The Builder Academy
Social (Educational)-themed MUD (Multi-User Dungeon) founded in 2000.
Ranked 517th of 684 worlds statistically.
Ranked 55th of 62 worlds in the Social genre statistically.
Voted 32nd on MUDConnector.Com.
Address:

Db Size:
(Unknown)

Players Connected:
0 (15 minutes ago)

Maximum Connected:
2 (last 30 days)
Status:
UP

Version:
Circle

Average Connected:
0 (last 30 days) ▼100%

Minimum Connected:
0 (last 30 days)
Connection Screen

Attempting to Detect Client, Please Wait...

[Client] Unknown | [Colors] Ansi | [MXP] No | [MSDP] No | [ATCP] No

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                            Based on CircleMUD 3.1,
                            Created by Jeremy Elson

                      A derivative of DikuMUD (GAMMA 0.0),
                created by Hans-Henrik Staerfeldt, Katja Nyboe,
               Tom Madsen, Michael Seifert, and Sebastian Hammer
                           email: rumblebamud.com 

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Description
The Builder Academy is foremost a training academy for anyone willing to learn or teach how to build a virtual World. Due to our success and the stagnation of the CircleMUD codebase we have also released our code for anyone desiring a stable and functional codebase. tbaMUD is the continued development of the codebase formerly known as CircleMUD. And we use it to mean both the Academy for training, and the codebase that is made freely available to the community. The most challenging aspect of running a mud is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train own...
Read more at TopMudSites.Com

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Language:
English [1] [2]

Created:
October, 2000 [1]
2000 [2]

Theme:
Teaching Builders and tbaMUD Codebase Development [1]
Teaching Builders and Immortals [2]

Location:
USA [1] [2]

Codebase:
[TBA] tbaMUD (codebase formerly known as CircleMUD) [1]
CircleMUD [2]

Category:
Educational [2]

Description:
The Builder Academy is foremost a training academy for anyone willing to learn or teach how to build a virtual World. Due to our success and the stagnation of the CircleMUD codebase we have also released our code for anyone desiring a stable and functional codebase. tbaMUD is the continued development of the codebase formerly known as CircleMUD. And we use it to mean both the Academy for training, and the codebase that is made freely available to the community. The most challenging aspect of running a mud is finding good builders. You will hear this from the admin of every MUD that has ever been. In the past it has always been up to each individual MUD to find and usually train their own builders. This works, but I think the MUDding community can come up with something better. That is why I created The Builder Academy. TBA has trained 1000's of builders and has an extensive tutorial and help file system. No pressure, no deadline, just come learn, teach, or help develop the tbaMUD codebase. Give back to the community we have all taken so much from. TBA is a MUDding resource. Take advantage of it so we can improve the entire MUDding community. TBA can also be used by other MUDs as a builder's port. Just send us your newbie builders. We will teach them and then you can have them back with the zones they built. We are always open to anyone willing to learn, teach, or help develop our newly released tbaMUD codebase (the codebase formerly known as CircleMUD). [1] [2]

  1. MUDConnector.Com
  2. TopMUDSites.Com
So, I'm relatively new to MUDs. I've only been around for about a year and a half, and in that time, I haven't played many more than one or two of them. I found myself obsessed with them quickly. After a few months, began wondering if I could use MUDs as a creative outlet, even without the Roleplay... The only problem was I had no clue where to begin. While researching codebases for MUDs, I stumbled upon The Builder's Academy. I thought it was too good to be true... These guys could teach me and coach me in learning to build for a MUD?? And eventually, should I become interested, even help me learn how to code??? Sure enough, I submitted my application, and upon entering the MUD and getting familiar with the commands, I soon had my own area with which to do whatever I pleased. This is what I found in my experience here. The help-files supplied are extremely helpful, describing with much detail each aspect of the building commands in easy-to-access and easy-to-understand menus. Rumble, the owner and administrator, works very hard to be available to new builders whenever he can, and makes sure to answer questions in-person whenever possible, and with great patience. Of course, he and the other admins cannot hold your hand or do your work for you, but if you have the drive to learn how to build or code, they are extremely supportive and helpful in your endeavor. Especially when it comes to more advanced customization, such as triggers, the TBA forums are an amazing reference. If you don't find what you're specifically looking for, Rumble and his staff will do their best to get you pointed in the right direction. I highly recommend TBA to people I know who are interested in expanding their knowledge about MUDs. I have found it to be a wonderful place for practice, guidance, and application. If you have the interest, the time, and the drive, they are to... Read More
MudConnector.Com Review by on Apr 1, 2013
Okay, so tbaMUD is actually more of a support group instead of a gaming mud. They are there helping Anyone who walks in and asks. They have EXTENSIVE help files that explain by example and description how to use olc, trigedit, *edit, etc. Plus, to new coders it is invaluable, they offer their code base as it is the way they use it. It is Very clearly written and quite simple to jump into and start coding with, and as a big bonus it compiles on nearly all systems easily and if you do spot a bug or typo in their code, let them know and they fix it and give credit! Even I have my name in there a few times. Also, the Staff themselves are the most helpful Imm's I've ever been in contact with. They help fix code, work with you on problems, simple and complex. I use them as the center of my mud coding community if I find a problem I cant solve. A quick chat with most anyone on their forums gets me straight.
MudConnector.Com Review by on Apr 24, 2010
Tba is a great place to learn how to become a online world builder for any MUD codebase. At The Builders Academy you can quickly learn the basics of building that can lead you to many very good areas. Complete with the freshest Oasis OLC around and the latest DG Scripts, TBA can have you up and building the area of your dreams in no time. The simple to use On Line Creation tool allows builders to make objects, rooms, mobs and shops with he greatest of ease. Quest edit makes designing a fun area easy with multiple quest type options! The scripting system is very easy to learn and very thorough giving the builder the ability to make anything do anything....seriously. Come on in, TbaMUD is stable as can be and offers a huge community of mudders to collaborate with. Come build, play or help out!
MudConnector.Com Review by on Apr 23, 2010
The Builder's Academny is exactly what it's name implies. From the most basic of room/mobile/object editing up to scripting & coding, all staff members are more than willing to help you understand ideas and put them into practice. I was given an enormous amount of material to work with, in depth tutorials and step by step help. TBA is an excellent tool to understand just how it is MUDs work, practicing building a MUD, and enjoying the process in a laid back environment with no deadlines. TBA is a solid companion MUD for any other MUD a user operates.
MudConnector.Com Review by on Sep 22, 2009
Thanks for the kind words Arken.
MudConnector.Com Review by on Jun 29, 2012