With the conclusion of the Khitomer Accords, peace between the Klingon Empire and the United Federation of Planets is finally a reality. Citizens of both factions can finally look forward to an era in which they need no longer view their neighbours with suspicion and fear and the Klingon Neutral Zone is a historical relic. Only the militaristic elements in Starfleet are displeased, for they face dismantling the old Neutral Zone defenses and disposing of a sudden, vast amount of extra hardware and officers that have come into their hands. Luckily, the eye of Starfleet Command is always wandering, and with the Klingons friendly, they begin to look with concern at the Romulans. The space around the Romulan Neutral Zone is largely uncharted, and more than one science vessel sent in has not returned. At last, Starfleet can afford to explore in force, and an old dreadnought, the USS Federation, is rapidly recommissioned, crudely refit, and sent into the breach. But the operation is better optically than strategically. The Federation is forty years old, a ragged old ship that was never properly refit or upgraded and is held together with string, glue, and willpower. The officers and crew are largely a gang of youngsters, misfits, and hasbeens, sent off because they're the ones Starfleet can afford to lose. And the obstacles they will face will be as great as any that a starship has met before. Star Trek: Faded Glory is a Star Trek MUSH set two years after the events of Star Trek VI: The Undiscovered Country, on what was once the pride of Starfleet before most of the ship's crew were even born. Run as a project of the god of Corporate Expanse: From the Cradle, Faded Glory is meant to capture the atmosphere of an overstressed ship and an overstressed crew plunged in way over their heads. For more information, please connect to startrek.corpexpanse.com port 2100.