you have to start advancing, get money and experience, so you can get new skills and train those skills until you master them. As you reach a certain experience and have the money for it you can learn a profession. There are now a lot of professions to choose from. A certain profession can give bonuses when fighting in darkened areas, while another might give a bonus to the merchants brewing skill. Of course certain profession also gives penalties. For example a person with the alchemist profession will get a penalty when he sells items. Finally as you reach a high enough you...
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This is the first MUD that I have ever played and it feels like it will be the only one I will ever play. I first got in touch with PowerMud through some friends, and I was like, how could a text-based game be fun. And that was the beginning of my addiction to PowerMud. As I am writing this review I have played PM (shortage for PowerMud) for four and a half year, with the beginning in August of 2002. When I started out I began with a fighter but after a while the lure of becoming one of the richest players on the mud became too big, so I created a gnomish merchant by the name of Dibbler. When I was most active he was among the top ten in experience. After playing a while with this merchant, I created a new character, an evil clerical drow, a priestess of Loth, an Arach-Tillith. I named her Graendal after a character in Robert Jordan’s The Wheel of Time. She is as of now the most experienced Arach-Tillith on PowerMud with two weeks of playtime. Sad to say I don’t play these characters much now, after reaching a certain experience level with both Dibbler and Graendal I applied to become a developer, so I was given a low level developer on a beta mud, where I made my first area. I will not bore you with everything I did after that, the list seems endless now. The confusion on starting a new game was there when I began mudding, but after going through the newbie arena and having other players helping me I managed to get a pretty good start. Usually a normal ‘shout’ will bring up answers to any question that might arise, as the players and developers tend be really helpful. As you begin playing you have to decide what type of player you want to be by choosing a guild. There are three main types; clerical, fighter or spellcaster. After deciding you create a character and start playing. To join a guild you must first reach 500 in experience to leave the newbie arena. Then it is out and to find a guild and perform an often simple quest to join it. This could be everything from killing a monster to getting an artefact or getting money. Once you join a guild you have to start advancing, get money and experience, so you can get new skills and train those skills until you master them. As you reach a certain experience and have the money for it you can learn a profession. There are now a lot of professions to choose from. A certain profession can give bonuses when fighting in darkened areas, while another might give a bonus to the merchants brewing skill. Of course certain profession also gives penalties. For example a person with the alchemist profession will get a penalty when he sells items. Finally as you reach a high enough level, you can get a position in your guild. For example, Broker in the merchants’ guild, warmaster in the Knights of Nereka or perhaps a Dark Hand of the Assassins. For drows there are houses to join. A mud where you can chop wood, woodwork items, brew potions, explore areas, fight monsters, slay dragons and countless other things. Be it like a Knight, Northmen, Merchant, Illusionist or choose from any of the other guilds. Play as a drow, human, elf, svirfneblin or one of the other races. Sounds interesting? join PowerMud! Lord Cyrgon of PowerMud
– MudConnector.Com Review (Archived) by Cyrgon on Mar 29, 2006
Well, its a great mud. It have a skill-based system instead of exp. I mean, you get Exp in a skill and you can train that skill to a new level. That way you can wield better weapons, or do more damage with that new skill you have. The biggest virtue on this mud have to be its players, they are friendly and at the same time a bit crazy, in a good combination. Need any help?, just msg me in-game, I usualy play Loa. Try it out.
– MudConnector.Com Review (Archived) by Zes on Mar 13, 2006
PowerMud - A complete and well thought out world. Lots of races to choose from. Each race has advantages and disadvanteges. You have to play them all to get a complete feel for the game. Each race can join a unique set of guilds. As you gain experience, in addition to gaining guild capabilities, you get to add on special 'professions'. Professions are a unique way to enhance your character to increase your enjoyment of Powermud. With the profession you can augment your fighting skills, learn whole new skills (and become an expert in them) such as fighting from a horse, Blacksmith (forging armors and weapons), becoming a better spell caster etc. There are 12 or so races, 15 or so guilds and 40 or so professions. This makes for a dazzling array of possiblities to grow your character. Multi-playing is not allowed, but multiple character are encouraged so you can get the whole breadth and feel for all the different aspects of the mud. Equipment is level based, so the newbies cannot wear the advanced equipment but most of the players will be glad to help you get equipment that is pretty good to start with. Whenever you leave the game - your equipment is saved. No need to go to the Inn or rent a locker, etc. Just leave and your gear will be there when you return. No food or drink requirements. This mud is about adventuring, not spending half your time finding food and drink. There is food and drink to be had, but it has special properties (it will help heal you - in most cases) - and you can join the Chef profession and make even more food. Powermud has a large, unique world (no stock components) and a set of concientious creators that work hard at improving the world. For mudders who like Diku mud system, this is a must try. Come try us, you will be glad you did. If you need help, holler at any of us, we are all friendly. Tuk, the Monk.
– MudConnector.Com Review (Archived) by Tuk on Jun 29, 2005
Powermud is a great place to come and relax and play with some great people. The devs are very friendly and helpful, as are the players. There are tons of helpfiles so even a novice to the mudding scheme can understand what is going on. There are many areas in play, all of different difficulty. There are also several active coders, so new areas are not uncommon. So check it out, its a lot of fun and a great place to be.
– MudConnector.Com Review (Archived) by David on Jun 6, 2005
Alright, I'm going to tell you about what makes PowerMud a unique mud of it's own. First, there's 10+ races to choose from, all with their ups and downs. Secondly, 23 guilds to choose from, all ranging from Merchant to Northman, Assassin or Sorcere. On PowerMud we strive for balance, it may happen that some things may be a bit unbalanced, but on the way of being fixed, the admins of PowerMud are always happy to receive information about such things and will be fixed shortly. The players online on PowerMud usually range from 3-15 online at most, except when a Grand Melee is scheduled. That is when everyone dukes it out in the killing fields(A fighting arena for those who do not wish to die a normal death) and compete for prizes and such. More players would certainly put more spice in PowerMud, if that is possible. Another great thing about PowerMud is the skill system, it is pretty much unlike any other mud, in some muds you gain practices to put on random skills(Perhaps skills you have never even used before), on some you gain regular exp and spend on skills. But here on PowerMud you go learn a skill from a trainer, then as you use that skill or school, then you get experience in it and after you have enough, you can go train, the profiency levels range from Almost non-existant to Perfect, all with 10 points of training in between. Levels are gained in the same way as on most muds, you kill monsters and then you gain regular experience and then after a while voila, hp increasement(Or hp/sp increasement at later levels for clerics or mages) aswell as some skills/spells tend to work better the less difference or the higher experience you have compared to the monster itself. There are so many things to bring up, I just hope I remember the most of it. Professions, as you get more and more exp, at certain milestones you can gain professions, costing different amount of prof. points that your guild has been given, depending if it is a lower prof. or an upper prof. Professions improve your skills in some areas, for example, if you become a brawler, you get higher unarmed damage, higher unarmed/dual /triple/quad max and higher stun resistance(Due to the unarmed fighting past, in example many blows to the head) but suffers an intelligence penalty and receives penalties tohit and damage to all of the other weapon sorts, Pierce, Blunt and Slash. There are so many professions to choose from, so the choices are unlimited. So come join us! At least try it out, I'd say you won't be dissappointed! Become a greedy Sorcere, pking(Not enforced) for the sake of getting better and better magical items or a merchant that aims to become the richest man in the world or become the governor of a city. If you find something that you think you should exist in our world, suggest it and if reasonable, will probably be added. Take your chance now! Playing Xun in-game, give me a tell and I'll help ya out. :)
– MudConnector.Com Review (Archived) by Kage on Jan 11, 2005
I like this MUD alot. It has friendly staff, and they have a sense of humor, and friendly players. They will help if they can. What I like best about it is that if you don't feel like killing, then don't. You can become a merchant and just trade. It makes up for just being bored. It's great. Merchants can also brew potions, own a shop, and anyone (any guild) can be a leader of a city. The skill system on this MUD is great. You level just like you would in D&D or many MUD's, but also the skill system has it's own levels. If you learn one skill, say mining, you learn the basics. Then you have to use it to train it up. The world is huge, and isn't just one continent. There are islands and boats to take you there. You can also become a sailor, which leads me into a nice part of the game. It has 'professions'. You can pick up something and earn money off of it. It's not automatic, so you have to offer your services to other players, and they have to pay for it. The professions give you bonuses and gives you penalties. For example, a Alchemist will suffer in retailer skill (the ability to own and run a shop) because an alchemist will spend a lot of time in the brewing lab.
– MudConnector.Com Review (Archived) by Kevin Dethlefs on Dec 12, 2003
I started mudding on Powermud in late 2001, and have since then fallen in love with it. It features a solid players base of around 3-12 players on at a time, and peeking at around 25 players on special occasions. Special occasions such as grand melee. Grand Melee is where every player enters a combat arena, called the fields, and battles it out to the death (although in the fields you dont actually die). The victor receives a large reward such as magical equipment, and experience. powermud also features many other unique things you will never see on any other mud. Like guilds such as a Priest of Eli, Elinost Elite, Bastion of High Sorcerey, and Disciple. Characters are both skill based, your skills raise as you use that distinct skill, and level based, your character will receive hit points, and bonuses to alot of skills, and resistances to some skills/spells aswell for leveling. I can promise anyone who enjoys A good mud, that if they try powermud, they will enjoy it. Players are friendly, and so are the devs. (if you log on, im Hogi ask me for tips or help, ill gladly help ya out!)