Solar Eclipse is a mud with a great codebase that needs an influx of players badly. The big positive of the mud is that it has many very innovative mechanics and ideas driving it and is fun as a game on its own accord. The big negative is that currently we are suffering from a very small playerbase. Part of this is because the mud has undergone somewhat frequent admin changes and as a result the code stagnated for about a year or so. But, now that the staff has stabilized and work is being done again on the mud, more players would be wonderful. Let me talk a little bit about the underlying game. There are eleven different classes: Warrior, Thief, Monk, Ranger, Paladin, Bladesinger, Necromancer, Bard, Mage, Warlock, and Templar. Of those, currently Warrior, Bladesinger, Thief, Ranger, Necromancer, Templar, Mage, Paladin and Bard have promotion classes available. Be forewarned though, the quest to promote is often quite difficult and will test your mind as well as your typing skills. As far as I understand the last two promos are already in the works and will be available relatively soon. Phoenix has made a real effort to distinguish the classes, and regardless of how many remorts you have been through, you will still find yourself using unique skills from all of the classes you have access to. I won't say that the classes are well balanced, as some are vastly superior to others, but they all have their uses and attractive skills. The promotion classes themselves serve to further distinguish the classes. Usually, with promotion comes access to new and powerful spells or abilities. The abilities usually fall very close in line with what you would expect for the class. So the promoted ranger, a trainer, becomes more proficient in poaching body parts from his prey and also can train captured monsters to be his pets. A promoted mage gains the ability to cast spells as if he were much higher level than he currently is thus letting his buffs last longer and debuffs stick easier. They are all well thought out and serve to give your character a sense of uniqueness that might not otherwise be there after remorting several times. The remort system is what really can drive you. Eventually, if you spend enough time, you can remort an eleventh time and thus have access to the spells and skills of every class. Character planning goes a long way here though and you can spend alot of time planning which path you want to take to achieve your final goal. There are a ton of exclusive areas, and very few stock areas remain. I'm not a snob about stock areas, I've been mudding since the early 90s and I remember when some of those stock areas were new but I do accept the fact that the codes for muds have progressed a long way and that those areas certainly do not take advantage of the...
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