The primary language on the mud is English, however inside the mud, each race also has it's own language. There are also a variety of channels you can chat on so that not everyone has to see everything your saying. Generally there are 2 - 3 active players on and generally an immortal or two (the administration). There are spikes where we get a lot more players than that on, but it's spikes and is not consistent through out the day. Player-killing it says is restricted, but that's not necessarily the case. You have a group of people who are dedicated to continously killing each other, because they like to attack other players. However, you can also attack other players without being one of them. You always risk a run in with Mortal Law Enforcement that way, but it is possible. There are 8 different races you can play, which I can think of off the top of my head. You also have 5 classes. One class holds an advantage over all others, but the rest of the classes are pretty much leveled out. I personally have not experienced favortism from any corner, but rumor has it that some is shown. There are many zones available for exploration, and tons of equipment, some special some not. You also have the ability to create your own equipment in the game in order to better meet your needs. The custom equipment creation is of course at the discretion of the Immortal Administration, so that one player does not become overly powerful. Regardless your preference in games, once you get into this game and start making some friends, it becomes highly addictive. Those of us who are active, do try to help those who are new to the game. We have a channel specifically for newbies who have questions and we try to answer them the best we can. Going on a star review, I give the mud over all 4 out 5 stars, only there... Read More
I have played this mud for quite some time now and it still amazes me how well built it is. It has a practice system like no other mud i have played and a HUGE world that is constantly improving. Built in quests of varuious kind and staff held quests. Some people have complained about the Immortal staff and the 'system'. Most of them have indeed abused bugs and such, to gain an advantage over other players and for this they have been punished. Some harder than others. I, myself, have had my dusts with the immortals but i still have full confidence in their work. Come in and try it for yourself. I think you will find it welcoming and easy to learn. Halfvar Anadar. The Lonely Cleric
I have defended the Realm of Magic in previous reviews, but this time, they have gone too far. First of all, they implemented a system of levelling which disadvantages those who are too good at it. They have a system of xpquests, whereby if you can finish them in a time shorter than 7 minutes, aka 95% of them, you receive a lag between quests. As a consequence, this is approximately 40% the efficiency of the only other method of levelling, which is killing monsters. They have only about 8 zones which are worthwhile of levelling, which as a result, if you pass level 40 (about 10 days of work), your time is spent clearing those same 8 zones nonstop. The second problem, apart from the monotony of their levelling system, is that the administration constantly implement changes which affect only 1/4 of the playerbase. Hence, you have utterly unbalanced characters. The older you are, the more advantage you receive from the continuous changes. For example, I remorted twice in my character. The immortals(admin) of the game refused to allow me to return to my base class, having been caught as the wrong class at the time of their implementation. With NO prior warning. They finally allowed me to remort, after clearing from my bank account 18 qts, 240 qps and 18 million gc. In terms of gameplay, these values are the result of years of work. The immortals have no consideration of the impacts of their implementations, and their capriciousness determines how well one can achieve in one's char. Not the least, but this game does not have anywhere near the playerbase it claims to have. At any one time, it has no more than 8 players online. Generally, 3 of these are immortals. If community is what you play for, don't even bother. Danlo
I have been playing this MUD for awhile, and I have been addicted to it. There are so many features and worlds and zones and people that makes it so fun! You explore over 200 zones, group with other players, roleplay, or just talk. The people there are very helpful, and will help you in time of need. You can join orders there, either to talk, or to help build the realm itself. There are auto-scripts on the homepage that can tell you ranks from number 1 all the way down to last place, or tell who who is on without logging in! Whenever there was a bully or a party-pooper, that person got removed for good. If you see a typo, find a glitch, or think a new feature should be added, you can submit them, and 100% of them get answered! Be sure to join this MUD, or give it just a glance!
The following review is from the viewpoint of a player, the following is not an opinion held by Mudconnector or its affiliates - The Realm of Magic has become the worst game in the world. At one point, my friends played it, and so I took it up. Then, after the immortals and administration went "dictator", everyone started leaving. Implementations dividing the players into super powerful (the older players) and weak (new players) have arisen. Old players have all the spells and skills, which new players are unable to achieve. If you want to kill the same thing ten times over, changing a word from pound to slash and vice versa, then this is the game for you. Otherwise, it gets boring fast. It is entirely anti-newbie. I was in an order dedicated to assisting newbies that was entirely inactive. 3 players contributed to our efforts. The average ammount of players online is nowhere near what it shown. 4 is more accurate. A post on a board within the game saying that somebody was the only one online was deleted. Commands which show the maximum players since reboot was also removed. Curious? The plot thickens. I played this game until they bent the rules. The Gods (who were the only ones with access to my equipment) removed it all, and then played stupid. In mortal law, I was a judge, with no power. Behind the strings, immortals controlled everything. Anything that goes against the immortals is deleted. Players who speak out are placed in "Time Out", or "Hell". Cussing is permitted, only if you are on good terms with the "Implementor" or his wife. Implementations focus on MSP and MXP which little to none of the playerbase uses. New lands, and a new class is scheduled to come out soon (but trust me, it will be so buggy you won't want it for a year). Immortals are mostly inactive, and prefer torturing the mortals with increased prices for potions, and creating new which... Read More
I've been mudding since 1992. Seen it all, coded it all, and Realm of Magic has become my home. It's got all the classic circleMUD pros, and an active society representing players of all ages, nationalities, etc. The game itself doesn't get old, either. A healthy influx of new programmers and a fair player-run (!) justice system are also bonuses. I'm just a player there, but I'm satisfied with that. Those who want to govern or code have opportunities. Criscal (prime operator) is even-handed. PKing is an *option* I've chosen the pacifist route (and yes, I *still* can find it fun). Also, check out the orders you can join. They offer solidarity and optional hierarchy (along with some awesome items!) Feel free to look me up. -Blister [Battlemage] [Member of the Robes of Moonglow]
What i like best about Realm Of Magic is its versatility when it comes to playing styles. You may either play a tough 'bloody' character, killing and stealing powerful equipment from other 'bloodies', or you may choose the pacifist path, not having to fear any attacks from any other player, as you are protected by the gods. You may also choose the middle way, being a more or less lawful citizen, protected by a mortal justice system. I've been playing quite some muds over the last years, but for some reason i always keep coming back to RoM, as it IS the best mud i've ever played.
I have played this realm for almost 4 years, and although I have gained knowledge of most everything, it is still a fun and daresay, addictive, roleplaying game. At first look, it appears to be a standard stock Circlemud with only the 4 original classes, but the ability to multiskill makes it a great place to play, with pretty balanced classes. Each class still has its strengths and weaknesses, depending on how you want to play. This is a fairly large MUD with 15000+ rooms to explore. All zones have a fantasy base, with many based on well-known fantasy novels. Detailed rooms and mobiles makes every zone unique and never boring to explore. The playerbase is mainly american/german, and so there are peak times when the majority of players are sleeping, leaving only a few players online. Despite this, everyone is very social, with a lot of added communication channels and predefined socials, in addition to extended emote ability to make your own. Instead of fighting mobiles, you can participate in Online Quests, run by mortals and immortals alike. If you like to make quests, you can join an order devoted to their making. Or instead, you can join one of many other orders devoted to roleplaying, or make one of your own. There is no cap on players levels or statistics, which is probably what keeps me coming back. The lure of becoming the most powerful player...simply addictive.
Throughout the 5+ years I've been playing this game, I have found that Realm of Magic covers everything for an active MUD player. The nearly limitless amount of information and creativity creates a wonderful environment for people that are both new and old to the game. Creativity: With 10,000+ rooms within the entire game, Realm of Magic seems almost overwhelming when first played, but with all great and wonderful MUDs, time, patience, and exploration will uncover wonderful and amazing features. Let's start with basic character creation. It seems simple enough; 8 races, 4 classes, 2 genders, but when you take a look deeper, there is so much more to look forward to. Roleplay: The key element in every good MUD is roleplaying. Realm of Magic offers lifestyles for all sorts of players. From pacifism to blood-thirsty killers, Realm of Magic has it all. If you enjoy the politics of the game, become a Judge or Lord and you can personally change the outcome of the game. If you want to become one of a more secluded group, many orders are available to join. In whatever you do, Realm of Magic can, and will, support it. With a wonderful game play and creativity around every corner, I've found that Realm of Magic has been the number one choice in MUDs. I've been playing for 5 years, and I would like to play another 5.
I've been playing in the Realm of Magic for a nearly 4 years now, and it is still as fun as the first day. Starting up is easy, as there are plenty of players willing to help, and since the MUD has been active for 10 years, many players really know the realm in and out. The playerbase is pretty big, an average of 10-15 players on at any given time. The atmosphere is very welcoming, as most of the older players know eachother, and the realm is quite a social place. There are a bundle of orders, each with it's own unique purpose. Some offer scripts to support RP, others help write and run online quests. The Realm of Magic also supports a Random Quest Engine, which will reward players for completing 1 of 7 different tasks (randomly selected) to nearly any room in the realm. (There are exceptions, and how far the room can possibly be is dependent on level.) There is no cap to the level which one can reach, but levelling is not nessecary after a few levels. Once a character has mastered his class, he can sit and interact with other players, instead of fighting mobiles. There is in place a powerful Mortal Law, complete with both Mortal and Immortal Judges, a Realm Lord, and 2 systems which change the character's standing in the law. The Book of Blood will allow players to PK other characters who have signed it freely, and even get their hands on special equipment only available to that type of character. There is also a book for those who do not wish to take part in any PK whatsoever. The Realm of Magic is constantly evolving and skills and spells are always being added or changed. New and unique items appear with mortal-made zones, and zones are reconstructed all the time. Even as a mortal, one can participate in (limited) building of the world, for training if they want to become immortal. is... Read More
_THIS_MUD_IS_GREAT_ i've only been playing this mud for 1 year now and i'm loving every second of it. First off the people are freindly you can ask ANYONE a question and they'll make sure you get an answer ...in this mud they have 7 races and 4 classes, with limit less levels. This place is HUGE and 20k+ rooms all in detail...but the best part is once you hit level 52 you can learn the skills of other classes. in this mud if you really want to get involved with how the mud is run you can be elected to join a council that speaks with the imms frequently! ...the ONLY and ONLY reason i think this mud isn't number one is because they don't have the icon to vote for it...
I have been a member of this mud since 1995 when I first was able to get online reliably. The people are extremely nice, the help system consists of several layers. First of all there are the help commands which have been modified and enhanced. Every new player gets a newbie helper book as part of the standard issue, this book contains many of the more common commands and answers to many of the questions anyone new to the realms will have. There is also a Guild/Order which is dedicated to helping new and old players alike. As a member of the guild I can say we have a very strict code of conduct. We are required, unless in battle or in an area which magic will not work to respond to questions and help requests for players under level 15. In this way we help all new players to understand and move around the realm with confidence. Over all I am surprised that this mud isn't in the top 100 on this list. As will all MUD's there are laws and these laws are first enforced by elected players. If it is deemed necessary for an immortal to intervene in a mortal matter the consequences for the perpetrator of such a crime can be severe. The political structure is very good as an elected official can only stay in office for 3 months of real world time before another election is held. Re-election is possible also. Come and see us at the Realm of Magic and find out for your self what a great place it is to be.