"The year is 2390. The Federation as you once knew it, no longer exists. The combined might of the Tri-Powers could not withstand the Dominion onslaught. On the very streets they once defended, the Federation's political and military leaders were slaughtered. Yet, even in these dark times, the spirit of the Federation could not be crushed. Out of the devastation arose The Pacific Alliance and the Coalition for Unity, each seeking to rebuild the former Federation under it's own philosphies. Spouting about the need for a stronger military emphasis, Alliance party members verbally challenged the more traditional Coalition. In a time when the former Federation worlds are seperated, each party seeks to bring them into it's fold. Starfleet, ever steadfast in it's directives, finds itself split in it's support for these vying fledgling politic powers, each of whom believe themself to be the legitimate UFP." Star Trek: Interregnum seeks to embody a universe not too disimiliar from the Birth of the Federation. The goal of the game is create an environment where player actions both matter, and serves to drive the MUSH forward. Even though, it is Federation vs Federation, all races remain playable. Featuring both a custom version of ASpace, and it's own unique Econ system, STI's codebase serves primarily to drive roleplay forward and arbitrate possible conflicts. Stop by and help mold the universe. PLAYER COMMENTS: Aradan, player since Jan '05, "this is the only MUSH to successfully code ship-seperation... it allows very interesting roleplay and combat experiences. Once a player even stole the stardrive section of a starship." Gurenk, player since Oct '05, "I like everyone so much." Tuan, player since Jan '05, "Player VS Player combat is good too...coded objects with different settings and attacking modes which take your own skills and stats into account as well as your opponents." Buffy, co-owner since Mar '01, "What I really like the most is the integration and complexity of code here, it requires thought and player cooperation which encourages RP. Through teamwork, we've really been able to accomplish alot in Administration." Kose, player since May '03, "What makes this the best Star Trek MUSH out there is the uniqueness and advancement of the systems, the friendliness of the players, and the fairness of the adminstrators."
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