Shadows over Reno
World of Darkness-themed MUX (Multi-User eXperience) founded in 2014.
Ranked 605th of 780 worlds statistically.
Ranked 21st of 23 worlds in the World of Darkness genre statistically.
Address:

Db Size:
3844

Players Connected:
0 (12 minutes ago)

Maximum Connected:
1 (last 30 days)
Status:
UP

Version:
MUX 2.10.1.12

Average Connected:
0 (last 30 days)

Minimum Connected:
0 (last 30 days)
Connection Screen

         __________-------____                 ____-------__________
         \------____-------___--__---------__--___-------____------/
          \//////// / / / / / \   _-------_   / \ \ \ \ \ \\\\\\\\/
            \////-/-/------/_/_| /___   ___\ |_\_\------\-\-\\\\/
              --//// / /  /  //|| (O)\ /(O) ||\\  \  \ \ \\\\--
                   ---__/  // /| \_  /V\  _/ |\ \\  \__---
                        -//  / /\_ ------- _/\ \  \\-
                          \_/_/ /\---------/\ \_\_/
                              ----\   |   /----
                                   | -|- |
                                  /   |   \
                                  ---- \___|                                       
  
                             Shadows Over Reno
                         A Chronicles of Darkness MUSH

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  "connect <name> <password>" connects you to an existing character.
  "connect guest" connects you to a guest account if one is prepared.
  "create <name> <password>" creates a new character.

  "WHO" tells you who is logged in to the game (case sensitive).
  "QUIT" exits the game and saves your character.

  Once logged on, "help" gives help on specific commands, functions, and
  special topics.  Other 'help' commands include "+help" and "news".
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Description
Reno, Nevada is a city of cycles. Growth and decay. Fortunes rise and fall. Happy little lives end in a quick spilling of blood. And behind the cracks of the World, the Darkness creeps in. RenoMush is a World of Darkness Storytelling game, combining elements of The World of Darkness with the Gamelines of Vampire: the Requiem and Werewolf: the Forsaken in a persistent online roleplaying environment. Just as the Material influences the Shadow, and the Shadow impacts the Material, nothing on Reno occurs in a vacuum. Little things cause small ripples, but everything has an impact. An argument in Elysium spawns a few rumors and bad blood. A Death Rage downtown? That brings in heat. Reno does not have an ongoing metaplot, it is designed to be a dynamic world in which the players and the world impact one another. There is no stated goal besides telling cool stories. The point is, your actions should matter. If you feel you have done something that should change the world, let us know. Did you kill a hobo in the street? Did you purge a hatred spirit from a trailer park? Did you blow up a bus full of nuns? Actions have impacts, and we aim to make it so that you can see your changes in the world.
- The Mud Connector (2018)

Average Players Connected By Hour
Average Players Connected By Week
Average Players Connected By Day
Average Players Connected By Season
Language:
English [1]

Created:
July, 2014 [1]

Theme:
New World of Darkness 2.0 [1]

Location:
USA [1]

Server Type:
MUSH [1]

Description:
Reno, Nevada is a city of cycles. Growth and decay. Fortunes rise and fall. Happy little lives end in a quick spilling of blood. And behind the cracks of the World, the Darkness creeps in. RenoMush is a World of Darkness Storytelling game, combining elements of The World of Darkness with the Gamelines of Vampire: the Requiem and Werewolf: the Forsaken in a persistent online roleplaying environment. Just as the Material influences the Shadow, and the Shadow impacts the Material, nothing on Reno occurs in a vacuum. Little things cause small ripples, but everything has an impact. An argument in Elysium spawns a few rumors and bad blood. A Death Rage downtown? That brings in heat. Reno does not have an ongoing metaplot, it is designed to be a dynamic world in which the players and the world impact one another. There is no stated goal besides telling cool stories. The point is, your actions should matter. If you feel you have done something that should change the world, let us know. Did you kill a hobo in the street? Did you purge a hatred spirit from a trailer park? Did you blow up a bus full of nuns? Actions have impacts, and we aim to make it so that you can see your changes in the world. [1]

  1. MUDConnector.Com