Legacy of the Sith (LotS) is not a MUD that I would recommend to anyone. I have played it on and off for approximately five years at various points. I have been in and out of most clans and have experienced everything that this MUD has to offer, short of being an immortal (on this MUD anyway). I will focus my review on a few key points. SWR is a fantastic codebase, and in the right hands this MUD has potential to be good, but rampant favoritism and poor (or a lack of) decisions by the administrators have made it a most unenjoyable experience for many. If not for the handful of great players who work very hard to have fun in such a limited and negative environment, I would have left years ago and never returned. First, LotS is heavily encumbered by favoritism on behalf of the immortals. Some players continually receive preferred treatment through the gifting of Force-sensitive characters, clan leadership, and not having to adhere to certain principle rules. Some of the preferred players are at least discreet about this. However, others make no hesitation to gloat about this toward other players. This has gone so far as allowing these players in the clique to outright abuse newbies to the MUD. These newbies did not return. Further, the only “development” that any class has received in the years that I have played here has been to benefit the immortals’ mortals or to hinder players that they feel threatened by. Case in point, all of the immortals have high level Sith. What is the only class to receive any attention in an otherwise unchanging and undeveloping MUD? Sith. They have had their powerful spells lowered in required level and their damage output increased to unbalanced levels. These characters get used to strong-arm other players and they have no reservation about PK’ing regularly with them. The only other class change was in raising the level of “spy” because players that threatened their power structure used it regularly. Second, the immortals want to dictate every aspect of the RP. Minor recommendations would certainly be acceptable within the framework of the broader RP direction of the MUD, but such is not the case because there is not one. The form that this actually ends up taking is micro-management down to the level of minor character details such as who you RP with, interpersonal relationships amongst characters, clan leadership positions, etc., even in the face of what would otherwise overwhelmingly be considered good and proper RP that maintains a safe and comfortable environment for all. The immortals have mortals in every clan and generally have lead half of them themselves at various points in time over the last several years. In an effort to maintain control, the clans themselves, when not under the control of the immortals, are lead by placeholders who toe the immortal line but are themselves completely absent. The Jedi Order and Blacksun leadership positions, for have...
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When did I start playing this mud? Forever ago... but then I lost internet for a while and just recently came back, and am very glad I did. I was reading through the posts that have 'recently' been posted, however relatively long ago, and noticed that 'nothing has been updated' and 'the admin is gone'... Both of those couldn't be any less true. There are currently two coders both coding new and exciting things, and several builders currently working on areas. A brand new 500 vnum area was just added with several quests and exciting new objects. This area features things that were not even able to of been in the mud before its time, because the builder requested several things to be coded in, and every single one was implemented rather quickly. The player base is steady and a lot of RP is happening. The governments may seem inactive to those whom are not looking closely enough. But that is not the case, they might not be blowing each other up constantly but they are always doing something to progress the RP of both the mud and the players. There are some 'evil' characters but no evil players. Obviously there has to be evil characters so there is conflict, but it is monitored and RP is enforced and PKs have to be backed by logs and RP. This is a great mud, and if you come and give it a chance I will personally help you if you ask. :)
In my long stay on LOTs, or Legacy of the Sith, I got a good feel for how things worked around the mud. You will find that some of the players are reasonable to be around, and make a fun environment to exist in. Although I did enjoy several players and the mud itself, if you are seeking a mud to play with little immortal interaction I would suggest something else. The Immortal staff on Lots controls the Roleplay completely and leave little room for original ideas. It doesn't take an avid mud player long to realize what kind of mud Lots is. You'll come to find out that all the powerful players are mortals of the staff, and all decisions will be swayed in their favor. Myself and other older players have been driven away from this mud because the way the rules don't apply to certain players. Overall, if you are looking for a fair environment to Roleplay, and be in, I do not think Lots is for you. If you seek the 'high school experience' with cliques, favoritism, and the often spread of rumors you will enjoy your time here. With the small player base, and the only players being immortals or in that 'clique' it makes little room for new comers to get established. I would like to say that everything I stated is true, and how many of the older players feel about a place they once loved.
I have seen this mud go through many changes. Along with Imm switches. I am very sad to say a mud that used to do rp, no longer does. A mud that used to be fair, isn't anymore. This isn't just one opinion, but the opinion evident by playing for even ten minutes. The current imm in charge, Maia, reveals alts to her favorite players, sets players she likes up with forcers. Even restores pk'd players she likes without proper rp reason. This leaves the mud a very broken system which doesn't allow any kind of real rp, fair judgement, or even proper involvement by clans. The empire and new republic aren't allowed to act as themselves. All in all, I'd advise anything thinking of joining up to move on to a different Star Wars mud. What was once a thriving, competitive and healthy mud is now long gone.
Started playing this mud in Dec 08. At first, it was good, some of the players proved very helpful. Imms, with an exception or two, hardly ever seen. Weeks could go by without them. And then within the last month or so an influx of self proclaimed 'veteran players' came in, which is where the problems began. The roleplay became less based around RP, and more based around OOC RP. It started to become obvious that there was no fairness in the way things were dealt with. Example: The NR President(Player only on the mud for a few months), seeing his planets being harassed by the new emperor(A veteran player) and decides to place a bounty on him in order to quietly remove the threat before a war is started. This bounty is declared illegal, without any imms talking to the player of the NR president, and overturned. HOWEVER, the emperor is now somehow given IC knowledge of this, and can use it in his RP, and then gets things twisted to the point where he bounties the NR president who hasn't even so much as touched an Imp planet or personnel, in order to fend off a war. And that one is legitimized. As well, it is apparent you can be bountied for joining the republic and quitting, for no other reason than that is a legitimate reason to call you a spy, even if you make it known you quit simply because you disagreed with the leadership. I personally, based off of my experience, decided to suicide my characters rather than play on a mud where I saw too much to be disagreed with which would only cause further problems. The reaction of the one Imm on? He told me to stop acting childish. when I explained I was leaving, rather than play somewhere in which I disagree with the way I feel RP is decided, arranged, and legitimized OOCLY, he decided to take this as a personal assault, and make rude comments, and offer to help me with my killing of my characters since he hadn't done it in a while. So, with the exception of a few extremely helpful players, I see no reason anyone should really play this mud. Unless you enjoy that style, then you can conform to the manipulated RP and fit in perfectly, rather than one who causes trouble simply because you choose to quit.
When I was first introduced to the MUD, I was fairly pleased. I was quite new to MUDding in the first place however, and soon found other SWR alternatives to the game. Many of the fantastic games I played, would sadly come to die because of administrative issues or server problems, and time and time again, I would return to LOTS. However, recently I have been playing it more often and have found, while other MUDs are updating and adding new features monthly, this stagnant stock SWR is dying both in my gameplay, and in administrative issues. The former lead admin is gone, they can no longer enforce the more strict actions (backups are no longer available), and what is worse is that RP has many possibilities, but the bulk of the playerbase is trigger-happy combat based classes that spend most of their time running cargo and killing mobs for quick money. Everytime there IS indepth gameplay, most Immortals find flaws in illegal bounties, unaccounted for player killings, and even going so far as to helling or slaying players for destroying ships during war. Overall, the game is a decent experience for those new to the MUD experience, but falls extremely short of anything innovative, creative, or even entertaining. I would suggest this game only to those who enjoy chatting endlessly with the OOC feature, as it is the only amount of fun you are going to get out of this dying MUD.
When I first played on LoTS, I thought it was a decent, if featureless MUD. After a while I was PK'd in dodgy circumstances so took a year off. When I returned, were there any new features? It is poorly staffed, except by one or two imms who prefer to sit there punishing players for so much as breathing out of line - the rules are too restrictive. Newbie helpers are often rude to non-newbie players. Rather than go to war, people seem to want to RP everything to the death, to the point where I grew bored and tried to incite a war myself. However, despite asking a newbie helper and a veteran player whether what I was doing was illegal and being told it wasn't, I was later punished with a slay. The rules prevent you from doing anything, especially if you're bountied, as then you're not allowed to be on your own clans ships or bases, or even on Coruscant (where PKing seems to be illegal), you're considered to be hiding. To add to this tale of woe, LoTS has the cheek to call itself 'the best SWR'. I know there aren't many anymore, but even the original SWR must have advanced more in 2 years than LoTS.
I stopped playing MUDs roughly 5 years ago, but lately I was in the mood to get back into a Star Wars MUD. I looked around for a while and didn't find anything I liked, until a friend told me he was playing on Legacy of the Sith. I've only been on LotS for a week, but I'm really enjoying it. There are a lot of upgrades to the MUD over stock SWR, but there's enough stock areas that I don't feel lost trying to get back into the MUD scene. The players that I've encountered have been pretty helpful, which made it easier to get into the swing of things. So far, I haven't gotten involved in the clan action, but with the role playing I've seen by some of the people walking around I think it should be pretty fun. Everyone seems to have the right spirit in mind, so although the MUD is RP-enforced it doesn't seem to be overbearing or oppressive. Overall, I would say that LotS is a good Star Wars MUD for new players or veterans alike. The veterans can enjoy the quality gaming, while the new players will have enough to keep them interested without feeling like an outsider. Anyone looking for a solid MUD to play should check it out. For all of the MUDs I looked out over the past couple of weeks, this is the only one that I am willing to put any time into.
I reviewed this mud a year ago when I first started playing, and I thought that now would be a good time to submit another review based on that year's experiences. Legacy of the Sith is easily the best SWR of any I've ever played when it comes to Roleplaying. While the only thing that is enforced is IC/OOC, most people go out of their way to give their characters extra depth and life. In other words, most people actively RP and those who do not are the exception to the norm. All of this is reinforced by newbie helpers and immortals who are allowed to reward good RP. The players are another reason that LotS is great. Newbies are always able to find help and experienced players can often find others with similar goals or interests to work with. It is possible to join any major clan, provided you meet the right people and ask the right questions. Overall I have been very satisfied with LotS. The immortals work very hard to keep the mud running smoothly and new features are always being added in. The players are always up to something and it's easy to get involved if you try. I would recommend this mud to anyone interested in SWR or sci-fi in general. You don't be disappointed.
When I started looking for a new SWR, I didn't know what to expect. Would it be good to get back into mudding or would I just be disap- pointed by not being able to find a good one? In the case of Legacy of the Sith, it was a welcome return to mudding, and SWR. There is a decent selection of races and classes, allowing you to make almost any type character you wish. The academy is stock, as far as I could tell, but you are through it and on your way to other things pretty quickly. There are designated newbie helpers if you need help, and usually you can get a blaster or other weapon if you ask nicely. Legacy of the Sith is very big on roleplaying. RP points are awarded for good roleplaying, and can be used to purchase or modify your character, ship, or home. The only minimum requirement is that you keep IC and OOC information/issues seperate, but if you want any real assistance or help beyond the basics, roleplaying is highly suggested. All in all, I was pleasantly suprised by Legacy of the Sith. The general atmosphere is fun and fast paced, and it's easy to get involved if you want to. Help is usually pretty easy to find, and the imms are generally available to assist when needed. Overall, I would recommend trying Legacy of the Sith if you are interested in SWR muds, or the Star Wars theme at all.
The opinions herein are my own as a player of LOTS. They in no way reflect Mudconnector.com or it's affiliates. When I first began lots, it was before the big p-wipe sitation. I had some problems adjusting, and getting along with other plays. Mainly the hunters guild. Alot has changed with how things are handled in the mud however, so those issues I had don't exist now. Alot of the complaints on this mud were things before the p-wipe, not after. The imms got rid of a major trouble player, someone who really needs no introduction to those who have played this game. Someone who was a huge factor in some of the complaints folks had with LOTS. With her gone, the mud feels much different. It's became a very fun experience again. This mud is one of constants, and I do enjoy that. I feel at home here, and this comes from a very dedicated Star Wars fan. Some muds boast many more planets, or more races. I've played those, and have to say that one charm of this mud that most others miss is it's mapping. Nothing feels awkward as you move around. The maps don't feel cut and pasted, or rushed. Exploring feels natural, and that's a big thing for me. Many new things have been added in, and revised since the p-wipe, and I think for players who once played LOTS, they'd be suprised at how much things have changed. RP is encouraged here, and as grown with time as well. Simply put, this mud has made it's mark on me by it's people, and how it's developed. It's turned into a fine mud, and with an outstanding layout, what more do you need? Flying is neither too short, or too long. The galaxy is big enough to explore, yet small enough to remember. All clans are more balanced now than they used to be, and most muds still lack that as well. This one does not. Go in with a friendly attitude, and you'll see that you'll get one returned. I've noticed that while yes, there was some arguing back in the day with player vs imm issues, I don't see that anymore either. When it does happen now, it's usually because a character wants a name like Luigi or Mario, and doesn't want to change it. Folks, it is a STAR WARS mud. Please make the name appropriate. I don't for example, want to RP with King Koopa. All in all, I had a rough beginning on this mud, yet I remained, and am glad I did. That should tell you the kind of mud LOTS is.
This mud is a Star Wars based mud set 20 years after Return of the Jedi. I'd like to consider this mud very modified from the areas to the code. Legacy of the Sith is unlike any mud i've ever been to. The mud goes through a database and information can be quickly gathered from there. The playerbase is decent for a Star Wars mud. The average is about 10 - 15, depending on when everyone is working or has school. The best time is at night because everyone is at school during the day. The immortal staff is very kind and helpful. As the playerbase there are players with Newbie Helper flags. The code is very clean and overall appearance of the place is very clean and very easy to get around. There are always new areas being put into it, and the staff does listen to the players as to what they would like to see next. If you're looking for a good time and a stable clean cut mud, then visit Legacy of the sith at: Legacyofthesith.wolfpaw.net:3000. See you there! :)
When I starting playing here it was my first SWR experience, and I can't say how glad I am today that I chose this one first up and have stuck with it for so long. At first I found it hard to fit in with the tightly knit players and their clans. I would believe it when new players have said they've found vet players hard to get along with and such...there certainly was a bit of that going on. But a year or so ago there was a Player-Wipe and since that time many things have changed for the better. I believe it was one of our RP Enforcer Imms, Seti, that introduced the 'Newbie Helper' training and flagging system, and that has been an awesome help towards making new players feel more accepted and taken care of. I don't believe my comment earlier about this mud being a closely knit group to be all bad either. There is definitely a strong feeling of family here. Since becoming a member of the Staff I have noticed more strongly the close bond between some of the older players and the more influential Imms. I am one of the few staff members logging from a different side of the world and I've found this only serves to alienate me more. I don't think this sort of attitude has helped the mud very much at all, I would say it is its primary weakness, if it has any. Outside of staffing, I think new players will still find a few brassy know-it-alls, and even a few ?shut up and play? voices among us, but if you steel yourself from those sorts and give it a go, you?ll find you?ve made some fast-friends, and some of whom can actually roleplay!! Like I?ve said, it isn?t the most perfect place cause not all here are perfect, but over the years I?ve been around it has grown more and more in the direction of perfection.
Upon first making a character in this mud, I had a lot of questions about certain things due to this being my very first mud. Unfortunately, almost all of my questions went unanswered or laughed at. I say this because the immortal staff was generally quite rude unless you were a long-time player and friend of the staff. I noticed after a month of playing that there is generally just a lot of favoritism between certain players and immortals, which involves force users, clans being unbalanced, and PKs. In their description, they say that they are friendly towards player suggestions; I don't find this to be very true as every suggestion that has been made on their suggestion board has been turned down. Now, there are some ludicrous suggestions, of course, as there always will be, but some suggestions really could have added to the accuracy of the star wars universe and could have really provided better roleplay. I think that the immortal staff could really turn this MUD around if they were to realize that their position does not give them the automatic right to become pompous and act entirely god-like. Until then, I would say avoid this MUD like the plague if you expect to be treated with any respect as a player character.
I started playing this mud at the recommendation of a friend. I was extremely surprised however, at the many things that were a problem. In my experience, I played an Engineer. I figured that I could help the economy of the mud by making various custom items to add to the flavor. What happened is completely differant. Every single make skill required materials that had cost greater than the item sell value. Some as high as 10 times the sell price. When I asked why this was the case, I was given vague rude statements that equated to 'Just shut up and play. Your opinion doesn't matter.' Even upon maxing my character within his class, I was still unable to turn a profit from his crafting skills. I found the staff in general rude and unwilling to listen to any players who aren't their friends. I was told several times that I should do this or that, but was never able to generate the founds I needed without mob killing. On a side note, there were a few organizations on the mudm but not a single one of them was responsive to inquiries of joining. No response, not even a 'No, we don't want you.' In general, I am thoroughly apalled at the lack of courteousy shown by the immortals. I found my experience just bad.