Created in 1991, Stickmud was at one time a fairly traditional LPMUD. Unique to many MUDs at the time was the open nature of PK, which generated large numbers of players showing up to duke it out using the unique spells and skills available by their guilds. The MUD grew, and with it so did the code. We are now a mostly unique world, with areas ranging from original themes such as Cloud Giants, reached by climbing a mighty beanstalk, to amusing themes such as Mutant Teletubbies, prowling the badlands west of town. Over 25 years, many different areas, guilds, and recently events, have been added to make the MUD the unique environment that it is today. Your journey starts in the town of Tristeza, which resides on a continent of the same name. Once you have made a name for yourself as a Lord, level 30, you will most likely begin to venture to other lands of our world. Stickmud boasts a very large world, the starting continent making up several thousand rooms and many separate areas. Areas like dwarven mines, the city of Ered-Mithrin, Hobbitville, Demontown, Gorthaur, and many other unique and intriguing spots to explore. Not only that, but the world itself is made up of more than 3 continents, and several islands. Many have multiple routes to get to, but our MUD also has a fully coded boat purchasing and sailing system, allowing for sailing between islands and even having pirate battles with NPCs and other players. There is no character creation inside of menus at startup, you will craft your character inside the game. In the land of StickMUD there exists 10 races to choose from including Trolls, Dwarves, Half-Orcs, Humans, Dark Elves, Elves, and Hobbits. For donators we currently offer the Ogre, Goblin, and Half-elf. All races have ranging stat maxes, being important to the guild that you plan on choosing. Character advancement is forever, as there is no cap or limit to player levels or guild skill training. Guild training is done purely by using those spells and skills. While there is no multi-classing available in StickMUD, we do have a global skills system. This allows players to leave guilds (for a penalty) and train in others if they feel like it, without loss of previously earned skills. StickMUD currently offers 8 guilds to choose from. These include Bards, Fighters, Mages, Necromancers, Ninjas, Thieves, Healers, and Priests. Each have their own set of skills and abilities, unique to the history of our MUD and that guild's lore. Each guild has its loyal supporters that will try to recruit you, and each guild generally has a favorite race to use. Although, many guilds are quite versatile with race selection. Guild wars and disputes are fairly common, and as player killing is fairly open, these can get rather large and brutal. New to StickMUD is the event system. There has been coded a construct for the MUD to easily host MUD-wide Events with a reward system in place. These events occur generally once per month. Every event that is currently offered rewards players with 'Eventpoints' which can be traded in for multiple things such as gold, experience, no exp loss with death, or most importantly guild skill training. StickMUD currently has 8 events that it hosts: *The Daily Incentive - Log in and gain 50M Experience every 24Hours and get 1Eventpoint *Double EXP - 2x Experience gain *Double Training - 2x Guild Skill Training gain *Zombie Apocalypse - Zombie invasion of the entire MUD, eventpts awarded by kill count. *Ebonflow - Town raid of the mighty monster Ebonflow. Eventpts awards by spawn death count, and overall damage to Ebonflow. *PK Carnage - A PvP event, eventpts awards to the top 3 pkers. *Scavanger Hunt - A Scavanger Hunt to test how well you can explore/find MUD items. *Easter Egg Hunt - Easter eggs are spread amongst the entire MUD! Find them for eventpts. Special events occur during holidays, such as Double EXP and Training for two weeks around Christmas, or multiple Zombie invasions on Halloween. On top of events, the MUD includes over 40 unique quests that will puzzle even the craftiest of minds and greatest of explorers. Some are quite amusing and fun, while others downright challenging. There is always something new to do and see with the quests and areas of StickMUD, and the MUD is still growing to this day. New areas, events, and features are being coded on a fairly regular basis! StickMUD has a loyal group of supporters who keep playing year after year, but the game and players are very friendly to Newbies! Everyone on will be more than happy to help you learn the ropes and gain your first few levels and finish your first few quests. While the MUD is fairly open and liberal with pk (pvp), we are a friendly lot and will allow you to get you feet on the ground before messing with you. So come stop by, send a tell to someone if you get confused or lost, and get addicted to StickMUD!
StickMUD (get it?) has been around for a while (since June 1991.) They feature over 50 levels, with continuous development on new areas and levels. There are six guilds; Fighters, Thieves, Priests, Mages, Necromancers, and Ninjas. Except for the main city and some sanctuaries the whole mud is a player killing area. If killed by a player, one loses only a fraction of experience compared to monster kills and you lose no stats. There are some minor quests that players have to complete before advancing to certain levels. Typically these are far more easier than normal quests and may have some "mud educational" purposes like introducing areas etc.