Imagine using a continually updated text-based system in which one, by typing out descriptions of oneself and one's activities, and in turn reading the descriptions of others and their activities, simulates the experience of being in strange an unearthly places doing all sorts of imaginative and even not physically possible activities. Now consider Spindizzy, a product of modern design and the latest in scientific engineering. Our electronic brain, called a 'computer,' makes it possible for people from all over the world to participate without learning the tedious punch-card skills and assembler instructions that older, less sophisticated systems demand.
[The successor to Toons Furr and Fluff, which closed in 1998] A place where you can do what you enjoy, and share what you enjoy with others. The idea is to bring your imagination, sense of humor, and flights of whimsy and to share them with friends. It's a place to experiment, to discuss and explore new and differing ideas and ways of looking at things. To accept perhaps contradictory points of view, and to be accepted for expressing them. To enjoy a robust discussion, without the fear of an argument, or hurt feelings. To build unimagined places, to explore where no one has dared set foot, or paw, or hoof, or wing, or fin. To enjoy what 'you' want to enjoy, and be supported and encouraged by others. But just what is SpinDizzy? Is it a floating island? Is it in space? On the water? In some strange void? Was it settled by strange visitors from other worlds? Refugees from a place that had ceased to exist? Was it created by magic? Built by technologically advanced creatures? Or did it just break off some planet in a cataclysm of meteoric catastrophe? Or is it something entirely different? Is it the folks who live here that make it what it is? Is it the air, the trees, the landscape? The variety of folks and interests and opinions there? Or all of these things? Or none of them? No one really knows for sure. Perhaps you can be the one to find out.