Star Conquest
Sci-Fi (Pulp)-themed MOO (MUD, Object-Oriented) founded in 1998.
Ranked 84th of 863 worlds statistically.
Ranked 3rd of 27 worlds in the Sci-Fi genre statistically.
Voted 103rd on MUDConnector.Com.
Voted 92nd on TopMUDSites.Com.
Address:

Db Size:
334813

Players Connected:
21 (50 minutes ago)

Maximum Connected:
31 (last 30 days)
Status:
UP

Version:
MOO

Average Connected:
22 (last 30 days) ▼8%

Minimum Connected:
0 (last 30 days)
Connection Screen
Welcome to...       **
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                  **   **  ******** *******
                   **  ** **      ** **  **
                    ** ** **      ** **   **                   
         _______    ** ** **      ** **    **   ___________
        /       \  **  ** **      ** **     ** |           |
       /    ____/ **                         **|___     ___|
       |   /     **                           **   |   |
       |   |    _____ _____ _____ _   _ _____ _____|   |
       |   \___/  _  |  _  /  _  | | | |  -- | ____|   |
       \       | |_| | | | | |_| | |_| | ____|____ |   |
        \______\_____|_| |_\___  |_____|_____|_____|___|
                               | |_
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                                \_/



Official Website: http://squidsoft.net

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Humanity has just emerged from the lowest point in its collective history, and
the closest it has been to extinction since the advent of agriculture. By the
year 2304, the Coalition of humans and their alien allies the Jinu had spread
across the stars, and thought themselves powerful. But the Outsiders, an alien
empire occupying vast reaches of Rimward space, proved them wrong. First, contact
between the two allies was severed, and suddenly humanity was alone. Then the
Outsiders attacked in force, and human planets and governments fell one by one.

                         It was the apocalypse.

But contrary to the beliefs of many, not all hope was lost. After five years,
a single starship, the Percival Lowell, returned from Rimward space, bringing
with it the means to nullify the Outsiders' greatest weapon. With this, and the
help of many other brave pilots, the occupying Outsiders were driven off human
               worlds and back to where they came from.

 Humanity is now trying to rebuild, and trying to regain what it has lost. The
Outsiders are finished with occupation, and now desire only to see humans extinct.
New threats and new mysteries seem to appear every day. In the midst of it all,
civilian starships span the stars, maintaining an open threat against any new
       invasion and trying to make a few credits while they're at it.

 You too have felt the lure of this; the desire for a unique freedom that most
citizens will never know, the drive to explore, the need to defend your species,
         and yes, greed for the vast wealth that is to be had.

                   It is time to take to the stars.
-------------------------------------------------------------------------------


Welcome to the original pulp science fiction multiplayer roleplaying adventure!
Open to the public from 19 December 1998 to 5 September 2005!
Reopened on 28 February 2009!

All original work (including setting, non-player characters, design, source code, and all related background material) located in this game is copyright (c) Squidsoft.net 1998-2010. Unauthorised reproduction prohibited.

Warning: Speech in this game is largely uncensored, and sensitive individuals may find some other players offensive. The staff is ultimately not responsible for the words and actions of the players.

The last server reset was at Sun Apr 15 10:59:14 2012 UTC

Contact us outside the game via IRC: #Squidsoft on gamesurge.net

Recent Announcements:

-----
Dear friends:

Let's talk about events. Again! Contrary to my expectations, real life continues to take precedence over the work that is required to prepare my planned events. I've lost my day off tomorrow, which, unfortunately, clinches it. At this point, I'm just going to postpone it all until I can fully prepare things and then reboot it at a later date. Many apologies to those who were looking forward to these events. I've been looking forward to them as well, but free time is getting hard to come by.

As a consolation prize, we have decided to hold some kind of tradesman event on Saturday evening, so it isn't a total loss!
   Announced 3 days, 17 hours, 17 minutes, and 28 seconds ago
-----

Please log in now.

Squidsoft.net Account Maintenance: http://moo.squidsoft.net:3333/

If you do not yet have a Squidsoft.net account, type CREATE or visit the above web address.

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Description
Humanity has just emerged from the lowest point in its collective history, and the closest it has been to extinction since the advent of agriculture. By the year 2304, the Coalition of humans and their alien allies the Jinu had spread across the stars, and thought themselves powerful. But the Outsiders, an alien empire occupying vast reaches of Rimward space, proved them wrong. First, contact between the two allies was severed, and suddenly humanity was alone. Then the Outsiders attacked in force, and human planets and governments fell one by one. It was the apocalypse. But contrary to the beliefs of many, not all hope was lost. After five years, a single starship, the Percival Lowell, returned from Rimward space, bringing with it means...
Read more at MUDConnect.Com

Links
Average Players Connected By Hour
Average Players Connected By Week
Total Players Connected By Genre
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Language:
English [1] [2] [3] [4]

Codebase:
MOO [1] [2]
SQ-0.4.2 - Jul 28 (cd6f0cd) [3]

Created:
1998 [2] [3]

Family:
MOO [3]

Sub Genre:
Pulp, Space Opera, Post Apocalyptic [3]

Gameplay:
Roleplaying, Player versus Player [3]

Location:
USA [1]
United States [2] [3]

Theme:
Futuristic [1]
Pulp science fiction [2]

Category:
Post Apocalyptic [2]
RPG [4]

Genre:
Science Fiction [3]

Game System:
Custom [3]

Description:
Humanity has just emerged from the lowest point in its collective history, and the closest it has been to extinction since the advent of agriculture. By the year 2304, the Coalition of humans and their alien allies the Jinu had spread across the stars, and thought themselves powerful. But the Outsiders, an alien empire occupying vast reaches of Rimward space, proved them wrong. First, contact between the two allies was severed, and suddenly humanity was alone. Then the Outsiders attacked in force, and human planets and governments fell one by one. It was the apocalypse. But contrary to the beliefs of many, not all hope was lost. After five years, a single starship, the Percival Lowell, returned from Rimward space, bringing with it the means to nullify the Outsiders' greatest weapon. With this, and the help of many other brave pilots, the occupying Outsiders were driven off human worlds and back to where they came from. Humanity is now trying to rebuild, and trying to regain what it has lost. The Outsiders are finished with occupation, and now desire only to see humans extinct. New threats and new mysteries seem to appear every day. In the midst of it all, civilian starships span the stars, maintaining an open threat against any new invasion and trying to make a few credits while they're at it. You too have felt the lure of this; the desire for a unique freedom that most citizens will never know, the drive to explore, the need to defend your species, and yes, greed for the vast wealth that is to be had. It is time to take to the stars. [1]
Humanity has just emerged from the lowest point in its collective history, and the closest it has been to extinction since the advent of agriculture. By the year 2304, the Coalition of humans and their alien allies the Jinu had spread across the stars, and thought themselves powerful. But the Outsiders, an alien empire occupying vast reaches of Rimward space, proved them wrong. First, contact between the two allies was severed, and suddenly humanity was alone. Then the Outsiders attacked in force, and human planets and governments fell one by one. It was the apocalypse. But contrary to the beliefs of many, not all hope was lost. After five years, a single starship, the Percival Lowell, returned from Rimward space, bringing with it the means to nullify the Outsiders' greatest weapon. With this, and the help of many other brave pilots, the occupying Outsiders were driven off human worlds and back to where they came from. Humanity is now trying to rebuild, and trying to regain what it has lost. The Outsiders are finished with occupation, and now desire only to see humans extinct. New threats and new mysteries seem to appear every day. In the midst of it all, civilian starships span the stars, maintaining an open threat against any new invasion and trying to make a few credits while they're at it. You too have felt the lure of this; the desire for a unique freedom that most citizens will never know, the drive to explore, the need to defend your species, and yes, greed for the vast wealth that is to be had. It is time to take to the stars. [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. MUD Server Status Protocol (MSSP)
  4. MOOList.Com
Time Connected Note
50m ago 21 players +3 players, the db grew 840
1h ago 18 players +3 players, the db grew 381
2h ago 15 players +3 players, the db shrunk 454
3h ago 12 players +1 player, the db grew 360
4h ago 11 players -8 players, the db grew 388
5h ago 19 players -1 player, the db shrunk 922
6h ago 20 players +1 player, the db grew 37
7h ago 19 players The db grew 190
8h ago 19 players -1 player, the db shrunk 220
9h ago 20 players -2 players, the db shrunk 130
10h ago 22 players -4 players, the db shrunk 837
11h ago 26 players -1 player, the db shrunk 1073
12h ago 27 players -2 players, the db grew 172
13h ago 29 players The db grew 434
14h ago 29 players -1 player, the db grew 513
15h ago 30 players The db shrunk 128
16h ago 30 players +2 players, the db shrunk 260
17h ago 28 players The db shrunk 225
18h ago 28 players +4 players, the db grew 745
19h ago 24 players -1 player, the db grew 393
20h ago 25 players The db grew 99
21h ago 25 players -1 player, the db grew 304
22h ago 26 players +1 player, the db shrunk 567
23h ago 25 players +1 player, the db grew 386
1d ago 24 players +1 player, the db grew 278
In the summer of 2011, I was introduced to Squidsoft Entertainment's Star Conquest, a space-themed moo that promised respite from the repeated slaughtering of animals for XP and aimless wandering that had become the norm for me on other games. It delivered. Background You will not start in a newbie area here, nor will you be talked through equipping your shortsword and going out to kill your first rabbit. The galaxy is fresh from an alien invasion it managed to escape by the skin of its teeth, and you are a cadet newly graduated from your alliance's flight school. Alliances are political governments arranged throughout the game galaxy, and are as follows: The League of Old Earth Democracies (The League) Old Earth is our earth, but a thousand years in the future. In the Star Conquest universe, that means the entire planet, in the wake of the invasion, became one huge European-style socialist government. The Alliance of Extrasolar Unions A handful of explorers who went out into space once upon a time and began carving their own niche and government. A pretty obvious in-universe parallel to the USA, complete with the remnence of bad blood between them and The League--apparently The League tried to govern them at some point and got their collective nose bloodied. The Federation of Fringe Worlds (The Fringe) A slightly grittier place and power structure, characterized by poverty, crime and some of the more combat-oriented ships. Seems to be based on South America, with its Spanish names, and less pretty but more boomboom aesthetics. The Mutuality No real government or structure, just a bunch of rogue pilots being roguy and hating all things authoritative. Part I. - The Beginning I found cadethood to be a solitary, sometimes lonely existance. In lieu of levels and experience, Star Conquest has a points system, referred to in-character as license points. The more points you earn, the more equipment and game features you gain access to. As a cadet you are capped at 30 points, which can pour right in if you're enjoying the game. Some of the activities to gain points and money are pretty engaging, some of them are a bit on the grindy side, but pretty much all of them you're doing by yourself. Attempts were made to bypass this. My cadet chatted up a nice gal in the local pilot lounge and scored an invite onto her ship. Hilarity ensued when she asked me to wait in the control room while she got into something more comfortable, then slunk out and back in wearing some clothing that was decidedly non-efficient for piloting a spacecraft. She poured wine and purred about how comfortable the sofa was (yes, there was a sofa in her ship's control room), while I scowled and tried fruitlessly to launch the ship into space. Unfortunately, the ship in question was owned by a pilot with many more license points than I had at the time, and thus I couldn't control Said... Read More
MudConnector.Com Review by on May 25, 2019
Star Conquest is primarily a roleplaying game, but it happens to have amazing mechanics to back it all up. The story is an amazing one that spans many years. Much of the background details are available online (including the help files), and a lot more con be gained by roleplaying to learn about more of the theme than you ever dreamed existed. Roleplay is well-rewarded in the game, even more than mechanical prowess. It's no hack and slash, but it keeps those elements for variety. Staff is friendly (as long as you're friendly to them) and helpful. There's a mentor system for new players and all players are very willing to help someone new. There's almost always something happening in the game, one major plot or another, as well as several minor ones. Whether roleplaying to affect the broader arc of the game is your style, or roleplaying interpersonal situations is your style, you'll be happy there. The mechanics are also top notch, allowing for more grindy type players. There are three factions (alliances) immediately available to new players, one that's only open to those who have shown their knowledge of the theme through their roleplay, and one that occasionally accepts temporary player membership. Each has its own distinct style (or be a trendsetter). Common complaints I've heard often have to do with staff reacting to people who think they can act like children and be accommodated. If you want your hand held to the point someone creates your character for you, Star Conquest is not for you. If you like to be creative within the theme, you'll likely thrive.
MudConnector.Com Review by on May 25, 2019
"Common complaints I've heard often have to do with staff reacting to people who think they can act like children and be accommodated." Vague, nonspecific, painfully clearly passed directly down from almighty staff. No matter what, refusing to labor under the thumb of disdainful hosts is not acting like children. There is a reason the way hosts treat players is a common complaint. If several unrelated parties are expressing the same concerns over the course of several years, there may be a reason for it. That said, I am glad you seem to be enjoying yourself. Just had to comment as I found that bit a little silly.
MudConnector.Com Review by on May 25, 2019
Do not play here. Don't even try it the first time. Seriously, don't. Fantastic game, code-wise. Heavily addictive, satisfying systems, tons to do and lots to play with. You will, however, be treated like a piece of garbage by every single member of their Staff in ways that even "survivors" of some of the worst games in history will be surprised by. No one I have ever met who plays Star Conquest is happy to be there. They're there because they got hooked, put too much time into their character to walk away, and only rarely have to deal with the Staff. I was on the same page. Sure, they spy on every single thing you say to every single person no matter the medium of communication and shove your nose in the idea that that's normal behavior, but you don't have to interact with them much. The mental gymnastics you have to do to stick around are insane. No big incident took place in my case that caused me to stop logging in, I just did. I was actually fiddling around on a completely unrelated game when a Staff member sent me a tell and I got a wave of stress-nausea. That was my hint it was time to cut ties and wish the remaining members of the Star Conquest Stockholm Syndrome-havers the best. If you play there now, please leave. You might be surprised how much happier you are for having done so. If you've never touched it, seriously, don't.
MudConnector.Com Review by on Apr 8, 2019
I'm not on my first character and have never been so invested in a character that I didn't feel I could walk away. That said, I'm also not a chronic reroll. I've gotten to know the staff and don't see them the way this player does. They're people. And if you put in the effort to roleplay and generally act in a mature way, your experience will be a good one. Star Conquest is a game of roleplay that happens to have amazing mechanics. Staff (while at times busy) are generally attentive and do their best to make the world one we all want to play in. Does this mean that things will always go a character (or player's) way? No, and it shouldn't. because for one, that makes for terrible roleplay. Yes, they 'snoop,' but I've never seen this as a bad thing. Their 'snooping' is not unrealistic to the theme and is used to promote roleplay. If most of the playerbase felt this way, there would be no playerbase. Because even if you don't delete your character, you can disappear for years at a time (people do, for various reasons). I should post an actual review, come to think of it.
MudConnector.Com Review by on Apr 8, 2019