Wow, where should I begin? Do I begin with an apology to TG's staff and players or do I begin with an explanation of why I am apologizing? I'll start with an explanation... The Gathering is indeed a successful mud and a must play (at least to try it out) They deal with several characters both supportive and obnoxious, on their own time, without pay, with the added stresses of life ... and simply do a magnificent job at it. I feel that it is only right that I retract my previous statements of TG Staff and Mud. I was a jerk to them and they simply did not deserve it. Being an Imm is a thankless position, all work, no play. Allow me to be one of the few who change that. Thank you Staff for putting up with me like you did for as long as you did. I was immature, thoughtless, and generally acting like a idiot. You guys worked very hard for that mud and still continue to work hard. Again, I recommend that whoever reads this at least tries The Gathering once. Now for my apology; I, Jayson, aka Navarre, Soran, Jaffar, Sytren, Synder, Azuril, (I think that narrows many of them down) apologize for being such a harsh bastard to The Gathering's Staff and players. I was wrong for treating you all like I did.
When I first started the gathering, I wanted a place that I could just relax and have fun and meet people. I didn't know anyone from the mud, I didn't know the staff. I'm always apprehensive from staying on muds that are new and I don't know. The first thing that gripped my attention when I started the gathering was the people. They greeted me, welcomed me, and there were several people playing. There is never anything so depressing as started a new mud and there is no one around. I might stay a few minutes but usually I get bored and leave. The next thing that grabbed my attention was that TG is different. I hadn't ever really played a DoT mud so having to have a short description instead of seeing a players name was very odd and different. So, the codebase immediately grabbed my attention also. Also the fact that I had to be 'in character' all the time was also new. I came from a mud that you could rp if you wanted but most people didn't. What does this say about TG? They have a playerbase that is active and cares about getting and keeping new players. They have a staff dedicated to gripping the attention of people and keeping them interested. The staff are dedicated and are constantly coming up with ways to better the mud and create storylines to keep player interest and enhance the mud. New zones are being created and the use of mudprogs to enhance areas is being used more often to give a more in depth feel. Are there problems with TG, of course, but the staff's ability to stay united and work around and with problems instead of ignoring or adding to them is phenomenal. They stick together and never bash each other. Even if one makes a mistake, they never bash or belittle the other. I've been on so many muds that have a divided front and it's stressful the... Read More
I have been an Immortal and I have been temp banned. I have praised the MUD (read my earlier review) and I have sworn that I would quit. I have had wonderful time and I have wanted to pull my hair out -- enough to where I thought it best for my mental health that I step down as a Coder rather than crash heads with one of the Administrators about how code should be written, amongst other things. TG is not a horrible place, and I don't want to make it out to me, but I can't help but think that, to an extent, it is a Guilded MUD: a very good outer layer that holds disappointments when held to a stricter light. I will speak of the problems, since that's what you'll want to know if you're reading this Review wondering if you should play. I find that I can't keep the 10,000 character limit TMC has, so it's only the problems I'll mention. 1) Lack of World and RP Depth. TG has a veritable armada of races. The helpfiles are, most often, very good at giving an image of them, though some are little more than a few cobbled-together paragraphs. There are a plethora of areas across many different continents. Once you get farther in, though, a player who wants quality to their RP world starts to see through much of the quantity to what TG is: a good concept poorly executed through bad area design and a lack of race enforcement. The feel of the continents, which each certainly has its own theme, is broken by having areas that make absolutely no sense placed haphazardly within them: a thriving, peaceful, green village in the middle of a swamp with no mention of the swamp within the village itself. A random taco shop in the middle of nowhere. If immersion into a magical world is TG's goal, then it fails to do that. Areas rarely, if ever, reference each despite... Read More
(OOC) an ebony haired doll-like woman says to you 'I apologize hun, but the player that has directed you here is banned and has the ability to get around IPs, like he proved a moment ago. I'm afraid its just too risky to allow you to play here, when the suspicion remains that you might be that player. :hug: I hope you find a good mud to play and enjoy yourself.' I do not know what that meant. I am Chinese. My english is very limited. But the game wizard told me I could not play because I looked like an old player that is banned. The game when I came to it first looked fun. One of the Wizards was nice the Goddess of Love but the other one accused me of being bad. So it is my recommendation to anyone who wants to play this game that they should find another game like she told me to do because we all might be mistaken for an old player. Thank you.
Alright, where to start? I've played here on the gathering for quite some time now. I've met tons of great friends, In Character, and Out of Character. All of my characters are what you can call confrontational - and I love em. I get into quite a few spats with other players, and at the end of the day, when I close my laptop and sign off, I laugh, remembering the great fun I had during my stay. There are so many things to do here. Immortal held events are common, from large, global Role plays to a simple, (yet highly addictive) event channel where trivia is often played for rewards. The world is absolutely huge. I mean...huge. With breathtaking described rooms, interesting objects and a nice overhead map so you can never be truly lost a player can spend months finding the secrets that lurk in nooks and cranny's all over. Questing is also a fun part of the world. Obtain your Relic Weapon which levels up as you do, each level unlocking its powers further until it becomes an ultimate killing machine in capable hands - yours! This is a role-play enforced mud, as such, RP takes precedence. You choose how you want your character to be played. Do you wish to follow a God or Goddess? Remain a Loner and worship none? Join a guild? Become part of an Empire? Perhaps create your OWN guild, or run your OWN city? The possibilities are endless. The Immortal staff is hard at work improving the world for all players. New code is constantly introduced, new areas always being created, its amazing. The Staff itself is fair and just, and if you had any idea just which characters I play you'd probably choke knowing I admitted that. They are good, loyal, hard working, and they are understanding. The Staff has been handpicked, and each does their job superbly. They are always open to suggestions and new ideas, make judgement's when issues arise are... Read More
I have been a player for this mud for just about six years and I must say that it has been on a decline over the years. The mud was good, friendly fun at first. Then strict rules began to be placed onto it, with immortals stepping way out of line in jailing people. Not only have they stepped out of line, but they also nit-pick at the smallest things and grow it into some sort of bigger problem. Along with creating unnecessary problems, they also recently scared away a player with their actions. They also jailed one of my own characters for disagreeing with them and for the fact, which I will quote, 'I don't take the immortals seriously.' As a player who has played for longer than most of the current immortal staff, I have to say that I am rather disappointed.
timeWhere to start? I have played on the Gathering for quite a number of years, often taking breaks or extended leaves, but even during those I found myself yearning to be apart of the atmosphere The Gathering presents. I've met countless friends OOC, even met one or two I cant stand, but in general, those whom I call friends shall remain so forever. That is the world of the Gathering. Great people playing great characters in a very rich and detailed world. The Gathering is a roleplay intensive mud. It is quite common for the Immortals to run global storylines, but more then that, the players themselves create storylines for everyone to participate in. From warring Gods to player created guilds seeking valuable quest items there is a role for everyone - and whats beautiful is that if you somehow DONT manage to find a storyline to be apart of, you can create your own! The Staff is dedicated, charming and just in general fun to be around. There is always an Immortal around, all the time. Our Coder, Trellan is dedicated to his art and presents new code almost daily. There is custom crafting, fishing, butterfly catching, guilds and religions, relic equipment which levels as your character does, and numerous other goodies that I cant list here due to lack of space. So, if you're looking for a world to escape into that is easy to learn, filled with exotic and fun characters played by good people in a world that is so very richly created, stop by the Gathering. We'll be waiting.
I have been at TG for five years, two as a member of the staff. In this time, the additions and improvements have been constant and incredible. A good number of the staff are working on projects every single day. Sheylynn just recently added a fantastic fishing code as well as a wonderful butterfly catching code for new characters to gain coins easily. Trellan is always adding in new codes that bring about cheers and fainting hearts from the fans. The Realm consists of seven continents, four moons and all with numerous areas within them and it's still growing! We have grown in areas such as Kingdoms, Empires, Cities, Villages and Forests that offer immense roleplay for those that enjoy political and historical styles. Characters are very involved in the management and function of the various areas. Some hold high offices through placement or elections and some claim lowly jobs while building their character. There really is no limit to how far a character can go in this Realm if they put in the time and creative thinking. The Roleplay Council consists of three highly experienced Immortals who work with the players to develop their unique character in inventive and logical ways. Examples (but by no means all) of global events since I have been on the staff are, Sheylynn's 'Quest for Honor' which was an intense adventure for a large number of the players and has lasting and beneficial results for those that finished. The 'Tyssir Chess Competition' was a historical event, which resulted in drastic changes to the environment and the characters that completed it. The Sacred Spirit Society has regular fun events for all levels, such as the Great Key Hunt and the Sophus Scavenger Hunt. There are costume balls, game tournaments, archery competitions, fishing tournaments, festivals, carnivals, debates at the university, public housing auctions (Some are incredible Imm-built homes), weaponry lessons, race studies and countless more! Both players and staff initiate these. There are also countless role-play lines by... Read More
Alright I figure with all the other reviews about this game, I'd do another one to clear things up. First off let me start out by saying that all the areas are well done and the mud has some great builders, namely, Sheylynn, Kestia, Seir Mehmet and a few other names I most likely forgot. Next let me start off with the RP. The RP is well rewarded and can suit most styles of rp, from a evil blood-thirsty thug to a knight in golden armor. There is SRP but its contain behind closed doors or on a lawless isle that has no rules other then brute strength or power, but most of the players. There also always major rp lines to get into, from helping an empire grow to stopping a demonic threat from one of the moons of the world. Now about the players has whole, all of them are newbie friendly ooc and always willing to help people who are new in anyway they can. And most of the players are very good rpers and even create their own lines at times. Now about the staff has a whole, I start with LAW first, the two law imms that do the work are generally fair and give more then one warning before bringing down the hammer of law on someone who keeps breaking rules after a few warnings, now onto the RP ones, the RP imms are generally fair and try their hardest to enhance the rp of the players, even helping players out with their own lines they create or making their own for the players enjoyment. Over all the staff has a whole is solid, just with two problems, they have two imms who don't do much for the players or to aid the game, other then srp with other mortals or do things to enhance only their rp at the expense of the players and other imms, I could give some cases of the two doing but... Read More
I would have to say that its only a Mud for those with sex in mind. Very few ever log onto this mud to Roleplay anything other than sex and sex based conversation. The MUD is not newbie friendly and the Administration Staff holds a rude posture when a player creates roleplay intense enough to challenge a religion. Overall, the MUD itself would be worth enjoying, if they could remove the heavy sexual Content such as sex books, sexual objects, perverted gods, and the free range sex in general. It is a rule not to hold sexual roleplays outside bedrooms; i.e. Sex in Public Places like beaches and social places where in character wise a child could wander into, except for Tulip Isle where it is allowed. However, this rule is broken on a daily occasion, even by some of the Staff who declared this rule law. I would have to say, when I first started two years ago, I was informed that it was a pleasant place to hang out. Unfortunately, my thoughts of the place soon dwindled by such acts. I would advise anyone whom does not wish to infect their lives with such, do choose another MUD that isn't The Gathering.
Do I enjoy TG? Yes. Would I recommend it? Yes. Do I agree with everything? No. Is it newbie friendly? Depends on what you call friendly. Are there people that will help a newbie acclimate to TG? Yes. Can a newbie enter and be the greatest warrior of all? Not likely. With that said, here are my thoughts. You gain what you put into your rp. At first, it is slow going. But over time, your pc will grow and become powerful. Will it always be to your liking? Most likely not. But that is the fun of the roleplaying. You can't expect to win everything. So why recommend something that does not always come out in your favor? The joy of creating a pc and watching it grow. If you enjoy using your imagination, then TG is a place for you.
I would not recommend this MUD to anyone at all. Now that that's off my chest, time to get to facts. First off, this is a sex MUD, despite Daos coming in and speaking to the owners. It may be against what Garret had made the codebase for, but no matter how much they tell you otherwise, it is. There are multiple rooms and objects for it, one immortal suggests it, and only one enforces the 'No SRP in public' rule. -~- Second, the Law immortals dont know what they're doing most of the time. They've recently decided to become more strict than ever, claiming they will be working harder, and cracking down on 'issues' such as a player simply mentioning the owner's name in an unpleasant sentence. Though, it is perfectly alright to insult other players. I feel so much safer that simple statements are now a bannable offense. Aggravation or annoyance towards an Immortal's rudeness, however, is a bannable offense. The standard Law Immortal response to questions or counterexamples: 'It's not up for debate, discussion, or argument.' This includes any and all variations of the statement. -~- Thirdly, the Roleplay staff must approve any special or unique ability for your character. Character approval is required. You must send in a note or talk to them, both of which may lead you to nothing, or an argument about what is possible and what is not. Those who know Kedanna personally may bypass the last step, gaining immunity from the Roleplay Staff's comments. -~- Most of the playerbase are returning players and their alts, and of the few newbies that have joined in the past week that I have witnessed, one had quit because of the MUD's lack of newbie help and another because of lewd Global Social harassment. This combined with as much drama as an episode of General Hospital makes this a poor area to MUD. The Staff members may reply to this requesting that players should send in notes, seeing... Read More
I started playing The Gathering back in late 2005.. I remember almost clearly, because at the time I had extreme difficulty in finding my way around, and finding areas to fight mobs and gain levels in. The help offered to me was vague at best, 'go on the ships', people would tell me. As a new player, I hadn't the foggiest idea what they were talking about. Over several months, I created and deleted several times, either out of boredom or frustration, sometimes both. However, I would always return, drawn by the lure of fascinating roleplay. Overall, I would say The Gathering has a steep learning curve, but if people are willing to ask, currently there is a very willing and helpful playerbase and staff on hand to answer whatever questions new players may ask. The immortals are beyond fair when dealing with troublemakers, and incidents are generally kept on the down low - aside from the occasional troublemaker who is swiftly silenced - privacy is taken very seriously. The roleplay atmosphere here is fantastic. Of course you will have your little handful of god-modders, but that is kept to a minimum, most everyone pitches in to see to that. However, roleplay is generally sensible and enjoyable, with lots of juicy background detail. Please, stop in and find out for yourself why The Gathering is among the top 100 muds!
I have to say, when I first joined the mud, I was rather excited. Lots of races, lots of options. However, even though it says it is an rping enforced mud, it is not. Do not be fooled. Half of those people don't use emotes, for one. Says are the only thing they know how to do. Also, when I asked someone to clarify, in an emote, instead of just posting '...' I was laughed and ridiculed out of the room. I asked the players about it, and the staff, why they let players get away with that when it clearly states in the rules that harassment is not welcome. Not only did -every- single one of them team up against me, they, the staff, -also- ridiculed me. Telling me that if I'm insulted by such a thing, then maybe the internet isn't for someone like me. That threw me over the edge. They told me, in a chiding way, that they would post in the rules not to laugh at Angelyna. The person who did it would be slapped on the hand, etc, etc. They are very unhelpful, and will push on you to see things their way. If anyone is interest in contacting me on this, I have saved logs on my computer I will be happy to share with -anyone- who is considering joining this mud. Just post a comment on here, and I'll be back to you as soon as I get it. Happy roleplaying :)
I first created a kender on this MUD (Though the race was later restricted, and needed approval) and had a nice time. Then, I realized people used the OOC information from the who list (Which name class, gender, religion/clan, and a title that you made) to automatically know my race. After a while, it wasnt a huge deal for me. So I made a giant and joined a clan. I discovered Roleplay Fighting wasn't good at all. People perform limb-snapping actions and back-breaking reflexes faster than a frenzied giant can swing an axe. So after being the victim of In Character rumours and made up events, an Immortal was easily convinced that my character had attempted to kill a large group of people, where I myself was convinced that I was done here. On top of these small stories, I noticed there was one particular player who wanted to remain in the spotlight, and if she wasnt, she would make ridiculous claims that someone hated her, in which most of her friends would try and comfort her and proceed to attack the mentioned player through private tells. Since she is a friend of the owner of The Gathering...she hasn't been lectured by the Law immortals after attacking me and others through the OOC channel and RP. If you do decide to play here, I would suggest to stay on everyone's good side, no matter how impossible it seems. -Saev
I have played on the gathering for two and a half years. I was also on the immortal staff and one of two active newbie helpers. Needless to say, I know TG in and out. I had many disagreements with the owner and that led to my resignation of the imm staff. However, I remained a player. That was until the owner began to sabotage all of my RP’s by using her immortal character she began to threaten killing off my mortal for no other reason than the character being evil. Yes, that was the only reason I played a truly evil thief. The immortal staff is utterly incompetent with dealing with people. In one instance, I personally witnessed the law council imm’s (Andora and Aerius) initiate arguments to justify banning mortals they did not like, such as characters like Tykune, Anastasia, Rikuzo, Arisa, and Lavina. Yes, I personally witnessed the law immortals sabotage mortals for personal reasons and enjoyment. I personally was on the roleplay council until I saw the immortals Seir and Sheylynn show favoritism and grant overpowered anime styled powers to mortals that they RPed with. I can tell you from firsthand experience that if your mortal is not a demi god then expect to not live long with characters. Just ask anyone, it’s common knowledge to the TG veterans. Combine the RP and LAW council’s consistent inconsistencies with an owner that is more concerned with having cyber sex than running a mud and you have a recipe for failure. This is proved by typing score Kedanna and seeing all of her wives listed. But I will say this TG has a lot of players with value and thought; Nighkali, Trellan, Halger, Lexi, Seir, and Asha just to name a few that I enjoyed RPing with. Those are your core RP people that you can RP anything with and watch it develop. These people will help you with anything and give you RP you’ll enjoy. Oh, my last bit advice... Read More
I have been into mudding since the age of 13, I am now 25 (today is my birthday yay!!) Anyway, I personally, am not a fan of hack and slash and mass spam leveling muds, which is what I came to find in god war type servers. This mud is a great haven for those who to roleplay and interact with different players from around the world. Yes, the pbase may not be overflowing, but its a lot easier to roleplay with other people if you can actually recognize and remember names. : D This mud is very newbie friendly and things are constantly being added and updated daily. There are multiple 'faiths' or religious RP clans to suite almost every character type and/or alignment. Numerous rooms and even multiple continents within the realm to venture into and explore. Though I am no veteran to the mud, been playing for less than a year, I see more and more people creating characters an jumping into roleplay situations. Though there may be certain periods of time (when other players are sleeping, at work, etc,) there is an automated quest system to aid in the occupation of time between roleplays, IMM run quests and RP and more than enough mobs to battle should you be into that kind of thing. So if you're looking for a mud filled with RP/Quests and a fun, friendly environment. Stop in and check out The Gathering.
Since I started playing on TG I've felt that I finally found a mud where I could easily get along with others again. With lots of places to roam and many great roleplayers, this mud in my opinion is definitely one of the best I've seen in years. The immortals upon the mud are helpful, and get involved with the roleplays as they occur, which to me benefits the RPs - whether they are started by players or immortals. So all in all, this is definitely one of the best places I've seen in a long time.
I decided to come back and play on TG after almost a year of MUD retirement. I was more curious to see if anything has changed in the time since I have left. I have played only but a few hours and quickly realized there is squat that is different, as I will explain in my observations below. I am truly disappointed and regrettably I will not be returning, as you will see the reasons why in my arguments below. What really leaves a poor taste is, the once medieval based DoT game has turned into an anime playground with toad demons, cat demons, and rattling, which you can see upon creation of characters. When I got out of the “newbie school” (which does look impressive) I was greeted by public sex at the recall point, when I asked in character for them to stop they took offense out of character calling me “a whiny bitch”. I also found that the who list is are bombarded with who owns who and who's having sex with whom is really annoying and takes away from people who are not sex addicts. he immortal staff is larger than the playerbase (having 15 imms and approx 10 players on during daytime). They have no true defined roles, as an example one immortal is the Goddess of nature and then other Goddesses are rulers over “storms” and “fire” which are obviously nature based realms. The mud owner is Goddess of love while another Goddess is passion, again clearly a cross of realms. Then there is the God of magic which crosses into every immortal, in essence he is the most powerful immortal though it seems he'd rather make muffins for everyone rather than create entertainment. In my opinion, the mud is highly disorganized and the staff lack understanding of each other and what is going on with the players. I had a question as to why the steal command was disabled and the seven visible immortals never me... Read More
What to say about The Gathering? Where to start? I guess I'll start off by saying the staff is downright amazing. I should know, I'm one of them. (Kidding) Staff that listen and work one on one with players is very rare indeed, and I am glad to say that the Gathering's Immortals do just that. If you don't understand a helpfile, you aren't told to re-read it, rather an Immortal will sit down with you and go over it. Secondly, roleplay here is downright awesome. Hands down, this has to be the first mud that I have ever been apart of that has the element of RP I enjoy. I like to be able to take off from RP and go mob slashing, I can. The mobs here are challenging, but not overly so, and once I'm done I know I can jump right back into RP. Be it personal, political, partying or any other type of RP that crops up, it's so easy just to fall in here. In short, if you're looking for a mud that has awesome hack and slash, and simply AMAZING roleplay, look no further. ( I will also add as a shameless plug that our Coders rock and there are MANY unique things never done before on ANY mud that we have on TG.)
The gathering is a nice place with lots to do. The RP here is great (you xp for RPing :D) and there are a lot of politics to get involved in. If you are more of an XP player there are tons of areas of fierce mobs with new areas coming in all the time. Currently the game is going through a remort system which appears to be awesome as they will be adding new classes and even more areas. Out of character you are treated like family with people willing to go the extra mile for newbies and veterns alike. There are thirty six races to choose from and nine classes to become (I'm biased to the thief and mage classes ;D). Check it out maybe you can call TG home just like I have.
The gathering is a nice place with lots to do. The RP here is great (you xp for RPing :D) and there is a lot of politics to get involved in. If you are more of an XP player there are tons of areas of fierce mobs with new areas coming in all the time. Currently the game is going through a remort system which appears to be awesome as they will be adding new classes and even more areas. Out of character you are treated like family with people willing to go the extra mile for newbies and veterns alike. There is thirty six races to choose from and nine classes to become (I'm bias to the thief and mage classes ;D). Check it out maybe you can call TG home just like I have.
What can be said about The Gathering… There are just too many remarkable things to list, but I’ll mention a few that stand out the most. There is the great staff, hard to come by on any MUD. They are supportive and friendly, and are willing to help anyone out whether they are a newbie or an old player. They are part of the driving force behind the rp. There are more areas being added to the already extensively large world, as well as an auto map feature to help you get around. There is an outstanding coder who is implementing new things frequently, and for those of us who hate the mindless slaughter that you have to go through to level, this place is heaven. You get rp experience based on the amount you rp, and it’s coded that way. I have to say that is probably my favorite thing about this MUD, I can kick back and rp from level one, and not have to go mindlessly slaughtering anything. The players there are friendly and welcoming, and have added even more appeal to the place if that’s possible. If you are looking for a MUD that has great rp, unique coding, an excellent staff, then you really need to check them out. They are by far the best place I have played at yet.
When I first got to the Gathering, I was a little disappointed to find a stock mudschool. If the players and immortals weren't so newbie friendly I would have quit and go else where. I was really impressed to see the rest of the mud, only the newbie school as far as I can tell is stock! 36 races to choose from, WOW! The areas are really nice, the people on the mud are really friendly, there's good roleplay there... anyone would be glad to join this mud!
I first began to play The Gathering... just over one month ago and have been highly impressed by what I've seen during that time. I was drawn to The Gathering... because of RP. I liked what I read both here on TMC and on The Gathering...'s website and decided to try it out. As soon as I logged on I was greeted warmly and found my questions answered quickly, laying to rest what concerns I had as to the quality of the MUD environment. I have nothing but praise for the staff, all of whom work toward the constant improvement of The Gathering... The same is true for the playerbase, all have been helpful in the extreme. The Gathering... is RP focused, yet other aspects do not seem to be lacking. There is a very high degree of control when it comes to the creation of a character and it's development along with way OOCly. There are only two stock areas, one of which is the newbie school. I have come to find this to be my new MUD home. All I can say in the end is to simply give The Gathering... a try to see if it's enjoyable. I certainly did.
I was lucky enough to be one of the few mortals who created on their opening and sadly appear to be the only one left who wasn't already an IMM. Having been around this long, they celebrated their first birthday April 1st, I have seen all the changes in areas and in people. First off, I have to say that leveling is a challenge. Just a week ago from this review I finally became the first hero, but it was a great climb and I feel proud with the effort I put in. The remort system isn't quite in yet, but that is one of the things they are changing. I expect they didn't foresee anyone heroing before they got it done, but I like the place too much not to spend hours on it. I still RP and mob hunt while I'm there though because it is still fun, especially because of the people. As I said, a lot of those who were first created aren't around anymore, but we have a core group of regulars that I see close to everyday now. Being on at different times, we usually have a regular or an IMM around who knows the place enough to help newbies as well as give them a taste of the RP here. The Pbase is small, but I kind of like that because then almost everyone knows everyone else as well as a smaller chance of getting someone who loves to mess up RP's.
The Gathering is a really impressive mud. I was playing there for a few weeks. The areas are all really good, but most muds have good areas so that wasn't anything too impressive. Don't get me wrong it was great. Too many muds have stock areas, this one only has 2 stock areas. The playerbase usually tops with about 15 people on at once. I wasn't going to stay because I usually like bigger playerbases, but the players that they do have totally makes up for the lack of numbers. They're all really nice people, GREAT roleplayers and they're newbie friendly with out messing up their on going roleplay. That was the first thing that impressed me. When I heard the owner of the mud was moving and would be gone for a while, I expected the worst. I've seen it happen before, where so many muds were held together by one person, and Kedanna is the best. She knows everyone, helps everyone, and usally roleplays with everyone. She's a huge part of the mud as more than just the owner. She's the head builder, and head imm, so I really expected the mud to fall apart and for people to leave to find other places. As far as I can tell no one left, everyone pulled together and kept the RPing going, kept the areas coming. Ariana really took charge and kept things fun and active. I'm really impressed they did so well, and the RP didn't suffer and we even got a few more players to come. I think the mud is worth the time to take a look, you'll love it I know I do!
When I first came to The Gathering... Mud, I was not expecting the playing experience I received. The staff welcomed me warmly, and the other players spoke and roleplayed kindly with me. I'm not into MUDs that PKill for the sake of PKilling, and it always irritated me to try and play such. The Gathering... has been a very rewarding experience because I didn't come in just to be slaughtered. I was welcomed and embraced. I was made comfortable, and I was worked with. Even now, many weeks, months, later, everyone, staff and member alike, greet me warmly and interact with me on a very social level. The PKill element exists, but in a very controlled manner. This place has become a second home to me in this regard. An evironment that is watched with a passion and cared for, controlled in a manner that is very friendly to veteran MUDders and Newbies alike. Since starting on The Gathering... I have not looked back. I have left my other hangouts with their unfriendly inhabitants, and happily embraced my new home without any regrets. There are always ways to busy yourself, and roleplaying is very rewarding experience-wise and social-wise. I don't think I could have asked for a more friendly or rewarding environment. It's been a wonderful experience thus far, and with much more in the works, it'll obviously only get better. This MUD, and it's team of staff and players alike, have changed my MUDding attitude for the better. I can't imagine going back to any others.
I’ve played on a lot of different MUDs before. I’m not going to name names here. Some of the MUDs had awesome codes where you could play all day long and never have to talk to anyone else. Others were huge and had tons of different areas for both RP and leveling. The one thing all those MUD’s lacked is a good owner and a great staff to back her up. When I first joined The Gathering...it was really new, open for players for only 15 days. I was in awe of what I saw. The immortals are awesome, everyone was greeted and given a rose, questions were answered respectfully, they listened to player ideas and everything. I figured that’ll stop after they had been open longer, but day in and day out, people are greeted and respected. The Gathering... is still a new mud and doesn’t have all the codes and areas that the older MUDs have but it's clearly getting there! The Gathering... has been ranked #20 here before, it’s #22 right now but as soon as the playerbase takes off this mud will be in the top five easy! It’s worth a look, just remember it’s a new mud and not perfect yet! Awesome, awesome mud, I give it a perfect 10!
I've been a regular on a couple of mushes for some time, but eventually you get bored of all the chattering and you want to take things to the next level. So began my search yesterday evening for a MUD on which I could find this next level. Things went very slow. Either the mud was no longer active, it was a pay-to-play (Not a fan of those, considering I can't afford them with my budget), or they just weren't ran very well/ran by competent staff. Imagine my surprise when I stumbled onto The Gathering... Here is a wonderfully-staffed beautifully-written mud,and it's free. More than that, it's easy to learn and start out as a newbie. With a variety of races, classes, and even customizable skill sets, there is a virtually unlimited combination of personas you can take on if you set your mind to trying to do so. After being a player for only twelve hours I'm hooked. And as I said, the staff and other players are wonderful. They're very helpful with problems, and not arrogant or pushy. It's another part of what I find so wonderful about this MUD. I look forward to the days ahead, to seeing where this MUD goes. I'd love to stick around on it, and I intend to if life allows it. It's fun to play, fun to just run around on, and fun to watch the Mrem people speak when you can't understand (Atleast I thought it was cute). So if you need a new mud to breath some life into your growing-bored MU* attitude, give this one a shot. You won't regret it.
I’ve been on this mud since day one; I’ve seen many changes in it. Players coming and going, staff members leaving for other muds. Even people new to building take off to become awesome builders. Day after day I become more proud to be a part of this mud. Our pbase is small, but loyal and are all very good players. The areas are beautiful; it’s hard to believe all the hard work that has been put into this mud. It’s only a matter of time before this mud really takes off and I’m proud to be a part of it.