Star Wars: Uprising The Galaxy is at "peace" with the overwhelming control of the EMPIRE. The military might of the Empire has ruled the Galaxy with an iron fist for the last 14 years, and their agents, the INQUISITORIUS, hunt down the last of the JEDI... The REBELLION is only small, disparate cells, operating alone with little aid. It is a time of darkness, but with a glimmer of hope on the horizon.... It's currently 5 years Before the Battle of Yavin, before the Rebel Alliance has formed into an actual military force. It's at the height of Imperial power, as they have had no real opponents to their oppression of the Galaxy. This period is at a crossroads, and where it goes from there is up to the characters who will populate the Galaxy. Will the Empire continue to spread, growing in power and might until there is nothing that can stand in its way? Will the Inquisitors wipe out all remaining Jedi, and will all who can sense the Force fall under the sway of the Dark Side? Or will the small Rebel cells form into the Rebel Alliance, seeking to end the reign of tyranny of the Empire? Will the Jedi Order be reborn, once more ushering an era of peace and prosperity into the Galaxy? This is the world of Star Wars: Uprising. * Play as almost any race and character concept your imagination can come up with (within reason), from nearly any race in the Star Wars universe, to pilot almost any ship in Star Wars, and mastery of the enigmatic Force can even be had! * A slightly modified version of Evil Hat's amazing Fate Accelerated system. We use a robust Assets creation system to customize player-created equipment, cybernetics, technique, Force abilities, etc. * Fate Accelerated allows people to create skilled, competent characters right out of the gate, making the epic action from Star Wars possible! * A robust, organic language code with dozens of different alien languages. * A journal system to help keep track of character activity, and to help coordinate with staff. * Easy access to staff, even for solo missions. * Play as an Inquisitor or a light-sider. Currently seeking light-side players! * Become a member of a rebel cell and help form the Rebel Alliance, or join the Empire and preserve Imperial reign throughout the Galaxy! Join Star Wars: Uprising at swuprising.net 1138!
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Star Wars: Uprising is set approximately two years before `Star Wars, Episode IV: A New Hope`, and takes place over a smaller portion of the galaxy. We have been in development since Late November 2000, and use the most recent (regularly updated) version of PennMUSH. We closed down for a while, but recently re-opened. At this moment in time , the first versions of many of our systems are already coded. These include: Space, Chargen, Factions, Language, and general system commands. The initial Economy system is not far behind. We also have seven planets, of which, Carida, Nar Shaddaa, Alderaan, Da Soocha V, Eriadu, and Tatooine are all built. Players can create all manner of characters, and tailor them to (almost) anything they desire. After all, we have 30+ races to choose from, with more than 400 skills and specialisations available. If that`s not enough to set a character apart, we require backgrounds, to further define your character. We tend to be quite active (as our userlevels show), though we do need more players. Stop by some time to check us out.
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The Imperial Strike Cruiser Retribution has been pulled out of hyperspace whilst in transit. Heavily damaged, it now finds itself stranded in orbit around Tatooine, in the depths of the Outer Rim Territories. Other ships are similarly affected, and though not all are damaged, a space anomaly has taken away one of Tatooine's last redeeming features: You could always leave it. Now, navigation computers aren't working right. The jump to lightspeed can't be made. Every day, new arrivals crowd this lifeless planet, and with an ever-dwindling stock of supplies, tensions are rising. Smuggling operations have been shut down by it, and the crime syndicates aren't happy. Suddenly, moisture farming looks like a viable career. Even the Empire is trapped in the system, and there's little chance of any reinforcements coming to such a remote planet. Even so, word of the Empire's defeat at the Battle of Yavin has made it to the planet, amid rumours the rebellion could be here. As people sell their most prized possessions for their next meal, rival gangs clash, and tensions mount. In this one system, victory could cause a morale rise that would affect the civil war throughout the galaxy...
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The Imperial Strike Cruiser Retribution has been pulled out of hyperspace whilst in transit. Heavily damaged, it now finds itself stranded in orbit around Tatooine, in the depths of the Outer Rim Territories. Other ships are similarly affected, and though not all are damaged, a space anomaly has taken away one of Tatooine's last redeeming features: You could always leave it. Now, navigation computers aren't working right. The jump to lightspeed can't be made. Every day, new arrivals crowd this lifeless planet, and with an ever-dwindling stock of supplies, tensions are rising. Smuggling operations have been shut down by it, and the crime syndicates aren't happy. Suddenly, moisture farming looks like a viable career. Even the Empire is trapped in the system, and there's little chance of any reinforcements coming to such a remote planet. Even so, word of the Empire's defeat at the Battle of Yavin has made it to the planet, amid rumours the rebellion could be here. As people sell their most prized possessions for their next meal, rival gangs clash, and tensions mount. In this one system, victory could cause a morale rise that would affect the civil war throughout the galaxy...
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