StormHunters
Fantasy-themed MUD (Multi-User Dungeon) founded in 2005.
Ranked 709th of 754 worlds statistically.
Ranked 300th of 324 worlds in the Fantasy genre statistically.
Voted 44th on MUDConnector.Com.
Voted 59th on TopMUDSites.Com.
Address:

Db Size:
(Unknown)

Players Connected:
0 (15 minutes ago)

Maximum Connected:
0 (last 30 days)
Status:
UP

Version:
DikuMUD

Average Connected:
0 (last 30 days)

Minimum Connected:
0 (last 30 days)
Connection Screen
           Diku Mud was created by Hans Henrik Staerfeldt, Katja Nyboe,
         Tom Madsen, Michael Seifert, and Sebastian Hammer.
             MERC modifications by: Furey, Hatchet, Kahn
          ACK! Mud2.0: Stephen, Thalen.  Screen: Cyberlich
               Ack!Mud 4.0 (beta) : Zenithar, with help from
                Altrag, Ramias, Flar, Spectrum and Universe.

       .HHHHHHHH,
       HK"    "HH  .MMMMMMMM.  dHHHq  HHHHH    HH.    .HH
       HK.      '  "  dMMd  " (E   E) H'   H   HHH    HHH
        `HHHHHHH.      MM     (E   E) HHHHH"   HH H  H HH
              "AH      MM     (E   E) H   H;   HH  HH  HH
       HH,    ,AH     .MM.     dHHHq  H    H   HH      HH
       'HHHHHHHH'

                *HHH*    *HHH*
                 HHH      HHH  =HH  HH= HHH   HH .MMMMM. HHHHH- HHHHH.  .HHHHHH,
                 HHH.    .HHH   HH  HH  HH"H  HH "  M  " H      H    H  HK"   "H
                 HHHHHHHHHHHH   HH  HH  HH  H HH    M    HHH=   HHHHh"  HK.    '
                 HHHHHHHHHHHH   HH  HH  HH   HHH    M    H      H   H;   'HHHHH.
                 HHH.    .HHH   'HHHH'  HH   "HH   .M.   HHHHH- H    H        "A
                 HHH      HHH                                           HH,   ,H
                *HHH*    *HHH*                                          'HHHHHH'

Check out http://stormhunters.ackmud.net/forum if you're having any problems.
Welcome to StormHunters.  Enter your account name please:
Description
StormHunters is a heavily (and actively) modified mud developed from the ACK!Mud codebase with a wide array of features that give it character and extra dimension, such as: 21 races with unique backstory potential and special abilities 28 combat classes spread into four tiers (multiclass into up to 11) Profession classes: each has its own unique bonuses Crafting: create and upgrade powerful specialist equipment Gathering levels: farm crafting and trade goods Exploration: remember where you've been and gain experience for uncovering new places PvP: gain experience and renown to gain levels and reputation Clans: band together with friends Item enchantment: upgrade your gear to attain your own ideal character build Item customization: unlock the ability to restring your equipment as a legend Unique with...
Read more at TopMudSites.Com

Links
Average Players Connected By Hour
Average Players Connected By Week
Total Players Connected By Genre
Average Players Connected By Day
Average Players Connected By Season
Total Players Connected By Server Type
Language:
English [1] [2] [3]

Created:
September, 2005 [1]
2005 [2] [3]

Codebase:
(de-ack!ed) [1]
AckMUD [2]
DikuMUD [3]

Category:
Medieval Fantasy [2]

Genre:
Fantasy [3]

Game System:
Custom [3]

Location:
USA [1]
United States [2] [3]

Server Type:
Ack!mud [1]

Theme:
Fantasy [1]
fantasy, laid-back [2]

Family:
Custom [3]

Sub Genre:
High Fantasy [3]

Gameplay:
Hack and Slash [3]

Description:
StormHunters is a heavily (and actively) modified mud developed from the ACK!Mud codebase with a wide array of features that give it character and extra dimension. It continues to be under active development, and has recently undergone major changes (Patch 2.0) that updated all of the top-tier classes, and integrated a number of player ideas. Specialization * 21 races with backstory, benefits and special abilities * 28 combat classes spread into four tiers (multiclass in up to 11) * Execute melee skill combos with openers, bridges and finishers. * Customize your equipment stats through enchantment to attain your ideal build Gathering and Crafting * 8 profession classes, each with unique recipes, skills and bonuses * 200+ recipes to craft, some attainable only after becoming a dedicated crafter and tracking down lost scrollcases * Improvement system to allow crafted items to remain relevant as you gain power * 400 gathering levels, earned by locating shifting tradegood nodes all throughout the world World & Exploration * Over 100 areas to map out and conquer, including individual race hometowns. * Avoid combat by being agile, outrunning enemies before they can catch up to you. * Create a map as you explore the world, and gain experience for uncovering new areas * Combat unique endgame areas with enhanced mudprog support that require a skilled group to complete * Customize your equipment, keep and personal healer with limited in-game building commands. Extra Bits * Account system that allows for single password sign-in to all your characters, and shares bank, storage and other features * Achievement system that spans both character and account, giving points for simple and difficult tasks * Record system tracks both personal and mudwide records for damage, healing, questing and others * Hardcore mode that increases XP gain at the cost of permanent death * 18 fun vanity pet collectibles that provide minimal combat boosts, but evolve as you gain strength * Growing reader mode support, thanks to great input from screenreader users * Integrated gambling game offers a unique take on a popular card game Player Interactions * Create or join a clan, giving customizable equipment, clan hall, and private channel * Earn experience and renown by killing other players in the optional PvP system, gaining levels and reputation * Take on rival clans in a war system that automatically adjusts politics to active fighting * Participate in free-for-all, team and clan deathmatches in a no-downside contest with excellent rewards Questing * Take a break from the grind by using the automated quest generator, which provides experience, gold, and crafting material in exchange for killing targets, retrieving items, or exploring areas. * Compete with other players to locate stolen items in a realm-wide crusade system, earning big rewards Active Community * In-game boards and an online discussion forum allow for central information hubs and patch notes to get your findings put directly on the development list * Open and active Immortal team who will be happy to see you around! [1]
StormHunters is a heavily (and actively) modified mud developed from the ACK!Mud codebase with a wide array of features that give it character and extra dimension, such as: 21 races with unique backstory potential and special abilities 28 combat classes spread into four tiers (multiclass into up to 11) Profession classes: each has its own unique bonuses Crafting: create and upgrade powerful specialist equipment Gathering levels: farm crafting and trade goods Exploration: remember where you've been and gain experience for uncovering new places PvP: gain experience and renown to gain levels and reputation Clans: band together with friends Item enchantment: upgrade your gear to attain your own ideal character build Item customization: unlock the ability to restring your equipment as a legend Unique areas with enhanced mudprog support Account system lets you share items and gold between characters Active immortals and dedicated players In-game boards & online forum let you keep up with the community Come check us out at sh.ackmud.net:7000. We're eager to have you! [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
  3. MUD Server Status Protocol (MSSP)
I have been playing different muds for 13 years now. I have run and operated muds, built, coded and enjoyed muds of all types for years. I had thought I would never find a better mud than the one I have played for 12 years now. After playing Storm hunters I can happily say I have found a new better mud. To start, their quest system is by far the best I have seen. No simple quest master that has objectives you can complete in a few seconds. These quests can take quite a while to complete. On top of this there are crusades that are always happening which require you to learn and explore the land. The areas are all unique and interesting with ascii maps and all. The EQ and mobs are so well balanced that leveling is entertaining while challenging. The remort system is also the best I have seen anywhere. With iirc 6 remorts with various forks, it makes all characters unique in play, skills and abilities. As with all muds there are a few downsides. The boards system requires you to find the board (in the mud) to read/write to it which I have never liked. Also, because of some downtime the mud is not very active, but once more people find this place it will get packed, so join up and check it out!
MudConnector.Com Review by on Sep 25, 2009
Thanks for your kind words, anarch! First, I'd like to mention that the downtime anarch mentioned is not a current problem, but rather was a mud host issue in the past. We've got a new one and now we're up and running 24/7. I'd also like to clarify the class system a bit. Stormhunters does not use the traditional 'remort' system where you return to level one while gaining some additional bonus. Gaining a new class will neither make you lose anything from the old ones nor take anything away from you (except experience, of course). Instead, we have a four-tiered class system for the combat classes. The first and second tiers have five classes, the third has six and the fourth has twelve (but which you can access is determined by your third tier selection). When all is said and done, a character can have up to eleven of these classes. In addition, there are also gathering and crafting classes which can be leveled concurrently. We welcome all potential players, whether you're a newbie, veteran, PKer or non-PKer. Like anarch said, come check it out (and bring your friends)!
MudConnector.Com Review by on Oct 1, 2009
I've been playing Stormhunters for a while, and i figured i would throw my two cents in after reading that review left by 'J'. I've been playing ACK!muds as well as other types (godwars, swrs, circle, etc.), and at no point have I ever been on a mud where the immortals are not only constantly coding and bringing in new concepts and ideas, but actively fixing old bugs to improve the simplicity of gameplay. The typical problem is ACK!mud is messed up to begin with so much of the normal ACK!mud functions such as areas, regen, walking around, casting spells, melee damage, etc.. is almost ALWAYS exactly the same on every ack!mud. The difference here is it's all been completely rewritten whether with snippets of code or manually. Much of the problems the previous reviewer ('J') had were based on a lot of this new code coming in without being able to anticipate new players who aren't familiar with the old way of doing things reacting to the new code. I can honestly say the biggest problem I had was figuring out the new creation system. As far as getting around, that i kind of learned through exploring and asking players. Now I know my way around pretty much entirely by memory. In response to Jethro's claim that players are AFK or don't help, I'd have to disagree entirely. Many players do idle AFK, but I don't think i've logged in a year when i was the only active player or immortal online. One of the best things i've found about this MUD is that if as a newbie you ask for help or explain you have a problem with something, the imms will either give you an answer or fix it 9/10 by the next reboot whether it's adding code to make the mud easier for a screenreader (used by blind players) or simply adding a helpfile. I've found if you want to get the full experience of this mud, you to... Read More
MudConnector.Com Review by on Aug 1, 2008
This is not a flame, but I need to be factual about this mud. I do not believe this mud can be called newbie friendly. The staff and players are very nice, but the game itself is not for those who have not played an ACK! before. While it has most of the same features that an ACK! does, there are some differences that completely change the gameplay and make it very hard for new players. Fighting takes your movement points...all of them. This wouldn't be too bad except that you cannot flee if you have no moves. You also cannot recall from combat. These two things together mean that if you're in a fight that's going badly, you're going to die. Wimpy is obsolete, again because you can't flee. Even casting refresh to regain movement points is pretty much useless due to the fact that the mobs will just follow you wherever you flee to. Since you can't recall for a certain amount of time after a fight, you're just going to have to let them kill you. Also they have taken out the multiple attacks, so no matter what level you reach, you're only going to attack once per round. Kind of takes the power away from any warrior class. With all this combined, you can be sure to die often...due to the fights lasting longer with less attacks and not being able to flee from them if they go badly because of having no movements. Nearly everyone I've seen logged on has been a Realm Lord or higher, so they've already been through the low levels. Unfortunately since these changes have recently been put into affect, they do not know how hard it is to be a newbie here. I will continue to play here, but for now only because it's the only ACK! around with players. However, I cannot recommend it to those new to the ACK! code base.
MudConnector.Com Review by on Jul 27, 2008
I stated before about the negative in the combat system, mostly to do with the recall timer. I still think that it makes the game more difficult, but it does get better as you level. As you get stronger and gain more movement points, the fighting system actually works well. I have worked my way through the mort and remort levels and am on the Realm Lord. I suggest that if you want to try this mud, be sure to work through the rougher low levels and then find out how the game is when you get a little higher. I know that I will be staying here.
MudConnector.Com Review by on Aug 17, 2008
The mud has some very dedicated staff who keep adding new and exciting changes to the code. It's something i haven't seen in quite awhile. The changes mean to enhance the playability of the mud for sure, and keep it relatively simple. This is no oRDINARy ackmud people, this is the epitome of dedication to codeing and building! Come check it out!!! -Prince Pain Jasper Lightbane..... longtime ackmudder
MudConnector.Com Review by on Feb 20, 2007
PoS~ Staffed by a rather large group of imms for an Ack!Mud, there are at minimum four active IMMs working on code trying to get new things implimented. Reboots happen once a week now, typically on Sunday night. Reboots can bring in anything from new areas or skills to a batch of new bug fixes or tweaks. The mud has two active playerbases. I say this because there's the American crowd, and the Asian crowd. There are typically 6-10 active American players on during normal hours, and 4-6 Asian players on late at night. Low end leveling (A nightmare on most muds) is rather easy here, allowing for quick immersion into the world. There is currently a lot to do upon realming (Attaining the highest level group), including questing (You can have up to 5 uniques wearable at a time.), and rare checking (The mud offers a wide variety of rares at realm, which can keep you busy for weeks trying to find them all). Upon reaching Legend (The highest achievable point currently in the game. Technically, you can only wear two more pieces of equipment, but you do get several new skills), you can trade in experience points for quest points, encouraging high level characters to do more than just idle, with more things in the works for legends to do and strive for. As with all ack muds, classes and races are a little unbalanced. Good aligned adepts still struggle to do some of the things evil aligned adepts can do easily (IE, quest/gather equipment), and not all races are currently useful, but unlike most Ack muds, the imm staff on PoS are working with the players to fix this and strengthen the variety players have when chosing their character. The PK system is the same old established Ack Mud system, and isn't really stressed on PoS as the playerbase is still trying to establish itself. Most players are old Ack players who have known each other for years, and to... Read More
MudConnector.Com Review by on May 15, 2006